PLATFORM: Wii
DEVELOPERS: Mistwalker/AQ Interactive
PUBLISHER: Nintendo/XSEED Games(North America)
RELEASE DATES | February 23, 2012 (Australia), February 24, 2012 (Europe), Summer 2012 (North America)
GENRE Action RPG
OFFICIAL GAME SITE
Standard Edition
Limited Edition
Trailer for Limited Edition bundle
The Last Story is squad-based action RPG set on Lazulis Island, where you play as a group of mercenaries that have arrived from the war-torn continent seeking work. The Last Story marks Final Fantasy creator Hironobu Sakaguchi's return to game direction for the first time since Final Fantasy V and contains a soundtrack by the legendary Nobuo Uematsu.
If you're expecting a wide-open 100 hour game like Xenoblade with a massive world to explore, or a traditional JRPG like Lost Odyssey you'll probably be disappointed. After being inspired by Gears of War, Sakaguchi has created a streamlined 20-30 hour squad-based action RPG experience. Expect a fairly linear corridor crawl with interesting battle scenarios and lots of unique party dialog for a good portion of the game.
As a constrast to the linear battle chapters, Lazulis City is a open free-roaming city with dozens of sidequests, a Battle arena, and several different shops where you can buy and upgrade weapons/armor. While you don't always have access to explore the city, it is a refreshing change of pace. Overall, I would compare the game to the Mass Effect series in terms of its mostly linear map design and pacing.
About 60% of Uematsu's score is filled with songs that sound more like Hans Zimmer than his traditional melodies. While this fits the game perfectly and the music is very good, some people will find the lack of an entire score of hummable melodies to be a disappointment.
While the game certainly has its flaws with inconsistency of graphics, story, AI, and the lack of difficulty, I think you'll find the gameplay itself to be truly refreshing and fun.
The innovative battle system allows you to block, parry, draw aggro, use cover/stealth, determine enemy weak points, shoot arrows, and command your allies to take advantage of destructible environments. The game plays unlike any other JRPG out there, and again, Mass Effect 2 is probably the closest game I've played to it (although the gameplay in The Last Story is much better).
I think Nintendo Gamer sums up the brilliance of the battle system much better than I can.
Nintendo Gamer said:It adds up to a brilliantly living battlefield. Characters leapfrog enemies, Zael delivers critical hits with a slo-mo flourish and particle effects explode all around. Battles audibly buzz with scripted dialogue (none of those soundbites that drove Xenoblade Chronicles fans mad) that lends both drama and important hints for defeating bigger bads.
In a nice touch, dominating the battlefield causes Nobuo Uemetsu’s heroic battle theme to trigger, letting you duff up the last few stragglers in style. In full swing, The Last Story acts outs RPG battles previously left to the imagination.
Balancing real-time thrills and strategic smarts gives combat a scale and variety that static menus can’t match. From one set of flexible combat rules spin stealth infiltrations, epic ground battles, bosses the size of cathedrals and – a true testament to the combat’s scope – straight one-on-one swordfights.
In The Last Story’s 20 hours we chase vampires, trounce waves of attack gnomes, cleave troll skulls in two with aerial plunges and ride mutant wolves through packs of squealing goons. Mistwalker have cracked the action RPG like no dev before.
Additional replay value is provided by a much more difficult New Game+ mode and surprisingly featured and fun online multiplayer, which is further detailed in its own section of this official thread. The game supports the classic controller pro, but it's not a necessity as it plays equally well with the Wii remote/nunchuk.
Review Scores
Famitsu: 38/40 (10, 10, 9, 9)
EDGE Magazine: 8/10
Nintendo Gamer: 85/100
XGN (Dutch): 9/10
Meristation (Spanish): 9/10
M(German Magazine): 90%
German Gamepro: 87%
Vandal (Spanish): 9.2/10
Official Nintendo Magazine (UK): 86/100
Nintendo Life: 8/10
Nintendo Universe: 9/10
Metro.co.uk: 8/10
IGN UK 8.5
CVG 8.5
Eurogamer 7/10
Cubed3: 9/10
Gamespot: 9/10
Director's Cut TrailerGame Mechanics Trailer
Characters Trailer
German Gamepro video review (some spoilers)
Lazulis City Footage
A highlight of this game is the surprisingly fun online multiplayer modes. The game includes Deathmatch (free for all and team deathmatch) and Co-Op play for up to 6 players. Your character's appearance carries over from the main game. Additionally, you can play as several enemy characters. in Deathmatch mode that are not available in the main game.
You rank up and gain prestige levels ala Call of Duty by competing in multiplayer and random items drop on the map and at the end of each 5 minute match. Points double in the last minute of each Deathmatch game. The combination of the different characters with different attacks/movement speed/health alongside random items dropping on the map (ala Goldeneye) along with the paper/rock/scissors gameplay of melee/blocking/arrows/spells provides for a unique multiplayer experience unlike anything else I've played.
There are 10 maps in Deathmatch and 5 Co-Op maps. A quick-message system allows you to communicate.
Friend Codes for Multiplayer go here
Note, as of February 22, 2012, the game is confirmed for a North American release via XSEED Games this summer!
How do I play this on a US Wii?
NeoGAF Homebrew Wiki | NeoGAF Homebrew Thread
Where can I order the game and get it shipped to the US/Canada?
365 Games £32.49 | 365 Games(Limited Edition) £44.99 | Zavvi £29.95 | Zavvi Limited Edition £44.95
Will I have any problems with lag playing multiplayer against folks from Europe?
I played quite a bit of multiplayer from the US after the Japanese release and encountered no problems with lag. The netcode in this game is very good.
Iwata Asks Part 1
Iwata Asks Part 2
Iwata Asks Part 3 (NEW)Nintendo Europe Video Interview with Sakaguchi
Japanese Release OT