How do you control the camera with a nunchuck?
It's not a free camera game like Monster Hunter (which works great with remote & nunchuck btw), when you're walking/running around the camera follows and turns with the character. It's a bit loose so it looks nice, not like early fixed Tomb Raider cameras. If it moves too slow for you, like when you U turn, you can also use Z to quickly recenter it. When you're standing it stops trying to follow the character and you can rotate it around the character with the d-pad but only sideways, you can't adjust the height level of it. When you're moving around instead, if you use the d-pad at all your character will just turn with the camera movement, an effect similar to using the analog stick to move around, but the camera then isn't loose. I'm sure you've done similar in dual analog third person games, where you used the camera control which the character follows to turn as it seemed more convenient at times. If you hold down Z you enter over the shoulder looking or aiming mode where your character can't move around and so you aim with the freed analog stick. That's for out of combat areas, in combat areas it's almost the same iirc, except if you walk toward a wall or obstacle you'll take cover behind it, Mass Effect style, and tap B to leap over it (you can also do some context-ish attack moves while in cover). Holding B is used to block (and also maintains leap over mode if you approach obstacles while blocking, or even enemies and allies). You can aim your crossbow popping out of cover with holding the Z button as usual, you use the same function in context to direct your allies. Holding B while in aim mode zooms in. That's it for the camera and related moving controls iirc, excluding some combat functions like what button is used to dodge roll out of the way etc which you didn't ask about.
Motion controls: Move the NunChuk so that it touches the d-pad; do so until the d-pad is down on either the left or the right side.
This confused me at first, lol...