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The Legend of Heroes: Trails in the Sky SC |OT| More Olivier Than Ever

chaosblade

Unconfirmed Member
Cold Steel 2 is amazing though!

Seen you and someone else mention that before. Hopefully it's similarly good even without having played half the series. Saw one person suggest just not beating Cold Steel 2, instead stop at one of the later chapters and pick it back up (or replay then continue) if/when the Crossbell games get released.

Dunno what I'll do with it. Probably putting off playing Cold Steel until closer to the release of CS2 at least.
 

Aeana

Member
Seen you and someone else mention that before. Hopefully it's similarly good even without having played half the series. Saw one person suggest just not beating Cold Steel 2, instead stop at one of the later chapters and pick it back up (or replay then continue) if/when the Crossbell games get released.

Dunno what I'll do with it. Probably putting off playing Cold Steel until closer to the release of CS2 at least.

I don't think that's necessary. CS2 runs into the events toward the end of Ao, but Ao runs into the ending of CS2 as well. They can be played in either order. I think a lot of people who have played these games suffer from the situation where they know something happens so they shout "that's a spoiler!" when someone who doesn't know about the other stuff won't be able to connect the dots in the same way they have, and thus won't recognize it as any sort of spoiler. The actual scenes in the game are handled in such a way that the specifics are not filled in, specifically so you can play them in either order, I think.

I do hope Zero/Ao eventually make it, though, because you're gonna want that to fill in the gaps before going on with the story most likely.
 

Reveirg

Member
Cold Steel 2 is amazing though!

How is CS1?

Also, I've got one more lore question for FC, spoilers of course:
Can't really remember what the deal is with silver hair/Lorence? Is he important for SC? If so, what am I supposed to know?
 

Dio

Banned
How is CS1?

Also, I've got one more lore question for FC, spoilers of course:
Can't really remember what the deal is with silver hair/Lorence? Is he important for SC? If so, what am I supposed to know?

5vCG25y.jpg
 

Aeana

Member
How is CS1?

Also, I've got one more lore question for FC, spoilers of course:
Can't really remember what the deal is with silver hair/Lorence? Is he important for SC? If so, what am I supposed to know?

CS1 is my least-favorite in the series. That doesn't mean it's bad, and frankly, the reason why I was so ho-hum about it is because it is the 6th game in the series following the same formula, so people who haven't played all of the games before it are not likely to experience the same fatigue as I did anyway so it probably won't be an issue. And CS1 does kind of right the ship in the second half, too.

As for your question,
The details about Lorence will be filled in in SC, don't worry too much about it. I'm afraid to say anything specific because I am not sure what, if anything really, was said in FC or if everything I'm thinking of comes from SC.
 

FLD

Member
Both Zero and Ao have been released for PC in China. Only Zero has gotten a release in Japan, IIRC, but it does suggest that both could be adapted for a functional English PC release if the circumstances were right.

I've been wondering about that, do we know why Ao never got a PC release in Japan? Was it just a matter of timing with regard to Falcom having moved away from PC completely by then?
 

Dio

Banned
CS1 is my least-favorite in the series. That doesn't mean it's bad, and frankly, the reason why I was so ho-hum about it is because it is the 6th game in the series following the same formula, so people who haven't played all of the games before it are not likely to experience the same fatigue as I did anyway so it probably won't be an issue. And CS1 does kind of right the ship in the second half, too.

As for your question,
The details about Lorence will be filled in in SC, don't worry too much about it. I'm afraid to say anything specific because I am not sure what, if anything really, was said in FC or if everything I'm thinking of comes from SC.

That's a good idea. He's supposed to be mysterious in FC and we don't know much of anything about him.
 
I've been wondering about that, do we know why Ao never got a PC release in Japan? Was it just a matter of timing with regard to Falcom having moved away from PC?
Zero's PC release was a damp squib, and Falcom gave it to their PC audience more likely out of goodwill than banking on a resurgence in PC sales. By the time Ao came out, the Kiseki fanbase was mostly handheld-based and SoftBank had stopped physical retail distribution of Falcom's PC games, the latter being the killing blow.
 

Dio

Banned
Zero's PC release was a damp squib, and Falcom gave it to their PC audience more likely out of goodwill than banking on a resurgence in PC sales.

I'm trying to imagine how much work Sara would have to do on Ao PC to make it not a fucked up Chinese port. Remember Ys Seven? I even picked up the Joyoland Ys Seven PC version when I was in China.
 

chaosblade

Unconfirmed Member
I've been wondering about that, do we know why Ao never got a PC release in Japan? Was it just a matter of timing with regard to Falcom having moved away from PC completely by then?

Falcom was already "done" with PC games when they released the PC version of Zero IIRC. Most likely, Zero just didn't sell very well, and Ao Evo was about to come out, so they just didn't bother.

My question is, how are the PC ports, other than the horrible, intrusive DRM. Do they look run okay and look decent blown up to higher resolutions? FC looks fine to me, but it also wasn't designed for the PSP's resolution.
 
I heard Zero and Ao are both locked to native PSP resolution, but assets are good enough quality to work at higher resolutions. So hopefully Sara can figure out how to unlock both of them, cuz I don't want to imagine the out-of-context backlash from people here and elsewhere complaining (rightfully) about the lackluster port job.
 

Dio

Banned
I heard Zero and Ao are both locked to native PSP resolution, but assets are good enough quality to work at higher resolutions. So hopefully Sara can figure out how to unlock both of them, cuz I don't want to imagine the out-of-context backlash from people here and elsewhere complaining (rightfully) about the lackluster port job.

Well, remember how much work they've done on Oath in Felghana and Origin? They added widescreen support and stuff. They even added in a entire new game mode for Napishtim.

Since all three of those games run in the 'Napishtim engine,' and so does Trails in the Sky FC/SC/TC and Zero/Ao, I don't see it outside the realm of possibility. I have a feeling it will be really hard work though.
 

FLD

Member
Zero's PC release was a damp squib, and Falcom gave it to their PC audience more likely out of goodwill than banking on a resurgence in PC sales. By the time Ao came out, the Kiseki fanbase was mostly handheld-based and SoftBank had stopped physical retail distribution of Falcom's PC games, the latter being the killing blow.

Falcom was already "done" with PC games when they released the PC version of Zero IIRC. Most likely, Zero just didn't sell very well, and Ao Evo was about to come out, so they just didn't bother.

My question is, how are the PC ports, other than the horrible, intrusive DRM. Do they look run okay and look decent blown up to higher resolutions? FC looks fine to me, but it also wasn't designed for the PSP's resolution.

Ah, that makes sense, I guess. Hopefully that won't get in the way of XSEED potentially bringing it over. :(

I heard Zero and Ao are both locked to native PSP resolution

I just threw up in my mouth a little....
 

Aeana

Member
I heard Zero and Ao are both locked to native PSP resolution, but assets are good enough quality to work at higher resolutions. So hopefully Sara can figure out how to unlock both of them, cuz I don't want to imagine the out-of-context backlash from people here and elsewhere complaining (rightfully) about the lackluster port job.

They're not locked to the native PSP resolution, but the assets are all PSP size. The games can render at higher resolutions, but all of the UI elements are huge, etc. They did get the higher resolution sprites, though.
 
I just threw up in my mouth a little....
We've seen what happens to even cool games like Sayonara Umihara Kawase when they come to Steam with a locked PSP resolution, too. I really hope Sara can work black magic.

Are the high-res assets owned by Pyramid or Falcom? I don't remember hearing about Falcom doing PS3 ports of the games. Worst case, XSEED can rebuild the UI graphics from ground-up.
 

Dio

Banned
They're not locked to the native PSP resolution, but the assets are all PSP size. The games can render at higher resolutions, but all of the UI elements are huge, etc. They did get the higher resolution sprites, though.
That's something XSEED's new "Trails on PC" font is good for, then! See, their Steam release of FC/SC experience is already coming in handy.
 

chaosblade

Unconfirmed Member
Well, remember how much work they've done on Oath in Felghana and Origin? They added widescreen support and stuff. They even added in a entire new game mode for Napishtim.

Since all three of those games run in the 'Napishtim engine,' and so does Trails in the Sky FC/SC/TC and Zero/Ao, I don't see it outside the realm of possibility. I have a feeling it will be really hard work though.

IIRC that's not true, the Trails games run on their own engine. The games just have similar visuals. Apparently XSEED had that same misconception, but Trails required a lot more work to fix up.

Still, Sara is a miracle worker, I'm sure she could handle fixing resolution-related issues. My concern was mostly about the game having some hideous PS1-looking assets, or having issues with stuttering or an inability to maintain a solid framerate regardless of hardware.
 

Dio

Banned
IIRC that's not true, the Trails games run on their own engine. The games just have similar visuals. Apparently XSEED had that same misconception, but Trails required a lot more work to fix up.

Still, Sara is a miracle worker, I'm sure she could handle fixing resolution-related issues. My concern was mostly about the game having some hideous PS1-looking assets, or having issues with stuttering or an inability to maintain a solid framerate regardless of hardware.
Oh, really? I had no idea. I thought everything Falcom made using the pre-rendered sprites in the Napishtim style used the same engine. I guess it's an easy mistake to make if XSEED made that mistake, too.
 
Oh, really? I had no idea. I thought everything Falcom made using the pre-rendered sprites in the Napishtim style used the same engine. I guess it's an easy mistake to make if XSEED made that mistake, too.
OTOH it's no surprise that Falcom didn't recycle their engines, as they've avoided doing that for most of their history, with each installment in most of their series generally having minor additions/tweaks you don't worry about until it's time to localize them or something.
 

chaosblade

Unconfirmed Member

Aeana

Member
Is... is it normal for it to run at such a low framerate?

It's been a long time since I played it on PC, but I want to say It's locked to 30 FPS. And the Chinese version has a bit of stuttering on occasion. It was addressed in Falcom's Japanese release, although it isn't completely eradicated.
 

Nyoro SF

Member
It's been a long time since I played it on PC, but I want to say It's locked to 30 FPS. And the Chinese version has a bit of stuttering on occasion. It was addressed in Falcom's Japanese release, although it isn't completely eradicated.

That is horrifying. May Sara find peace in her soul before tackling such projects.
 

Xenoflare

Member
It's been a long time since I played it on PC, but I want to say It's locked to 30 FPS. And the Chinese version has a bit of stuttering on occasion. It was addressed in Falcom's Japanese release, although it isn't completely eradicated.

IIRC the Chinese version ran pretty smoothly on my 2007 grade laptop at the time.

It's after the removal of SecuROM though, 3rd suffered from the most of it, and actually censorship too.

Certain S crafts that spills blood are not red and skeleton warriors are replaced with other in game models
 

chaosblade

Unconfirmed Member
Wasn't 3rd changed/censored on PSP by Falcom? And that censored version is now the canon one? I don't know what that impacts, but I do wonder how it would be handled in a western release.

Guess that's thinking a little far ahead though. SC is out today in my time zone. So weird, after so long.
 

wyrdwad

XSEED Localization Specialist
Wasn't 3rd changed/censored on PSP by Falcom? And that censored version is now the canon one? I don't know what that impacts, but I do wonder how it would be handled in a western release.

If by some miracle we were able to release 3rd on PSP, I doubt we'd be able to re-insert those scenes -- but we've already stated that SC would be our final PSP release, so that's kind of a moot point.

The PC version of 3rd certainly could happen in the future, though, and if it did, there's no way we'd change or remove those scenes (unless, like, Falcom specifically TOLD us to or something, but I can't imagine them doing that).

-Tom
 

Gu4n

Member
Wasn't 3rd changed/censored on PSP by Falcom? And that censored version is now the canon one? I don't know what that impacts, but I do wonder how it would be handled in a western release.

Guess that's thinking a little far ahead though. SC is out today in my time zone. So weird, after so long.
Edit: Just checked in-game; yes, they skip to the second half of what was in one of the Doors in the PSP version.
 

Danny Dudekisser

I paid good money for this Dynex!
The hype is starting to really hit me now. Between FC and SC, I've got... what, like 80 hours of RPG ahead of me? I play through RPGs pretty damn quick, but if that's a realistic estimate... holy shit.
 

Gu4n

Member
The hype is starting to really hit me now. Between FC and SC, I've got... what, like 80 hours of RPG ahead of me? I play through RPGs pretty damn quick, but if that's a realistic estimate... holy shit.
FC and SC took me 41 and 103 hours, respectively.
 

mugwhump

Member
Can confirm that the release candidate currently sitting on my hard drive is a hair over 4GB exactly. Downloading it at an airport might be a dicey proposition, unless you can get reliable gigabit internet at the airport.
emot-v.gif

Well if it actually releases at 10AM PST I'll have maybe an hour, so...
fuck ;_;
 
I truly hope that we get The 3rd, Zero and Ao in English one day. This series deserves all the support and promotion it can get, so hopefully SC can be successful enough to ensure their eventual localization, even if we have to wait until after CS I & II.
 

wyrdwad

XSEED Localization Specialist
Well if it actually releases at 10AM PST I'll have maybe an hour, so...
fuck ;_;

Steam version will be going live around 9am PST. Assuming no catastrophes prevent us from flipping the switch or anything, anyway.

-Tom
 

vall03

Member
It's already 3PM in my timezone and I still can't play the game! So I guess I'll have to wait until 30th... *sigh* Damn timezones!
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
How long is SC? I got around 45 hours in FC.
 

Ratrat

Member
SC took me about 60 hours. I probably skipped everything optional. Also, since this is a Tits game, im sure 20~30% of that 60 hours was dialogue.
 
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