Certainly hope it does well enough, I'm more interested in (hopefully) playing those than the Cold Steel games.
Cold Steel 2 is amazing though!
Certainly hope it does well enough, I'm more interested in (hopefully) playing those than the Cold Steel games.
Cold Steel 2 is amazing though!
Seen you and someone else mention that before. Hopefully it's similarly good even without having played half the series. Saw one person suggest just not beating Cold Steel 2, instead stop at one of the later chapters and pick it back up (or replay then continue) if/when the Crossbell games get released.
Dunno what I'll do with it. Probably putting off playing Cold Steel until closer to the release of CS2 at least.
Cold Steel 2 is amazing though!
How is CS1?
Also, I've got one more lore question for FC, spoilers of course:Can't really remember what the deal is with silver hair/Lorence? Is he important for SC? If so, what am I supposed to know?
How is CS1?
Also, I've got one more lore question for FC, spoilers of course:Can't really remember what the deal is with silver hair/Lorence? Is he important for SC? If so, what am I supposed to know?
Both Zero and Ao have been released for PC in China. Only Zero has gotten a release in Japan, IIRC, but it does suggest that both could be adapted for a functional English PC release if the circumstances were right.
CS1 is my least-favorite in the series. That doesn't mean it's bad, and frankly, the reason why I was so ho-hum about it is because it is the 6th game in the series following the same formula, so people who haven't played all of the games before it are not likely to experience the same fatigue as I did anyway so it probably won't be an issue. And CS1 does kind of right the ship in the second half, too.
As for your question,The details about Lorence will be filled in in SC, don't worry too much about it. I'm afraid to say anything specific because I am not sure what, if anything really, was said in FC or if everything I'm thinking of comes from SC.
Zero's PC release was a damp squib, and Falcom gave it to their PC audience more likely out of goodwill than banking on a resurgence in PC sales. By the time Ao came out, the Kiseki fanbase was mostly handheld-based and SoftBank had stopped physical retail distribution of Falcom's PC games, the latter being the killing blow.I've been wondering about that, do we know why Ao never got a PC release in Japan? Was it just a matter of timing with regard to Falcom having moved away from PC?
Zero's PC release was a damp squib, and Falcom gave it to their PC audience more likely out of goodwill than banking on a resurgence in PC sales.
I've been wondering about that, do we know why Ao never got a PC release in Japan? Was it just a matter of timing with regard to Falcom having moved away from PC completely by then?
I heard Zero and Ao are both locked to native PSP resolution, but assets are good enough quality to work at higher resolutions. So hopefully Sara can figure out how to unlock both of them, cuz I don't want to imagine the out-of-context backlash from people here and elsewhere complaining (rightfully) about the lackluster port job.
Zero's PC release was a damp squib, and Falcom gave it to their PC audience more likely out of goodwill than banking on a resurgence in PC sales. By the time Ao came out, the Kiseki fanbase was mostly handheld-based and SoftBank had stopped physical retail distribution of Falcom's PC games, the latter being the killing blow.
Falcom was already "done" with PC games when they released the PC version of Zero IIRC. Most likely, Zero just didn't sell very well, and Ao Evo was about to come out, so they just didn't bother.
My question is, how are the PC ports, other than the horrible, intrusive DRM. Do they look run okay and look decent blown up to higher resolutions? FC looks fine to me, but it also wasn't designed for the PSP's resolution.
I heard Zero and Ao are both locked to native PSP resolution
I heard Zero and Ao are both locked to native PSP resolution, but assets are good enough quality to work at higher resolutions. So hopefully Sara can figure out how to unlock both of them, cuz I don't want to imagine the out-of-context backlash from people here and elsewhere complaining (rightfully) about the lackluster port job.
We've seen what happens to even cool games like Sayonara Umihara Kawase when they come to Steam with a locked PSP resolution, too. I really hope Sara can work black magic.I just threw up in my mouth a little....
That's something XSEED's new "Trails on PC" font is good for, then! See, their Steam release of FC/SC experience is already coming in handy.They're not locked to the native PSP resolution, but the assets are all PSP size. The games can render at higher resolutions, but all of the UI elements are huge, etc. They did get the higher resolution sprites, though.
Well, remember how much work they've done on Oath in Felghana and Origin? They added widescreen support and stuff. They even added in a entire new game mode for Napishtim.
Since all three of those games run in the 'Napishtim engine,' and so does Trails in the Sky FC/SC/TC and Zero/Ao, I don't see it outside the realm of possibility. I have a feeling it will be really hard work though.
Oh, really? I had no idea. I thought everything Falcom made using the pre-rendered sprites in the Napishtim style used the same engine. I guess it's an easy mistake to make if XSEED made that mistake, too.IIRC that's not true, the Trails games run on their own engine. The games just have similar visuals. Apparently XSEED had that same misconception, but Trails required a lot more work to fix up.
Still, Sara is a miracle worker, I'm sure she could handle fixing resolution-related issues. My concern was mostly about the game having some hideous PS1-looking assets, or having issues with stuttering or an inability to maintain a solid framerate regardless of hardware.
OTOH it's no surprise that Falcom didn't recycle their engines, as they've avoided doing that for most of their history, with each installment in most of their series generally having minor additions/tweaks you don't worry about until it's time to localize them or something.Oh, really? I had no idea. I thought everything Falcom made using the pre-rendered sprites in the Napishtim style used the same engine. I guess it's an easy mistake to make if XSEED made that mistake, too.
Here's an example of Zero on PC: https://www.youtube.com/watch?v=R_5yqaEOfvM
Is... is it normal for it to run at such a low framerate?
Here's an example of Zero on PC: https://www.youtube.com/watch?v=R_5yqaEOfvM
Its soundtrack is Godlike, I'll certainly give it thatCold Steel 2 is amazing though!
Is... is it normal for it to run at such a low framerate?
It's been a long time since I played it on PC, but I want to say It's locked to 30 FPS. And the Chinese version has a bit of stuttering on occasion. It was addressed in Falcom's Japanese release, although it isn't completely eradicated.
It's been a long time since I played it on PC, but I want to say It's locked to 30 FPS. And the Chinese version has a bit of stuttering on occasion. It was addressed in Falcom's Japanese release, although it isn't completely eradicated.
Wasn't 3rd changed/censored on PSP by Falcom? And that censored version is now the canon one? I don't know what that impacts, but I do wonder how it would be handled in a western release.
Edit: Just checked in-game; yes, they skip to the second half of what was in one of the Doors in the PSP version.Wasn't 3rd changed/censored on PSP by Falcom? And that censored version is now the canon one? I don't know what that impacts, but I do wonder how it would be handled in a western release.
Guess that's thinking a little far ahead though. SC is out today in my time zone. So weird, after so long.
FC and SC took me 41 and 103 hours, respectively.The hype is starting to really hit me now. Between FC and SC, I've got... what, like 80 hours of RPG ahead of me? I play through RPGs pretty damn quick, but if that's a realistic estimate... holy shit.
Can confirm that the release candidate currently sitting on my hard drive is a hair over 4GB exactly. Downloading it at an airport might be a dicey proposition, unless you can get reliable gigabit internet at the airport.
Well if it actually releases at 10AM PST I'll have maybe an hour, so...
fuck ;_;
Steam version will be going live around 9am PST. Assuming no catastrophes prevent us from flipping the switch or anything, anyway.
-Tom
Steam version will be going live around 9am PST. Assuming no catastrophes prevent us from flipping the switch or anything, anyway.
-Tom
Yeah, just having played FC at 120 FPS it stood out like a sore thumb.Is... is it normal for it to run at such a low framerate?
See my earlier post: http://www.neogaf.com/forum/showpost.php?p=183356666&postcount=333How long is SC? I got around 45 hours in FC.
See my earlier post: http://www.neogaf.com/forum/showpost.php?p=183356666&postcount=333
No. I think I did three-quarters of the side quests during that playthrough.Jesus.
Is that to 100% everything?