RCU005
Member
I know you read the title of this thread and thought: WTF?! But let’s go over it:
You may be thinking: “But this is the first Zelda game that is truly open world and you can do whatever you want! You can even beat the game before doing anything else”
There lies the biggest problem of this game. It has a huge world where you can play, explore and experiment, but at the same time, the game doesn’t want you to do that freely.
1) It gives you a huge open world to explore, but…
- The game puts a stamina wheel that doesn’t last more than 30 seconds fully updated. In that time you can’t cover more than a few meters, but you have to cover thousands of miles.
- The same stamina wheel prevents you from swimming, which adds the restriction of weight making you swim even slower and the stamina last less time.
- That same stamina wheel prevents you from climbing more than few meters in a game that “allows” you to climb el anything and everywhere.
- The climbing is completely useless when it rains.
2) You get a horse!
- But it also has stamina, and it takes forever to fill, so you “Hay” a few times and have to wait until the horse slows down to a crawl to be able to run again. Making it worthless.
- Oh but with the DLC you get a motorbike!
But it has fuel! Yes, it last a little longer, but still the game puts another restriction on you.
3) Breakable weapons.
- This horse has been beaten to death many times. The weapons don’t last any worthwhile time. Just a few hits and it’s gone. Sometimes can’t even defeat ONE enemy with a weapon or bow or shield.
- Inventory slots are very few.
Another restriction: while no one expects a bottomless bag, there are very few slots for a game with a system that has disposable weapons/shields/bows. The process to increase them is very tiresome and takes way too long (collecting korok seeds) but even with full slots they are very few.
- To this day In don’t know what the numbers of the weapons/bows/shields mean. I still don’t know if it’s just higher is better, or number of hits or what. The restriction here is the information so that you can easily know which weapon is better.
3) Can’t roll! WHY??! Why is this not in the game!!!
So I feel like the game is more about the illusion of freedom and exploring. In a game this big, there shouldn’t be any stamina for running at all. Or at least make it like final fantasy where if you time a button press correctly it auto fills. Or at least for running should’ve last like 10 minutes, not 10 seconds!! It was “fine” in Skyward sword because the game was much smaller.
Maybe the stamina for climbing and other stuff is fine, but again, it should’ve been better implemented. Not being able to climb while raining is idiotic.
The weapon system is very controversial, but we can all agree that weapons break so easily. Whether you like it or not is another thing. At least the Master Sword should have been unbreakable (it doesn’t break but has the same stupid system). Or at least the bows or shields should last much, much longer. So if a weapon breaks in a fight you at least have something to defend yourself. In a tough fight everything breaks and you empty your inventory and still can’t defeat all enemies in that fight!!
Haven’t played ToTK but I can already tell that making you fuse weapons won’t fix the issue. It could make the game more fun, but definitely will still have to use every weapon you have to defeat one tough enemy!
You may be thinking: “But this is the first Zelda game that is truly open world and you can do whatever you want! You can even beat the game before doing anything else”
There lies the biggest problem of this game. It has a huge world where you can play, explore and experiment, but at the same time, the game doesn’t want you to do that freely.
1) It gives you a huge open world to explore, but…
- The game puts a stamina wheel that doesn’t last more than 30 seconds fully updated. In that time you can’t cover more than a few meters, but you have to cover thousands of miles.
- The same stamina wheel prevents you from swimming, which adds the restriction of weight making you swim even slower and the stamina last less time.
- That same stamina wheel prevents you from climbing more than few meters in a game that “allows” you to climb el anything and everywhere.
- The climbing is completely useless when it rains.
2) You get a horse!
- But it also has stamina, and it takes forever to fill, so you “Hay” a few times and have to wait until the horse slows down to a crawl to be able to run again. Making it worthless.
- Oh but with the DLC you get a motorbike!
But it has fuel! Yes, it last a little longer, but still the game puts another restriction on you.
3) Breakable weapons.
- This horse has been beaten to death many times. The weapons don’t last any worthwhile time. Just a few hits and it’s gone. Sometimes can’t even defeat ONE enemy with a weapon or bow or shield.
- Inventory slots are very few.
Another restriction: while no one expects a bottomless bag, there are very few slots for a game with a system that has disposable weapons/shields/bows. The process to increase them is very tiresome and takes way too long (collecting korok seeds) but even with full slots they are very few.
- To this day In don’t know what the numbers of the weapons/bows/shields mean. I still don’t know if it’s just higher is better, or number of hits or what. The restriction here is the information so that you can easily know which weapon is better.
3) Can’t roll! WHY??! Why is this not in the game!!!
So I feel like the game is more about the illusion of freedom and exploring. In a game this big, there shouldn’t be any stamina for running at all. Or at least make it like final fantasy where if you time a button press correctly it auto fills. Or at least for running should’ve last like 10 minutes, not 10 seconds!! It was “fine” in Skyward sword because the game was much smaller.
Maybe the stamina for climbing and other stuff is fine, but again, it should’ve been better implemented. Not being able to climb while raining is idiotic.
The weapon system is very controversial, but we can all agree that weapons break so easily. Whether you like it or not is another thing. At least the Master Sword should have been unbreakable (it doesn’t break but has the same stupid system). Or at least the bows or shields should last much, much longer. So if a weapon breaks in a fight you at least have something to defend yourself. In a tough fight everything breaks and you empty your inventory and still can’t defeat all enemies in that fight!!
Haven’t played ToTK but I can already tell that making you fuse weapons won’t fix the issue. It could make the game more fun, but definitely will still have to use every weapon you have to defeat one tough enemy!
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