I've upgraded my ancient armor twice and a beam will hit me for like 3 hearts.
I noticed that, too. This whole time I've been thinking "Why don't they group like armor types together?" when, duh.It also sorts differently each time you press it. Eg for armour you press and it sorts all headgear together, then all chest pieces etc. Press again and it groups armour together into full sets
Imo the sneakiest Koroks are the ones in Death Mountain. Much harder to find than other regions.
I heard that one from Gamexplain a while back. It is a must for climbing with 1 stamina bar (me for most the game) or doing so in the rain (you cancel out of climbing as soon as Link is scripted to slip). You can't really do it if the angle is too steep though but the limit is something like 60 degrees so still pretty steep.Don't know if anyone else has noticed this, but sometime you will be climbing something and get to a surface that you assume link can stand on, but he doesn't stand up. If you press b he will automatically stand up and more times than not I have found that he can stand without slipping and I will wait a second to recover stamina and then carry on.
Better start saving up...and maybe farm guardians for upgrades rather than bokoblins..
4 more Shrines left, and I'm pretty sure they are all Kass Shrines that I skipped because I found the quests annoying, including theone that will probably end up being my final Shrine.Blood Moon
I made a few loops ofand had more than enough. Ancient Cores and Giant Ancient Cores are always elusive, though.Castle Town Ruins
I have 9 shrines left and apparently at least 3 or 4 of them are from Shrine Quests (I completed all of Kass' ones though) ((Also one of the is the ball in Impa's House)). Is there any tips to make finding them easier? I'm avoiding looking at a guide for now but maybe I'll have to eventually
Have you finished all sidequests? I know at least some shrine quests only become available after you've done all sidequests in that area (the Kakariko one being one). I don't know how many are like that though.
Better start saving up...and maybe farm guardians for upgrades rather than bokoblins..
I disable everything but Revali's gale. The shield looks visually annoying to me. Urbosa's and Mipha's is overpower.
Plus none of them encourage exploration really. Unlike Revali's that makes exploring easier and fun. Although I never use it in battle. I think it's cooler to light grass on Fire and use that updraft
Hey GAF!
What joy!
I literally just finished this and I was burning so badly to talk to someone about this game. I thought to myself "I wish I could post on Neogaf!"
I decide to check my email, and "BOOM" there's the activation email, just in today.
Is there a spoiler thread or do I have to spoiler tag here?
I remember it being in a straight line from the route that you entered.
This doesn't really help but when. Still regarding that section I was surprisedI found the Hinox I could see where to put the ball and it was glowing and I think it had torches lits too.they didn't have the map fail like it does in sandstorms
They could be Levias, the Ocean King and the Wind Fish. The skeleton nearstrongly reassembles Leviasthe Death Mountain
Okay. So two main things bugging me are
The Master Sword wasn't introduced until Link to the Past (In the previous Zeldas they had the Magic Sword but even that was optional. Originally it was the Silver Arrows that were required to defeat Ganon. Remember this game harkens back to the original Zelda, so the Master Sword being optional makes sense. Heck, the way you kill Ganonat the end even references the first Zelda in that you have to use Light Arrows.
The goal of this game, ultimately, was to give the player as much choice as possible so that you could make the story your own. Reading about all the different paths that players took int heir discoveries during the first week or two of the game's release was pretty awesome. Some people will reminisce on how they stumbled upon the Master Sword, and some may talk about how they actively searched and found the blade, while others took an entirely different path. That's the beauty of the game.
Yeah, I know the silver/light arrows were more fundamentally important, but I remember the Magic/Master Sword being essential on some level. Hell, BOTW continues to reference it as the "Sword that seals the Darkness" and the "Darkness" is clearly Ganon. So to make it completely unnecessary for defeating him just makes no sense to me, and is super-deflating after experiencing Lost Woods.
But you are right about the Master Sword not being a thing in the first game, though. The Silver Arrows were essentially the Master Sword.
That's an understandable way to look at it, but that falls back to the argument about the Zelda games becoming too formulaic. You felt like you should need the Master Sword because the most recent Zelda games conditioned you to feel that way. You have to get to the dungeons, you have to get the dungeon item, you have to get the medal/crystal/sage at each dungeon, you have to get the Master Sword. I appreciate BOTW for challenging these absolutes, and making an adventure that feels truly fluid and unique to each player.
I have to praise the Master Sword because it is actually powerful in this game, and it's mostly because of all the other weapons in the game. Sure their is more raw power on some weapons, but when the time comes for it to shine, nothing can beat its presence.
Now I'm curious: how did you come across the Lost Woods, and how far removed from that experience where you when you decided to fight Ganon?
Because I can't imagine any series veteran of the NES/Super NES games not feeling disappointed if they experienced the latter half of the game in a way similar to how I did.
On one side I agree with the idea that little being sacred is a strength of the game, but the game is already far-left enough in terms of its gameplay structure in relation to what's come before it. Servicing this fan detail I see as a point of narrative catharsis for a story that is the one thing that isn't fitting into the BOTW's unorthodoxy and I don't see it downplaying the game's strengths at all. I think it only adds to the narrative, which was by far the weakest part of the game or many.
When does it really shine, though? Because since it doesn't factor into the game's narrative, now I have to look for it to factor into the gameplay.
Is it worth getting if I already beat the game? Is there a pack of Savage Lynels that it can decimate somewhere or something?
Now I'm curious: how did you come across the Lost Woods, and how far removed from that experience where you when you decided to fight Ganon?
Because I can't imagine any series veteran of the NES/Super NES games not feeling disappointed if they experienced the latter half of the game in a way similar to how I did.
On one side I agree with the idea that little being sacred is a strength of the game, but the game is already far-left enough in terms of its gameplay structure in relation to what's come before it. Servicing this fan detail I see as a point of narrative catharsis for a story that is the one thing that isn't fitting into the BOTW's unorthodoxy and I don't see it downplaying the game's strengths at all. I think it only adds to the narrative, which was by far the weakest part of the game for many.
When does it really shine, though? Because since it doesn't factor into the game's narrative, now I have to look for it to factor into the gameplay.
Is it worth getting if I already beat the game? Is there a pack of Savage Lynels that it can decimate somewhere or something?
I came upon the woods by happenstance when I activated the tower in that area of the map. I jumped off the tower and flew in a random direction and happened to fall right into the woods. I like to talk to as many npcs as possible so the sword itself and location had already been built up by a few npc characters. I found it some time in between my first and second divine beasts.
With all long running game series, preferences start to split amongst fans. As someone who absolutely adored the original Zelda, Link to the Past, and Wind Waker, I was always more of a fan of the world building, the exploration, and imagining the unkown. The puzzles were secondary for me, as was the main story in each game. Skyward Sword was absolute rock bottom for me as a Zelda fan, as it emphasized the gameplay qualities I found the least interesting while nearly removing the qualities I loved.
Personally, I just don't see how making the Master Sword a requirement adds any levity to this story when that idea has already been done numerous times. It's a pretty straightforward plot device and there isn't much room for originality, so it didn't bother me at all that it wasn't required. Heck, screw it, I say bring back the Magic Sword. It always had the superior design
The master sword is a 1h sword with 30 attack and average durability, when it breaks goes into cooldown for 10 mins.
It doubles its attack against ganon and anything affected by its blights, it also works as a permanent sword with the 2x bonus while in hyrule castle, regardless of the enemy you are facing.
So outside of the castle is amazing against guardians and in the castle it destroys everything.
I get where you're coming from, and I can see having an experience that isn't bothered by it's dismissal, but due to my personal experience with the game I find that approach sorely lacking.
And yeah, that sword is sexy. Brings back memories to me staring at that instruction booklet and map for hours, fantasizing about the game.
It's not call the Master Sword tho.
I'm sure it's strong, but what I'm asking is this: did you come across any challenges in the game that make the sword feel justified. Did it make any challenging enemies, or gameplay sequences more manageable due to its existence that you might have struggled with otherwise?
Because if not, as far as I'm concerned, it might as well not exist at all.
*edit*
I assume "1h" means "one hit"?
I get where you're coming from, and I can see having an experience that isn't bothered by it's dismissal, but due to my personal experience with the game I find that approach sorely lacking.
And yeah, that sword is sexy. Brings back memories to me staring at that instruction booklet and map for hours, fantasizing about the game.
It's not call the Master Sword tho.
I'm sure it's strong, but what I'm asking is this: did you come across any challenges in the game that make the sword feel justified. Did it make any challenging enemies, or gameplay sequences more manageable due to its existence that you might have struggled with otherwise?
Because if not, as far as I'm concerned, it might as well not exist at all.
*edit*
I assume "1h" means "one hit"?
Finally got my 900th Korok Seed https://youtu.be/5UO4xoSVE80
but my map is still at 99.25/100 smh
might be a small bridge or a room at Hyrule Castle sheesh
Finally got my 900th Korok Seed https://youtu.be/5UO4xoSVE80
but my map is still at 99.25/100 smh
might be a small bridge or a room at Hyrule Castle sheesh
I get where you're coming from, and I can see having an experience that isn't bothered by it's dismissal, but due to my personal experience with the game I find that approach sorely lacking.
And yeah, that sword is sexy. Brings back memories to me staring at that instruction booklet and map for hours, fantasizing about the game.
It's not call the Master Sword tho.
I'm sure it's strong, but what I'm asking is this: did you come across any challenges in the game that make the sword feel justified. Did it make any challenging enemies, or gameplay sequences more manageable due to its existence that you might have struggled with otherwise?
Because if not, as far as I'm concerned, it might as well not exist at all.
*edit*
I assume "1h" means "one hit"?
Does the master sword count as an ancient weapon for the purposes of the?ancient armour set bonus
Ancient cores are going to be tiresome. Only had 12 to start out with from the entire game so far (mainly shrines). And now I need 14 to upgrade to the next level. Annoyingly I have enough giant cores to upgrade the last level and still have one spare for an ancient bow, just the little ones I'm short on.
If you could only pick one ancient weapon from the lab, which would you choose?
You need the sword to finish a side quest in Hateno, so get that if you're looking to finish all quests. People seem to like the shield since it deflects guardian shots, but if you can easily parry I'd recommend the bow. Its range is ridiculous and super useful for sniping.
Does the master sword count as an ancient weapon for the purposes of the?ancient armour set bonus