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The Legend of Zelda: Breath of the Wild |OT3| Your Free Time is Badly Damaged

Cool. Still plenty more to go, then.

And holy shit it is a good thing I can go back to the title menu and switch the voice language to Japanese.

The English voice acting is pretty bad. The terrible writing doesn't help.

This game really isn't winning me over in the story, writing, voice acting, and quest design department.

Good thing it survives largely on the great gameplay.

Horizon still has my GOTY.

I think you can change the voice language any time mid-game from settings.

I was really critical of the English voice acting early on, mainly due to Mipha's and Zelda's voices, but the characters I encountered later have all had decent voice acting actually.
 

Red

Member
I switched to Japanese voices before seeing much of the story, so I'm used to them. I didn't think the English voices were terrible, just sort of cartoony.
 

Pachimari

Member
IMO, it's much more rewarding to befriend the dogs at the stables, to show you the hidden nearby treasures.

I didn't know you could befriend the dogs, that sounds very nice. I guess, I made the two dogs at the stable scared when I was blowing with with a leaf since they ran away and were barking at me.
 

Glass

Member
Did they ever explain the design choice behind the game having a washed out/bright look to it?

Mine doesnt seem washed out, try going to the TV Output option on your Switch (if that's what youre on) and set the RGB range to Full range, pretty sure that has an effect.
 

SeanR1221

Member
Mine doesnt seem washed out, try going to the TV Output option on your Switch (if that's what youre on) and set the RGB range to Full range, pretty sure that has an effect.

That wouldn't change it. My RGB range matches the same setting on my tv plus the effect is the same in handheld mode
 

Red

Member
It shouldn't always be washed out. There is a haze effect that settles pretty quickly after sunrise. I don't know why they decided to include it. It is an atmospheric touch but it does tend to make colors look dull and washed out. If you exit a shrine during daytime colors should pop a bit more before the haze goes into effect. Do you notice this?
 

maxcriden

Member
Cool. Still plenty more to go, then.

And holy shit it is a good thing I can go back to the title menu and switch the voice language to Japanese.

The English voice acting is pretty bad. The terrible writing doesn't help.

This game really isn't winning me over in the story, writing, voice acting, and quest design department.

Good thing it survives largely on the great gameplay.

Horizon still has my GOTY.

The story, writing and voice acting (and lack of dungeons) were what made it less appealing to other Zeldas for me. But, I am jealous you got to play with other voices from the jump. That option wasn't available till more recently. If we go back to the game I plan to change the VAs.
 
Completed 2 Divine Beasts missions so far, explored so much of the world and complete all the towers and they're still so much I haven't done yet. This game is my GOTY. Nintendo really knocked it out of the park with this one. I've been mostly playing on the Switch instead of using the controller playing it on TV. I just like the way it feels.
 
D

Deleted member 231381

Unconfirmed Member
I like the sound of that.

People often talk about Eventide Island as a very challenging part of the game, but I didn't find it to be hard at all. It was a lot of fun, but I didn't die once and pretty quickly I had my inventory full of good weapons and buff meals.

People get there at different times. I cleared it with 4 hearts and no Champion Abilities, and it certainly pushed my limits a fair amount.
 

watershed

Banned
Question: Is the DLC locked to the profile I use to purchase it? I want to start a new game in Hard Mode and keep my current save file as well. Do we know if this will be possible all in one profile?
 

Pokemaniac

Member
Question: Is the DLC locked to the profile I use to purchase it? I want to start a new game in Hard Mode and keep my current save file as well. Do we know if this will be possible all in one profile?

Every user on the system should be able to use the DLC so long as one has purchased it.
 

keakster

Member
Question: Is the DLC locked to the profile I use to purchase it? I want to start a new game in Hard Mode and keep my current save file as well. Do we know if this will be possible all in one profile?

You will be able to have a normal mode and hard mode save file under the same profile.

It was mentioned in their press release
 

keakster

Member
Yeah what I'm wondering is if it makes a hard mode save of your current progress or if it gives you the option to start a new game on hard mode or if it gives you both options.

Oh, haven't heard that talked about at all. But guessing by how it worked on Ocarina 3DS it was a separate option at the beginning and not something you could toggle
 

watershed

Banned
Oh, haven't heard that talked about at all. But guessing by how it worked on Ocarina 3DS it was a separate option at the beginning and not something you could toggle

That's kind of important to me because I still have stuff to do in my current save, but I'd like the increased challenge as I go forward. I'd also like to start a new game on hard mode at some point, so I can use a different profile for that if I need to.
 

watershed

Banned
Well I just discovered something for the first time. If you hold and egg shell and then drop it on the ground, like say to see if a fire will cook it somehow, the egg just hits the ground and cracks and it's gone. I should have expected that but it really surprised me.

Edit: sorry for the dp.
 
Well I just discovered something for the first time. If you hold and egg shell and then drop it on the ground, like say to see if a fire will cook it somehow, the egg just hits the ground and cracks and it's gone. I should have expected that but it really surprised me.

Thank you for the heads up. I'll have to keep this in mind. Some of the random detail in this game surprises me.... I don't know if this is one of those cases, but just never thought about it.
 

jariw

Member
Yeah what I'm wondering is if it makes a hard mode save of your current progress or if it gives you the option to start a new game on hard mode or if it gives you both options.

Hard mode is a total separate game (was mentioned in Treehouse Live). You don't even have to play normal mode at all.
 

watershed

Banned
Hard mode is a total separate game (was mentioned in Treehouse Live). You don't even have to play normal mode at all.

Yes, but can I activate hard mode in my current save file the same way I can change the language any time I want with my current save file? That's one thing I'm really curious about.
 
Well I just discovered something for the first time. If you hold and egg shell and then drop it on the ground, like say to see if a fire will cook it somehow, the egg just hits the ground and cracks and it's gone. I should have expected that but it really surprised me.

Edit: sorry for the dp.

The game is chock-full of amazing details like that, like no other game I've ever seen. We have a a long thread dedicated to sharing and listing them.

Another one regarding eggs: if you drop one in a hot spring on death mountain it becomes a hard boiled egg :)
 

jariw

Member
Yes, but can I activate hard mode in my current save file the same way I can change the language any time I want with my current save file? That's one thing I'm really curious about.

It didn't sound like it. You start with no armor, a tree branch and 3 hearts on the Plateau. The Master Mode also includes different objects than normal mode, so it's not a 1:1 toggle.

And a mode toggle (as in farming good weapons, weapon slots and armor in normal mode and then toggle to Master Mode) would defeat the purpose of Master Mode, wouldn't it?
 

SeanR1221

Member
It shouldn't always be washed out. There is a haze effect that settles pretty quickly after sunrise. I don't know why they decided to include it. It is an atmospheric touch but it does tend to make colors look dull and washed out. If you exit a shrine during daytime colors should pop a bit more before the haze goes into effect. Do you notice this?

Yeah the haze is the best way to describe it. I got used to it from playing so long, but jumping between PS4 or even other switch games back to zelda it's really noticeable.
 

jdstorm

Banned
It didn't sound like it. You start with no armor, a tree branch and 3 hearts on the Plateau. The Master Mode also includes different objects than normal mode, so it's not a 1:1 toggle.

And a mode toggle (as in farming good weapons, weapon slots and armor in normal mode and then toggle to Master Mode) would defeat the purpose of Master Mode, wouldn't it?

You are confusing the "Trial of the Sword" DLC with master mode. The Treehouse live stream seemed to indicate that you could switch between master mode and regular mode quite easily. However i could be misremembering.

The Trial of the Sword DLC is the one that returns you to a naked state as you have to fight your way through combat rooms.
 

Rodin

Member
Cool. Still plenty more to go, then.

And holy shit it is a good thing I can go back to the title menu and switch the voice language to Japanese.

The English voice acting is pretty bad. The terrible writing doesn't help.

This game really isn't winning me over in the story, writing, voice acting, and quest design department.

Good thing it survives largely on the great gameplay.

Horizon still has my GOTY.
*Complains about writing and quest design*
*Mentions Horizon*

Enjoy your detective mode vs the shrines quests i guess. And by the way you can change the va, nobody is forcing you to use the english one if you don't like it.

The story, writing and voice acting (and lack of dungeons) were what made it less appealing to other Zeldas for me. But, I am jealous you got to play with other voices from the jump. That option wasn't available till more recently. If we go back to the game I plan to change the VAs.
You literally have a giant open world filled with so many more puzzles than any other Zelda, between the shrines and those in the overworld, that i still don't know how this can be seen as an issue. Also the main problem with the beasts is the size, not the puzzle design/mechanics. Ruta and Naboris in particular are brilliant, and so is Hyrule Castle.

Also not sure how writing is worse than previous Zelda, and nobody seems to mention how well directed the cutscenes are.

About the story, as i said in the thread about the dlc the problem isn't what is told, but how. The devs made the choice to tell you what happened 100 years ago from fragments of Link's memory that you only get to see in cutscenes, which makes sense from a gameplay perspective considering they went for a non intrusive narrative that didn't take you away from exploration too much (aka what people were asking vocally until last year), but this choice obviously has some drawbacks.

A large party of the story is in the past, some of the best characters are in the past, and you don't get to be invested in those things as much as if you had played them directly. Hopefully i'm right and the dlc2 will address this, in that case (and if it's done well) there wouldn't really be a problem anymore. The game could end up having one of the best stories in the series as a whole, because what it wants to tell is already good. It just needs to get you more invested in that.
 

Macchiato

Member
*Complains about writing and quest design*
*Mentions Horizon*

Enjoy your detective mode vs the shrines quests i guess. And by the way you can change the va, nobody is forcing you to use the english one if you don't like it.


You literally have a giant open world filled with so many more puzzles than any other Zelda, between the shrines and those in the overworld, that i still don't know how this can be seen as an issue. Also the main problem with the beasts is the size, not the puzzle design/mechanics. Ruta and Naboris in particular are brilliant, and so is Hyrule Castle.

Also not sure how writing is worse than previous Zelda, and nobody seems to mention how well directed the cutscenes are.

About the story, as i said in the thread about the dlc the problem isn't what is told, but how. The devs made the choice to tell you what happened 100 years ago from fragments of Link's memory that you only get to see in cutscenes, which makes sense from a gameplay perspective considering they went for a non intrusive narrative that didn't take you away from exploration too much (aka what people were asking vocally until last year), but this choice obviously has some drawbacks.

A large party of the story is in the past, some of the best characters are in the past, and you don't get to be invested in those things as much as if you had played them directly. Hopefully i'm right and the dlc2 will address this, in that case (and if it's done well) there wouldn't really be a problem anymore. The game could end up having one of the best stories in the series as a whole, because what it wants to tell is already good. It just needs to get you more invested in that.


I really agree with you about the story.

Yeah, the plot is "simple", but imo simple doesn't mean bad. It's straightforward but way more relatable than Skyward Sword's story for example, which did...nothing for me.

I also feel this is a much more character-driven story than plot-driven, and what's there I absolutely love (the memories with
Zelda getting scolded by her father
and
Link's demise
) really resonated with me in a way that I haven't felt in a Zelda game since maybe the end of Wind Waker.

I'm really hoping that the story DLC will really fill in the blanks between the memories and take the time to flesh out the characters as much as possible, since I did get the feeling that they put a lot of thought into all of the main characters this time (even Link). but couldn't make everything fit in story-wise due to the structure of the gameplay.
 
So as someone who just got a Switch and Zelda last week, I have some questions if anyone could help me out. This game is so different from the previous Zelda games I feel at a total loss as to how it works sometimes.

1. Is selling items the only real way to get rupees? I get almost none ever from enemies, bushes etc.

2. Same question for hearts. Is eating the only way to get health?

3. What is the best way to get new armor? I have played maybe 10 hours or so, and just got the Zora armor (my first divine beast mission so far) and it actually has less armor than the default blue shirt. Are there armors that have much more defense? I feel like the enemies hit really hard. In previous Zelda games it was like 1/4 or 1/2 heart per hit, maybe 1 full heart for heavy enemies. In this game I get 1 hit killed all the time, and get 3 or 4 hearts taken away all the time. Is the game always supposed to be like that? Given how resource intensive eating to regain hearts is, that seems a bit annoying.

4. What is the best way to get around? I tamed a horse, but when I go more than 20 feet away I can't call it to myself anymore. I'm using the paraglider where possible, but walking on foot seems to take so long. I feel like sometimes I play for an hour and get literally nothing done.

5. Similar to the above, is there a way to figure out the best paths to get places? I feel like I waste so much time trying to get up hills and things because I have no idea if that's the way I'm supposed to go and there's a confusing amount of cliffs/hills/ ravines etc. on the way to anywhere.

6. Does weapon durability ever improve? I go through so many weapons, it's a constant stress of inventory management to make sure I'm not wasting any spots on old/near broken/weaker weapons. I know I get more spots from korok seeds, but when I turned one in I got... 1 space. Really only 1 per seed?

7. Is there no jump attack like in previous zelda games? I know about the parries and stuff, but when I'm Z Targeting, is there no way to do the forward jump attack for more damage? Are there any other combat moves I'm missing?

8. Does climbing ever get better? The speed is so excruciatingly slow and tedious, and from what I can tell having more stamina changes nothing except that you can climb longer.

Forgive me if these questions are naive, but as a big Zelda fan who has loved almost every game in the series, I am just really confused about so many things in this. I want to enjoy it as much as possible, but I am afraid I'm just missing something here. I feel frustrated almost constantly when playing. It's like I'm not playing the same game as everyone else.
 
At a crossroads on whether or not I should play through a new game on hard mode that I try to 100% or simply continue on my normal play through (having already completed all 120 shrines). I would like to know if there is anything new to unlock in the hard mode so I know whether or not it will be the worth the time.

But also part of me just wants to replay this game... :D
 
Answers in bold below.

So as someone who just got a Switch and Zelda last week, I have some questions if anyone could help me out. This game is so different from the previous Zelda games I feel at a total loss as to how it works sometimes.

1. Is selling items the only real way to get rupees? I get almost none ever from enemies, bushes etc.

There are other ways to get rupees, like playing some games/challenges, and they can be found in treasure chests, barrels, crates and under rocks.

2. Same question for hearts. Is eating the only way to get health?

Sleeping at an inn/in a bed or completing a shrine fully recovers your health. Also getting in hot spring water on Death Mountain recovers your health.

3. What is the best way to get new armor? I have played maybe 10 hours or so, and just got the Zora armor (my first divine beast mission so far) and it actually has less armor than the default blue shirt. Are there armors that have much more defense? I feel like the enemies hit really hard. In previous Zelda games it was like 1/4 or 1/2 heart per hit, maybe 1 full heart for heavy enemies. In this game I get 1 hit killed all the time, and get 3 or 4 hearts taken away all the time. Is the game always supposed to be like that? Given how resource intensive eating to regain hearts is, that seems a bit annoying.

Armors can be bought (make sure to check the clothes shop in every village), found in treasure chests, and given to you for completing quests. And pretty much all armors can be upgraded to increase their defense and add special abilities at Great Fairy Fountains. There's one behind/above
Kakariko Village.
and three others in the world.


4. What is the best way to get around? I tamed a horse, but when I go more than 20 feet away I can't call it to myself anymore. I'm using the paraglider where possible, but walking on foot seems to take so long. I feel like sometimes I play for an hour and get literally nothing done.

I didn't use horses much. You can shield surf when going down slopes, but I don't do that either. I focused on upgrading my stamina early on instead of heart containers and that greatly made running, climbing and swimming much better.

5. Similar to the above, is there a way to figure out the best paths to get places? I feel like I waste so much time trying to get up hills and things because I have no idea if that's the way I'm supposed to go and there's a confusing amount of cliffs/hills/ ravines etc. on the way to anywhere.

Follow the paths/roads. Activate towers to reveal terrain details (including roads).

6. Does weapon durability ever improve? I go through so many weapons, it's a constant stress of inventory management to make sure I'm not wasting any spots on old/near broken/weaker weapons.

Weapon durability improves much later in the game. For now your best bet is to collect as many korok seeds as you can.

I know I get more spots from korok seeds, but when I turned one in I got... 1 space. Really only 1 per seed?

Actually the number of seeds required for each additional space inceases almost exponentially. So if you thought 1 seeds for 1 space is bad, you're in for a rude awakening :p

7. Is there no jump attack like in previous zelda games? I know about the parries and stuff, but when I'm Z Targeting, is there no way to do the forward jump attack for more damage? Are there any other combat moves I'm missing?

There is a jump attack. You don't even need to be Z targeting to do it.

8. Does climbing ever get better? The speed is so excruciatingly slow and tedious, and from what I can tell having more stamina changes nothing except that you can climb longer.

There is a climbing armor set that greatly improves climbing speed. And one of the champion powers you get will allow you to create updrafts so you can quickly glide up at any point.

Forgive me if these questions are naive, but as a big Zelda fan who has loved almost every game in the series, I am just really confused about so many things in this. I want to enjoy it as much as possible, but I am afraid I'm just missing something here. I feel frustrated almost constantly when playing. It's like I'm not playing the same game as everyone else.
 
When I got this game at launch the timing was really poor for me due to a few other games that came out right around the same time. Due to this I dabbled with Zelda, Horizon and Persona without ever really focusing on one. I think I got between 10-15 hours into each one but couldn't never really felt connected to any of them.

Fast forward to last week, I had a week off (staycation with my Wife) and started from scratch. Having read quite a bit about the game as far as how to approach it I was ready to really dig in. Knowing the basic game mechanics and having proper expectations really cemented this game for me and having conquered my first
Divine Beast - Vah Ruta
I am really riding high now!

My approach was to really scour the Great Plateau and do all I could there. With that in mind I ignored the main missions for the first few hours after leaving the Plateau so that I could explore and find new things. I specifically went into territories that I hadn't my first go around and being patient really has paid off.

I knew this game was good when I first played it at launch but at the time my focus was too divided. Now that I am really concentrating on it I believe this will be my GOTY. I still need to go back and finish Horizon and Persona but this game has taken command of my attention and I currently have no desire to play anything else. That is truly the best feeling in gaming!
 

Red

Member
Answers in bold below.
Climbing speed can also be increased with certain meals and elixirs, and updrafts can be created by striking a fire with four or more logs.

I can't imagine why korok seeds are so difficult for some people to find. I'm at 500 and still running across them regularly. I know personally about a dozen or so people who have played BoTW for 100+ hours, many of them who have finished the game and completed a bulk of shrines, and not a single one of them has broke 200 seeds. Most sit around 80-100. My only guess is that they played the game with the approach they would take to a traditional Zelda, and never left the main path.
 

DonShula

Member
Climbing speed can also be increased with certain meals and elixirs, and updrafts can be created by striking a fire with four or more logs.

I can't imagine why korok seeds are so difficult for some people to find. I'm at 500 and still running across them regularly. I know personally about a dozen or so people who have played BoTW for 100+ hours, many of them who have finished the game and completed a bulk of shrines, and not a single one of them has broke 200 seeds. Most sit around 80-100. My only guess is that they played the game with the approach they would take to a traditional Zelda, and never left the main path.

It seems impossible to me to finish with so few seeds unless you really don't stop to look around (ever?) and haven't read a single thing about the game online (and therefore aren't aware of the puzzle types).

You can easily get 100 seeds in the game by looking around, asking yourself "what's up on top of that thing over there?" and then going to check.

But then again, I suppose brute-forcing through is a valid play style, so maybe those people are enjoying in spite of missing the seed puzzles.
 

DirtyLarry

Member
It's been about a week at least since I last posted, and just dropping in (you can check my post history if you like) to heap nothing but praise on this game.

In fact if anything, my feelings are even stronger than the last time I posted...

This is the single best game I have personally played since Mario 64. And in many, many ways, it tops it. So truth be told, that pretty much means it is the best game I have ever played.

3 games in my life have made me feel the way I feel while playing this game.
I already mentioned one of them.
The other is Pitfall on the Atari 2600. It is what made me a video game player at the age of 8. I was obsessed with it for months. I eventually beat it. It is the game that I first was transformed somewhere else, and it has been non stop since then. That is 35 years for anyone that is counting.

I have played hundreds of games since then. More realistically thousands. But Pitfall, Mario 64, and now Breath Of The Wild are the 3 games that come to mind when I think outright obsession.

The big difference with Breath Of The Wild is I have been in a pretty substantial funk the past year, possibly even two. I still have played games this entire time, but minus a about 5-10 titles (that is over 2 years), it often felt laborious. Forced is perhaps a better word. Prior to that, I never felt that way about games. Never. I was always more than happy to play something. Anything.

Breath Of The Wild has just sparked something I very much questioned may have been gone for good. The portability of The Switch no doubt plays a big role in said spark. Just tonight while my wife watched one of her shows I have zero interest in and usually would have just been online surfing, maybe playing my Vita but probably not, instead I was able to continue my (what seems to be never ending) quest in BOTW. That is kick ass. No other way to put it.

So yeah, amazingly I still am 110% loving this game. I have read some people say they feel it gets repetitive but I have yet to even come close to feeling that. Sure the structure itself becomes repetitive but the gameplay has still been varied enough for myself it just does not matter.

What a game. What a system. If things keep up the way they are, I will be wrapping up BOTW just in time for Mario Odyssey, as there are a few titles I do plan on pulling myself away from The Switch & BOTW to play. Lost Legacy being the obvious that comes to mind. I am questioning if they will keep my attention the way BOTW has. Even if they are just a fraction of what BOTW has managed to accomplish, I will be okay.

Thank you Nintendo for single handedly reminding me why I have always loved video games.
 

KingBroly

Banned
With the new system update, you can invert the system's display colors...even for in-game.


But they won't export to twitter/facebook that way, you gotta do it the old fashioned way.
 
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