The Like a Dragon series still can’t be called mainstream in the West, developers say. “There’s an audience, but we still have a long way to go”

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In February 2026, SEGA and RGG Studio will release Yakuza Kiwami 3 and Dark Ties, a bundle title containing a full remake of Yakuza 3 and an original spin-off game featuring Yoshitaka Mine as a playable character. The game was showcased at Tokyo Game Show 2025, where AUTOMATON Japan interviewed RGG Studio's three top figures: director and executive producer Masayoshi Yokoyama, series chief producer Hiroyuki Sakamoto, and director of Yakuza Kiwami 3 & Dark Ties Ryosuke Horii. We asked them about the franchise's current status in the West, as well as the studio's views on incorporating feedback from players and marketing teams into their games.

Note that this interview was conducted in September 2025.

—In a past interview, you mentioned that the Steam version of Yakuza 0 was doing very well globally. At the time, you said people overseas were buying it partly because it felt exotic. It's been two years since then, but how do you feel the series is positioned now in the Western market?

Yokoyama:
I still think it's mainly people who already like or understand Japanese games who are picking it up.

That said, Like a Dragon: Pirate Yakuza in Hawaii actually sold very well in Europe, which was completely different from past trends.

—Not the US, but Europe?

Yokoyama:
That's right, I got the sense that pirate culture is deeply rooted in Europe. Of course, we have a larger player base in the US to begin with, but seeing sales unexpectedly grow in Europe was interesting. In this sense, I think people are discovering the series through various entry points, but I don't think it's at a stage where it can be called mainstream yet.

—So you don't feel you've fully reached the market yet, you're still in the process of expanding? I had the impression that it was a series all readers of our English-language edition were familiar with.

Yokoyama:
I think that's probably because that's the kind of readership your publication has (laughs). There is definitely an audience familiar with it, but we still have a long way to go.

Sakamoto:
There are core Like a Dragon fans out there forming communities, so we do have a fanbase, but it's still actually quite small.

—So in terms of your stance going forward, you're still figuring out how to break new ground?

Yokoyama:
Yes, even our merchandise strategy is very different between Japan and the West.
In Japan, we design products under the assumption that people already know the source material, since the series has gone through many phases here. But if we did that overseas, it wouldn't make sense. Right now, our priority is simply to firmly establish the Like a Dragon name and RGG Studio logo.

—You've always talked about "making what feels true to RGG Studio." If the series becomes even bigger globally, will that mindset change?

Yokoyama:
No, it won't. If we really wanted to make a game for overseas audiences, it would obviously be better to make a foreign protagonist and set the story overseas. But if we did that, it wouldn't be Like a Dragon. There would be no point in us making it.

Instead, we have to preserve what makes us us, and communicate that to the world.
If we're not doing that, we might as well dissolve the team right now and make a totally different game.

It ties into the question of what you want to do for a living. If our job as creators is to make games, then RGG Studio's job is to make Like a Dragon and spread it globally.
I think people start making strange things when they misunderstand what their business is supposed to be.

—Does that mean the market is secondary for you?

Yokoyama:
It's not secondary, it's always part of the package. But if it means changing what we create, then that's not the right approach.

More at the link:

 
Their fanbase will never grow if they have to play 20 games to catch up and then a game a year.

The whole structure of the series guarantees it will remain niche. They will have to rethink it if they expect any different.
 
I really hope that they won't go to say Like a Dragon LA or whatnot.

Personally I think Hawaii wasn't a great setting as the city wasn't dense enough. We don't need Yakuza GTA with cars.
 
Their fanbase will never grow if they have to play 20 games to catch up and then a game a year.

The whole structure of the series guarantees it will remain niche. They will have to rethink it if they expect any different.
Seems like they are trying to restart or "rebuild" on the Switch with 0 at launch, then 1 and 2 months later. They are trying to make it as easy as possible to Jump in NOW (at least for the Switch audience)
 
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I've put the Yakuza series in the same bin as Final Fantasy, completely ignore.
I'm sure it's great and all that, but the few times I tried, I bailed early on.
Several of the Yakuza went up on Gamepass and I tried, I really tried, but I'm a typical American who can't get into the series.
JRPG's of all flavors I've been putting into the ignore bin more and more.
"Dragon' in the title somewhere? Most likely going in the ignore bin.
 
The only one I've played in the series is Like a Dragon. It's fun, but I run into the same issue with it that I run into with Persona. I'm a big anime fan, so I really like the style and the storytelling, it's just all the extra minigame shit that annoys me. I really just want a streamlined story experience without all the busy work and for it to not be 60-100 hours of slog. I check in on my save and play a bit here and there but I'll likely never finish it and that causes me to pick it up even less than I otherwise would.
 
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They release like 30 of these shits a year and each one is like 60 hours with tons of cutscenes and dialog and mostly take place in the same map.

If they don't understand why people can only take so much of this, I don't know what to tell them. As much as I enjoyed Y7 I had absolutely no desire to play any of the games that came out later except for IW.
 
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Seems like they are trying to restart or "rebuild" on the Switch with 0 at launch, then 1 and 2 months later. They are trying to make it as easy as possible to Jump in NOW (at least for the Switch audience)
That's not the issue though. The issue is someone looks at the 6+ games they have to play and decides not to even start. It's not just about the availability of the games. It does help that the games are pretty quick if you just push through the main story but I doubt people care when they see so many.

I thought the solution was what I initially thought they were doing which was moving away from Kiryu. Apparently they can't even do that since he's one of the main characters in the last main line game which I haven't played yet.
 
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That's not the issue though. The issue is someone looks at the 6+ games they have to play and decides not to even start. It's not just about the availability of the games. It does help that the games are pretty quick if you just push through the main story but I doubt people care when they see so many.

I thought the solution was what I initially thought they were doing which was moving away from Kiryu. Apparently they can't even do that since he's one of the main characters in the last main line game which I haven't played yet.
I always chuckle whenever there is a thread about Yakuza in here and someone is like "nah bro you need to start at the beginning and play all of them you need to get the full story they're amazing." I'm like, you are basically telling someone that they need to invest 700 hours of their life to play these games. How presumptuous.

And look if you like them, awesome. But yea, you also shouldn't be surprised if people don't bother or only play them once in a while.
 
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I always chuckle whenever there is a thread about Yakuza in here and someone is like "nah bro you need to start at the beginning and play all of them you need to get the full story they're amazing." I'm like, you are basically telling someone that they need to invest 700 hours of their life to play these games. How presumptuous.


It's like asking people to watch One Piece.
 
They release like 30 of these shits a year and each one is like 60 hours with tons of cutscenes and dialog and mostly take place in the same map.
Wat?

2012 - Yakuza 5
2016 - Yakuza 6
2020 - Yakuza 7
2023 - Yakuza Gaiden: The Man Who Erased His Name
2024 - Yakuza 8
2025 - (Yakuza Gaiden 2) Pirate Yakuza in Hawaii

The proper story entries only come in about every four years. The Gaiden entries seemingly every two years, and those will likely dry up.

Both Gaiden games are directly related to 8 because 8 was such an important entry in the series, from a story standpoint.

I don't consider Dark Ties to be anything like that of a full, stand alone entry.

And let's be honest, Yakuza 3, 4, and 5 are rough. They are easily the low points of the series, and part of that is how fuckin clunky they are. I'm all for those being remade and retooled a little bit, the series deserves it.
 
That's not the issue though. The issue is someone looks at the 6+ games they have to play and decides not to even start. It's not just about the availability of the games. It does help that the games are pretty quick if you just push through the main story but I doubt people care when they see so many.

I thought the solution was what I initially thought they were doing which was moving away from Kiryu. Apparently they can't even do that since he's one of the main characters in the last main line game which I haven't played yet.
So the problem is they made too many sequels? 🤨

The series has been ongoing for over a decade. They addressed this by adding a new protag and changing the entire franchise NAME and Formula! They are simply trying to reintroduce the series to an entirely new (Switch) audience.
 
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Like a Dragon franchise needs to die, Sega needs to try something else
this IP won't be mainstream and has already served its purpose.
 
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Thats why the 2 judgement games and now stranger than heaven happened
yes, making more story dense, long games will fix the problem of the series being impenetrable because of too many story dense, long games

Yakuza is a series for fans. occasionally new people will pop in and try a game, especially one that is very different. But even then - like I dont want to play the pirate game even though it seems funny after IW. They'll never get the level of success they want just because the series is what it is.\

Make a game set in 80s Hong Kong and let me play a hard-boiled cop. Basically a Sleeping Dogs 2 in all but name.
they made two of these more or less
 
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It's the Disney+ MCU of Shenmue 3s. Too much of a time investment to care.

Needs a total reboot of they want to ever really break the West.
 
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I miss the days when we had to beg to get the games localized, Yakuza before it meme-ified was really something special, but after Yakuza 6, i checked out, and seeing how they turned this once beautiful series into a turn based RPG, they should let it rest, but idc, my canon ends with Kiryu walking away.
 
Yakuza like a dragon was a soft reboot of the series and perfect place for new people to jump in, new main character, new battle system. Don't know why people think you must play the previous 7 games to get into it as the games are rather stand alone (only infinite wealth feels like a direct sequel to Yakuza like a dragon) I originally played 1, 0 and then 6 but I have played them all over the years since.
 
The name is dumb. Sounds like a fucking yoga pose. Stick to Yakuza, not "Like a Dragon". Everyone knows what a Yakuza is now and Americans aren't so backwards that they recoil when they hear weeb words.
 
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when he bailed, i bailed. great fun while it lasted though (finishing up replaying yakuza 6 this afternoon)...
Yeah, the moment Nagoshi bailed out, the series lost some of its identity to try to appeal to a larger audience. I still enjoy it but to me the series peaked with Yakuza 0.
 
It does help that the games are pretty quick if you just push through the main story
But this defeats the very purpose of these games. I only played Yakuza 6, and while at one point I got my fill and decided to go for the ending, it was very clear to me that I was only scratching the surface and missing a ton of content that's really the heart of the game. There is a ton of detail in the side content, so muchv that it's clearly the bread and butter of the series. The gang rivalry plot du jour isn't the point of the games. The point of the games is feeding stray cats all over two areas to fill a neko cafe. It's helping strangers with strange phone messages and blind dates. It's going to the gym, and finding new food to try, and helping people get out of scam religious movements, and finding that a character from older games you haven't even played has a shop dedicated to toy cars.

I think playing one or two games from the series is more than enough.
 
If you want E33 numbers just make a classic JRPG story and play it straight then subvert it by stealing the plot from another JRPG from 20 years ago and mix it together.

Ichiban was actually from another planet.
 
Not every game needs to become mainstream. I prefer this series to remain quirky and over the top. We have enough mainstream slop as is.
 
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