rickybooby87
Member
"Is The Lord of the Rings: Gollum really the technical disaster everyone says it is? We waited until the game was launched and patched to deliver our verdict... and the answer is 'yes' but actually, there are some extra curiosities in the pre-release code worth looking at... Here's Tom Morgan with the full lowdown on all the console builds."
adamsapple Thanks for the summary!
Summary:
- "Haven't played a game in such a dire state since Shadow of Mordor on PS3"
- PS5/SX have 3 graphics mode, including RT.
- Performance, Quality, RT. RT is missing on Series S.
- All modes target 60 FPS with resolution and RT being the difference.
- Perf: Dynamic 1440p on PS5|SX.
- Quality: Fixed 1440p with no DRS.
- RT: 1440p with DRS with lows of 1260p.
- Series S: Perf and Quality only. Feature and resolutions are matched for SX|PS5 but with a 30 FPS cap instead of 60 target like PS5|SX.
- RT mode adds RT reflections only. On PC it also adds RT shadows.
- RT mode "looks superb" when it works, but it only gets applied to a few puddles.
- Prior to day 1 patch, consoles had RT shadows and better water as well but the launch day patch removed it, as it caused massive drops in performance to the 10's.
- Launch day patch improves performance with 30+ FPS at the cost of those features being cut
- PS5 removes the Gollum hair physics option. The feature is still present on Series S|X
- Seemingly because it caused a lot of crashes on PS5. It comes with a minor performance hit on Xbox.
- Series S|X have uneven judder when the camera is moved. Panning motions are very uneven. Any time the frame rate is low, rapid movements look like half frame rate.
- This issue is not present in the PS5. DF notes the Series version is behind the patches so this might get fixed.
- The game has a lot of bugs, infinite loops, crashes etc.
- Performance mode
- PS5 runs reasonably well between 45~60 with it reaching 60 in slow areas.
- Cutscenes lock to 30 FPS with uneven frame pacing.
- Series X has more performance drops and streaming hitches. Especially when transitioning from cut-scene to game play.
- Typical areas where PS5 drops to 45, SX can drop to 40 in the same areas.
- Quality Mode:
- Tested area SX runs at 40 FPS and PS5 a little worse at 38~35 FPS.
- Some cut-scenes run at 17 FPS stretches on PS5.
- RT mode:
- Frame rate takes a big hit.
- PS5|SX run tested area at 30~35 area. Slow, empty areas can ocassionally get to 60.
- Series S:
- Performance mode has a 30 FPS cap, but it drops to low 20s w/ streaming hitches.
- Cut-scenes can drop into the low 10s.
- Quality mode: "Easily the worst way to play Gollum on the consoles"
- Game play drops to stretches of 20, the camera judder makes it even worse.
- In summation, it's pretty bad, technically.
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