Those were just extra bits thrown in, none of them were essential to the story. It was bonus gameplay the wouldn't have been there without having been made for multiplayer.Well personally I didn't like how some levels in the singleplayer were obvious multiplayer maps.
ah man, Mass Effect 2.I just started playing ME2 and apparently if you run it in borderless window mode, the Xbox windows app lets you record clips. Behold- cardboard stiff faces.
"Everyone" is a vocal minority in GAF. As far as I can tell, ME3 and ME2 are, and are considered (by far and large) to be better actual games.ah man, Mass Effect 2.
perhaps everyone is right in that Me1 was the better game, - I'll say maybe it had a better story, but for now I'm gonna have to leave the crown with Me2.
"Everyone" is a vocal minority in GAF. As far as I can tell, ME3 and ME2 are, and are considered (by far and large) to be better actual games.
"Everyone" is a vocal minority in GAF. As far as I can tell, ME3 and ME2 are, and are considered (by far and large) to be better actual games.
if these stats are anything to go by, then yeah that is the popular opinion. for me though I would do Me2 > Me1 > Me3. I'm much harsher on Me3 than the typical hardcore ME fan."Everyone" is a vocal minority in GAF. As far as I can tell, ME3 and ME2 are, and are considered (by far and large) to be better actual games.
I feel that people like ME1 for the promise of what it could have been versus the product we got in the end.I've met like one person in RL who thinks ME1 is better, and like a million who don't.
Other way around on GAF.
which is?I feel that people like ME1 for the promise of what it could have been versus the product we got in the end.
I feel that people like ME1 for the promise of what it could have been versus the product we got in the end.
A big, open space adventure. I'm sure that's what some would argue we got, but I don't think we did. The ambition of it was clearly there but instead most if the game was:which is?
Then there was the difficult to control, bouncy, Mako, mostly used on copy/paste planets filled with mountains, cliffs and empty fields. Combat that wasn't nearly as good as the sequels, and, well... yeah.
They would (I should hope) have some level of assistance or guidance from the NFS developers who are on the same engine.I know most people hated the Mako in ME1, and are afraid that they're gonna get something similar in Andromeda, but if they can make it less bouncy, faster and more agile + make the planets more unique and alien looking, I'm sure these same people will learn to love the Mako and what it should have been in the first place.
Man I can't wait for E3 and finally see this game. How many days left now?
hm, was that really the image bioware set out to create? Me1 was originally an xbox 360 game that came out 2 years after the console and was a new IP. how much did we know/have to go off of before the game came out?A big, open space adventure. I'm sure that's what some would argue we got, but I don't think we did. The ambition of it was clearly there but instead most if the game was:
It's impossible to flip the Mako over so it's perfect for exploring rocky planets.
speaking of planets, I would if they somehow managed to allow exploration on gas giants.I personally never had any problems with the Mako. I enjoyed the combat; loved sniping turrets from far away and loved jumping to dodge missiles. I enjoyed the exploration, too. It's impossible to flip the Mako over so it's perfect for exploring rocky planets.
but we never went to the brown dwarf.The derelict reaper was close to a brown dwarf iirc.
killing the council does result in some humorous (and regrettable) consequences in Me2. I guess save them even it is costly. Does giving the ambassador spot to Udina really result in renegade points?What choices do you guys recommend for the ending of ME1 in a paragon playthrough based on the consequences in the following games?
This is regarding 'save the council' and 'promote Udina or Anderson.'
You can't explore a gas giant.
Like, by definition.
There's nothing there to explore.
There can be like, flying missions there or something. Or like I said, something similar to the shadow broker mission.You can't explore a gas giant.
Like, by definition.
There's nothing there to explore.
There can be like, flying missions there or something. Or like I said, something similar to the shadow broker mission.
What choices do you guys recommend for the ending of ME1 in a paragon playthrough based on the consequences in the following games?
This is regarding 'save the council' and 'promote Udina or Anderson.'
right, which opens up the possibility of exploring gas giants, should they feel like adding that.That can be done on any planet with clouds. Hagalaz wasn't a gas giant in the first place iirc.
wait a sec, after taking another look at this gif, that's miranda in her loyalty outfit. how did you unlock it before that?I just started playing ME2 and apparently if you run it in borderless window mode, the Xbox windows app lets you record clips. Behold- cardboard stiff faces.
right, which opens up the possibility of exploring gas giants, should they feel like adding that.wait a sec, after taking another look at this gif, that's miranda in her loyalty outfit. how did you unlock it before that?
EDIT: they BOTH wearing the outfit?
I thought Miranda's default outfit was shit, so I modded it out. Jacob wasn't changed.
Oh I see. PC version.I thought Miranda's default outfit was shit, so I modded it out. Jacob wasn't changed.
I appreciate ME1 for what it is.I feel that people like ME1 for the promise of what it could have been versus the product we got in the end.
damn, that's a lot of love you got for the game thereI appreciate ME1 for what it is.
There's a reason I do about a yearly 100 percent run of it, and I've played it twice as much as either of the other games.
Ah the joys of PC modding. I unlocked Legion as soon as I could travel around the galaxy, waaay before what the game intended.
Funny how many lines they recorded for him that have been left into the game. I wonder how they originally planned him to be available. Surely you weren't supposed the find the Reaper IFF so early in the game. Maybe he used to have a totally different mission to recruit him, and they just deleted that and put him in the Reaper's corpse mission instead.
Another pro of modding : Free minerals to completely avoid scanning! Thank god.
I appreciate ME1 for what it is.
There's a reason I do about a yearly 100 percent run of it, and I've played it twice as much as either of the other games.
In my first (and thus far only) playthrough of Me1, I had to switch the difficulty from normal to easy because I could not, for the life of me, beat it such a n00bI'd sooner eat glass >.>
I've only been able to play ME1 properly after I realized I can bind the speed/fast-forwarding command to a key so the "exploration" isn't as much of a drag.
In my first (and thus far only) playthrough of Me1, I had to switch the difficulty from normal to easy because I could not, for the life of me, beat it such a n00b
Haha, yes. There's another one that bypasses the hacking minigames.
I'd sooner eat glass >.>
I've only been able to play ME1 properly after I realized I can bind the speed/fast-forwarding command to a key so the "exploration" isn't as much of a drag.
yeah I guess. that was the first time I played so I suppose I could've done better later. what class was your favorite in the first game?The combat and gameplay is pretty bad so I wouldn't worry about it.
Speaking of exploration's drag in ME1... Last time I played it(this month ), for the first time ever, I used a command console to improved Shepard's running speed to 10x the normal speed. What a godsend for a game where you can only run while in combat, and for a very short time.
Sentinel for ME1. Vanguard, Adept, or Sentinel for ME2/ME3.yeah I guess. that was the first time I played so I suppose I could've done better later. what class was your favorite in the first game?
i started off as sentinel in Me2 but I'm usually a vanguard, and I went soldier to get the insanity trophy.I probably would have stopped playing it a while ago if it weren't for mods and the command console.
Sentinel for ME1. Vanguard, Adept, or Sentinel for ME2/ME3.
I always go Soldier and focus on assault rifles ^
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Since we're on the subject, what are some essential mods for the three PC games?
For ME1 I'm using MEUITM for textures and ME1Controller.
For ME2 I'll be using ME2Controller and considering the mod that removes the little squadmates' heads at the bottom of the HUD. Anyone have any experience with it?
yeah I guess. that was the first time I played so I suppose I could've done better later. what class was your favorite in the first game?
yeah I guess. that was the first time I played so I suppose I could've done better later. what class was your favorite in the first game?
You were no longer out there to learn, but rather were an angry rockstar resurrected, sporting your military rank as a brand and crew as demolition specialists instead of siblings.
Ehh, I felt the crew had far better camaraderie and better relationships between each other in 2 and 3. Hell, the writing of your companions was one of the massive improvements they made going from 1 to 2.
Is there some mod for ME3 PC that allows you to holster your weapons? I know there's probably no animation ingame for it, but still would be something nice to have.
I'm around 99% sure there was.Is there some mod for ME3 PC that allows you to holster your weapons? I know there's probably no animation ingame for it, but still would be something nice to have.