Poodlestrike
Banned
I love that they did that
I love that they did that
Thank you very much for putting that together.Shameless x-post, force grip me :b
Went through latest trailer and screencapped relevant data out of it. Weapons, skills, hazard system...
The fact that they gave squadmates the ability to charge hopefully means that they put a lot more work into companion AI. If drones, trurrets and domination powers are still in then controlling the battlefield could be stronger than ever.Honestly, the only thing I want to know is that I can still hang back and kind of control the battlefield from a distance.
I get hints of that in the video, but I understand why they're pushing the whole in your face thing, because a lot of people loved Charge.
Hopefully it's explained in game why the Helius weapons aren't heading for the sun. Seeing as how that's the hottest thing. Unless it has BTU counter on it, in which case the bullet would still head for the hottest thing (say a generator) outside of a person.
'Cause if they don't have that. Eish.
Why? It feels smooth and natural during gameplay. Did you play games like The Last of Us or recent Tomb Raider games?At least gears had a solid cover system, this appears to be a regression. Now you just squat down on the spot. Probably the most disappointing thing about the whole video.
Mostly just down to lighting and weird angles. I think she'll look great in the full gameI like FemRyder's looks in those menu segments of trailer. I wonder what in earlier shots has made her look... goofier.
Did you hear that prag16? I can be positive about her
Why? It feels smooth and natural during gameplay. Did you play games like The Last of Us or recent Tomb Raider games?
I did play both of the recent Tomb Raider games yes and it was absolutely the most annoying part of combat for both games. You're never truly in cover and it feels too loose to the point where you don't even feel like you're being protected at all. That and since your character isn't straight up against the wall enemies have an easier time hitting you around corners.
I like the feel of being locked into cover where bullets don't hit me and I can spend less time worrying about getting shot at and more time shooting enemies and planning out my strategy.
I like the feel of being locked into cover where bullets don't hit me and I can spend less time worrying about getting shot at and more time shooting enemies and planning out my strategy.
Well luckily for you there's a skill that literally just deploys cover wherever you are so you can do exactly that.
Whoever's playing there is just moving constantly and doesn't look to be touching the crates too too much. When you get right up to those, you hug the wall/crate/etc. If he moved to the lower crate, he'd automatically crouch. You won't get hit.Except the ability to deploy cover isn't the reason for my grievance with the cover system...?
The player is annoyingly exposed in every shot where the character gets into "cover". Makes me real sad.
Whoever's playing there is just moving constantly and doesn't look to be touching the crates too too much. When you get right up to those, you hug the wall/crate/etc. If he moved to the lower crate, he'd automatically crouch. You won't get hit.
Trust me, it feels nice and natural.
Whoever's playing there is just moving constantly and doesn't look to be touching the crates too too much. When you get right up to those, you hug the wall/crate/etc. If he moved to the lower crate, he'd automatically crouch. You won't get hit.
Trust me, it feels nice and natural.
We'll see. Just like the new dialogue system and weapon/ability changes I'm going to remain skeptically unhappy until experiencing them first-hand.
But like... why complain about something you don't know about?
And I´m sitting here wondering if I might have seen too much already.
If cover truly works as Shinobi says it does why has it not been properly and accurately showcased in a video series strictly about gameplay?
https://www.youtube.com/watch?v=HrWgLMH8yRU
Here it is. I don't know how to feel about it. Gameplay doesn't look bad, it's the environments shown that aren't doing anything for me.
Holy shit the youtube comments are moronic on every single level conceivable.
The video was great. I'm afraid to check out the thread in Gaming though.
Yeah, I see that! I peeked in, and was shocked that at least the first page seemed almost overwhelmingly positive.It's probably the most positive Mass Effect thread i've seen in 5 years lol.
It's probably about 90% positive.The video was great. I'm afraid to check out the thread in Gaming though.
It's probably about 90% positive.
I had a feeling people would feel better once real substantial footage started getting out. Next several weeks are going to be good. So much media coming out.
It's probably about 90% positive.
I had a feeling people would feel better once real substantial footage started getting out. Next several weeks are going to be good. So much media coming out.
Not really, it started with the last cinematic trailer, which I thought was legitimately awesome lol. I guess it was mixed. Pure gameplay like this is always what everyone likes though.You have this feeling everytime BioWare releases a trailer though
The focus on gameplay is the best thing they can do right now.
It's a weekly series. On top of this gameplay series, there's also previews lifting next week, another Initiative video, the MP test, IGN's month long coverage in March, live streams, plus it'll then be in people's hands on March 16th via EA Access so there will be tons of footage, launch trailer...Here's hoping they release more than one video per week lol.
Did anyone see Tech Armor as a possible ability or upgrade to an ability?
Just saw the gameplay video.
I can't believe we finally get Mass Effect back
I wouldn't expect too many plot details as that's something they'd like to leave as a surprise for players when they first play the game. There will be footage focusing on exploration and you can also expect impressions on exploration and quests among the previews next Thursday when the embargo lifts.Mechanics and squadmates were the one thing I was not worried about in this game.
I'm mostly worried about the narrative and how the exploration aspect is going to work.
Sounds good. Looking forward to see some pretty sights.I wouldn't expect too many plot details as that's something they'd like to leave as a surprise for players when they first play the game. There will be footage focusing on exploration and you can also expect impressions on exploration and quests among the previews next Thursday when the embargo lifts.
My last played times for each Mass Effect game, according to Xbox.com:
ME1: 3 Aug 2011
ME2 3 Feb 2012
ME3: 3 Dec 2013
Somehow they're all on the 3rd.