GusZamboni
Member
I think DA and ME are fundamentally different in that Mass Effect's story areas have always, always been more linear in nature - the temptation is to say it's a corridor shooter, because it is, but I DON'T mean that in a disparaging way.
ME's openness came in past games in an open-ended mission structure and a variety of planets to visit, each of which was on the whole more linear. That's rounded out with a few of those planets (a couple per game, really) being hub worlds that don't house traditional missions. I really do expect ME to continue with that formula, because it's a winning one. I don't think zones will end up being as vast & open as some of the DA ones, but I also think that's for the best.
The exception will be if they do planets ala ME1, obviously... but they were very barren anyway. The core mission sort of structure I think will continue to resemble the first three games in their linearity.
i have the agree, but i still wanted to see some populous planets with more exploration and some kind of big challenges like the dragons, but i prefer sacrifice all of this to a really great story.