TC McQueen
Member
That's why I said "almost everyone," because folks like you hold ME1 on such a high pedestal.hmmm...NO.
That honor would go to ME1
That's why I said "almost everyone," because folks like you hold ME1 on such a high pedestal.hmmm...NO.
That honor would go to ME1
That's why I said "almost everyone," because folks like you hold ME1 on such a high pedestal.
Man. I just can't understand this stance. ME3 had further refined combat systems and area designs, and more "mainline" plot missions than ME2. Otherwise the games were really similar in how they looked and played in most respects. ME2 has the edge in a couple areas, but I don't think you're being objective whatsoever if you hold one up as favorite game of all time, and "don't like" the other.
It's like when people argue that UC2 is GOAT, but UC3 "sucks", only worse imo because I probably actually like ME3 better than ME2 overall, even with the ending detracting from 3.
Maybe Me2 was just so good that it became too hard to top. Even if Bioware came out with a game that I did like I probably would still like Me3 more.
I'm probably in the minority but I did not like the combat or the gameplay overall in Me3. I think Me2 was the best in the trilogy in terms of gameplay and story. Everything down to the sound effects in the combat bothered me in Me3. The only addition I liked was the unlimited sprint in and out of combat. And although there were more main plot missions (there kinda had to be) a lot of them were fucking fetch quests. It seemed the reaper threat was just something happening all throughout the background but wasn't the main focus of the game. Maybe Me2 was just so good that it became too hard to top. Even if Bioware came out with a game that I did like I probably would still like Me3 more.
I'll agree with you that people say Uc3 is garbage just because it wasn't as good as Uc2. It's still a great game in its own right. As far as Me3 and Me2 goes, I'm of the opinion that there was a lot more wrong with Me3 than just its ending. I made a thread about it
No it's not, which is why my opinion is what it is.Well, this isn't the same thing as "ME2 is GOAT, ME3 is bad".
are you referring to this thread or the points I made in the other one? I think I made some very valid points so if you find them to be miniscule nitpicks, then you're just very easily satisfied. If I misunderstood you maybe you can clarify.ME3 obviously had its issues. ME2 did too. Many of your complaints I either disagree with completely or see as miniscule nitpicks. Others I'd think should be obviously valid to any rational person.
I agree with you about how it's dumb of people to dismiss Uc3 just because it wasn't as good as Uc2. The case is slightly different with Me2 and Me3 though. Perhaps this has to do with the fact, I'll quote someone in the Me2 vs Uc2 thread:I was mainly reacting to the perceived extremity of what you expressed; e.g. one games is favorite ever, the other you flat out "didn't like". But I guess this type of thing can be common with fans (like the UC2, UC3 example I cited).
He was talking about the second respective games, but I would say this only about Me3. Uc3 only aimed to be better than Uc2, so there one can argue it failed but it isn't exactly rational to call it a horrible game. However, Me3 aimed for something higher than just being better than just being better than Me2, and I think it disappointed people in many more ways than Uc3 did for uncharted fans. With that being said, I acknowledge that I dislike Me3 more than the average person who dislikes it.Uncharted 2 executes what it attempts to do much MUCH better than ME2. They are very different games but comparing each in their respective genres and U2 is probably the best or one of the best ever TPS.
ME2 aims higher but its not a great RPG nor is it a great shooter.
What? Sound was great in ME3. Dat biotic explosion. It was almost non-existent in ME2. And then there was the cool gun sound effects.
are you referring to this thread or the points I made in the other one? I think I made some very valid points so if you find them to be miniscule nitpicks, then you're just very easily satisfied. If I misunderstood you maybe you can clarify
I plan on playing the 3 games on PC soon, it feels like HD remakes haha, oh god they ran bad on last gen.
They were definitely enhanced, but I liked it all much more in Me2. The character models looked faker to me for some reason in Me3. I didn't like a lot of the new sound effects either, but this is preference. You liked them so it worked for you, I didn't so it didn't work for me.The other thread. No, I don't think I'm just "easily satisfied" if I disagree with you. I'll expand.
Graphics, sound, animation, art direction: I disagree. I'd say even, or slight edge to 3.
This is why I was hoping for something really revolutionary and different with Me3, but I'll admit for myself I was setting my expectations way too high. TIM was handled how everyone saw it coming. It would have been more interesting if they played a twist with Cerberus and instead went against what the Alliance and everyone else was saying about them, and maybe even tie it into whatever decision you made at the end of Me2. But instead, whatever decision you make, Cerberus has animosity towards you.Cerberus: Heavier emphasis on fighting Reapers in the gameplay would have been nice, but as a squad based shooter this wouldn't have really worked. They did it on Rannoch in a way, but otherwise, not sure how we expected to be fighting anything other than minions and Cerberus. I didn't mind the direction they went with TIM; though Kai Leng was garbage.
Let me put it this way - if the ending wasn't so horrifically bad, or if the game had some post-ending gameplay, then the superweapon and all the other complaints wouldn't be of much matter. It's the fact that there were all these things I didn't like, on TOP of the bad ending at the finish, is what left me extremely disappointed.Superweapon: Yes, this was dumb. But it didn't really ruin anything for me. ThoseDeafMutes's idea was better.
Again, it's fine that this worked out for you - we don't have to agree. But if you're in the minority about it and more than a few people are found complaining, I don't think it is simple nitpicking.Fetch quests: You mean the sidequests I'm assuming? I've stated this before, and I know I'm in the minority, but the way that they handled these actually redeemed them for me at least in part. The idea of overhearing conversations and having your omnitool pick up on it and automatically log stuff which you could do along the way when visiting systems you would have visited anyway... this makes much more sense to me against the backdrop of urgent galactic war than meticulously walking up to every NPC to beg for quests. To me it was a way to still have side stuff to do without making it laborious or straining suspension of disbelief more than necessary.
The other species weren't being selfish, they were legitimate concerns, I think I mentioned it helped to make ME a believable and complicated universe, but everyone should have the same perspective as Shepard because the reaper threat is the most immediate in the galaxy affecting everyone simultaneously. It does not, and should not have mattered whatever else was going on because for the Milky Way galaxy, the reaper was a pre-apocalypse level threat because of the destruction and mass, MASS killings they were causing. But what I'm saying here, also goes with what I said about the crucible.The next issue, I guess you're contending the races are acting way too selfish, and you think they should have been helping against the reapers all along without needing coaxing from Shepard? Well, I guess, but everybody's got their problems, and not everyone is going to have the same perspective as Shepard. Rallying support from disparate factions is a common Bioware trope, so it shouldn't have come as a surprise.
The 2 things I liked about the gameplay were the unlimited sprint, and the smashing effect after cryofreezing someone. But when I was doing the sprinting, since Shepard was stuck on the left side of the screen during combat I found myself often getting stuck in corners. This is probably just a thing with me.Issue with the DS3 (dual shock 3?)? You didn't like the gameplay? Well, it was similar to ME2 (except better, in my opinion; more refined, controlled better, etc) I played on PC.
You can call it nitpicking, to me it is quickly finding an obvious flaw - it certainly took me out of the narrative. Shepard said reapers are more intelligent than humans. That reaper should've had the idea of blasting the fuck out of shepard and his squad from where it was because it was certainly capable of killing them by doing that. Instead of shooting down minions that are shepard's size that he can take.Complaining about the Reapers in Leviathan didn't attack the way you thought they would, and the Reaper fight on Rannoch (you weren't doing it by yourself; their "explanation" of what you were doing was okay enough in my opinion) to me is nitpicking. (And didn't you just complain before that you didn't fight reapers enough?) I don't agree that Leviathan ruined the Reaper backstory. It ties in with their tech singularity prevention task, and helps explain that motivation (something star child alone did a shitty job with).
That is exactly what I did, but the fact that there was this option was so so wrong. By the way, RPG is supposed to = story to a certain extent, so I didn't even know what the "correct" choice was supposed to be. It didn't detract from the game going forward, but when I think about how they even had the option it's always a smh feeling.Yes, the action/story/classic mode selection was stupid. But just make the "correct" choice and move on... letting it detract from the game for you is odd.
of course, no game is perfect. I have to say though objectively bad ending or not, I did not have nearly as much fun or feels with Me3 as I did with 2. if by mechanically sound you mean the technical issues, the Ps3 versions of the ME games had problems all over the place.I'm not at all denying that the game had many issues. ME2 and ME3 are both great games in my opinion. ME3 was the bigger shame in a way since it didn't live up to some of the (probably impossible) expectations, but to me that doesn't necessarily take away from it as an extremely fun game that was more mechanically sound than it's predecessors in my opinion.
Don't take it so personally that I said you were easily satisfied. I wasn't deriding you if that's what it seemed like; I don't think I was nitpicking, at least not with all of the problems with Me3 that I had listed. Other people understand where I'm coming from, you not so much - but that's fine. I'm not gonna tell you you're wrong for not "disliking Me3 enough". But I don't think what I've said is without meritSo as I said (and my reason for commenting in the first place), I find it strange to hold 2 up as GOAT and 3 as "bad" or a game you "didn't like (your own words)".
The notion that I'm "easily satisfied" because I don't agree is not really valid in my opinion.
EDIT: sorry about the lengthy moderately off topic post, but I just didn't really appreciate being derided as "easily satisfied" essentially because I didn't dislike ME3 enough.
Me3 played pretty iffy on Ps3 at some points. Not as bad as Me2, but the issues were there. I distinctly remember the mission on Mars where the illusive man showed up, and Shepard started having a conversation with him - suddenly the audio for dialogue got cut off, and Illusive man's right arm magically disappeared and he was moving without talking.Huh? They actually ran just fine on both PS3 and 360. 360 was a little better, but I can't even recall a single performance issue, aside from long load times on PS3.
Don't take it so personally that I said you were easily satisfied. I wasn't deriding you if that's what it seemed like; I don't think I was nitpicking, at least not with all of the problems with Me3 that I had listed. Other people understand where I'm coming from, you not so much - but that's fine. I'm not gonna tell you you're wrong for not "disliking Me3 enough". But I don't think what I've said is without merit
As I said it's just the GOAT -> AWFUL GARBAGE leap that gets me. There are reasons why ME3 was disappointing, for myself included. I know you didn't say awful garbage. But you get my drift.
For me when I think a game is "bad" or if I "don't like" a game, generally that means I can't even get through it. And I have such feeling on a ton of extremely popular games. GTA5 for example I believe to be a steaming pile of boring as fuck crap (and a banner example of "interesting things to do" gone wrong, to allude to the earlier discussion here about Dragon Age). Watching the video of senior citizens playing the game with their commentary was more fun than the actual game...
We can definitely agree that Casey/Mac fucked up royally with ME3 at least. Mac succeeded. I'm still speculating.
I think for me it goes back to what Lion Heart said in the Me2 vs Uc2 thread --> "Me2 aims higher but its not a great RPG nor is it a great shooter". I would take the first part of his sentence, and to a lesser extent the second part, and apply that to Me3. After the gem that was Me2, Me3 aimed to be greater as a sequel but for me (once I got to the ending), failed miserably. Throughout the game I really wasn't having all that much fun but of course what I everyone else looked most forward to was the ending so if the ending was stellar, I would be satisfied but since the ending disappointed so fucking badly, the product as a whole pretty much did as well.
I'm not sure what Casey & Mac did that worked out for the worse for Me3. Everyone always said that it was because EA rushing Bioware that Me3 was fucked.
Well it's fortunate for you that you enjoyed it immensely man. I'd say of those people who have gripes with Me3, the majority of people loved 95% of the game anyway. I'm in the one in the minority of the ME fan base for not liking the game as a whole. Then again, I'm also in another minority since I came from the Ps3 camp. I'm sure the vast majority was on 360, and to a lesser extent PC but probably dwarf the Ps3's fan base.I was having fun the whole time. Even with the shit ending I've played through 4-5 times. Even double dipped on the Wii U version after it became cheap.
If you're not familiar with the whole debacle involving Mac/Casey and what they allegedly did while finalizing the ending, you're probably better off not looking into it. It can bring nothing but pain, haha.
And hey... if you do know what happened you might as well share. The game's 3 years old, how much more damage could the news do now, lol
I think I posted this already but want more opinions.
Playing through me3 for the first time with Omega, Leviathan and Citadel DLC (I've completed both me and me2 replaythroughs). Just curious when you gets think the best time to insert each dlc mission is? I've scoured the net for options and they are scattered. Some say citadel dlc is too light hearted for in game etc.
Someone give me some opinions for all of those leviathan best split up? I've read that. Anyhow appreciate any opinions. I like to maximize good pacing and appropriate tone even if citadel is slightly jarring.
I think I posted this already but want more opinions.
Playing through me3 for the first time with Omega, Leviathan and Citadel DLC (I've completed both me and me2 replaythroughs). Just curious when you gets think the best time to insert each dlc mission is? I've scoured the net for options and they are scattered. Some say citadel dlc is too light hearted for in game etc.
Someone give me some opinions for all of those leviathan best split up? I've read that. Anyhow appreciate any opinions. I like to maximize good pacing and appropriate tone even if citadel is slightly jarring.
You don't have From the Ashes? That's a must-have really (it plays well after Priority: Palaven.)
Omega makes sense after the Priority: Citadel II.
It's best to split up the Citadel mission and the Citadel party... do the mission after Priorty: Rannoch then leave the rest of the content for the final act.
Investigate Leviathan after Priority: Thessia (although you could do different sections of that DLC in-between other stuff, no real need to do it all in one go.)
Finally come back to the Citadel party before Priority: Cerberus Headquarters.
I have From Ashes, just knew I wanted that soon (and had already played it)
I think I posted this already but want more opinions.
Playing through me3 for the first time with Omega, Leviathan and Citadel DLC (I've completed both me and me2 replaythroughs). Just curious when you gets think the best time to insert each dlc mission is? I've scoured the net for options and they are scattered. Some say citadel dlc is too light hearted for in game etc.
Someone give me some opinions for all of those leviathan best split up? I've read that. Anyhow appreciate any opinions. I like to maximize good pacing and appropriate tone even if citadel is slightly jarring.
I can't speak for anyone else, but I thought ME1 had the best story and ME3 the best gameplay. While ME1 is my favorite in the series, I prefer ME3 to ME2 in every way. I do like all three games, of course.And that's a perfectly valid stance to have (even though I'd argue with some aspects of that in ME3's favor, personally). But I see that as a far cry from saying "ME2 is my favorite game of all time, and I didn't like ME3 and/or ME3 is bad".
Huh? They actually ran just fine on both PS3 and 360. 360 was a little better, but I can't even recall a single performance issue, aside from long load times on PS3.
I can't speak for anyone else, but I thought ME1 had the best story and ME3 the best gameplay. While ME1 is my favorite in the series, I prefer ME3 to ME2 in every way. I do like all three games, of course.
Seems like differing opinions on whether to play Citadel dlc pre final mission or post game. Is the light heartedness too jarring?
Seems like differing opinions on whether to play Citadel dlc pre final mission or post game. Is the light heartedness too jarring?
I can't speak for anyone else, but I thought ME1 had the best story and ME3 the best gameplay. While ME1 is my favorite in the series, I prefer ME3 to ME2 in every way. I do like all three games, of course.
I don't know, I thought the Citadel DLC was not that good. forced and constant jokes, literally every character trying to deliver a joke with every line of dialogue. It doesn't fit in with the trilogy at all.
I can't speak for anyone else, but I thought ME1 had the best story and ME3 the best gameplay. While ME1 is my favorite in the series, I prefer ME3 to ME2 in every way. I do like all three games, of course.
ME 1 had the best story, customizability, world and overall atmosphere.
ME 2 had the best characters.
ME 3 had the best game-play.
BioWare, combine these 3 and you've got a winner.
How exactly do you judge customizability? Some people could argue that ME3 has better customizability since your powers can vastly differ depending on your choices, meanwhile all the ME1 "customization" does is improve the damage, force, accuracy or radius. A maxed Pull in ME1 will always be the same. A maxed Pull in ME3? Depends on the player.
Guns customization is also equal (or better) in ME3 than in ME1, depending on what you prefer between ME3 and ME1 mods. Myself i prefer ME3. In ME1, I usually stick to one ammo power and mostly changed the other mod when i got an upgrade.
ME2 and ME3 also offer you a choice in how your armor look, while in ME1 you're stuck with the look your best armor got.
The only "customization" that ME1 does better than ME2 and ME3 is in your dialogue choices, where more options are available, and more often.
An argument could be made about how you can change your squadmates' appearance as well in ME1 by changing their armor, but honestly I agree with you.
ME3 was the most customizable in everything except dialogue.
Honestly, I just hope they scrap the whole mode where the player doesn't have to choose dialogue options. I have a feeling it helped contribute to the paucity of dialogue options in ME3.
Sure you could change their armor, but like Shepard, they would be stuck with the look of the best armor you purchased or looted. Don't like having Wrex with that flashy orange suit? Suck it up or give him a weaker armor.
How exactly do you judge customizability? Some people could argue that ME3 has better customizability since your powers can vastly differ depending on your choices, meanwhile all the ME1 "customization" does is improve the damage, force, accuracy or radius. A maxed Pull in ME1 will always be the same. A maxed Pull in ME3? Depends on the player.
Guns customization is also equal (or better) in ME3 than in ME1, depending on what you prefer between ME3 and ME1 mods. Myself i prefer ME3. In ME1, I usually stick to one ammo power and mostly changed the other mod when i got an upgrade.
ME2 and ME3 also offer you a choice in how your armor look, while in ME1 you're stuck with the look your best armor got.
The only "customization" that ME1 does better than ME2 and ME3 is in your dialogue choices, where more options are available, and more often.
I'm referring to RPG elements when I say "customization."
How exactly do you judge customizability? Some people could argue that ME3 has better customizability since your powers can vastly differ depending on your choices, meanwhile all the ME1 "customization" does is improve the damage, force, accuracy or radius. A maxed Pull in ME1 will always be the same. A maxed Pull in ME3? Depends on the player.
Guns customization is also equal (or better) in ME3 than in ME1, depending on what you prefer between ME3 and ME1 mods. Myself i prefer ME3. In ME1, I usually stick to one ammo power and mostly changed the other mod when i got an upgrade.
ME2 and ME3 also offer you a choice in how your armor look, while in ME1 you're stuck with the look your best armor got.
The only "customization" that ME1 does better than ME2 and ME3 is in your dialogue choices, where more options are available, and more often.
In terms of customizability, I hope they veer away from ME1's incremental numbers-based system and focus more on what ME2 and ME3 did right, which was creating a different feel between weapons/classes/builds that were not necessarily better or worse. ME2 created the basis for this and ME3 expanded on it. The accessory customization for weapons in ME3 is one of my favorite aspects of the system, especially the way the mods affected the look of your weapon.
ME 1 had the best story, customizability, world and overall atmosphere.
ME 2 had the best characters.
ME 3 had the best game-play.
BioWare, combine these 3 and you've got a winner.
Damn that tease