A niche game, from a small team, a little janky in spots, but basically invents a new sub-genre: the Leadership RPG. You are the commander of a rifle company in WW2 and deal with everything that entails. It's hard to fully describe without playing it, but imagine:
Disco Elysium + Band of Brothers + Wargame
There's just as much dialogue as Disco, with you constantly making decisions that affect basically everything. Morale, supplies, objectives, who lives and dies. You have to be mindful of your own stress, the stress of your subordinate officers, the feelings of your men, the expectations of your commanders, on and on. This happens before and after scenarios and during missions. Stuff you do early on can come back around 15 hours later.
Everything feels extremely authentic as there are hundreds of historical photos used in the game. A lot of the situations are based on real memoirs and it all feels real because of it. There's even a prolonged section where you basically do a mini-game of office work and managing your people during R&R. The game doesn't shy away from anything, it hits on PTSD, loss, grief, anger, war crimes (by both sides, even you perhaps), and the horrors of war. But also the funny parts, the camaraderie, the surreal moments.
I highly, highly, recommend the game if that sounds at all interesting. The actual combat gameplay is solid as well, it takes a bit to get into it but is a really good tactical game that punishes bad judgment. The biggest downside is probably getting through the initial tutorial section. Thematically it works great, you're in boot camp, but it's kinda messy in presentation (explanation videos from the dev that feel like they should have been dropped in beta).
I know that's a long post, but I really appreciated this game and how unique it is. I thought it was vaporware for like 5 years, then it actually came out, and it even more shocking it was really good! They are doing a DLC that adds new campaigns from additional perspectives, can't wait for it.