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The most useless RPG party member.

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She's worthless in character battles. She has no Deathblows at all and her attacks do single digit damage.
 
ITT: SMT shows its awesomeness through its absence

Any "play by play announcer" character in the Persona games. Stop telling me I exploited its fucking weak spot!!!!
 
VaLiancY said:
HK-47. (Abilities not story before HK-47 comes in chews my ass out)

Mission was my go-to-gal for ranged power.
I'm still gonna chew your ass out because he still is the best blaster combatant in the game (and he gets regen). T3 is the most useless in KotOR probably in terms of both story and combat (until II, where he can clear whole rooms and eat other droids for breakfast)

Wait, no. All blaster characters were pretty much not needed in KotOR.
 
Pretty much any mage character where you can't customise their defence, white mages are the absolute worse where they get killed easily but you need them in the team to heal. :(
 
Orellio said:
I'm talking strictly from a combat perspective. I used steal all the time because his attacks were pretty shit compared to Cyan, Edgar, Sabin, Terra and Celes. And even then I never found steal particularly useful.

At least he had decent agility from out of the box. I'd sooner use him than Cyan.
 
VaLiancY said:
Not really. Bindo was my support by buffing me and healing while Bastilla was an attacker and had some back up heals while my guy was mostly defense with some attack ability.

Yeah really. Revan can take on everyone in the game. Everything else is superfluous except for story reasons.
 
HK-47 said:
Yeah really. Revan can take on everyone in the game. Everything else is superfluous except for story reasons.

During my play through, the setup I used made things easy for me and my Revan wasn't even a Guardian/Soldier.
 
Linkzg said:
Eugene from Infinite Undiscovery

If you played the game, you might remember him as the guy who wouldn't heal you and randomly died when he felt like it.

I actually used him and Michelle as my main healers. Gustav was pretty useless though. Lots of power and hp but took up two slots, screw that.

Quina from FFIX was pretty useless too. It was the first name that popped into my head when I saw the thread title.
 
I found all of the women pretty useless in FFVIII. My party consisted of Squall, Zell, and Irvine 100% of the time.

Screw that, Rinoa was useful for her dogs invincible move alone, which helped me cheat to victory against Ultimecia on disk 4. (she kept casting invincibility through the whole fight for some reason.)
 
Sue from Grandia. All my characters grow strong at the end of disc 1 and she is still crap.

Other characters that i have in mind have been mentioned in this thread already. Except Garr and Momo from BoF3, both of these are useless to me in battles and i never used either of them.
 
VaLiancY said:
During my play through, the setup I used made things easy for me and my Revan wasn't even a Guardian/Soldier.

KotOR is easy enough you could play through with a Consular and win the game single handed in term of combat if you are smart. Just bring a hacker along. Or play Sentinel.
 
Maria's (Xenogears) Ether attacks were really just gear hits which gave her an on-foot advantage since she'd 9999 anything without much effort ... for how rarely you ever did anything on foot. Chu-chu also had the highest stat potential for a Gear since it was all based off her on-foot stats and you could use items to permanently raise them ... but the game isn't hard enough for that to matter, I suppose. They are pretty big stand-outs for "meh" for the cast though!

20-50% the cast of any Suikoden game (Radiata Stories too); they're either filler, useless in combat, good for a short period of time until you recruit someone better, or don't have anything to offer in combat. But god damn it, gotta recruit 'em all.
 
Here's a question for the crew: how often do you create a party based on the characters' relationships (God, this sounds silly) rather than abilities? As a function of RPGs ideally being focused on characterizations, I feel the need to keep certain characters.

I mean, say, in Chrono Trigger I rolled with Chrono Frog and Marle often because that seemed like a natural combination of characters. As great as Robo and Ayla were together, I couldn't separate Robo from Lucca. In FFXII, Basch and Ashe always stick together and same with Blathier and Fran. Or in Mass Effect I always kept alien-hater Ashley in my party for my male Shepard and interchanged with the third character.

Do most or only some of you do this?
 
Miria from Fallout 2. Of course, she's also meant to be completely useless; having her join your party is basically a punishment.
 
Man, you Quina haters can go to hell. Quina is awesome, a true force to be reckoned with when you first get it, and empowered by all the blue magic in the later game. Plus I just love blue magic.

For myself, it's not so much "useless", but I hate games where characters drastically change in usefulness between low-level and high-level play. Jeanne d'Arc seems to be the worst offender thus far, with weak characters becoming unexpectedly strong later on while strong characters begin to suck it up, and being forced to use random characters every now and again.
 
scy said:
Maria's (Xenogears) Ether attacks were really just gear hits which gave her an on-foot advantage since she'd 9999 anything without much effort ... for how rarely you ever did anything on foot. Chu-chu also had the highest stat potential for a Gear since it was all based off her on-foot stats and you could use items to permanently raise them ... but the game isn't hard enough for that to matter, I suppose. They are pretty big stand-outs for "meh" for the cast though!

20-50% the cast of any Suikoden game (Radiata Stories too); they're either filler, useless in combat, good for a short period of time until you recruit someone better, or don't have anything to offer in combat. But god damn it, gotta recruit 'em all.

Man, by the end of the game you could take on anything on foot without a challenge.

I dont remember what it was exactly now, since I lastly played Xenogears a few good years back. But there was an exploit (unfinished game lol) where you could keep buffing your characters stats till like forever.

Now, that I think about it none of the Xenogears characters where actually useless. You just needed to have alot of spare time on your hands to grind and look for somewhat profitable monsters and then get to the underground city where I think you could buy those permanent stat boosts.
 
Quixzlizx said:
I love shock troopers, and I always go for A-ranks. Scout spam doesn't work all the time.

That reminds me.

Lancers.

They can't move much, they don't counter when getting shot at, and they're so innacurate it's not even funny, you have to be right up the ass of a tank to get a garunteed hit, I can't think of a good reason to level them up at all, especially given that tanks are one hit kills if you sneak behind them anyway. :|
 
Steroyd said:
That reminds me.

Lancers.

They can't move much, they don't counter when getting shot at, and they're so innacurate it's not even funny, you have to be right up the ass of a tank to get a garunteed hit, I can't think of a good reason to level them up at all, especially given that tanks are one hit kills if you sneak behind them anyway. :|

The only benefit to upgrading the Lancer's really is for their defensive purposes, or if you have a whole team of them to deploy and intend on taking out tanks from the front (I did that on the mission where you infilitrate from the beach, I recall). I understand the game needs balance, but still... they suck so much :(
 
batbeg said:
Man, you Quina haters can go to hell. Quina is awesome, a true force to be reckoned with when you first get it, and empowered by all the blue magic in the later game. Plus I just love blue magic.

I think it's the nature of the Magikarp power characters to be disliked: you can turn them into juggernauts given time and patience, but they're either overkill relative to the challenges present in the game (FFT calculators being a notable example) or they're no more powerful than any other character (characters that also take less effort to reach an equivalent power level). Hence, they're rarely worth the effort unless you like the mechanic or you're a completionist.

The fact that Quina followed in the stereotypical "non-human obnoxious comic relief" mold didn't help either.
 
ComputerNerd said:
Gao from FF 6.

Gao was pretty awesome early on. If you have a monster with Elf Fire you are unstoppable. It does like 2000 damage when other characters are doing like 500. :lol
 
You couldn't even equip decent items on Gau for the most part. There's a close tie with Umaro.

Someone mentioned Locke, but he was capable of using the most powerful weapons in the game by the end.

There's also that pink rodent creature from Xenogears. I still can't believe they did that whole "crucifixion" scene with that character included.
 
I think people are misunderstanding the topic if they're spouting out Steiner or Quina or Chu-Chu. Seriously... if you play the game right they're all very, very useful.
 
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