I've read all sorts of conflicting reports on it. Some people say it takes 2 days of reading up all the amended FAQ's and videos to understand the rules. Other people maintain it can be done in 20 mins.
I suspect there's two groups of people here - the first is the people who need every single rule fleshed out and for it all the make sense. The second is the sort of people who have either an rpg tabletop or miniatures wargame backgrounds that can house rule or make up rules on the fly to get past the holes in the rulebook. I think I fall somewhere in between the two groups.
The captains pledge looks great value for money and had I not missed the kickstarter I probably would have backed it. However, the retail copy is supposed to be poor value for money (according to various people at BGG), even when not comparing it to the kickstarter. There's apparently some issues over running out of miniatures in some situations and quest chains that end abruptly, that can only be completed when you purchase more stuff.
Myth would usually be the sort of thing I go for, but I'm waiting to see how things shake out first. The game itself looks great on paper but.. I dunno. Mercs seem to be prone to making mistakes and keen to pump out more Kickstarters (Recon) before sorting Myth out first. I'm not sure about them if I'm honest.