echoshifting
Banned
Steve, have you played Through the Ages? Similar theme, better game.
As asinine as this sounds, while I do own Through the Ages, I've never played it. And by asinine, I mean that the very reasons why Through the Ages has never gotten played probably extend to Sid Meier's Civ in that lengthy playtimes and hefty rulebooks make several people in my group a little weary.echoshifting said:Steve, have you played Through the Ages? Similar theme, better game.
AstroLad said:I have seen a few comments recently about the difficulty being too low and people just figuring out the game and pwning it. Not really sure precisely what to say to that because I feel that anecdotal and statistical evidence show that it is just not a game that you "solve" and win regularly. Even when you play "perfectly" (given your lack of knowledge of upcoming cards), you will still lose even on normal. People who just have that sense that they can never lose Pandemic are guaranteed playing it wrong.
StoOgE said:Trying to talk the guy down to just Thurn and Taxis + LNOE for 50. We'll see if that happens.
I haven't actually played Thurn and Taxis.. from what I can gather it is pretty similar to Ticket to Ride.
I may do the whole thing for 75 anyway as I've heard good things about Jambo and Colorretto as well, but not sure I want them.
StoOgE said:I might also go buy the Resistance and Sabateur since they are cheap games, lighter and have similar mechanics. Can anyone think of any other traitor/hidden role games that are on the lighter side? Something comparable to Bang! where the strategy decisions are more simplified?
I might also get some more Beer and Pretzel type games (High Society, For Sale) as those are light enough that you can have them with beers and not pay a ton of attention.
TTTA is actually pretty simple at its core. Sure, there are a lot of little rules to follow for specific things, but it's really easy to get into once you get some of the core stuff down. Just be sure to play the basic game first. Try watching this (note that it covers the full game, the basic game simplifies/ignores some of these mechanics): http://www.youtube.com/watch?v=bC1LDErnlac&hd=1Steve Youngblood said:As asinine as this sounds, while I do own Through the Ages, I've never played it. And by asinine, I mean that the very reasons why Through the Ages has never gotten played probably extend to Sid Meier's Civ in that lengthy playtimes and hefty rulebooks make several people in my group a little weary.
Oh hell naw.echoshifting said:Steve, have you played Through the Ages? Similar theme, better game.
5 is way too small. At least 7 for sure, and 9 or 10 is awesome with the right group. You need some fast-talkers involved as well as a few people who just flat-out seem untrustworthy.Mashing said:I thought the Resistance was boring, but that's probably because it was a smaller group (5 ppl). Still, I don't see a lot I like about the game anyway. It's just too simple and it was quite obvious who the spies were after a few rounds (again, probably because of the small group). I think I'd only play it again with 7+
I'm always a big fan of milling strategies that aim to keep the deck as lean and efficient as possible.StoOgE said:Eh, Big Money is always a solid strategy.
That said, there are card combos that can beat it in almost any deck. You just have to look at the cards and figure it out.
XiaNaphryz said:I'm always a big fan of milling strategies that aim to keep the deck as lean and efficient as possible.
Once everyone's comfortable with the basics, I highly recommend throwing the plot cards in.StoOgE said:I bought resistance.. it really does seem a lot like Werewolf, but has a bit more of a purpose.
I'll try it out tonight, I think it will be up her ally. That and I Know she'll love Time's Up and Wits and Wagers.
AstroLad said:Co-op is a different experience for sure, but just like light eurogaming, abstract gaming, heavy worker-placement, and superheavy ameritrash, there's a time and a place for everything. Co-op games tend to be particularly great with casuals as it lessens the burden on them and allows them to feel that they are contributing meaningfully rather than just getting trounced by experienced players by trying to figure out the rules. Over the holidays I also learned it's good for a group of people that might be just a little too competitive. Redirect that energy toward a single place.
But yeah sometimes you just wanna go mano a mano. tbh I've had co-op games for years but only recently got back into them over the holidays.
AstroLad said:Of course don't take that to mean that I think co-op games are always good for casuals/newcomers. I'll usually pick something like TtR or Carcassonne over even a simple co-op because competitive mechanics are just more familiar to people, who may sometimes not take as naturally to the idea of working together in a board game.
I'll throw my two cents in here to say I've played Civ with a couple of people who never played the computer game and yet they still enjoyed the board game version.StoOgE said:45 is a good price for the game at a B&M.. and the game is an amazingly good recreation of the Civ experience in a board game.
If you have friends that play/played Civ I think the feel will get them into it.
If not, the game is pretty long and hard for people to grasp who haven't played Civ. When I played it I picked it up quickly because the game is so much like Civ.
echoshifting said:Steve, have you played Through the Ages? Similar theme, better game.
dogbert said:Indeed. I taught Shadows (without traitor) to my parents & wife over Thanksgiving & had a hell of a time getting that concept of "us against the board" over... They're all experienced games that love TtR for example, but that jump in logic was just too much.
Agyar said:I'm not writing them off completely but I think the worst person to be on a coop table is the new/casual player. No matter the game, if you're with an experienced group you'll be struggling but with coop games I've found it easy for the new player to be become completely disengaged as it's too easy for the other players to take their hand and carry them. I guess while it doesn't take more than a game or two to pick it up, that lack of engagement was enough to turn me off initially and I saw the same thing happen with my girlfriend while playing Shadows over Camelots. Having to ask "what should I do?" every turn quickly makes you feel like an outsider looking in.
:lol wait waaaaaaat. i know it has numbers but there is literally no math in the w&w questionsStoOgE said:So, last night was a complete failure.
We tried playing Modern Art. No one else at the table was playing the game very well. They were all excited about buying the Yoko art because they thought it looked pretty. Fail. Huge Fail.
Wits and Wagers.. made it to the table but was vetoed right away. They didn't want to play a "mathy" game.
One of my friends brought fucking Cranium. I had to play that.
Tried to play Time's Up but they all decided it was like a worse version of Cranium and refused to play it.
I had about 9 people come over last night but never more than 4 at any given time. So Resistance never got to the table.
So yeah.
The good news is my girlfriend asked if we could start setting game nights with her brother and sister in law on a regular basis (every Thursday seems to be the winner). So it wasn't a complete loss.
AstroLad said::lol wait waaaaaaat. i know it has numbers but there is literally no math in the w&w questions
also re time's up/cranium: ah i love casuals. just give them some crappy clay to go fiddle with if that's what they enjoy
Yep, when I read that I actually face-palmed - that's not a good ice-breaker unless the people have played it before and everyone remember and understand how to play it.StoOgE said:I think my mistake was playing Modern Art. It lost me all credibility for the evening.
XiaNaphryz said:Yep, when I read that I actually face-palmed - that's not a good ice-breaker unless the people have played it before and everyone remember and understand how to play it.
StoOgE said:but I like Knizia games
Unison said:Auction games are very hard to teach, I find. They depend on people being able to understand that their actions are going to set value and tend to go out the window if people are playing illogically, or even sub-optimally.
dogbert said:Auction games are totally new to the average person; people just don't understand the mechanics despite it just being a "twist" on Texas Hold 'Em... I have had a hard time introducing auction games generally too, though Felix the Cat was strangely a hit with my folks.
Sorry, Stooge, you tried.
StoOgE said:Yeah, I've had this problem with Power Grid before. The issue with Auction games is 1) You either need to have played it before or 2) You need to be able to think 20+ moves ahead to understand what the overall value of that item is going to wind up being.
Also, I don't know what a poop emergency is, but I don't think I ever want to experience one.
dogbert said:You should give Industry/Industria a look, Stooge. ~60 auctions, that's the entire game
Staccat0 said:I finally signed up for BGG (username: Staccat0). I'm still figuring out how to use it though:lol
the FAQ doesn't anwer most of my questions.
Is there a way to rate games myself?
Do I have to pay to gwt those little icons for certain games on my profile or just for some of them?
Ah, okay cool. Thanks!Chorazin said:Yes, you need to pay GeekGold to buy an Avatar and any Microbadges you'd like.
To rate games, just click their ratings column after you find the game via a search, and there ya go.
Staccat0 said:Ah, okay cool. Thanks!
EDIT: I feel really stupid that I didn't click there. I'm rating from my freaking collection list and it's soooo simple.
Staccat0 said:If ya ever need a shitty, shitty, shitty sound guy in the austin area, I'll give you the GAF discount (free)
Thanks!Mr. Lemming said:Castle Panic is a good simple co-op game. I'd say a little more complex than Forbidden Island. It plays quick has some interesting decision points even though it is ultimately fairly luck driven.
It's sort of a tower defense game in board game form. A horde of monsters is invading your castle and you have to play cards to defeat the monsters before they tear the walls down. Different cards allow you to hit monsters in different areas of the board, which naturally change as they get closer to the castle. Different monsters have more hit points and there are even boss monsters with special abilities that affect the horde.
I really enjoy it but my gaming group tends towards more lightweight games in general.