Cheesemeister
Member
Rather than have a billion different threads for each media outlet's picks for GOTY, I'll post the top picks in the OP for each site/newspaper/magazine with links and quotes for each list. If you find a new one, just post here in this thread.
The 2007 GOTY media picks are here.
Current standings...
Grand Theft Auto IV - 11
Fallout 3 - 9
LittleBigPlanet - 6
Fable II - 4
Gears of War 2 - 2
Left 4 Dead - 2
Metal Gear Solid 4 - 2
Far Cry 2 - 1
[360] Fable II
Digital Home
G4 TV
Joy stiq
Telegraph
[360][PS3][PC] Fallout 3
Associated Press
Crispy Gamer
Gamasutra
Games Radar
GameSpy
IGN
OXM, Feb. 2009, p. 72
UGO
Yahoo! Games
[360][PS3][PC] Far Cry 2
Fidgit
[360] Gears of War 2
Loot Ninja
VentureBeat
[360][PS3][PC] Grand Theft Auto IV
ActionTrip
BBC Radio 1, Johnny Minkley (December 16th Jo Whiley show)
GameTrailers
GiantBomb
Kotaku
Los Angeles Times
New York Times
play.tm
Spike TV
Team Xbox
Time Magazine
[360][PC] Left 4 Dead
Destructoid
VideoGamer, 28:00
[PS3] LittleBigPlanet
Edge-Online
Eurogamer
Gamepro
Gamereactor
Salt Lake Tribune
Wired
[PS3] Metal Gear Solid 4
GAF
GameSpot
The 2007 GOTY media picks are here.
Current standings...
Grand Theft Auto IV - 11
Fallout 3 - 9
LittleBigPlanet - 6
Fable II - 4
Gears of War 2 - 2
Left 4 Dead - 2
Metal Gear Solid 4 - 2
Far Cry 2 - 1
[360] Fable II
Digital Home
Don Reisinger said:Fable 2 is, if you ask me, the best game of 2008. The title featured a real, living world, and the gameplay was outstanding.
G4 TV
Morgan Webb said:It warmed our bitter hearts, gave us a new appreciation for canine companions, and actually it worked for sex and marriage.
Joy stiq
Christopher Grant said:Fable 2 has not only refined Molyneux's original promise but, in doing so, has even surpassed many of our earlier, admittedly inflated, expectations for that game. Much like Molyneux, Fable 2 is the comeback kid, knocked down in the first round, but with too much ambition too much heart, like they say in boxing to stay down.
Telegraph
TH said:The themes of choice and consequence ran deep through Fable IIs magical world of Albion. This action-roleplay game allows you to weave your own tale of heroic endeavour or dastardly deeds. Good or evil, fat or thin, pure, corrupt and all the things in between, your hero was always who you wanted him to be. Amidst it all, of course, was swashbuckling adventure. The terrific combat all longswords, blunderbusses and magic was smartly tactical, yet accessible to all. Albion was full of charm and decidedly British humour. However, the real reasons for Fable IIs brilliance are the stories of our own making. Stories of love, money and adventure. And, brilliantly, every hero had their own tale to tell.
[360][PS3][PC] Fallout 3
Associated Press
Lou Kesten said:Set in Washington 200 years after a nuclear holocaust, this epic brings an eerie beauty to a bleak scenario. With its powerful story, memorable characters and morbid comedy, it's a compelling journey that leaves you wanting more even after 100 hours of play.
Crispy Gamer
Marc Saltzman said:Rarely does a game get everything right -- from story and dialogue to atmosphere and graphics to action and exploration to sound effects and music. Bethesda's stellar sequel to Fallout 2 is an extraordinarily rich and immersive single-player story with some of the most gratifying combat available, played out real-time or in turns via V.A.T.S. Bullet Time.
Gamasutra
There's just so much to do and see that Fallout 3 becomes that rare game that asks the player to wonder what life would feel like in such ruthless circumstances, offering an impressive level of immersion and placing the burden of careful thought -- and, sometimes, emotion -- behind every tactical selection and progression decision.
Games Radar
Its simple: Fallout 3 delivers. The story is hearty (but only as prominent as it needs to be), the combat is refreshing and addictive, the character development avoids banality and the air is ripe with a perfect mixture of radiation and gore. It doesnt rely on the reputation of its predecessors, but it doesnt deny them. Hell, even its bugs have a sort of charm (the technical ones, not the radscorpions - those bastards can suck it).
When, on more than one occasion, you walk into work looking unhinged and delirious because your consciousness was only just ripped away from the succulent innards of a game (by your damned alarm clock), you know you have a winner.
GameSpy
Gerald said:From the very beginning, the decisions you make in the charming and ultra-flexible character creation system set a direction for a gameplay experience that is custom-tailored to fit you. It even manages to bring the strategic elements of turn-based combat to first-person shooting gameplay with the VATS system, gruesome headshots and all.
IGN
OXM, Feb. 2009, p. 72
No other experience was as deep or varied as Fallout 3's in 2008, and we never got tired of seeing enemies' heads explode in fountains of slow-mo gore with the V.A.T.S. pinpoint-targeting system. Yes, it had an abrupt, definitive end -- unlike Oblivion -- and maybe that's one of the only negative things we call to mind. But the game is relentlessly cheeky, intelligent, and revolting -- in all the best way and all at the same time. The massively single player role playing game belongs to Bethesda alone, and Fallout 3 stands at the top of that and any other genre for 2008.
UGO
Chris Plante said:Shoulder-mounted nuclear launchers, super mutants with exploding heads and the ability to wipe an entire town from existence. Fallout 3 grabs you by the collar and doesnt let go for about 50 hours. It is one of the most complete, satisfying and enjoyable games in years.
Yahoo! Games
No other game captured our collective imagination in quite the same way. Anyone who takes a walk through post-apocalyptic D.C. will leave a part of themselves sketched on the desolate landscape. In return, it gave us real comedy, genuine characters, a tight script, and a gripping combat system -- all things we saw in other games this year, but none pulled them together with such panache. We can't wait to see where Bethesda takes the series next.
[360][PS3][PC] Far Cry 2
Fidgit
Tom Chick said:Of all the places I went this year without leaving my house, Far Cry 2's lush African countryside was my favorite, and not just because these are currently the best graphics I've ever seen. Here is a game that breathes without breathing down my neck. It's not afraid to let me roam without making the gameplay equivalent of idle chit-chat. It does a tremendous job of getting out of my way (in this respect, it is the anti-Fallout 3) and letting me just be here. If Terence Malick were to make a videogame, it would be Far Cry 2. And when things happen, they happen dramatically and dynamically. There's a glorious sense of spontaneity in the way the shooting erupts, unfolds, progresses. I almost never feel that these firefights were built by the developers. In fact, I almost never feel that about any of the moments in Far Cry 2. These moments are mine. Some games unfold. Others are revealed. Some are like thrill rides. Others are like playgrounds. But Far Cry 2 is a beautiful place where things simply happen.
[360] Gears of War 2
Loot Ninja
Matt Banks said:Gears 2 steps it up in so many ways from the original with an amazing campaign, fun multiplayer gameplay, and Horde mode which will be played for many months to come.
VentureBeat
Dean Takahashi said:Epic livened up the dark and gloomy world from the previous game with more vibrant colors, only to plunge much of the action deep underground. But the theme of destroyed beauty both on the grand planetary scale and on the individual human level of the loss of a wife runs through this game and really motivates you to strike back at the damned Locust mutants who come from underground. Flamethrowers, chain guns, and the the familiar chain saw bayonets keep this game as bloody as they come. It has a sick sense of humor, like when your squad has to chain saw its way through the bloody belly of a giant worm. This one is worth playing all the way through to the end of the single-player game and then going online with multiplayer play.
[360][PS3][PC] Grand Theft Auto IV
ActionTrip
Ure "Vader" Paul said:In May 2008, when Rockstar released Grand Theft Auto IV on the PS3 and Xbox 360, we were completely sucked into the game thanks to the captivating setting, compelling characters and well-written storyline. The developers succeeded in pushing the series forward in terms of realism, vehicle physics and gameplay in general. The added gritty presentation of a realistic open-world, to us, represents a move in the right direction. Considering all the games that have gone by this year, GTA IV stands tall as the best. It symbolizes just how far games evolved and it pushes current game technologies to the limits.
BBC Radio 1, Johnny Minkley (December 16th Jo Whiley show)
GameTrailers
Grand Theft Auto IV does many different things, and does them at an exceptional level.
GiantBomb
Most games are built around in-game action, and the story sort of exists merely to tie the action together. GTA IV has that action, but it also continually drives home a common theme of deciding between loyalty and wealth. Between staying true to yourself or cashing in for a quick slice of what many perceived to be "the American dream." Watching Niko live out the choices we made for him and going on to see the ripple effect that those choices caused is something that few games can accomplish at all. And Grand Theft Auto IV made all that look easy.
Kotaku
What Rockstar has done so well is give us a full vision, one that is more place than game, a playground of opportunities complete with a believable cast of characters and plenty of opportunities for mayhem in a setting so real we forget that it isn't.
Los Angeles Times
Pete Metzger said:The bar-raising open worlds of Grand Theft Auto IV: As previous installments have done, GTA IV showed how open-world gaming should be and succeeded in making the clones that followed pale copies of the original (think Saints Row 2). GTA is the winner and still champion.
New York Times
Seth Schiesel said:G.T.A. IV came out in April, and for the rest of the year I kept waiting for some other new game to captivate and refuse to release me the way this masterpiece from Rockstar did. Im still waiting. Beyond its formidable craft, apart from its well-balanced combat and driving mechanics, what impresses most about G.T.A. IV is its writing. It is one of the few games that even try to take on the real world in any adult way. (Of course, the games Liberty City setting is a parody of modern New York.) Penetrating through all the games gangster trappings is a hunger to engage with the idiocies, the contradictions and even some of the good things in modern America. After all, someone has to.
play.tm
Luke Guttridge said:Quite simply, Rockstar's seminal open-world action title set new benchmarks for story, genre-mixing gameplay, and realistic freedom.
Spike TV
Team Xbox
Tom Price said:The writing was top notch, the character development truly mature and the gameplay nothing short of amazing. Yes, open-world games are supposed to let you do anything you want to do. GTA IV did, while also conducting you along a pathway that led to the ultimate experience the developers wanted you to have. And that experience was one of the finest, most satisfying ones weve ever had with a piece of interactive entertainment. GTA IV is our Game of the Year, but it also might be our game of the decade.
Time Magazine
Lev Grossman said:It's ironic that GTA became a football in the debate over sex and violence in video games, because where it belongs is in the debate over whether video games count as art. No game developers are more radical and more passionate about the storytelling power of their medium than folks at Rockstar North, and GTA IV is the company's most ambitious work ever. It's the story of Niko Bellic, an Eastern European soldier-for-hire fighting his way up the organized crime ladder in an archly satirical version of New Yo I mean, Liberty City. It's a grade-A shoot-'em-up that doubles as an interactive novel and triples as a sly critique of American consumer culture.
[360][PC] Left 4 Dead
Destructoid
Chad Concelmo said:What makes Left 4 Dead so amazing, though, is the zombies are only icing on the already incredible cake. Valves multiplayer masterpiece truly is a revolution in videogames. In fact, some of the editors here feel it created its own genre, sort of a hybrid between a perfectly paced single-player campaign and an almost flawless, unique co-op experience.
VideoGamer, 28:00
[PS3] LittleBigPlanet
Edge-Online
Charming is a word oft used to describe Media Molecules debut game, but that attribute is just part of a well-polished sheen atop a trove of innovations that beckons players to express their own creativity. It brings together all types of gamers, even drawing in non-gamers to witness user-generated spectacle. LittleBigPlanets target audience is people, and it deserves recognition as game of the year.
Eurogamer
Oli Welsh said:God knows why Sony thought an experimental 2D platformer would save the PlayStation 3. It didn't. It did, however, save 2D platformers, which in the long run is probably just as important. It's such a happy little riot, especially in the fantastic four-player co-op. And how nice to have an inherently social game that's neither about discussing character builds on forums, teabagging your rivals, or making an exhibition of yourself with a novelty controller when drunk; a game where other people are just part of the landscape. The editor does too much and tries too hard, but you don't need to use it yourself to feel the benefit. You just need to press play and run and jump. For joy.
Gamepro
Creativity trumps carnage. Despite the deluge of ultra-violent shooters, our favorite game this year was the user-fueled platforming fun of LittleBigPlanet.
Gamereactor
Salt Lake Tribune
Vince Horiuchi said:Sorry, Mario. This side-scrolling jump-and-run game starring Sony's newest mascot, the fabric-skinned Sackboy, is the best, most innovative and graphically amazing platformer ever made -- end of story. Thanks to an easy-to-use editor, players from around the world have made levels every bit as good as the ones from the game's makers. And with downloadable content -- such as new costumes for Sackboy and new levels -- there's no end to the amount of fun to be had from one disc.
Wired
Chris Kohler said:User-generated content levels, characters and the like produced by gamers was perhaps 2008's biggest buzzword, but no game pulled it off as well as LittleBigPlanet.
Thanks to the title's charming design and intuitive interface, PlayStation 3 owners are bending over backward to produce new action-game levels to be enjoyed by the rest of the world. Spore's player-made creatures and Guitar Hero's custom songs aren't nearly as fascinating as LittleBigPlanet's never-ending carnival of amusement.
[PS3] Metal Gear Solid 4
GAF
GameSpot
All of this extraordinary gameplay and storytelling is wrapped in an exceptional technical shell, delivering an immersive experience brimming with heartfelt emotion. If there is one game you will remember in 2008, when the lights are dimmed and the curtains close, it will be Metal Gear Solid 4. Even in one of the greatest years ever for video games, its compelling action, moving story, and stunning visuals bring the series to a haunting close and will rightfully join the ranks of one of the greatest games ever made.