The Official Fallout 3 thread of post-apocalyptic proportions!

Count of Monte Sawed-Off said:
I don't have the PS3 version but I'm pretty sure that was a common bug in that version. I think it was supposed to have been fixed by a patch.

I thought so, but it seems the now released polish localised version is incompatible as there's no patch. Clusterfuck!
 
fallout 3 is more of a "just choose stuff and have fun" type of game. there's almost no challenge in the combat unless you very, very specifically purpose yourself to be gimped, even then the game would be doable.

if you just get a few points into small arms and get a decent gun, all of the fights are doable, and, in fact, usually pretty easy. I like to use explosives, not because I NEED to use them, but because it's fun to rig up a battlefield before starting the fight and watch people blow up. :)
 
HorribleJames said:
fallout 3 is more of a "just choose stuff and have fun" type of game. there's almost no challenge in the combat unless you very, very specifically purpose yourself to be gimped, even then the game would be doable.

if you just get a few points into small arms and get a decent gun, all of the fights are doable, and, in fact, usually pretty easy.

That's why everyone should play on Very Hard.
 
Ledsen said:
That's why everyone should play on Very Hard.

I'd agree, but I always have trouble with this idea. I feel like if I'm not playing the game the way the developers balanced it to be played, (normal) then I ought to be recognized with some sort of achievement or unlockable or other incentive for winning on the harder settings. as it is, it just feels empty. maybe I'm the only one who feels this way, but it's a mental block.

also, on harder settings, the experience can be pretty uneven, in that the difficulty can spike to near-impossible in certain situations.. reinforcing the feeling that it's not presented to us to be played this way, and since it's not, I should be recognized for doing it! (achievement)
 
Ledsen said:
That's why everyone should play on Very Hard.

I like to be challenged in my games but I've had completely no issue with the Normal difficulty. Yes, I have yet to use a single stimpack or drugs in 50 hours of gamplay (I think I have 200 stimpacks in my inventory now) and it's been pretty much a cakewalk on the whole. But somehow the sense of satisfaction from combat still remains and I still feel good every time I pull off a successful VATS headshot.
 
I finally finished this game and I also got my Platinum Trophy :D but really the places they hide the Bobbleheads are freaking ridiculous, toke me more than 5 hours to search for my missing Bubbleheads especially the Small Guns bobblehead (more than 2 hours to reach the freaking switch i almost broke my joystick in anger) and Unarmed (how the hell was I supposed to find this place if it wasn't for pure luck) anyway I'm glad I'm done I can go back to my life now, got to check on the cat I don't remember the last time I feed it :lol j/k.
 
Around 24hrs until the Pitt.

I still dont know what to do. My character is obviously maxed XP. I either play the new DLC now and then replay it later when the level cap is raised. OR I just wait another month and play it fresh with the XP.

Fuck knows.

I gotta replay a lot anyway if I hope to get to lvl 30. Ill prob just play it this week. Im shit at waiting.
 
voltron said:
Around 24hrs until the Pitt.

I still dont know what to do. My character is obviously maxed XP. I either play the new DLC now and then replay it later when the level cap is raised. OR I just wait another month and play it fresh with the XP.

Fuck knows.

I gotta replay a lot anyway if I hope to get to lvl 30. Ill prob just play it this week. Im shit at waiting.

Yeah, the third DLC probably doesn't have enough content to even get us to Level 25 (let alone 30) right? I'm currently at Level 16 and have two or three main quests left before I finish the game. I think I'm going to save most of my sidequests for when the third DLC hits.

Anyway, I'm not too excited about this second DLC. Doesn't sound like it's going to add much to the game. The Autoaxe doesn't sound very fun to play with.
 
ElyrionX said:
Yeah, the third DLC probably doesn't have enough content to even get us to Level 25 (let alone 30) right? I'm currently at Level 16 and have two or three main quests left before I finish the game. I think I'm going to save most of my sidequests for when the third DLC hits.

Anyway, I'm not too excited about this second DLC. Doesn't sound like it's going to add much to the game. The Autoaxe doesn't sound very fun to play with.

Nah itll be fun. I dont care about new weapons so much as I do just having a new area to explore and new quests.
 
Wow, I'm really liking the awesome ambush moments I get with my Unarmed/Sneak/Small Guns build.

So, I'm in one of the late-game dungeons with nearly maxed out Sneak and Unarmed. Seeing a Super Mutant Master come up the stairs, I crouch in the shadows in the corner and whip out the Deathclaw Gauntlet. He walks past without noticing me and I sneak up behind him, enter VATS and pull off a sneak attack critical which one-hit kills the Super Mutant Master. So fucking awesome.
 
ElyrionX said:
Wow, I'm really liking the awesome ambush moments I get with my Unarmed/Sneak/Small Guns build.

So, I'm in one of the late-game dungeons with nearly maxed out Sneak and Unarmed. Seeing a Super Mutant Master come up the stairs, I crouch in the shadows in the corner and whip out the Deathclaw Gauntlet. He walks past without noticing me and I sneak up behind him, enter VATS and pull off a sneak attack critical which one-hit kills the Super Mutant Master. So fucking awesome.

Pretty much how i played the game, except I went with melee weapons. Shishkabob masters in one hit was always awesome.
 
Uhhh, still no reviews?

Perhaps the negative reviews of the first DLC affected the sales for that so severely (especially for people who would have instant-bought it on day one before reading any reviews) that this time the reviews are being delayed?
 
Anyone remember what time the last DLC dropped? Was it typical XBLA game time but on a different day? (i.e. about 7hrs from the time of this post).
 
Is The Pitt going to start off from scratch in terms of items and weapons (since you are a slave) or will you be able to use the weapons from Operation Anchorage? I've read next to nothing on this since so many games have come out lately but I can't wait to play it tomorrow.
 
voltron said:
Anyone remember what time the last DLC dropped? Was it typical XBLA game time but on a different day? (i.e. about 7hrs from the time of this post).
If I remember correctly that sounds about right for the time. I can't wait :)
 
ElyrionX said:
Uhhh, still no reviews?

Perhaps the negative reviews of the first DLC affected the sales for that so severely (especially for people who would have instant-bought it on day one before reading any reviews) that this time the reviews are being delayed?

Strange, eh? I do remember reading a positive preview on some site... maybe Eurogamer? They said it is definitely better than Anchorage.
 
I hope Bethesda releases a version with all the DLC + level cap increase for the 360. I've beat the game but borrowed it so I need to pick it up anyways. I hear anchorage was somewhat disappointing, cant wait for the impressions on the pitt tomorrow.
 
Wow, so they really did embargo the reviews until the DLC hits the Marketplace.

I hate to say this but it kind of shows just how much confidence Bethesda has in the DLC.
 
I really wish bethesda would raise the level cap now. It make NO fucking sense to wait until the 3rd DLC to raise it. Lets look at the series of events here:

1. People play game and reach lvl 20 relatively quickly.
2. People complain.
3. Bethesda listen.
4. Bethesda make the decision to raise the level in the 3rd DLC
5. Bethesda release DLC which is bought mainly my hardcore fans, who will most likely be maxed out at level 20.
6. Bethesda expect us all to play the first 2 DLCs before the cap is raised then presumably replay them when they raise the cap in the 3rd DLC.

IT MAKES NO SENSE.
 
voltron said:
I really wish bethesda would raise the level cap now. It make NO fucking sense to wait until the 3rd DLC to raise it. Lets look at the series of events here:

1. People play game and reach lvl 20 relatively quickly.
2. People complain.
3. Bethesda listen.
4. Bethesda make the decision to raise the level in the 3rd DLC
5. Bethesda release DLC which is bought mainly my hardcore fans, who will most likely be maxed out at level 20.
6. Bethesda expect us all to play the first 2 DLCs before the cap is raised then presumably replay them when they raise the cap in the 3rd DLC.

IT MAKES NO SENSE.

I've always been confused with Bethesda's expansions, all the way back to Morrowind.

Especially with Shivering Isles for Oblivion. So, I have this character who beat 3/4s of the guild quests and the main quest. He's pretty buff. I bring him into Shivering Isles, and he beats the living crap out of every monster he comes across. There is zero challenge.

So, I figure, maybe they want me to start a new character and bring him in there. I do that, and my new character gets completely stomped by the first monster he encounters. What the hell?

I miss the days of real expansion packs. The days when an expansion pack was designed for a character who beat the core game and wanted more content (Baldur's Gate, Ultima, Icewind Dale, etc).

This half-assing of the difficulty curve so they can try to get as many people to buy it, yet please no one just sucks.
 
FlyinJ said:
I've always been confused with Bethesda's expansions, all the way back to Morrowind.

Especially with Shivering Isles for Oblivion. So, I have this character who beat 3/4s of the guild quests and the main quest. He's pretty buff. I bring him into Shivering Isles, and he beats the living crap out of every monster he comes across. There is zero challenge.

So, I figure, maybe they want me to start a new character and bring him in there. I do that, and my new character gets completely stomped by the first monster he encounters. What the hell?

I miss the days of real expansion packs. The days when an expansion pack was designed for a character who beat the core game and wanted more content (Baldur's Gate, Ultima, Icewind Dale, etc).

This half-assing of the difficulty curve so they can try to get as many people to buy it, yet please no one just sucks.

Fucking casual gamers are ruining everything.

not a joke
 
voltron said:
I really wish bethesda would raise the level cap now. It make NO fucking sense to wait until the 3rd DLC to raise it. Lets look at the series of events here:

1. People play game and reach lvl 20 relatively quickly.
2. People complain.
3. Bethesda listen.
4. Bethesda make the decision to raise the level in the 3rd DLC
5. Bethesda release DLC which is bought mainly my hardcore fans, who will most likely be maxed out at level 20.
6. Bethesda expect us all to play the first 2 DLCs before the cap is raised then presumably replay them when they raise the cap in the 3rd DLC.

IT MAKES NO SENSE.

Yeah, they should have raised the cap and then released the two DLCs. I also wonder just how much content there would be in the third DLC. Can there really possibly be four to five perks to choose from every two levels? It seems quite unlikely, IMO, especially considering the fact that the perks would have to be designed for high level players.
 
voltron said:
Fucking casual gamers are ruining everything.

not a joke

These are problems with Bethesada themselves. There are tons of problems with Morrowind that still arent fixed in Fallout 3. Fallout 3 was basically them climbing out of the pit of bullshit design choices that was Oblivion (how ironic). Fallout 3 is back to zero for them after a trip to negative zone.

They still cant write worth a damn either
 
HK-47 said:
These are problems with Bethesada themselves. There are tons of problems with Morrowind that still arent fixed in Fallout 3. Fallout 3 was basically them climbing out of the pit of bullshit design choices that was Oblivion (how ironic). Fallout 3 is back to zero for them after a trip to negative zone.

They still cant write worth a damn either

The problem with plot in Bethesda titles is mainly due, I think, to the fact that they always base it off your character - which is user-defined and is basically an x-factor. You are always "humanity's last hope" and thus essentially everybody else really doesn't matter. This means a couple of things:

First, the plot never mentions anything where the player or character actually feels included or engaged in the goings on of the world. All you are is the guy who shows up to trigger a scripted event.

Second, NPCs cannot say your name, your actions are hardly to never mentioned amongst townsfolk, and because your character is of a custom makeup and nondescript history, the game treats you as a blank slate.

Furthermore, the maps in Daggerfall, Morrowind, and Oblvion are large, invoking curiosity in the player. And so they explore. They wind up doing so for anywhere from five to eighty hours, and by the time they come back to the plot - with its rather bland presentation - it seems almost uninteresting compared to the cool little things they found all by themself. Even Fallout 3 suffered from this exact same thing, the more I think about it.

Bethesda needs to write a plot that grabs you by the balls and says, "Fuck you, you're gonna play this." And until that game comes, we have BioWare, Obsidian, and CDProjekt Red.
 
disappeared said:
The problem with plot in Bethesda titles is mainly due, I think, to the fact that they always base it off your character - which is user-defined and is basically an x-factor. You're always "humanity's last hope" and thus essentially everybody else really doesn't matter. This means a couple of things:

First, the plot never mentions anything where the player or character actually feels included or engaged in the goings on of the world. All you are is the guy who shows up to trigger a scripted event.

Second, NPCs cannot say your name, your actions are hardly to never mentioned amongst townsfolk, and because your character is of a custom makeup and nondescript history, the game treats you as a blank slate.

Furthermore, the maps in Daggerfall, Morrowind, and Oblvion are large, invoking curiosity in the player. And so they explore. They wind up doing so for anywhere from five to eighty hours, and by the time they come back to the plot - with its rather bland presentation - it seems almost uninteresting compared to the cool little things they found all by themself. Even Fallout 3 suffered from this exact same thing, the more I think about it.

Bethesda needs to write a plot that grabs you by the balls and says, "Fuck you, you're gonna play this." And until that game comes, we have BioWare, Obsidian, and CDProjekt Red.

Actually a lot of the problem with Fallout 3 are problems with the Bioware formula. Its a step up from Oblivion but it falls under the formulaic and predictable.

Which isnt an excuse as you are a blank slate in Fallout 1 & 2 and they are just altogether head and shoulders above what 3 aspires to in terms of plot and consequence.

The harsh RPGCodex reviews point a lot of this. I dont necessarily agree with all the points, but they are good critiques of the game. I hopes Bethesada will keep improving and not fall back down with TES V.
 
voltron said:
I really wish bethesda would raise the level cap now. It make NO fucking sense to wait until the 3rd DLC to raise it. Lets look at the series of events here:

1. People play game and reach lvl 20 relatively quickly.
2. People complain.
3. Bethesda listen.
4. Bethesda make the decision to raise the level in the 3rd DLC
5. Bethesda release DLC which is bought mainly my hardcore fans, who will most likely be maxed out at level 20.
6. Bethesda expect us all to play the first 2 DLCs before the cap is raised then presumably replay them when they raise the cap in the 3rd DLC.

IT MAKES NO SENSE.

Pretty sure everyone agrees on this.

Its almost like they are expecting people to replay the entire game once everything comes out, which only the hardcore gamer would do. Thats why I am going to wait until everything is released, then just finish up the DLC and be able to level up while doing so.

HK-47 said:
I hopes Bethesada will keep improving and not fall back down with TES V.

Im expecting the absolute worst from Bethesda when it comes to the next Elder Scrolls. I love Morrowind to death and was pretty bored of IV, and let down. One of the main reasons I really enjoy Fallout 3 is I get a Morrowind type vibe out of it. Please dont fail us bethesda.
 
HK-47 said:
Actually a lot of the problem with Fallout 3 are problems with the Bioware formula. Its a step up from Oblivion but it falls under the formulaic and predictable.

Which isnt an excuse as you are a blank slate in Fallout 1 & 2 and they are just altogether head and shoulders above what 3 aspires to in terms of plot and consequence.

The harsh RPGCodex reviews point a lot of this. I dont necessarily agree with all the points, but they are good critiques of the game. I hopes Bethesada will keep improving and not fall back down with TES V.

Good points, my friend.
 
disappeared said:
Good points, my friend.

What I'm hoping Bethesda does with TES V is take the tens of thousands of series newcomers from Oblivion, who are now used to how that game worked, and bring them into an RPG that has some deeper gameplay and a more engaging narrative.

You heard they snatched up the rights to elderscrollsonline.com right? There was also a story about how Zenimax has established an online gaming division. Im not sure how I would feel about a mmo type elder scrolls. Zenimax also received $300 M investment money and confirmed a portion was for developing an MMO.
 
BakedPigeon said:
You heard they snatched up the rights to elderscrollsonline.com right? There was also a story about how Zenimax has established an online gaming division. Im not sure how I would feel about a mmo type elder scrolls.

If they pull a Knights of the Old Republic III, I'm gonna be a little disappointed.
 
disappeared said:
Good points, my friend.

It will be a test. Fallout 3 brought them back to Morrowind, or a world thats fun to roam around in but with disappointing narrative and writing. A game with flashes of brillance (the political movements of the guilds in Morrowind or Tranquility Lane and the escape through the sewers to the Citadel in Fallout 3).

Also Bethesada seriously need to work on having an impact opening . The whole baby thing was novel but slow and boring. Something like waking up in the morgue in Torment/SNES Shadowrun or taking the role of a battered and broken utility droid desperate to keep the ship together in KotOR II.
 
Elder Scroll already plays like a single player MMO just in a more generic fantasy world. Its half baked LotR and none of the color and balls out craziness of Warcraft.

Sorry its just Elder Scrolls very much defines generic fantasy for me.
 
It might also be in Bethesda's better interest to take a look at some of the other, more recent, entries into the Western RPG market. The Gothic series, Vampire: Masquerade Bloodlines, and The Witcher seem to have captured a more concrete idea of how the player's character is treated within the world in regards to narrative and general interaction.


HK-47 said:
Sorry its just Elder Scrolls very much defines generic fantasy for me.

It's almost too much by-the-book, wherein they sacrifice the narrative, the player and their character in order to try and sell us on the overall world. But mostly that's just hollow too.
 
HK-47 said:
Elder Scroll already plays like a single player MMO just in a more generic fantasy world. Its half baked LotR and none of the color and balls out craziness of Warcraft.

Sorry its just Elder Scrolls very much defines generic fantasy for me.

Tamriel is a huge part of why its portrayed like that IMO. Who wants to run around in a giants forest with the same exact shit everywhere, plus like you said its your typical fantasy setting.

Cyrodiil was atleast unique and neat to explore.

Sorry for hijacking this thread, how bout THE PITT!
 
disappeared said:
It might also be in Bethesda's better interest to take a look at some of the other, more recent, entries into the Western RPG market. The Gothic series, Vampire: Masquerade Bloodlines, and The Witcher seem to have captured a more concrete idea of how the player's character is treated within the world in regards to narrative and general interaction.




It's almost too much by-the-book, wherein they sacrifice the narrative, the player and their character in order to try and sell us on the overall world. But mostly that's just hollow too.

Dont forget Mask
 
disappeared said:
It might also be in Bethesda's better interest to take a look at some of the other, more recent, entries into the Western RPG market. The Gothic series, Vampire: Masquerade Bloodlines, and The Witcher seem to have captured a more concrete idea of how the player's character is treated within the world in regards to narrative and general interaction.
Nah. They just need to replay Morrowind. Atmosphere goes a long way to make up for shortcomings in things like dialogue, though some of the quest lines were quite well written and memorable, like the conflict between the three ruling houses. They need to work on developing characters and not just quest givers. They need to make a few real towns instead of the hollow facades with stiff and hollow shells walking about.
 
Aaron said:
Nah. They just need to replay Morrowind. Atmosphere goes a long way to make up for shortcomings in things like dialogue, though some of the quest lines were quite well written and memorable, like the conflict between the three ruling houses. They need to work on developing characters and not just quest givers. They need to make a few real towns instead of the hollow facades with stiff and hollow shells walking about.

On the whole I feel concentrating on polishing a smaller area instead of giving me a "playground" of vast boringness is better. Fallout 3, Oblivion, Mass Effect..all these games fall into this design philosophy and I dislike it. Wonderful world you got there. To bad I dont care about the copy and paste characters or the copy and paste caves and buildings...
 
Ok theres something weird going on in my game.

Anyone else getting those big red diamond-shape (square with point facing down) images with an exclamation point ! in the middle?

That sounds weird but youll know when you see it. I cant believe they would be part of the game. Too bizarre.
 
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