The Official Fallout 3 thread of post-apocalyptic proportions!

Vangellis said:
That vault creeped me out, and also made me laugh lol. I laughed every time I heard "Gary!"... which was follow by a head explosion :P

Hello. Gary?

Hey, Gary!

Gary Gary GARY!
 
About 20 hours in at Tenpenny Towers I just did the
"Kill Roy and his followers" side
quest.

I have definitely felt a moral weight to my actions in this game that I don't get from most other games. I have never played a Bethesda title before, so its all new to me. Definitely a cool game; and though it has a lot of little flaws, I can't seem to put down the controller.
 
I went to Uncle Roe and I received the investment contract. How do I actually invest? I went to a merchant but I didn't see something like "hey, how about I invest some money in your operation" option.
 
lawblob said:
About 20 hours in at Tenpenny Towers I just did the
"Kill Roy and his followers" side
quest.

I have definitely felt a moral weight to my actions in this game that I don't get from most other games. I have never played a Bethesda title before, so its all new to me. Definitely a cool game; and though it has a lot of little flaws, I can't seem to put down the controller.
Dude you should of just
Help roy kill Tenpenny, but then if you go to Underwold later on there is a dude that wants to kill Tenpenny also so yeah.
 
RSTEIN said:
I went to Uncle Roe and I received the investment contract. How do I actually invest? I went to a merchant but I didn't see something like "hey, how about I invest some money in your operation" option.

All through talking to Roe, dude.
 
Are there any unique weapons for the combat shotgun? For example - Lincoln's Repeater, Vengeance (gatling laser on crack), etc...

Also, what's the best weapon to kill Mirelurks and Giant Radscorpions? My shotty to their head doesn't seem to work as well as I'd like...
 
Archer said:
Are there any unique weapons for the combat shotgun? For example - Lincoln's Repeater, Vengeance (gatling laser on crack), etc...
The Terrible Shotgun! http://planetfallout.gamespy.com/wiki/Fallout_3_Weapons#The_Terrible_Shotgun
Also, what's the best weapon to kill Mirelurks and Giant Radscorpions? My shotty to their head doesn't seem to work as well as I'd like...
Mirelurks: Shoot 'em in the face, preferably with a rifle or something - shotguns kind of fail regarding precision.
Radscorpions are weak against mines.
 
I am at Tenpenny tower trying to find Mr. Burke, since I rigged the bomb in Megaton. I can't find him anywhere. Im' not sure whats going on.
 
My impressions:
Liked Fallout 3 more than Oblivion (i'm not finished with oblivion) but as soon as i hitted Level 20 (35 hours) ... the fun was gone. headed straight to the last quest and finished the game. Ending? yeeaa....ok.... the whole main quest was really weak imo. Sidequests where awesome.
Loved the Lincoln's Repeater (nice shooting sound) way more than the Plasma Rifle.
I felt a little bit overpowered in the end. I had way to much ammo for the repeater and the plasma. Charon in full tesla armor.
Headshots left and right with my main weapons (Repeater, Plasma, Chinese, Railgun).
Overall, nice game.
8.5 out of 10
I dont know if i can finish oblivion now... without rifles :lol
sorry4myenglish
 
lawblob said:
I am at Tenpenny tower trying to find Mr. Burke, since I rigged the bomb in Megaton. I can't find him anywhere. Im' not sure whats going on.

Take the elevator behind the reception desk in the lobby; between the two staircases.

Turn left out of the elevator and tell the guard sitting there you're here to see Burke.
 
Bah it sucks that the DLC is exclusive to the 360 and Pc, I would buy that shit immediately for the PS3 oh well.

Btw is there anything down the line that you have to deal with the super Mutants? Be it main quest or side quest. The Brother hood of Steel eludes to something going on and I found this random Super Mutant getting attacked that could talk, forgot his name.
He says Super Mutants are made somewhere but he doesn't say anymore.
 
Archer said:
Are there any unique weapons for the combat shotgun? For example - Lincoln's Repeater, Vengeance (gatling laser on crack), etc...

Also, what's the best weapon to kill Mirelurks and Giant Radscorpions? My shotty to their head doesn't seem to work as well as I'd like...

You are better off with a regular shottie. TS degrades horribly fast (hence the Terrible) and it has a ridiculous spread, so you really only get the full affect at extremely close range.
 
Elbrain said:
Bah it sucks that the DLC is exclusive to the 360 and Pc, I would buy that shit immediately for the PS3 oh well.

Btw is there anything down the line that you have to deal with the super Mutants? Be it main quest or side quest. The Brother hood of Steel eludes to something going on and I found this random Super Mutant getting attacked that could talk, forgot his name.
He says Super Mutants are made somewhere but he doesn't say anymore.

Uncle Leo? Zen philosophy baby. And yes you do.
 
So for the Karma achivements/trophies, you'd have to play the game at least 3 times to get those?

Everything else I'm assuming can be done in one playthrough.
 
Wolfgang died near the Canterbury Commons. Fucking Mr.Gutsy killed him :/ . I loved all the junk he sold... I wish merchant would become incapacitated instead of being outright killed. I wonder if Bethesda knew this scenario with merchants would occur in game and if they wanted it to be like this? It does sort of add an unpredictability to the game.
 
Elbrain said:
Dude you should of just
Help roy kill Tenpenny, but then if you go to Underwold later on there is a dude that wants to kill Tenpenny also so yeah.

Just
convince the bigots to leave. Cant kill Daring Dashwood man. Roy pushes Tenpenny off the balconey if you do
 
Elbrain said:
Bah it sucks that the DLC is exclusive to the 360 and Pc, I would buy that shit immediately for the PS3 oh well.

Btw is there anything down the line that you have to deal with the super Mutants? Be it main quest or side quest. The Brother hood of Steel eludes to something going on and I found this random Super Mutant getting attacked that could talk, forgot his name.
He says Super Mutants are made somewhere but he doesn't say anymore.


Are you fucking kidding me? NO DLC FOR PS3? Ahhh! Anyone have a link?

EDIT: OK I found it on the multiplayer blog, I wish I would have known that, it pisses me off a lot. I only got the PS3 version because my 360 red ringed. I was looking forward to DLC also, this is my GOTY.
 
BlueTsunami said:
Wolfgang died near the Canterbury Commons. Fucking Mr.Gutsy killed him :/ . I loved all the junk he sold... I wish merchant would become incapacitated instead of being outright killed. I wonder if Bethesda knew this scenario with merchants would occur in game and if they wanted it to be like this?

You should reload. And yes, only a rare few people are impervious to damage. I lost Crow without even meeting him.
 
I agree that most of the fun is totally gone once you reach level 20. I have ammo coming out of my ass and I have enough weapons and armors to keep my equipment at 85-100% repair for a good while. My reason for exploring was to scavenge for more experience, equipment, and caps. I guess I'm just going to finish the main quest and start a new character, probably an evil bitch this time.
 
HK-47 said:
Uncle Leo? Zen philosophy baby. And yes you do.

Is this main quest wise or is this side quest? Would like to know because right now I am visiting the whole map before I do the main quest anymore.
 
Jamesfrom818 said:
I agree that most of the fun is totally gone once you reach level 20. I have ammo coming out of my ass and I have enough weapons and armors to keep my equipment at 85-100% repair for a good while. My reason for exploring was to scavenge for more experience, equipment, and caps. I guess I'm just going to finish the main quest and start a new character, probably an evil bitch this time.
If you're on PC, you can simply set your level back to 10 or whatever and halve your stats. Then you can level up again.
I propose that instead of raising the cap because raising the cap doesn't make sense in F3 because the creatures won't adapt..
 
Jamesfrom818 said:
I agree that most of the fun is totally gone once you reach level 20. I have ammo coming out of my ass and I have enough weapons and armors to keep my equipment at 85-100% repair for a good while. My reason for exploring was to scavenge for more experience, equipment, and caps. I guess I'm just going to finish the main quest and start a new character, probably an evil bitch this time.
There's something to be said for the tension early on, before you're a killing machine, when your guns are in terrible shape, you have no ammo, your armor sucks, and you don't even have enough money to rest.

When I replay, I'll probably use a mod that reduces the XP you get.
 
wmat said:
If you're on PC, you can simply set your level back to 10 or whatever and halve your stats. Then you can level up again.
I propose that instead of raising the cap because raising the cap doesn't make sense in F3 because the creatures won't adapt..

Mod in more, tougher creatures then?
 
HK-47 said:
Mod in more, tougher creatures then?
Yeah that would work, but the issue is that you'd have to spread 'em all across the wasteland, which would be kind of tough to do.

Simply because you'd have to take beginners' paths into account. You can't confront a level 10 with a creature that has 100 strength and 100 agility or whatever.

So you could of course enlarge the wasteland and introduce highlevel content.
 
Archer said:
Also, what's the best weapon to kill Mirelurks and Giant Radscorpions? My shotty to their head doesn't seem to work as well as I'd like...

Giant Radscorpions really don't like the Flamer.
 
DrBo42 said:
I'm currently at Level 7 and find this "Too easy" talk disturbing. Do the enemies not scale with you as you progress?

Level progression, skills and weapon upgrades will result in you slaughtering the enemy very easily once your reach the higher levels. I don't mind it though but it would have been cool if it was a little more drawn out (like Morrowind). The time it takes to get to lv20 is sort of short.

Though as the poster below me stated, you do run into monsters that'll still give you issues if your unprepared. Yao Gui, Giant Radscorpions and Deathclaws.
 
DrBo42 said:
I'm currently at Level 7 and find this "Too easy" talk disturbing. Do the enemies not scale with you as you progress?

Not as drastically as in Oblivion. I think the game sets the level of the enemies in an area to match your level the first time you wander into that area. Having said that I'm finding Giant Radscorpions and Yao Guai almost everywhere I go now - it gets a bit irritating.
 
DrBo42 said:
I'm currently at Level 7 and find this "Too easy" talk disturbing. Do the enemies not scale with you as you progress?

Level scaling sucks in a video game; it's useful in tabletop, but when you've got to travel wide-open spaces in a game, it's nice to be able to plow through / scare off the lesser threats that inhabit certain areas. That said, random encounters in the wasteland will scale to you somewhat, such that Super Duper Mart might have a random wandering deathclaw at higher levels; however, for the most part, areas will have high level monsters and enemies or not.
 
DrBo42 said:
I'm currently at Level 7 and find this "Too easy" talk disturbing. Do the enemies not scale with you as you progress?
They kind of do, actually.

The thing is that they stay at the level you discover them at in instances, which makes it rather easy after some time.

And you have like 4 variants or so for scaling per creature type.

So that means that you've got
Code:
Level       Creature level
1-7             4
8-14            13
15-20           17
for one creature in an instance.

(This example is made up!)
 
dallow_bg said:
So for the Karma achivements/trophies, you'd have to play the game at least 3 times to get those?

Everything else I'm assuming can be done in one playthrough.
Not if you save often and are playing as a bad karma character. Just load game right before you level, then go into a town and donate money until you are neutral karma. Go level up, get achievement. Reload, donate until your karma is good, level up, get achievement. You could do something similar going the other way by killing towns people that will give you negative karma, just a little trickier to do, though still tons easier than literally playing through 3 times for the achievements.
 
BigBlue1974 said:
Not if you save often and are playing as a bad karma character. Just load game right before you level, then go into a town and donate money until you are neutral karma. Go level up, get achievement. Reload, donate until your karma is good, level up, get achievement. You could do something similar going the other way by killing towns people that will give you negative karma, just a little trickier to do, though still tons easier than literally playing through 3 times for the achievements.

LOL! Work that achievement pole, Ginger.
 
dallow_bg said:
So for the Karma achivements/trophies, you'd have to play the game at least 3 times to get those?

Everything else I'm assuming can be done in one playthrough.

No, it takes like 5 minutes to get all three at once by reloading a save just before you level up, doing some evil/good deeds and then leveling.
 
Anyone else had their Ol' Painless mysteriously disappearing? Mine went gone with the wind on both my playthroughs now, I'm completely clueless about it.:lol
 
Infamypack said:
Anyone else had their Ol' Painless mysteriously disappearing? Mine went gone with the wind on both my playthroughs now, I'm completely clueless about it.:lol

Could it be that instead of repairing your Ol' Painless with a hunting rifle, you repaired your hunting rifle with an Ol' Painless?
 
WTF I didn't know the existence of this tech in this apocalyptic world!!

so I was escorting this bunch of people and then a sound in the sky and I turn around...

ship2.jpg


Gears of Fallout !!

ship1.jpg


then the ship drops a group of hi-tech equipped soldiers and stuff, amazing :O
 
Darunia said:
Could it be that instead of repairing your Ol' Painless with a hunting rifle, you repaired your hunting rifle with an Ol' Painless?
Took that into consideration but I'm always very carefull with that, so I find it sort of odd that this would have happened twice.
 
For PC users that want to downgrade their character because the game has become too easy.

Before attempting this, save the game!

First, set your new S.P.E.C.I.A.L. stats. These have a value from 0 to 10. So if you want to be half the man you used to be, then substitute NEW_VALUE in each of the commands that now follow with half of your current value for that attribute.

Go to your S.P.E.C.I.A.L. stats screen on your pipboy to see your current values.

Open the console.
The key to open it is either ^ or ~ (unsure about localized keys)

Code:
player.setav strength NEW_VALUE
player.setav perception NEW_VALUE
player.setav endurance NEW_VALUE
player.setav charisma NEW_VALUE
player.setav intelligence NEW_VALUE
player.setav agility NEW_VALUE
player.setav luck NEW_VALUE
Close the console. The S.P.E.C.I.A.L. values should have changed.

Generally, stat changes are shown in the pipboy when you close the console, not before that!

Then, set your new skills values. These range from 0 to 100.

For that, switch to your skills view on the pipboy so you can see them.

Then open the console again.
Code:
player.setav barter NEW_VALUE
player.setav bigguns NEW_VALUE
player.setav energyweapons NEW_VALUE
player.setav explosives NEW_VALUE
player.setav lockpick NEW_VALUE
player.setav medicine NEW_VALUE
player.setav meleeweapons NEW_VALUE
player.setav repair NEW_VALUE
player.setav science NEW_VALUE
player.setav smallguns NEW_VALUE
player.setav sneak NEW_VALUE
player.setav speech NEW_VALUE
player.setav throwing NEW_VALUE
player.setav unarmed NEW_VALUE
The changes should be observable on your pipboy as soon as you close the console.

Now you want to level up again, of course. To do that, set your level and your xp down.

Provided a console is open, type
Code:
player.setlevel NEW_LEVEL
Now close the console and look at the upper right of your console -- you can see the XP boundaries for your new level there. The XP isn't adjusted automatically, you need to set it by hand so that it fits the level. Simply set it below the level boundary by subtracting XP.

To do that, open the console and type
Code:
player.rewardxp NEW_XP
NEW_XP is a negative value!
It is in fact TARGET_XP (the XP that fit your new level) minus CURRENT_XP (the XP you had before fucking with the values).

For example, if you want to get the correct XP for level 9 and level 9 ends at 5500 (don't know whether that's actually true) and you had 12500 XP before messing stuff up, your NEW_XP would be less than 5500-12500, which is -7000.

Be aware of the fact that you'll run into big problems if you do this!

For example, less strength means you can carry less. And less agility means your sneaking won't be as effective.

And worst of all, instances you've visited for the first time as a high-level character before adjusting the numbers won't level down! They'll have the same badasses as before!

There are more problems, some less obvious than these, so if you find the game has become unplayable now, just load the save you made before messing things up.

In any case, this is by far better than raising the levelcap because, as I said before, a risen levelcap means you'll just become more overpowered.
 
Started a new game and I'm putting most of my skills into small guns (switching to energy around 75 or so?) speech and science. Should be interesting instead of going almost straight combat. I suck at character building haha.
 
finished with my current evil gal character. Think I'm going to take a break and start fresh with a new character during the holidays.

I think I'll head to Arlington first. There are a ton of small gun books there that would be super useful in the beginning.
 
So I get into Lamplight and one of the kids starts telling me a knock knock joke.

"knock knock"

"who's there"

"Noah"


Oh shit! What a coincidence! I named my vault dweller Noah!
 
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