The Official Fallout 3 thread of post-apocalyptic proportions!

Dosia said:
I read that you can do a quest and add +1 to strength/perception and another quest to add +1 to endurance. Does anybody know which quests these are?

I think endurance was from a quest in Oasis and Strength was from a guy in the subway (wanted you to kill some bugs or something - i forget, sorry). Next time I play I can post exactly where...

Anyway, I'm finishing up the main quest and
boy is it disappointing (though the Prime robot is pretty awesome. The story just feels so rushed and condensed.
 
lol, paid DLC that allows me to advance past an artificially low level cap? Yeah, that's it for me. I'm selling this game, and I'm done with shitty Bethesda forever.
 
Just got an arcade console (don't think it's a jasper unit since it's 175w) and this game keeps freezing up on me. It's happened at least once per hour and it's usually during a loading sequence or in the overworld (perhaps when it's loading part of the world?) so I'm wondering if it's because I'm playing without a hard drive. Are there any known issues with this?

Also, my analog sticks squeak and it's difficult centering the view or coming to a complete stop. Is that a known issue with controllers, either? A few internet posts about it came up on Google, but it seems rather uncommon because I couldn't find much of anything...
 
Compass said:
lol, paid DLC that allows me to advance past an artificially low level cap? Yeah, that's it for me. I'm selling this game, and I'm done with shitty Bethesda forever.

Out of all the perfectly legitimate reasons to dislike this game you choose this one...? :lol

Leveling to 20 already makes you a god in Fallout 3... the campaign simply isn't suited for anything higher.
 
Varna said:
Out of all the perfectly legitimate reasons to dislike this game you choose this one...? :lol

Leveling to 20 already makes you a god in Fallout 3... the campaign simply isn't suited for anything higher.
Character advancement is huge part of RPGs game. You can easily hit the cap only experiencing 1/2 the game. Once I hit it, there were no reasons for me to want to explore / kill things. Definitely, took the enjoyment out of the game for me. Afterward, I just stuck to the main quest and finished the game asap.
 
Compass said:
No, that was my breaking point.

OK then.

knitoe said:
Character advancement is huge part of RPGs game. You can easily hit the cap only experiencing 1/2 the game. Once I hit it, there were no reasons for me to want to explore / kill things. Definitely, took the enjoyment out of the game for me. Afterward, I just stuck to the main quest and finished the game asap.

Since we are talking about Fallout 3 there is a enormous list of things that should be fixed before anyone touches the level cap. Just look at other western rpgs. Many have 20 as their cap yet in those games it's a pretty big achievement, it's a complete joke in Fallout 3 though.
 
Varna said:
Since we are talking about Fallout 3 there is a enormous list of things that should be fixed before anyone touches the level cap. Just look at other western rpgs. Many have 20 as their cap yet in those games it's a pretty big achievement, it's a complete joke in Fallout 3 though.
Games can have any lvl cap, low (20) - high (99), but it should take almost the whole game to reach it. Problem with Fallout 3 is you'll hit the cap easily 1/2 into the experience. They could have made it take longer to lvl and still keep the 20 cap.
 
Can I save my PC game files in this game, I need to reinstall Windows but I would like to save my progress? I know it works on some PC games, but not others...
 
knitoe said:
Games can have any lvl cap, low (20) - high (99), but it should take almost the whole game to reach it. Problem with Fallout 3 is you'll hit the cap easily 1/2 into the experience. They could have made it take longer to lvl and still keep the 20 cap.

Yeah I agree with this, but to be honest, I see this as the "console effect" of the game. Console gamers seem to want a payoff sooner and are generally seen as less patient as PC gamers.

The experience needed to level up does not scale well from about level 10 on. I seemingly leveled from 10 to 20 in a blink of an eye.
 
Holy crap, Operation: Anchorage is coming out in a few hours? I completely forgot about it...I thought it would be availible in March or something.

Can't wait!

Edit: Whoa it's not out until the 15th? wtf?
 
Hootie said:
Holy crap, Operation: Anchorage is coming out in a few hours? I completely forgot about it...I thought it would be availible in March or something.

Can't wait!

Edit: Whoa it's not out until the 15th? wtf?

You got me really excited! :'(

Damnit.
 
commish said:
Yeah I agree with this, but to be honest, I see this as the "console effect" of the game. Console gamers seem to want a payoff sooner and are generally seen as less patient as PC gamers.

I doubt it's that, Console RPG's like Final Fantasy are popular enough which has random battles + turn based fights they require a lot more investment in time per battle/dungeon (not to mention you can't save anywhere in any situation).
 
Steroyd said:
I doubt it's that, Console RPG's like Final Fantasy are popular enough which has random battles + turn based fights they require a lot more investment in time per battle/dungeon (not to mention you can't save anywhere in any situation).

Whut?
 
Ferrio said:
It's not special... as for looting harder... I don't understand that at all.



Also, is it possible to get back into Vault 101? I figure there's a way and I haven't found it yet.

It makes it harder in situations where you've killed a few enemies close to each other. There are gibs everywhere and sometimes it takes a minute to find gibs from a corpse you haven't looted when they're all mixed in with gibs from one that you have looted already.
 
when i found out about the level cap I was pretty pissed off. I had already used up a perk to give me 10% more experience. So, now I'll reach the end game much faster.

My friend who is also playing right now has it even worse, he used up the right here, right now perk along with the quick learner perk and is currently on level 13 and has only done 2 or 3 story quests.

Its probably the games biggest flaw so far.
 
rhino4evr said:
when i found out about the level cap I was pretty pissed off. I had already used up a perk to give me 10% more experience. So, now I'll reach the end game much faster.

My friend who is also playing right now has it even worse, he used up the right here, right now perk along with the quick learner perk and is currently on level 13 and has only done 2 or 3 story quests.

Its probably the games biggest flaw so far.

I had that problem. I just finished up the main storyline and started a new character.
 
Dosia said:
I read that you can do a quest and add +1 to strength/perception and another quest to add +1 to endurance. Does anybody know which quests these are?
The
Those! quest in Grayditch
given to you outside Megaton has a path where you can get +1 Perception OR +1 Strength.
 
Compass said:
People really will defend anything.
People really will bitch about anything.

The numeric max level is 20 vs JRPGS 100 is inconsequential every rpg has a level cap eventually.

I spent most of my time following the good path quest available and doing the primary quests. 65Hrs later I hit level 20. In that time I explored endless unique areas and didn't have to grind out Kills ever.

There are still probably 40 or so locations I haven't found and about 10 Achievement quests avail that i can pursue with a new Evil Character and continue to enjoy the game again without doing all identical quests.

Most FF style rpgs(which i like but are different) require me to grind out endless random battles to max my character to finish the games end level boss,this game doesn't.
So how is it a problem that 20 is the level cap in this game?

Save your game at the LAST MISSION for the story quest and go do everything else you want to. Go back tell the Lady your ready and do the finale.

How is having more content in a game than whats needed to max out a character a BAD thing??
Seriously should they have just put in 2/3's the content so everyone would do all exactly the same thing in this game to max out your character before continuing to the last main story mission?
 
commish said:
Yeah I agree with this, but to be honest, I see this as the "console effect" of the game. Console gamers seem to want a payoff sooner and are generally seen as less patient as PC gamers

Eh. I call it the WOW effect.
 
SlaughterX said:
Can I save my PC game files in this game, I need to reinstall Windows but I would like to save my progress? I know it works on some PC games, but not others...
For XP:
C:\Documents and Settings\User\My Documents\My Games\Fallout3\Saves

For Vista:
C:\Users\User\Documents\My Games\Fallout3\Saves
 
I also think the level cap is a good thing. Fallout was never about being able to be good at EVERYTHING. You had to choose carefully what you wanted to improve to be able to play the character you had envisioned.

That said, Fallout 3 doesn't exactly live up to this since it's easy enough to be good at almost everything, but the level cap still helps to add some depth since you can "only" choose 20 perks.

I, for one, chose to make my first, good character, into a science buff gun nut, making the main quest etc. pretty easy since I generally chose perks that revolved around the small guns skill.

Now, being on my second playthrough, I chose to take a different path by working on my speechcraft and perks revolving around it (child at heart, black widow etc.) to be able to talk my way through situations rather than fight. This only works partly the way I intended, though, since most quests are action based, forcing me to go through a series of "victims" to be able to complete them. Even so, my character doesn't have that much trouble using weapons, even though my highest weapon based skill, big guns, is only halfway at 50 or so points. Enemies aren't all that hard to beat, and I'm playing on the "very hard" setting! I think Bethesda could have worked some more on this, but I guess it's hard to balance out every aspect of the game.
 
beelzebozo said:
the level cap is one of the things that makes the game good.


I don't have a problem with level caps, i just think for the size of Fallout, 20 seems kinda low. Espeically when almost everything gives you experience points.

Im not follwoing any rules while I play, In a game like this I'd rather explore and do quests I come upon, then just do all the story quests and do the side quests after. Part of the game's enjoyment is it's total non-linear play style. Im at Level 7 right now, and the only quests Ive done are Children of the Atom, Blood Ties, and some survival book stuff. I think i'll do THOSE before messing with Follow in the Footsteps. Really though I feel like Ive discovered about 10-15% of the game world, and Im almost at the halfway point in levels.

If your going to put a low cap on levels fine, but make it harder to obtain levels.
or
They could have easily pushed the level limit to 30 or 40 and just spaced out the amount of skill points you recieve per level.

It's not a game wrecker for me, just seems like once I reach level 20 ill have less incentive to explore and get more EXP. I guess there's always skill books.
 
rhino4evr said:
It's not a game wrecker for me, just seems like once I reach level 20 ill have less incentive to explore and get more EXP. I guess there's always skill books.
That's my issue. 1/2 into game, I hit the cap. What's the point of exploring and killing things if you pretty much get nothing out of it for character advancement.
 
I got really bored of my Character today, pretty much I was just running up point blank and blowing their heads off with a shotgun. My guy is modeled after James Dean and I'm playing like he survived the nuclear Fallout, when I saw the Lady Killer perk I got really stoked. So I got some more perks like gunslinger and increased my explosions; I'm going to try and use handguns + explosions and maybe a shishkabob.

How do Handguns turn out at the end?
 
bloodydrake said:
People really will bitch about anything.

Hmm, I don't know. I'd say restricting the user to an artificially low level cap in a massive game, and then charging them more money later to be able to advance further, is worth bitching about. Maybe it's just how I was raised.

bloodydrake said:
How is having more content in a game than whats needed to max out a character a BAD thing??
Seriously should they have just put in 2/3's the content so everyone would do all exactly the same thing in this game to max out your character before continuing to the last main story mission?

Is that really the only alternative you could come up with? Cut the game's content by 2/3? You can't be that dense.
 
I've been using Miniguns, Missile Launchers, and Flamers without using VATS and its much more entertaining than sneak -> VATS -> headshot with small arms/energy weapons.

I've also been abusing the shop glitch so I have an ample supply of Mini-nukes. The Talon mercs are trying to find me but I spot their hit squad before the conversation starts and I've been nuking them every time.
 
rhino4evr said:
It's not a game wrecker for me, just seems like once I reach level 20 ill have less incentive to explore and get more EXP. I guess there's always skill books.
That's the same issue I mentioned I had with it a while back.

It'd be different if I found the core gameplay/controls good, but since I don't, gaining XP and leveling up was the only motivating factor to even bother fighting people. Once I hit the cap, I just fast traveled everywhere and kept fighting to a minimum since killing anything felt like a waste of time.

I welcome that dlc feature that raises the cap.
 
Compass said:
Is that really the only alternative you could come up with? Cut the game's content by 2/3? You can't be that dense.
I'm not dense, your the one that bitching because they gave you more then what was necessary. 20 is a standard Max level range in North American RPGs you saying its artificially low doesn't make it so.

The game lets you rush thru it or delve into as deep as you want to .but your not satisfied because DLC is going to expand the game beyond its original scope.. seriously your calling me Dense?
7.5-gal-pot.jpeg
 
beelzebozo said:
the level cap is one of the things that makes the game good.

Not to mention Bethesda had the balls to keep the cap intact, keeping in line with the old Fallout games.

Like I said pages ago, you can't please everybody. I loved the cap. It encourages the player to try the game multiple times with various character setups. God forbid, right?
 
disappeared said:
Not to mention Bethesda had the balls to keep the cap intact, keeping in line with the old Fallout games.

Like I said pages ago, you can't please everybody. I loved the cap. It encourages the player to try the game multiple times with various character setups. God forbid, right?

It's increased in the 3rd DLC.
 
The game's designed for the levelcap. If you want to level more and are a PC gamer, downgrade your character (posted a brief howto here).

If the levelcap wouldn't be in place, your character would just get crazily overpowered. The monsters would have to level along (not actually happening for already discovered areas), and at some point, the weapons wouldn't suffice for such strong monsters, so they'd have to level as well, which isn't part of the whole plan, leads to inflation, levelling would become pointless etc
 
wmat said:
The game's designed for the levelcap. If you want to level more and are a PC gamer, downgrade your character (posted a brief howto here).

If the levelcap wouldn't be in place, your character would just get crazily overpowered. The monsters would have to level along (not actually happening for already discovered areas), and at some point, the weapons wouldn't suffice for such strong monsters, so they'd have to level as well, which isn't part of the whole plan, leads to inflation, levelling would become pointless etc

It would eventually spiral downards into Oblivion. *snigger*
 
wmat said:
The game's designed for the levelcap. If you want to level more and are a PC gamer, downgrade your character (posted a brief howto here).

If the levelcap wouldn't be in place, your character would just get crazily overpowered. The monsters would have to level along (not actually happening for already discovered areas), and at some point, the weapons wouldn't suffice for such strong monsters, so they'd have to level as well, which isn't part of the whole plan, leads to inflation, levelling would become pointless etc


Leveling wouldn't be pointless. It would just place a larger emphasis on perks.
 
Jamesfrom818 said:
Leveling wouldn't be pointless. It would just place a larger emphasis on perks.
You have a point ... I still prefer the way the game behaves after a downgrade compared to what I foresee would happen if the levelcap wasn't there.
 
bloodydrake said:
I'm not dense, your the one that bitching because they gave you more then what was necessary. 20 is a standard Max level range in North American RPGs you saying its artificially low doesn't make it so.

Yes, clearly I was way off target with my "dense" remark.

It's already been said, but I'll say it again. If they're dead-set on a Level 20 cap, then give the player less experience for their actions so they aren't maxed when they've only explored a fraction of the world, giving little incentive to explore or engage in further combat. Not sure why you're confused as to how this is pretty much the antithesis of competent and satisfying RPG design.

And hang on, if this Level 20 cap is so flawless, then why are they so quickly raising it, along with very little other content... for a $price$? I thought it was all part of their brilliant design? Do they want the game to be capped at 20, or don't they? Which is it?
 
wmat said:
The game's designed for the levelcap.

Then the game has a bad design. I reached level 20 when I was about 30% of the main quest, just by doing side quests. After that, finishing the game was more a chore than anything else. There must be something wrong there.
 
aries_71 said:
Then the game has a bad design. I reached level 20 when I was about 30% of the main quest, just by doing side quests. After that, finishing the game was more a chore than anything else. There must be something wrong there.
I don't think it's bad design. It's not perfect, but for most players, it gets the job done.

If you built your char towards one weapon, gave him a skill bonus for maximizing income and constantly used VATS, you're bound to be disappointed, yes. You'll level every 15 minutes or so. That's level 20 in 5 hours, maybe an hour or so more because of all the talking that's going on.

The game shines if you have to struggle to survive. Flawed characters are the most fun to play (provided you're still able to put up some kind of fight, of course). At least I see it so.

Certainly beats Oblivion's system. THAT was fucked up. If you levelled athletics to max early by jumping all the time, the game was unbeatable because you levelled while doing so, but didn't fight enough to not suck at your level. You couldn't tackle a crab if you levelled enough without fighting a lot.
 
Compass said:
Oblivion being irredeemable trash doesn't give Fallout 3 a pass on any level.
Well, certainly not. I think what would have helped Fallout 3 concerning the levelcap would have been less powerful weapons and higher prices, in addition to bigger XP gaps for levelling. Basically resulting in stretched-out levelling.

But a lot of people wouldn't have liked that, so a difficulty setting that'd have dealt with that so that people playing on Easy level faster would have helped.

Or a completely different system, of course.

Or, and this is why the levelcap will be lifted further down the road, content for 20+ guys. The game doesn't have that right now.

New monsters, new weapons, new armor, new perks and so forth. That pretty much fixes everything.
 
I've been at the cap for a while now, and it really hasn't bothered me, but then again I keep playing because the atmosphere and world is so damn fun to experience, not the drive to create a super character. I've maxed everything I needed to max (sneak, small guns) and got all the perks I needed to get. Anything more now is not really necessary.

Whether that's bad design or not is debatable. The beginning of the game is crazy hard so faster leveling makes sense. Should they have stretched out the later levels? Probably, but it still took me 35-40 hours to max out my character and I was well beyond the main quest when I did so.

Lately I've been improving my character through loot hunting (T51b, Terrible Shotgun etc.)

I think Bethesda tried taking the route of attempting to make the game more approachable by having a quick ramp leveling system.
 
Compass said:
lol, paid DLC that allows me to advance past an artificially low level cap? Yeah, that's it for me. I'm selling this game, and I'm done with shitty Bethesda forever.

Sucks for you! I can't wait to get back to the game once I get off work. There are 3 guys who are going through it at my job, we all party up and play together. It's pretty fun this way. DLC can't come soon enough! I never played any Bethesda games before but Fallout 3 has made me a huge fan.
 
disappeared said:
Not to mention Bethesda had the balls to keep the cap intact, keeping in line with the old Fallout games.

I doubt this had very little to do with it. They were probably just limiting it so their stupid level scaling system wouldn't get out of control like Oblivion.

They certainly didn't have the balls to keep Fallout in tact.
 
StoOgE said:
I'm trying to play through the game as an asshole by killing just about everyone I come across after they give me the info that I want.

But I'm getting annoyed with the whole "you can't sleep in an owned bed" thing. Well, I just fucking shot the owner and both of his hookers. Who is gonna stop me now that they are all dead?

pc console command

hit tilde, then click on the item, then type setownership

http://fallout.wikia.com/wiki/Fallout_3_console_commands
 
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