The Official Fallout 3 thread of post-apocalyptic proportions!

After renting this yesterday on a whim I've decided to buy it. Love it. So much better than Oblivion.

Because I rented it I did things that I wouldn't have done otherwise like blow up Megaton. When I buy it I'll restart and play as a good guy.

I like how you can adjust the camera in third person so that it is over the shoulder like in RE4.
 
here are some mods im using on my 2nd play thru


GAMEPLAY:


Fallout 3 Balance Overhaul

its pretty modular
from the READ ME!
Pacing: Change the rate at which you level
Skill Points: Change the formula for awarding Skill Points at level up
Weapon Skills: Change the way your weapon skills affect damage and accuracy, and choose weapon damage increase
Item Rarity: Change the rarity of stimpaks, meds, and ammo
The Perk Rebalance: Adds tons of new ranks and changes and rebalances existing perks, adds new perk systems, more character development systems!
Immersion Mods: Makes you part of a more realistic world, where you will have to address your basic needs, balance the realities of addiction and tolerance, and will receive fewer messages.
Enemy Rebalance: Rebalances the HP, stats, skills, weapons, and loot lists for hundreds of enemies!
Miscellaneous Mods: Tons of tweaks,options, fixes, and rebalancing changes.
The Standalone Mod: For those of you who trust me more than you should. ;) This Mod replaces ALL of the others, and should be used with NONE of them!


Turn-Based Simulator

Tired of running around, waiting for your APs to restore? Don't want to desacrate Fallout turning it to stupid FPS? Wanna play Fallout in good old turn based style? Then i have... bad information. It won't happen (yet i hope). But we can at least make combat less chaotic.

What would we do for that? Well first of all we only can choice between VATS or REAL TIME. To bring back goold old times we choose VATS of course... Far from perfection but still closer to that than running around and shooting at all those ninja enemies (ultra high backward running speed [how could they not fix that since Oblivion?... since Morrowind even!] siderun speed etc.)

So first we must get rid of that stupid "Run around till your APs regenerate" feature...

To fix that i set APs regeneration speed ultra high. They regenerate right after you leave VATS and you can enter it again, and again and again. When in fight you will be only leaving VATS to change your possition, run away, use stimpacs etc. (or to fight in real time, in that case this mod is useless to you ;) )

Now MOST IMPORTANT change... After you enter VATS and finish shooting, your enemies will have 13 seconds in real world time only for their actions. So they still can shot at you/run etc. in their own "Turn".

To rebalance things i increased damage you take in VATS from 10% to 150% (as the idea of this mod is NOT to leave VATS). And increased 4 times reload weapon AP cost (reason behind this is that reloading cost 10 APs before which was really nothing, it's around 1/2 shot cost, while in real time during reload time you could easily fire whole load of ammo).

However he has released other versions of the mod that tweaks this with 4 different choices

1. 13 seconds computer "Turn" and you take 100% VATS damage.
2. 6 seconds of computer "Turn" and you take 100% VATS damage (too easy if you ask me)
3. 6 seconds of computer "Turn" and you take 300% VATS damage (balances shorter turn)
4. 6 seconds of computer "Turn" and you take 200% VATS damage (my personal favourite right now)

Fan video of mod (looks alot harder now)


Fallout 3 Classic Music Mod
This mod differentiates itself from other music mods in that I've taken great pains to only include music that seems appropriate when playing the game itself. This isn't a mass addition of files, it's a playlist experimented with over many hours. It doesn't by any means use all classic tracks, as many of them are too evocative of a specific locale in the classic games or don't quite fit with the themes of FO3. I also didn't want to have a huge file download with 80 hours of new music, just something *relatively* small to add life and increased depth of atmosphere to the game. Also, a number of what I consider to be "inappropriate" tracks are replaced from FO3's original soundtrack, mostly in the Wasteland where much of the new music is orchestral in nature and much too bright/soft in tone to feel authentic.

In short, this mod replaces a few of what I thought to be unappealing, generic, or inappropriately-themed tracks from Fallout 3, mostly a few that play in the Wasteland. I know that sounds nitpicky, and it is to a degree; I think Inon Zur did a fairly decent job on the Fallout 3 soundtrack overall. There are, however, a few low points that stood out to me, most particularly the obnoxious "crying babies" dungeon track and the several very Jeremy Soule-esque orchestral tracks that play during wasteland exploration, sounding generally too bright and peaceful for the tone of the game. I thought I'd throw a couple of the old Fallout tracks in just for fun, and quickly found that I really liked having some of the old music mixed in with the new. Fallout 3 emulates the old-school Fallout atmosphere really well, and the old music was a perfect fit without question (particularly because it's just so effing good). So I selected a few tracks to throw out, a few to go in, and the end result is what you just downloaded.

This is version 2 of the mod, and I have tested it for tone extensively over many hours. This is why there are a number of classic tracks that I feel are just too iconic or too specifically evocative of their classic Fallout locations to be included, or just don't quite fit the tone of the new game perfectly. This is most obviously personal preference, but I have tried to simply stay as true as I can to what feels right *within Fallout 3*, instead of just tossing every track I could find in there. I think this will ultimately feel very consistent and appropriate for the average user, and even if you've never played the past games, your experience should be improved.


-D6- Wasteland Boss Pack v1
All Bosses are well worth doing, they give a substantial cap reward
and a fair amount of hard to come by ammunition.

This pack adds 5 bosses to the wasteland.

Mutated Deathclaw, Old Furry, Mr. Nasty, Irradiated Scorpion, Irradiated Ant Queen

COSMETIC:


Brurpo Alluring Body Enhancement
(I wont link since it shows breasts), playing all evil girl my 2nd playthru, and didnt wanna look like a deformed leper.

No Radio Static
A simple mod that gets rid of radio static when listening to the radio stations. Listen to wasteland radio in crystal clear quality!

MTUI
Description
Essential UI adjustments for Fallout 3: smaller fonts, larger item selection areas, improved conversation menus, etc. Designed for screen resolutions of 1024x768 and higher.
I know there is another popular one using textures and stuff, but it creates UI Lag and I just wanted something clean and quick. I also did the tweak listed in the additional notes of the above link because I like the black background vs the silverish gunmetal thing, but wanted to keep the resized fonts and menus etc.
 
Thanks for the links! ...gonna try the Classic Fallout Music mod as I agree, too much of the Wasteland music sounds like it could have been right at home in Oblivion
 
somnific said:
one of my builds was unarmed/small guns and had a blast. paralyzing palm is great; i took out a super mutant behemoth with naked fists without taking any damage. if you go unarmed the deathclaw gauntlet is awesome-- it's quite a few APs, but has great damage with Iron Fist (3) and has a 5x crit multiplier. you can cut through mirelurks like butter.

my current build is melee/demo/big guns and i'm having a lot of fun. i can take down most anything with the shishkebab but throwing out a few grenade volleys (magnified with demo expert) is hilarious.

i'd recommend a demo/melee or unarmed. blowing up shit is awesome, right? i found that unarmed was much more powerful with IF and the deathclaw, but anything melee is still a lot of fun (aim for shishkebab, stabhappy or vampire's edge for primary weapons). oh, and the dart gun is great to have on hand especially when dealing with yao guais or deathclaws in close combat.

edit: don't forget sneak. even with a bunch of stats already maxed i still managed to make sneak 100 as well.

The Deathclaw gauntlet evens out Unarmed for the beginning levels. After Iron Fistx3 it becomes pretty overpowered. I took the Lawbringer perk just to get Plunkett's Valid Points (spike knuckles with 15 AP) and those own with Paralyzing Palm.

Making a 3rd character (Melee/Exlposives) for the DLC. Right now my favorite weapon is Stabhappy. Fighting my way through the Talon Company base to reach the Talon Company leader for a 1-1 knife fight was fun stuff.

ScreenShot78.jpg
 
voltron said:
Any word on first DLC yet? January is almost over :(
Operation Anchorage comes out on the 27th, it was announced a while ago:

http://fallout.wikia.com/wiki/Fallout_3_downloadable_content
Enter a military simulation and fight in one of the greatest battles of the Fallout universe: the liberation of Anchorage, Alaska from its Chinese invaders. Operation: Anchorage will be released on January 27, 2009 and cost 800 Microsoft points ($10 US)
 
am I the only one that immediately switched the HUD color to blue before the game even started?

I HATE green text in gadgets; they reek of antiquity and I can't stand that in a game.
at least I am starting to enjoy being a complete prick in the game running and gunning everything that moves. lol
 
RiverBed said:
am I the only one that immediately switched the HUD color to blue before the game even started?

I HATE green text in gadgets; they reek of antiquity and I can't stand that in a game.
at least I am starting to enjoy being a complete prick in the game running and gunning everything that moves. lol

I love the green. Reminds me of Fallout 1 and 2, not to mention it goes with the whole Nuclear theme to everything ....oh and it reminds me of an ol' school command-line interface :D
 
RiverBed said:
am I the only one that immediately switched the HUD color to blue before the game even started?

I HATE green text in gadgets; they reek of antiquity and I can't stand that in a game.
at least I am starting to enjoy being a complete prick in the game running and gunning everything that moves. lol

I changed mine to white, I think its easier on my eyes. (if that makes any sense)
 
RiverBed said:
am I the only one that immediately switched the HUD color to blue before the game even started?

I HATE green text in gadgets; they reek of antiquity and I can't stand that in a game.
at least I am starting to enjoy being a complete prick in the game running and gunning everything that moves. lol

I kept it green, reminded of the first 2


another interesting thing, the maker of the Turn-Based mod has said it looks like inventory use and movement are somehow linked to action points (at least on the sdk side of things),

Future
======

If we could get rid of Time slowdown it would be just awsome... For now it's the most i can do. I also noticed in gamesettings coded AP cost for moving, using stimpaks etc. That gives small hope that maybe in the future we could make it all Turn Based.

does this make sense Stevemeister?
 
The asshole mayor of Little Lamplight won't say anything about Vault 87 despite the fact I've rescued the kids, talked to everyone there and I've been to the Citadel. What the fuck do I do to get into Vault 87?
 
ChoklitReign said:
The asshole mayor of Little Lamplight won't say anything about Vault 87 despite the fact I've talked to everyone there and I've been to the Citadel. What the fuck do I do to get into Vault 87?

You have two options. You can either talk to someone (I think his name is Billy) who will show you a door right to Vault 87, but your science needs to be high enough to open it through the computer. Your second option is to talk to Princess (who is in front of some caverns, can't remember the name), who will then make you go back to the mayor, who then talks to her so you can go through the caverns that lead to Vault 87. The caverns aren't that bad if you're a high level, but if your science is high enough, just talk to Billy.

Microsoft repaired my 360. I hope I get it back by the time the DLC comes out.
 
Teknoman said:
Anywhere I can preview the classic music? Downloading the mod now, but still.

Yeah, the mod is just a folder with the audio files that you copy and paste. You can play the Mp3s and just listen to them if you want
 
I actually change my hud colour periodically. When I get sick of one colour Ill change it and its always satisfying to see a new colour.
 
Yeah, so the PC patch is a disaster.

I can no longer alt-tab out of the game. It crashes every time. Not to mention the awesome new pauses whenever you target someone with VATS + the VATS accuracy nerf (which wasn't mentioned in the patch notes so I'm guessing it's a bug).

I'd reinstall and play without the patch but then I can't get any more Live achievements since the game autopatches when you connect to Windows Live.

Good work Bethesda.
 
epmode said:
Yeah, so the PC patch is a disaster.

I can no longer alt-tab out of the game. It crashes every time. Not to mention the awesome new pauses whenever you target someone with VATS + the VATS accuracy nerf (which wasn't mentioned in the patch notes so I'm guessing it's a bug).

I'd reinstall and play without the patch but then I can't get any more Live achievements since the game autopatches when you connect to Windows Live.

Good work Bethesda.
I updated my drivers and that fixed the pause in VATS, try that

edit: thats ZombieSupaStar for the links to those mods :)
 
ChoklitReign said:
The asshole mayor of Little Lamplight won't say anything about Vault 87 despite the fact I've rescued the kids, talked to everyone there and I've been to the Citadel. What the fuck do I do to get into Vault 87?

You can do the Nuka Cola challenge quest. There you'll learn one delivery site for Quantum was a place called Paradise Falls, north east of Little Lamplight. It's a slave camp. You can free the kids there and you get total access to Little Lamplight.
 
Question for all you guys who have beaten(and rebeaten) the game.
I just escorted my dad back in to Project Purity after clearing out all the baddies in the memorial. If I do nothing but the main quest line, how much longer do I have in the game?
I am scared at your response.
 
Got a bunch of new hairstyles installed. Wow, it really makes a huge difference.

Is there a way to use GECK to randomize the hair of every NPC in the game? Long shot, I know, but I figured it's worth asking.
 
epmode said:
Nvidia? Can you alt-tab out of the game?

I actually found a manual workaround. Make sure you have another open app, even if it's just an explorer window, and go into your pip-boy, then hit escape for the menu, before you alt-tab out. I used to crash all the time but it never happens this way.

I'm just too lazy to download new drivers. :lol
 
Oh man, I just checked and I have almost 50 hours in the game (360) and I feel like I just started playing it.. The game is a dangerous time machine.
 
Finished it this weekend. Spent a good 70 hours in the game. I have only seen like 50% of it. I would keep playing if there wasn't the stupid level cap. Guess i have to wait for the DLC.
 
Regarding the alt-tab issue, I've noticed that if I hit ESC to bring up the menu before alt-tabbing, I can't alt-tab back in but if I just alt-tab during normal gameplay it comes back fine (as long as I have some program running behind the game).

It's weird because it used to be the other way around for me :lol
 
The beta drivers for XP 32 do nothing to resolve this issue. Alt-tabbing still crashes the game. VATS is still a laggy pile. I'm done until there's a new patch.
 
Twice now I've managed to completely skip a mission by doing some exploring and accidentally bumping into the start of the next mission. First I
ended up going to Rivet City instead of the GnR station, hence meeting Dr Li and finding Dad had gone to the Jefferson Memorial. I still had to go to GnR as the achievement didn't register until I did, and I had to go get the GnR quest mission. Now, whilst out wandering around by Girdershade I managed to find Vault 112, and suddenly I no longer have to go to the Jefferson Memorial to find Dad! I've now re-loaded a previous save and am off to Jefferson Memorial to find out why Daddy seems to be in a Tranquility Pod in V112.

Although I do like the freedom the game gives you to bugger off and do what you like, I wish that they could have somehow locked in the main quest to be separated from the open world aspect, sort of like the campaign worlds in Mass Effect.
 
I seem to have run into a bug regarding Big Town
I rescued Shorty and Red from the Germantown PDHQ, delivered them back to Big Town safely and then I fixed the Sentry Bot to keep the town safe from Mutant attacks. However I just decided to travel back there to see how they were doing and the town is deserted, only the Sentry Bot and a Protectron (? He wasn't there last time?) are in the town.

Anyone else ran into this problem?
 
Larsen B said:
I'm pretty sure they're
all dead
. Did you protect them yourself or just leave them with the robots?

Robots.

Looking on the Fallout Wiki it looks like I'm not the only one, apparently they are prone to dying. Lame. :(
 
sionyboy said:
Robots.

Looking on the Fallout Wiki it looks like I'm not the only one, apparently they are prone to dying. Lame. :(


I taught the to shoot, but I haven't been back to check :S Ah, to hell with them anyway :p
 
Looks like killing them was the best choice! If they're going to die it may as well be by your hand, quick and painless, plus XP. Ahh yes, the sweet n' easy XP of peasantry. So cool on my throat.
 
sionyboy said:
Twice now I've managed to completely skip a mission by doing some exploring and accidentally bumping into the start of the next mission. First I
ended up going to Rivet City instead of the GnR station, hence meeting Dr Li and finding Dad had gone to the Jefferson Memorial. I still had to go to GnR as the achievement didn't register until I did, and I had to go get the GnR quest mission. Now, whilst out wandering around by Girdershade I managed to find Vault 112, and suddenly I no longer have to go to the Jefferson Memorial to find Dad! I've now re-loaded a previous save and am off to Jefferson Memorial to find out why Daddy seems to be in a Tranquility Pod in V112.

Wow, I did exactly the same thing as you. I even found Little Lamplight and Vault 87. You can't go into Vault 87 tho without the main quest. Oh, I found Raven Rock on my own too. I got excited when I saw the huge ass door. I couldn't open it - "this door is opened elsewhere."
 
Finally finished it last night

wow what a terrible cheap ending. That animation was awful. I wish fawkes would've just gone in there and flipped the switch. It was cool realizing the code was 126, although I did check in my pip boy for quest notes and it showed it. The good thing was the final battle. I loved fighting alongside liberty prime. I finally got to unleash the fury with the fat man and the alien blaster. It was fun, I got autumn and his two goons with one vats turn...all three with the alien gun
 
So I somehow ended up with a free (albeit used) copy of Fallout 3 for PS3. I was already planning to pick it up on 360. DLC isn't coming to PS3 right? Should I just sell the copy I got to put towards picking up a 360 copy?
 
XiaNaphryz said:
So I somehow ended up with a free (albeit used) copy of Fallout 3 for PS3. I was already planning to pick it up on 360. DLC isn't coming to PS3 right? Should I just sell the copy I got to put towards picking up a 360 copy?

The DLC is 360/PC exclusive, so if you want to play the 3 expansions they have planned then you'll have to go with one of those platforms.

Course you may as well give it a whirl first, you may end up not liking it.
 
sionyboy said:
The DLC is 360/PC exclusive, so if you want to play the 3 expansions they have planned then you'll have to go with one of those platforms.

Course you may as well give it a whirl first, you may end up not liking it.
Other than DLC, any significant differences between the two versions?
 
sionyboy said:
I seem to have run into a bug regarding Big Town
I rescued Shorty and Red from the Germantown PDHQ, delivered them back to Big Town safely and then I fixed the Sentry Bot to keep the town safe from Mutant attacks. However I just decided to travel back there to see how they were doing and the town is deserted, only the Sentry Bot and a Protectron (? He wasn't there last time?) are in the town.

Anyone else ran into this problem?
Haven't been back to check up on them but after
fixing the sentry bot (having seen how to do it, they fix the protectron) I stuck around & helped them defend against a super mutant attack, after killing about 5 or 6 mutants an NPC ran up to me & said that they'd be safe from now
 
Another_visitor said:
Haven't been back to check up on them but after
fixing the sentry bot (having seen how to do it, they fix the protectron) I stuck around & helped them defend against a super mutant attack, after killing about 5 or 6 mutants an NPC ran up to me & said that they'd be safe from now


Ahhh.... I didn't do that. I hung around for a bit and chatted to a few of them to see what was what, but then went on my merry way.

Damn it, all that work to save them too. :(


Other than DLC, any significant differences between the two versions?

Pretty sure the 360 version is the better looking of the two, 1280x720 on both, with 4xAA o the 360 and none on the ps3.
 
Just noticed the achievements for Operation: Anchorage were added on my 360 account today:

Aiding the Outcasts
Completed "Aiding the Outcasts"
20
Locked

The Guns of Anchorage
Completed "The Guns of Anchorage"
20
Locked

Paving the Way
Completed "Paving the Way"
20
Locked

Operation: Anchorage
Completed "Operation: Anchorage"
40
Locked
 
Top Bottom