The Official Fallout 3 thread of post-apocalyptic proportions!

Finishing off Lookout now,then i'll get Zeta...might start an earlier save from Lookout though as I kinda got ripped off by a ghoul...1000 caps for an Axe,damn... :lol
 
Damn, sucks to hear disappointing impressions of Mothership Zeta, especially considering how much fun I had with Point Lookout. Oh well, for completionist's sake (to get those last 100 gamerscore and to gain 2 more levels so I hit 30), I will pick it up tonight and try to finish this week.
 
Ricker said:
Finishing off Lookout now,then i'll get Zeta...might start an earlier save from Lookout though as I kinda got ripped off by a ghoul...1000 caps for an Axe,damn... :lol
if you're talking about the dismemberer, just kill the ghoul and take your caps back. you don't get negative karma or anything (at least as far as I recall)
 
Going to buy three Fallout 3 DLCs today. I already have Operation Anchorage.

For sure, these are two:

Broken Steel
Point Lookout.

What should be the third?

Edit -- Actually, I think I'll just stick with these two. From the looks of it the Pitt and Mothership Zeta are very similiar to Operation Anchorage, which I didn't like at all. I would rather save my points for Summer of Arcade.
 
Does anyones game freeze alot when
you enter the outside of the ship with the space suit ?
I had to load the game up about 5 times to get past it. Im sure this games stability has been getting worse with every update and DLC release. Didnt VATs work instantly too before all the patches ?

PC user incase u wondered.
 
ChoklitReign said:
WTF is wrong with this patch (1.7)? After downloading Zeta, when Fallout3.exe loads it crashes when the cursor pops up. I disabled the newest mods, used FOSE/FOMM and it still crashes. What the heck did I do?

It's pretty much the name of the game whenever Beth releases an update for F3.

Oh...

ehokay.png
 
Well, I'm really wanting to like Zeta, but it's plagued with some of the most fucking retarded game design decisions I've ever seen. Who ever at Bethesda thought up those Alien recordings.... 0_0 seriously WHY, make anything miss-able! Had to go back 2hours worth of play time! Definitely the worst DLC, I liked OA!
 
!!!CALLING ANY AND ALL GECK USERS WITH EXPERIENCE!!!

I have an idea for what I believe to be a very good alternative quest to Fallout 3. Besides the crafting of a new Vault, there is no other modding to the game besides dialogue and a couple of new characters. The quest could last anywhere from five to ten hours, mileage varying of course. I'm going to read up some tutorials on Vault-making, so all that might be required is some general scripting/testing.

If anybody here has experience with GECK, etc, give me a shout and we could make things happen. I have the utmost faith in this project.
 
JodyAnthony said:
if you're talking about the dismemberer, just kill the ghoul and take your caps back. you don't get negative karma or anything (at least as far as I recall)

Awesome,just did that ;P...should of thought about that hehe...now i'm richer even,just hope Desmond isn't pissed at me ;)...maybe i'll put on my ghoul mask ;P

Thanks for the heads up.
 
Got distracted but am now back into the Fallout 3 DLC content. I've worked my way through Broken Steel which was quite good. I have Point Lookout and Zeta left.

My only complaint is that the game unfortunately is too easy once you are powered up. I've bumped it up to hard and was considering very hard but then I read what that entailed and it seems less fun and more just annoying so I decided not to do that.
 
Finished it last night. Had some funny / cool easter eggs (as always). Wasn't digging the new weapons at all (especially against the aliens), but was having fun once I got into it.
 
Just finished Prototype last night, going to get back into Fallout 3. I was holding off on getting the DLC till it was all out and I cleaned up the backlog a bit. Just curious how much is it all together in US dollars?
 
MWS Natural said:
Just finished Prototype last night, going to get back into Fallout 3. I was holding off on getting the DLC till it was all out and I cleaned up the backlog a bit. Just curious how much is it all together in US dollars?
$50. $10 each.
 
Stoney Mason said:
Got distracted but am now back into the Fallout 3 DLC content. I've worked my way through Broken Steel which was quite good. I have Point Lookout and Zeta left.

My only complaint is that the game unfortunately is too easy once you are powered up. I've bumped it up to hard and was considering very hard but then I read what that entailed and it seems less fun and more just annoying so I decided not to do that.

Yeah. Once you get into the later levels with the best perks + Tesla Armor + Plasma Rifle, it is pretty much ezmode on normal difficulty. Gets old quick if you don't bump up the difficulty.
 
K2Valor said:
Going to buy three Fallout 3 DLCs today. I already have Operation Anchorage.

For sure, these are two:

Broken Steel
Point Lookout.

What should be the third?

Edit -- Actually, I think I'll just stick with these two. From the looks of it the Pitt and Mothership Zeta are very similiar to Operation Anchorage, which I didn't like at all. I would rather save my points for Summer of Arcade.

The Pitt isn't anything like Operation Anchorage. While it's heavy on the collecting, it arguably had the most well done morality choice in the game.
 
bkfount said:
The Pitt isn't anything like Operation Anchorage. While it's heavy on the collecting, it arguably had the most well done morality choice in the game.

I agree. People tend to focus on the environment and the enemies, but one of Fallout 3's greatest strengths is the different ways in which you can affect the narrative. That's the same reason I also really liked The Pitt.
 
I put about 150 hours into the vanilla 360 version of this game, but wasn't completely satisfied with my build (no energy weapons.)

I played a few hours of it in the middle of my friend's game on PC and loved it a thousand times more. I'm natively a PC gamer so my question is thus: Should I grab this and the DLC for the PC now or just wait for the GOTY addition? (The fact that Dragon Age, Borderlands, and Brutal Legend all drop in the same few day period books my fall solid,)
 
AkuMifune said:
I agree. People tend to focus on the environment and the enemies, but one of Fallout 3's greatest strengths is the different ways in which you can affect the narrative. That's the same reason I also really liked The Pitt.

In what universe is this true? The weakest aspects of the game are its lackluster writing and simplistic quest paths that have little in the way of actual, real choices and consequences.
 
Ok so... I know most of you are busy with the new DLC, but I just happened to borrow this game from a friend the other day. (PS3 version) I've got a couple questions...

I'm just out of the vault and obviously have the option to head to the nearby town to further along the story, but I'm in no rush to blow through the game. What should I do at this point? Just wander around aimlessly? I tried going across the broken freeway-bridge and struggled a bit in killing some of the guys there, so I figured I would try another direction. Any ideas?

Also, I really wanted to play a stealth character, so I specialized accordingly with Sneak, Small Arms, and Melee (I was going to do lockpick, but chose melee instead, in hopes that there are some relatively satisfying melee weapons to be found in the game). Right now, I can't say I fully understand sneak, as it only seems to work so long as you stay out of the enemies line of sight. Is this how it always works? I only ever barely touched on Oblivion's sneak, which IIRC was also kind of weird. Can anyone explain it to me?

So far the game seems pretty solid, and if things continue as such, I'll probly get the DLC when it comes to PS3 in a couple months.
 
Gestahl said:
In what universe is this true? The weakest aspects of the game are its lackluster writing and simplistic quest paths that have little in the way of actual, real choices and consequences.

Fallout 3 may have some weaknesses, but writing, choices and consequences aren't among them. There are a ton of great quests with variable outcomes and excellent scripting. The Pitt, Tenpenny Tower, The Power of the Atom, Oasis, Replicated Man, Blood Ties, and Tales of the Wastes just off the top of my head provide more than enough evidence to my point.
 
AkuMifune said:
Fallout 3 may have some weaknesses, but writing, choices and consequences aren't among them. There are a ton of great quests with variable outcomes and excellent scripting. The Pitt, Tenpenny Tower, The Power of the Atom, Oasis, Replicated Man, Blood Ties, and Tales of the Wastes just off the top of my head provide more than enough evidence to my point.

I dunno if you played them before, but if you haven't try the first 2, if you think fallout 3 was good in this respect (which imo it was, especially since it was bethesdas first try at this style), the orignals are even better, and their endings will make the reason for all the HATE fallout 3 got for its "ending" seem a lot more clear.


edit I also hope to god bethesda is not implying what I think they are implying with this alien log (thats bugged in the dlc, so you cant actually hear the human talking, just the alien)

Alien Captive Recorded Log 17

This recording is bugged. The human voice is completly silent. The only sound is that of the Alien babbling.
(Alien Babble)

Our defenses consist of 3 battalions of light infantry, 34
pieces of field artillery, 108 armored vehicles and 42
aerial vehicles.
(Alien Babble)
We have 38 ICBM's always on alert and ready to fire when
the word is passed down from the White House.
(Alien Babble)
The codes to activate the launch sequences are... are...
uhhngh.... no... I can't let you... uggh... get out of my mind!
(Alien Babble)
Agggh! The c-codes... are... ugh.... no... I can't betray... AGH!
My head! I can't... won't... AGGGGH! agggh...

yeah, they better not....go there....with the "lore"
 
ZombieSupaStar said:
edit I also hope to god bethesda is not implying what I think they are implying with this alien log (thats bugged in the dlc, so you cant actually hear the human talking, just the alien)

Alien Captive Recorded Log 17

This recording is bugged. The human voice is completly silent. The only sound is that of the Alien babbling.
(Alien Babble)

Our defenses consist of 3 battalions of light infantry, 34
pieces of field artillery, 108 armored vehicles and 42
aerial vehicles.
(Alien Babble)
We have 38 ICBM's always on alert and ready to fire when
the word is passed down from the White House.
(Alien Babble)
The codes to activate the launch sequences are... are...
uhhngh.... no... I can't let you... uggh... get out of my mind!
(Alien Babble)
Agggh! The c-codes... are... ugh.... no... I can't betray... AGH!
My head! I can't... won't... AGGGGH! agggh...

yeah, they better not....go there....with the "lore"

:( I think/hope someone at Bethesda said ... we better not ... and just muted the human
 
ZombieSupaStar said:
I dunno if you played them before, but if you haven't try the first 2, if you think fallout 3 was good in this respect (which imo it was, especially since it was bethesdas first try at this style), the orignals are even better, and their endings will make the reason for all the HATE fallout 3 got for its "ending" seem a lot more clear.


edit I also hope to god bethesda is not implying what I think they are implying with this alien log (thats bugged in the dlc, so you cant actually hear the human talking, just the alien)

Alien Captive Recorded Log 17

This recording is bugged. The human voice is completly silent. The only sound is that of the Alien babbling.
(Alien Babble)

Our defenses consist of 3 battalions of light infantry, 34
pieces of field artillery, 108 armored vehicles and 42
aerial vehicles.
(Alien Babble)
We have 38 ICBM's always on alert and ready to fire when
the word is passed down from the White House.
(Alien Babble)
The codes to activate the launch sequences are... are...
uhhngh.... no... I can't let you... uggh... get out of my mind!
(Alien Babble)
Agggh! The c-codes... are... ugh.... no... I can't betray... AGH!
My head! I can't... won't... AGGGGH! agggh...

yeah, they better not....go there....with the "lore"

Ugh lets hope not indeed
 
Have any of the PC users tried the Real-Time Settlement Mod? Just downloaded it last night and am going to start it up after I finish the Mothership.

In short, it allows you to build a settlement from the ground up, wherever you want to locate it at. Defenses, buildings, raids, settlers, trade routes, are apparently all included. Anyone have any experience with it?
 
AkuMifune said:
Fallout 3 may have some weaknesses, but writing, choices and consequences aren't among them. There are a ton of great quests with variable outcomes and excellent scripting. The Pitt, Tenpenny Tower, The Power of the Atom, Oasis, Replicated Man, Blood Ties, and Tales of the Wastes just off the top of my head provide more than enough evidence to my point.

Excellent scripting? What the fuck, am I in bizarro land or something? The writing in this game is atrocious. I mean yeah, ANYTHING from Oblivion is a step up but jesus have some standards.

Some of the quests listed like Blood Ties are okay I'll admit however in most areas. I don't even remember what Tales of the Wastes actually is, but I'll take Blood Ties and Replicated Man type shit over anything else in the game.

But most quests really have no consequences for whatever you choose. Even The Power of the Atom you get the same reward either way and Megaton once you're finished with it isn't even worth keeping around. The most you get out of doing it the evil genocidal way is the odd roaming Megaton survivor parties.

Or the main quest in Point Lookout.
You side with the Brain, the mansion explodes and you go and have to decide between killing Desmond and the Brain.

You side with Desmond and....the mansion explodes and you go and have to decide between killing Desmond and the Brain. Note the reward is the same whatever your choices. This is often a reoccuring theme. Not always. But so, so often

And those are basically the only choices you're even allowed to make in that quest line.

Or in Broken Steel
Oh, a completely random and murderous option to completely annihilate the Brotherhood of Steel after having been forced to side with them for the entire game, what a profound and Shakespearean masterpiece that is being weaved in front of mine eyes.

Or the big bad choice in the main quest in Fallout 3
Hmm, I can either side with President Eden or blow him the fuck up using a variety of mind numbing dialogue choices that are so short I'm not sure if some autistic savant is inside that big machine instead of an actual AI if it can be convinced so easily. Surely if I leave the evil President computer alive this will have some effect on the game!? Oh wait, no it doesn't he dies whatever you do if you have Broken Steel. But surely if I purify the water for all this will have dynamic changes on the entire wasteland!? Oh, there are some new caravans wandering around. That's...neat I guess. Oh! And crates filled with fresh water!? Well, now we're talking major ramifications here.

I haven't even mentioned the travesty that was the original ending. The new one ain't no thang either, but jesus that original ending.

Mothership Zeta's probably a new low though. Especially if that 17 audio log is accurate, I was a bit surprised when I got one with nothing but babble.
 
Fallout 3 is poorly written? What comparable game then is an example of superior writing?

Now that said, I'm huge fan of the first two Fallouts; two of the best RPGs of their era. But even so, most missions pan out this way: talk to person with problem, go to location, kill everyone, fix problem. While some missions did have non-violent resolutions that were attainable by some character builds, overall the missions trended toward violence more often than not.
 
The game has crashed on me 3 times now since I downloaded Mothership Zeta, all in the area
with the ship and hole to space in the middle - usually during the fight against the aliens there
. Kind of annoying I hadn't saved since the last auto save.
 
Soooo...I've never played Oblivion and I'm sort of a JRPG fanboy. Am I going to enjoy Fallout 3? I've never played the originals. When it comes to RPGs, I usually also play more for the story than anything else. I enjoyed Mass Effect and KOTOR. Is Fallout 3 going to be similar to that? I know I could probably read some reviews but I just wanted some Gaffer opinions.
 
henhowc said:
Soooo...I've never played Oblivion and I'm sort of a JRPG fanboy. Am I going to enjoy Fallout 3? I've never played the originals. When it comes to RPGs, I usually also play more for the story than anything else. I enjoyed Mass Effect and KOTOR. Is Fallout 3 going to be similar to that? I know I could probably read some reviews but I just wanted some Gaffer opinions.

While the story isn't bad in the game, it's not that great. At least the main quest storyline. The game is mostly about exploring the wastes and going on sidequests, which can have interesting stories. But if it's mainly a storyline your after, this probably isn't the game for you. It is real fun just exploring though.
 
Fallout 3 is nothing like Mass Effect or KOTOR. Don't play it like a FPS! You've been warned!

The main story is pretty good, but the real value is in the exploration and uncovering of new mini-plots and locations.
 
Gestahl said:
Excellent scripting? What the fuck, am I in bizarro land or something? The writing in this game is atrocious. I mean yeah, ANYTHING from Oblivion is a step up but jesus have some standards.
Ok, it's not Oscar-worthy writing like in GTA4 (lol), but it's pretty good compared to alot of other current-gen games. The dialogue in particular for some of those quests is really great. Atrocious? C'mon, now.

Gestahl said:
Mothership Zeta's probably a new low though.
Now this is something I can't defend. Unique environment and enemies aside, MZ is pretty lame, especially from a narrative perspective.
There is no wiggle room at all for affecting the outcome, and the ending was worse than the original game proper. The Ships Captain took all of one shot to the head (on Hard!) and there is no closure at all. Maybe it was just a bug for me, but Somah totally disappeared afterwards (she didn't die), I never even got to talk to her again, and my previous save is an hour earlier.

At least I got my 1550/1550 now.

So now if MZ is the last at least we can look forward to see how much better Obsidian can do with the same assets. If some of you seriously believe FO3 is crap compared to FO2, then it should be mindbogglingly OMFG awesome. :D
 
Well, I haven't played any DLC since Operation Anchorage. How are the mods working with the new patches and DLC content now?
 
Is there any way to stop the stuttering? I'm running a q6600, ati 4850, and 4gb ram all on stock speeds. 70% of the game is smooth, but walking through the wasteland is a stutter-fest when new things pop into the horizon. I installed the newest catalyst drivers and they yielded a tiny improvement.

Also is Mothership Zeta the last of the dlc?
 
For those who have played both Fallout 3 and Oblivion, how do they compare? I ask because I have a friend who hated Oblivion, but really enjoyed Fallout. We have pretty similar taste in games so I'm wondering if I'd fall into that boat as well. I personally love Fallout 3. It was one of the best games I've played recently but it's getting a little tired for me.

I need a new game to play and Oblivion is only 20 bucks, so anyone have an opinion one way or another?
 
just finished Operation Anchorage and managed to get all the intel. Gotta say OA was pretty short I hope the other DLC is a little longer. I'm also LOVING the stealth suit so awesome!
 
ILOVEASIANS said:
I need a new game to play and Oblivion is only 20 bucks, so anyone have an opinion one way or another?
Unless you're getting it on PC and can load it with mods, don't bother with Oblivion. Unless you totally dig a game where everywhere looks like the place you just left and common bandits will have much better loot by end game than even the deepest dungeons.
 
I actually enjoyed Oblivion 360 more than Fallout 3. I realize that Fallout 3 does so many things better, but there was something about roaming the huge forests with the ambient music in Oblivion that pleased me. I can totally see why people hate the game, yet still love Fallout 3.

I suspect parts of it is because they share the same engine and stuff, that Fallout 3 doesn't feel as fresh as Oblivion did when I first played it.
 
After putting my first 5 hours into Fallout3 for the first time. (ps3 version) I can comfortably say the game is quite awesome. 1000x better than Oblivion. There are a lot of similarities, but Fallout's environments/setting lends itself much better to the engine its running on. (not a lot of NPC/stuff going on at once) Oblivion's world always felt so void of life, whereas Fallout 3's feels exactly like it should.

Stealth is still a bitch though. I ran through the metro station (fire ants) and did the quests down there. The game gets pretty intense, and you actually feel like you're 'surviving' with trying to manage ammo, aid, and trying to kill as much as you can with taking as little damage as possible.

Can't wait to get further along. :D
 
Concept17 said:
Stealth is still a bitch though. I ran through the metro station (fire ants) and did the quests down there. The game gets pretty intense, and you actually feel like you're 'surviving' with trying to manage ammo, aid, and trying to kill as much as you can with taking as little damage as possible.

Can't wait to get further along. :D
Fire ants is one mission that is inexplicably hard that you get at a very early stage in the game. Stealth lends itself well to perception but you have to power up your weapons to be effective.
 
Raxus said:
Fire ants is one mission that is inexplicably hard that you get at a very early stage in the game. Stealth lends itself well to perception but you have to power up your weapons to be effective.

That part alone almost made a buddy of mine quit the game. He was something like a level 4 at the time.
 
THe side quests were planned out pretty badly. The super long wasteland survival guide quest and the fire ant quest are given way too early but the super easy side quests are all in rivet city.

I am digging all the DLC for the game so far. Mothership zeta is worth it for the humor alone.
 
ILOVEASIANS said:
For those who have played both Fallout 3 and Oblivion, how do they compare? I ask because I have a friend who hated Oblivion, but really enjoyed Fallout. We have pretty similar taste in games so I'm wondering if I'd fall into that boat as well. I personally love Fallout 3. It was one of the best games I've played recently but it's getting a little tired for me.

I need a new game to play and Oblivion is only 20 bucks, so anyone have an opinion one way or another?

It depends on what he hated about Oblivion. If he hated the hideous NPCs, terrible voice acting, and crappy animations, then well there's only been minor improvements on that front. If he hated the level scaling, combat, and item scaling then there may be something there for him. If he hated the terrible dialogue, well at least he has a choice on which generic line he spouts this time?

Another thing that bugs me is how broken the stats system is in this game now. You can get 29 bloody perks just from levels. It's not even a challenge to get all 10's in stats and 100's in skills anymore.
 
Hmm, was playing Mothership Zeta yesterday and for some reason, was unable to access the teleporter to the maintenance level/waste area... which sucks because
one of the captive logs is down there
. I got really frustrated and pissed off... luckily, I was able to re-download the DLC pack, and it worked fine after.

Up to the final mission, and I just hit level 30... gonna hit 1550/1550 today!
 
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