if you're talking about the dismemberer, just kill the ghoul and take your caps back. you don't get negative karma or anything (at least as far as I recall)Ricker said:Finishing off Lookout now,then i'll get Zeta...might start an earlier save from Lookout though as I kinda got ripped off by a ghoul...1000 caps for an Axe,damn... :lol
ChoklitReign said:WTF is wrong with this patch (1.7)? After downloading Zeta, when Fallout3.exe loads it crashes when the cursor pops up. I disabled the newest mods, used FOSE/FOMM and it still crashes. What the heck did I do?
JodyAnthony said:if you're talking about the dismemberer, just kill the ghoul and take your caps back. you don't get negative karma or anything (at least as far as I recall)
$50. $10 each.MWS Natural said:Just finished Prototype last night, going to get back into Fallout 3. I was holding off on getting the DLC till it was all out and I cleaned up the backlog a bit. Just curious how much is it all together in US dollars?
Stoney Mason said:Got distracted but am now back into the Fallout 3 DLC content. I've worked my way through Broken Steel which was quite good. I have Point Lookout and Zeta left.
My only complaint is that the game unfortunately is too easy once you are powered up. I've bumped it up to hard and was considering very hard but then I read what that entailed and it seems less fun and more just annoying so I decided not to do that.
K2Valor said:Going to buy three Fallout 3 DLCs today. I already have Operation Anchorage.
For sure, these are two:
Broken Steel
Point Lookout.
What should be the third?
Edit -- Actually, I think I'll just stick with these two. From the looks of it the Pitt and Mothership Zeta are very similiar to Operation Anchorage, which I didn't like at all. I would rather save my points for Summer of Arcade.
bkfount said:The Pitt isn't anything like Operation Anchorage. While it's heavy on the collecting, it arguably had the most well done morality choice in the game.
AkuMifune said:I agree. People tend to focus on the environment and the enemies, but one of Fallout 3's greatest strengths is the different ways in which you can affect the narrative. That's the same reason I also really liked The Pitt.
Gestahl said:In what universe is this true? The weakest aspects of the game are its lackluster writing and simplistic quest paths that have little in the way of actual, real choices and consequences.
AkuMifune said:Fallout 3 may have some weaknesses, but writing, choices and consequences aren't among them. There are a ton of great quests with variable outcomes and excellent scripting. The Pitt, Tenpenny Tower, The Power of the Atom, Oasis, Replicated Man, Blood Ties, and Tales of the Wastes just off the top of my head provide more than enough evidence to my point.
ZombieSupaStar said:edit I also hope to god bethesda is not implying what I think they are implying with this alien log (thats bugged in the dlc, so you cant actually hear the human talking, just the alien)
Alien Captive Recorded Log 17
This recording is bugged. The human voice is completly silent. The only sound is that of the Alien babbling.
(Alien Babble)
Our defenses consist of 3 battalions of light infantry, 34
pieces of field artillery, 108 armored vehicles and 42
aerial vehicles.
(Alien Babble)
We have 38 ICBM's always on alert and ready to fire when
the word is passed down from the White House.
(Alien Babble)
The codes to activate the launch sequences are... are...
uhhngh.... no... I can't let you... uggh... get out of my mind!
(Alien Babble)
Agggh! The c-codes... are... ugh.... no... I can't betray... AGH!
My head! I can't... won't... AGGGGH! agggh...
yeah, they better not....go there....with the "lore"
ZombieSupaStar said:I dunno if you played them before, but if you haven't try the first 2, if you think fallout 3 was good in this respect (which imo it was, especially since it was bethesdas first try at this style), the orignals are even better, and their endings will make the reason for all the HATE fallout 3 got for its "ending" seem a lot more clear.
edit I also hope to god bethesda is not implying what I think they are implying with this alien log (thats bugged in the dlc, so you cant actually hear the human talking, just the alien)
Alien Captive Recorded Log 17
This recording is bugged. The human voice is completly silent. The only sound is that of the Alien babbling.
(Alien Babble)
Our defenses consist of 3 battalions of light infantry, 34
pieces of field artillery, 108 armored vehicles and 42
aerial vehicles.
(Alien Babble)
We have 38 ICBM's always on alert and ready to fire when
the word is passed down from the White House.
(Alien Babble)
The codes to activate the launch sequences are... are...
uhhngh.... no... I can't let you... uggh... get out of my mind!
(Alien Babble)
Agggh! The c-codes... are... ugh.... no... I can't betray... AGH!
My head! I can't... won't... AGGGGH! agggh...
yeah, they better not....go there....with the "lore"
AkuMifune said:Fallout 3 may have some weaknesses, but writing, choices and consequences aren't among them. There are a ton of great quests with variable outcomes and excellent scripting. The Pitt, Tenpenny Tower, The Power of the Atom, Oasis, Replicated Man, Blood Ties, and Tales of the Wastes just off the top of my head provide more than enough evidence to my point.
henhowc said:Soooo...I've never played Oblivion and I'm sort of a JRPG fanboy. Am I going to enjoy Fallout 3? I've never played the originals. When it comes to RPGs, I usually also play more for the story than anything else. I enjoyed Mass Effect and KOTOR. Is Fallout 3 going to be similar to that? I know I could probably read some reviews but I just wanted some Gaffer opinions.
Ok, it's not Oscar-worthy writing like in GTA4 (lol), but it's pretty good compared to alot of other current-gen games. The dialogue in particular for some of those quests is really great. Atrocious? C'mon, now.Gestahl said:Excellent scripting? What the fuck, am I in bizarro land or something? The writing in this game is atrocious. I mean yeah, ANYTHING from Oblivion is a step up but jesus have some standards.
Now this is something I can't defend. Unique environment and enemies aside, MZ is pretty lame, especially from a narrative perspective.Gestahl said:Mothership Zeta's probably a new low though.
Unless you're getting it on PC and can load it with mods, don't bother with Oblivion. Unless you totally dig a game where everywhere looks like the place you just left and common bandits will have much better loot by end game than even the deepest dungeons.ILOVEASIANS said:I need a new game to play and Oblivion is only 20 bucks, so anyone have an opinion one way or another?
Fire ants is one mission that is inexplicably hard that you get at a very early stage in the game. Stealth lends itself well to perception but you have to power up your weapons to be effective.Concept17 said:Stealth is still a bitch though. I ran through the metro station (fire ants) and did the quests down there. The game gets pretty intense, and you actually feel like you're 'surviving' with trying to manage ammo, aid, and trying to kill as much as you can with taking as little damage as possible.
Can't wait to get further along.![]()
Raxus said:Fire ants is one mission that is inexplicably hard that you get at a very early stage in the game. Stealth lends itself well to perception but you have to power up your weapons to be effective.
ILOVEASIANS said:For those who have played both Fallout 3 and Oblivion, how do they compare? I ask because I have a friend who hated Oblivion, but really enjoyed Fallout. We have pretty similar taste in games so I'm wondering if I'd fall into that boat as well. I personally love Fallout 3. It was one of the best games I've played recently but it's getting a little tired for me.
I need a new game to play and Oblivion is only 20 bucks, so anyone have an opinion one way or another?