The Official Fallout 3 thread of post-apocalyptic proportions!

Finally got the GOTY Edition so I can play the DLC and for only £15!

Point Lookout was by far the best, exactly the kind of expansion I expected. The Pitt was also great, I enjoyed Mothership Zeta even tho it dragged on a bit. Operation Anchorage was crap, tho got some nice loot.

Not tried Broken Steel yet as I'll have to complete the game again, looking forward to it. After that I just have to get to level 30 and I'll have Platinum 100%
 
MoxManiac said:
Hey guys, how does the 360 version stack up to PC? I know the PC version bitchslaps the console versions as usual, but is it that bad?

Loading times on my PC are a quarter of what they are on PS3 (going to assume 360 is similar)

Plus all the pc mods are just plain awesome!
 
MoxManiac said:
Hey guys, how does the 360 version stack up to PC? I know the PC version bitchslaps the console versions as usual, but is it that bad?

i wouldn't say its that bad I haven't played the 360 version but I did play Fallout 3 on pc first unmodded then full o mods, aside from being a master of everything (especially with all the dlc) halfway through the game, the game is a much better experience (at least for me) unmodded, then oblivion ever was (which I cannot play without level scaling mods, and convert the xp system into one like in traditional rpgs/ fallout 3 where killing monsters and completing quest give xp, aka OblivionXp)
 
NEOPARADIGM said:
For fuck's sake. What do you think I came in here to post?

I also missed the "Gotta Shoot Them in the Head" mission.

So I'm looking at another run just for two trophies.

Every goddamn time I try to platinum something ... smh

Anyway, as for your speedrun question, is the Raven Rock bobblehead available outside of the mission that takes you there? Because if it's not (and I'm assuming it's not, actually) then that means you have to play through almost the whole main quest just to get it. Factor in that fact you have to get other 19 on top of that ... I don't know that "speedrun" is what I'd call it. :lol

I can imagine it taking upwards of 7-10 hours even if all you were going for were bobbleheads. Someone please correct me if I'm wrong.
I actually was able to finally get my platinum yesterday afternoon doing my Bobblehead run. What you can do from the start of the game is go straight to the other vault and find Dad and pickup the main quest from there. It only took me about 8 hours with Fawkes as my partner.

I have the GOTY version but I am so burnt out on this game right now I will play the DLC in the future. I'm also skipping Vegas till I see how the PS3 version stacks up (no faith whatsoever).
 
MoxManiac said:
Hey guys, how does the 360 version stack up to PC? I know the PC version bitchslaps the console versions as usual, but is it that bad?
I haven't played the PC version yet, but the 360 version is just fine imo. Runs much better than Oblivion did, and I haven't encountered any major glitches during my ~125 hours with the game. The load times are shorter than in Oblivion.
 
MoxManiac said:
Hey guys, how does the 360 version stack up to PC? I know the PC version bitchslaps the console versions as usual, but is it that bad?

I played it first on 360 and thought it was great. Ran fine, noticed only a few bugs. Later got the PC version which is certainly better mostly because of better hardware and mods, but it's still an enjoyable, worthwhile game on the 360.
 
I3rand0 said:
I actually was able to finally get my platinum yesterday afternoon doing my Bobblehead run. What you can do from the start of the game is go straight to the other vault and find Dad and pickup the main quest from there. It only took me about 8 hours with Fawkes as my partner.

Congrats! Right on, and thanks for the tip. I'll do that too, then.
 
Ok, after a month of playing Fallout 3 GOTY on PC. I can safely say it's one of my top 5 games this generation.

I absolutely love the setting and the stoy of this game and I'm usually not a big fan of wrpgs in general, but the retro post apocalyptic style just clicked for me. Love the 40s music too, as it surprisingly worked in the fallout universe for me.

That said, I've already got New Vegas preordered.
 
I borrowed the 360 version from someone and am finally getting around to playing it. I was surprised - though I shouldn't have been - at how much like Oblivion it is. Which isn't a bad thing, since I loved that game, but there's been times wandering around the wasteland where the combinations of the gameplay, music and landscape caused some severe deja vu.

The opening section, all the way up until I got out of the vault, was really uneven. I didn't care for the gimmick of playing myself at different ages, and the vault itself was a pretty boring environment to go through. Oblivion's unified introduction and dungeon were much more enjoyable.

I'm liking how the combat is quite a bit tougher, and how I'm actually having to scavenge for good guns and ammo (though they're starting to pile up now). Securing some grenades and taking down my first super mutant in a very protracted shootout was more satisfying than any of the combat in Oblivion. Overall I'm enjoying the mix of real time combat and VATS.

Though, I wish there was a place to sell my stuff sooner; I'm trying to get into Paradise Falls purely in hopes of a merchant. Well, that and I want to enslave Red, just because. Otherwise I've been ignoring quests and just exploring, which is what I did for ages in Oblivion.

The guy that lent the game to me had lost the manual (his kid lost it), so I didn't realize until last night that caps were a form of currency and bobby pins were lock picks; I'd been ignoring both. :lol

I still don't understand the lock picking game at all, which is a bummer since I'm playing a thief who's handy with guns.

Fun stuff overall, though it's really rough around the edges, with some bad texturing/modeling/draw distance/animation. But the core combat and exploration loops are good enough that I'm hoping it keeps me busy until Reach.
 
GhaleonEB said:
The guy that lent the game to me had lost the manual (his kid lost it), so I didn't realize until last night that caps were a form of currency and bobby pins were lock picks; I'd been ignoring both. :lol
Oops. :lol

GhaleonEB said:
I still don't understand the lock picking game at all, which is a bummer since I'm playing a thief who's handy with guns.
Basically, each lock has a small zone that opens the lock. The bobby pin has to be tilted at the proper angle for the lock to open. You get a few wrong tries(as long as you don't put too much pressure on the pin) before the bobby pin breaks. A nifty trick is that if you back out before the bobby pin breaks, the bobby pin will be as good as new and you can keep trying. The "open angle" may change though.

This also works on hackable terminals. You get 4 attempts to find the password, but if you back out after 3 wrong guesses, you can go back in with 4 more attempts. The password changes but it keeps you from getting locked out of terminals.
 
Marvie_3 said:
Oops. :lol


Basically, each lock has a small zone that opens the lock. The bobby pin has to be tilted at the proper angle for the lock to open. You get a few wrong tries(as long as you don't put too much pressure on the pin) before the bobby pin breaks. A nifty trick is that if you back out before the bobby pin breaks, the bobby pin will be as good as new and you can keep trying. The "open angle" may change though.

This also works on hackable terminals. You get 4 attempts to find the password, but if you back out after 3 wrong guesses, you can go back in with 4 more attempts. The password changes but it keeps you from getting locked out of terminals.
Thanks for the tips! The goty version is in the mail as we speak. Got anything else? :D
 
Minamu said:
Thanks for the tips! The goty version is in the mail as we speak. Got anything else? :D

People often miss the details about the hacking mini-game. It's not just about clicking the visible words; you get bonuses for finding sets of closed brackets of any variety. <>, [], or {} all count and can have any number of characters between the closed set (including zero like they're written there). Selecting one of those sets will grant you either a refund of all available hack attempts you had used, or will remove one of the wrong passwords entirely. It's more fun than just backing out of the terminal, IMO.
 
Minamu said:
Alright, I'm usually pretty good at reading instructions so :)

Yeah, I think a lot of people miss that part because it's not explained within the brief game explanation at all (though I think it's in the game manual).

Edit - Another thing to point out that is not explained is that with Broken Steel (and thus your incoming GotY version) all of your potential companions level up as you do. This makes them far more valuable than they were in vanilla. They still come with the usual drawbacks - LOOK OUT WANDERER A MOLE RAT IS BITING YOU *FIRES ROCKET* etc - but in general they are valuable combat partners if you find yourself struggling at times.
 
Sounds like this game has received the modding needed for me to get interested. The vanilla game sounds pretty boring. Same with Oblivion. Hopefully I won't spend a ton of time setting up the games only to lose interest once everything is running properly.
 
Wallach said:
People often miss the details about the hacking mini-game. It's not just about clicking the visible words; you get bonuses for finding sets of closed brackets of any variety. <>, [], or {} all count and can have any number of characters between the closed set (including zero like they're written there). Selecting one of those sets will grant you either a refund of all available hack attempts you had used, or will remove one of the wrong passwords entirely. It's more fun than just backing out of the terminal, IMO.
Holy crap. I've put over 500 hours in this game and I didn't know that. :lol
 
Reading this makes me so glad the Wanderer's Ed mod turns the hacking and lockpicking mini-games into skill checks. They really disrupted the flow of the game for me. Not to mention all the graphics mods. I just got a new mod, I forget what it's called, but it adds trees and such to the wasteland to make it look more like STALKER, which always had a better overall feel for the landscape. Sharing and caring to recruit anyone, tailor maid for armor customization, underground lair for sweet place to store my gear, real time settlement to make my own shanty town... vanilla Fallout 3 is fun, but there are so many great mods out there it's a shame not to play it on PC.
 
I've been playing this the last couple of days, and it's fun, but the travelling to get somewhere new is getting annoying. I hate wandering through those subway tunnels. I'm working on a couple of sidequests, and the marker for one of them is about as far north on the map as you can get, and I just feel so defeated before I even try it. Anyways, I got the GOTY edition, and i was wondering should I do the DLC stuff before I finish the main game or no?
 
Marvie_3 said:
Oops. :lol


Basically, each lock has a small zone that opens the lock. The bobby pin has to be tilted at the proper angle for the lock to open. You get a few wrong tries(as long as you don't put too much pressure on the pin) before the bobby pin breaks. A nifty trick is that if you back out before the bobby pin breaks, the bobby pin will be as good as new and you can keep trying. The "open angle" may change though.

This also works on hackable terminals. You get 4 attempts to find the password, but if you back out after 3 wrong guesses, you can go back in with 4 more attempts. The password changes but it keeps you from getting locked out of terminals.
Thanks for the tips. I cracked a few safes and will use this for when I'm low on bobby pins. I was loaded up on pre-war money, as I thought that was the currency. :lol

So far I'm really enjoying the game. It's rough around the edges, and my last play ended in a hard crash (full game freeze), but I've come to expect that from Bethesda after Oblivion. QA really isn't their thing.

What is their thing is a slightly wicked sense of humor and letting me murder lots of people who may or may not deserve it. They also pack a lot of weird stuff into the game (Oasis, anyone? After the quest I, um, liberated them of their ammo and guns) that keeps me on my toes. I still haven't advanced the main plot any, as I'm just roaming the country side in the north, finding locations, clearing buildings/vaults and gathering up scads of loot. I'm almost ready to build my first weapon, and I've just discovered the joys of the sniper rifle thanks to that fellow in Landmine. :lol

My favorite section was blowing the heads of zombies with a scoped handgun at the abandoned power station. Each headshot via VATS felt really good.

I like that there are pockets of the game where I can get my ass kicked, which was never the case in Oblivion. So far I've earmarked a handful of locations that I'm planning to return to shortly, as I've gathered up better weapons now that should tip the scales (one ruined cluster of huge buildings populated by those Deathclaws or whatever - my god they're powerful). My understanding is those areas will stay scaled to my initial encounter, is that right? If so that system fixes the biggest flaw of Oblivion.

Also, while I appreciate having a third person option for me to take a look at from time to time, Bethesda put even less effort into it than they did in Oblivion. Good grief it looks like I have stick up my ass and am gliding across the ground.
 
@GhaleonEB: One other random tip that I don't think is ever explicitly mentioned is that V.A.T.S. has certain bonuses/rules that differ from real-time aiming. For example, the chance of any attack being a critical strike is +15% when using V.A.T.S. compared to real-time shooting, however only one strike may be a critical per V.A.T.S. action even if multiple shots occur. For example, if you have a Chinese Assault Rifle, one V.A.T.S. action is a 4-round burst - only one round of that burst may be a critical strike when used in V.A.T.S., but each bullet has a +15% chance of being that critical strike. This is both a good thing and a bad thing - some weapons (particularly any shotgun-type weapons) fire multiple rounds even with one pull of the trigger. If used in free-aim, each separate round fired has a chance of being a critical strike, however in V.A.T.S. only one of those rounds would be able to critical. Thus some weapons perform significantly better outside of V.A.T.S. Note that the critical strike bonus is additive (whereas most all other bonuses in this game are actually multiplicative).

Also, you take 90% less damage from any strike that hits you while performing V.A.T.S. actions. Useful for being able to use some weapons like the Rocket Launcher even when in very close range with the target as you will not take much damage from the area of effect at all.

Edit - Also, you are correct that areas you visit remain scaled to your initial visit to that area. Areas have both a minimum and maximum range that they will scale to.

Edit 2 - One other thing to point out is that the CND of your weapons degrades much, much faster when used in V.A.T.S. compared to free-aim. I believe it is a 4x CND penalty per action.
 
Wallach said:
@GhaleonEB: One other random tip that I don't think is ever explicitly mentioned is that V.A.T.S. has certain bonuses/rules that differ from real-time aiming. For example, the chance of any attack being a critical strike is +15% when using V.A.T.S. compared to real-time shooting, however only one strike may be a critical per V.A.T.S. action even if multiple shots occur. For example, if you have a Chinese Assault Rifle, one V.A.T.S. action is a 4-round burst - only one round of that burst may be a critical strike when used in V.A.T.S., but each bullet has a +15% chance of being that critical strike. This is both a good thing and a bad thing - some weapons (particularly any shotgun-type weapons) fire multiple rounds even with one pull of the trigger. If used in free-aim, each separate round fired has a chance of being a critical strike, however in V.A.T.S. only one of those rounds would be able to critical. Thus some weapons perform significantly better outside of V.A.T.S. Note that the critical strike bonus is additive (whereas most all other bonuses in this game are actually multiplicative).

Also, you take 90% less damage from any strike that hits you while performing V.A.T.S. actions. Useful for being able to use some weapons like the Rocket Launcher even when in very close range with the target as you will not take much damage from the area of effect at all.

Edit - Also, you are correct that areas you visit remain scaled to your initial visit to that area. Areas have both a minimum and maximum range that they will scale to.
Thanks for all the info, very good to know. And thank goodness at the above. Thinking back I've got four places I'll start revisiting now that I've snagged some more powerful weapons. I love that aspect of RPGs: finding an insurmountable foe, finding bigger, better toys, and conquering onward.

Though I'll need to make sure I don't fully explore the entire map too quickly as I don't want to lock everything to my current level. I think I'll finish up the northern most section I'm on, then start working the quests in my queue.
 
GhaleonEB said:
Thanks for all the info, very good to know. And thank goodness at the above. Thinking back I've got four places I'll start revisiting now that I've snagged some more powerful weapons. I love that aspect of RPGs: finding an insurmountable foe, finding bigger, better toys, and conquering onward.

Though I'll need to make sure I don't fully explore the entire map too quickly as I don't want to lock everything to my current level. I think I'll finish up the northern most section I'm on, then start working the quests in my queue.

The scaling variance isn't too large so I wouldn't fret too much. It should be noted however that containers spawn their contents upon loading whatever area they are in, and will not change. So, for example if you visited a ton of areas with ammo boxes but didn't loot them, then later took the Scrounger perk (which allows for basically extra rolls to find more or additional types of ammo in containers), it would not affect any of the ammo boxes you found but did not open.
 
GhaleonEB said:
Thanks for the tips. I cracked a few safes and will use this for when I'm low on bobby pins. I was loaded up on pre-war money, as I thought that was the currency. :lol
Pre-war money and other similar items are great though. They don't count against your weight carry limit so you can load up on them and still have room for everything you need. :D

I now have to play F3 for hours tonight. :lol
 
A few more late impressions, about 30 hours in. I have just under 1/2 of the map explored, but have barely touched the main quests. I'll be diving into those this weekend.

I'm really enjoying the game so far, but I have to say, there's very little about the gameplay that is elegant. The menus (espeically the title screen) are nicely minimal yet functional, and the inventory system and overall organization is a big improvement from Oblivion.

With Oblivion, I forgave a lot because the overall game was so compelling. The loop of exploration, combat, loot and leveling was very addictive, and there was a wonderful feeling of discovery through the entire game; tall hills just called out to be climbed, dungeons to be looted. But it had issues: hilariously outdated hand-keyed animation. Sluggish controls. Combat that was often not very satisfying, just basing away or launching the same spell over and over until the enemy collapsed.

Fallout 3 is nearly identical in those regards. I'm kind of shocked that the animation system was not improved. Bungie at long last moved to mo-cap with Reach, and the difference between that and the hand-keyed stuff from the previous games is night and day.

Gameplay wise, it's still a bit akward. I feel heavy and sluggish, get stuck on odd bits of geometry often, and CQC is frequently clunky. The gunplay - not VATS - is very weak; it's half shooter, half RPG, but with none of the finesse that shooters demand. I find the VATS system is most useful up close when I have a sure bet of hitting, but mostly I use it as a way to avoid damage from powerful melee creatures, thanks to the tip a few posts up.

Despite this, the combat is more satisfying than Oblivion. Blowing enemies to chunks has yet to get old. I've had some fun shootouts in hallways and other areas, where - to my delight - the enemy didn't just charge right at me as they did in Oblivion. They were using cover, hanging back, exchanging volleys. Fallout 3 offers frequent glimpses of how great the game could be it it was just tightened up a bit. I do like how I find myself mixing up the weapons a lot, carrying around 10 different ones to use depending on the situation. And the improved enemy scaling system is, I think, working wonderfully. There's been several pockets that kicked my ass at first, such that I had to go and beef up for a while to overcome them. That was something missing entirely from Oblivion.

But as with Oblivion, I'm willing to forgive the chunkiness because the game context is so compelling. There have been some wonderful, huge places to explore, some nicely twisted encounters and side quests and a very strong pull to just keep seeing what's out there. That's what I was looking for, so I'm pretty satisfied. But I hope Bethesda really re-examines their animation and gameplay systems for the next iteration of their open world RPGs.
 
Questions: 1) Where is Dogmeat and can I still get him way into the game? 2) Can you have more than 1 NPC party-member at a time? I have
Charon
currently.


I love this game. 83hrs in and still haven't touched the DLC yet.
 
I'm now 14 hours in and around lvl 9. I haven't had much problem with finding ammo so far but it's starting to get to me now :lol Pretty much the opposite to what most others say would happen :S Got a bit annoyed at my lousy weapons so my small guns are at 90 now :D I wish I had known in advance that Nuka-Cola Quantums and certain other random items are needed for quests/cash later on though. I'm just gonna have to pray that my vendors still have my colas in stock...

Thankfully, I saved up on cash to buy the infirmary :D That has been totally worth the money so far. Moira's sent me to the old library (I haven't left Megaton yet for any main questing) and I think I'm gonna go to Operation Anchorage after that to get some more ammo and stuff.

I absolutely love how sidequests are given such a importance bump thanks to the huge green letters across the screen :) Such a small yet great way of making sidequests feel like they're worth something. I was a bit concerned at first with the lack of sidequests but when each one is like its own game, that's alright with me :D

I'm gonna stay away from Old Olney from now on :) Early on, I tried to reach the southwest corner of the map (is the game bigger than what the original map suggests or is this it? Or am I still just in the starting area?) but robots and Raiders with freaking rocket launchers killed me O_o I'm not sure how I'm gonna reach what looks like the Tenpenny Tower from the E3 previews etc.

Is it possible to redo DLC missions with the same characters after beating them? I'm not sure I want to use the O:A glitches on my first way through that mission.
 
gregor7777 said:
If I've never finished the vanilla FO3, should I buy Broken Steel before I do another run?
You don't need to start another run. If you didn't finish, get Broken Steel, and continue on.
 
Aaron said:
You don't need to start another run. If you didn't finish, get Broken Steel, and continue on.

Nah, I need to start over. I don't remember much of what I've done.

Basically my question is: since I haven't seen any of the end game, should I get Broken Steel first?
 
gregor7777 said:
Nah, I need to start over. I don't remember much of what I've done.

Basically my question is: since I haven't seen any of the end game, should I get Broken Steel first?

Broken Steel only changes the final outcome of the ending; everything leading up to it is still the same with Broken Steel installed. You won't miss a thing.

If you like to explore and want to avoid hitting the level cap at 20, then get Broken Steel and its accompanying raised level cap before you start a new run.
 
Scipius said:
Broken Steel only changes the final outcome of the ending; everything leading up to it is still the same with Broken Steel installed. You won't miss a thing.

If you like to explore and want to avoid hitting the level cap at 20, then get Broken Steel and its accompanying raised level cap before you start a new run.

Awesome, thanks.
 
Am I the only one that likes be a complete loner? I've run into multiple possible companions, and have told them all to piss off. I work alone.

Question: what happens if I kill someone in town? Does everyone in Megaton freak out on a permanant rampage if I shoot that fucker that extorted me for 300 caps in the face with a shotgun? There's no law system, and I haven't figured out how to calm people down after I accidentally freak them out.

Complete side note: Running into an escaping slave with a collar who begs for help, blowing their head off, and then disarming the collar = satisfaction.
 
GhaleonEB said:
Am I the only one that likes be a complete loner? I've run into multiple possible companions, and have told them all to piss off. I work alone.

Question: what happens if I kill someone in town? Does everyone in Megaton freak out on a permanant rampage if I shoot that fucker that extorted me for 300 caps in the face with a shotgun?

I don't like the companions either.

Yes they do get pissed. I use this tactic to get the character type trophies. I play as good and when I'm close to the lvl you get multiple trophies for ( good, normal and bad) I go and lay waste to megaton, to bring my good character to normal then evil.
 
GhaleonEB said:
Am I the only one that likes be a complete loner? I've run into multiple possible companions, and have told them all to piss off. I work alone.

Question: what happens if I kill someone in town? Does everyone in Megaton freak out on a permanant rampage if I shoot that fucker that extorted me for 300 caps in the face with a shotgun? There's no law system, and I haven't figured out how to calm people down after I accidentally freak them out.

Most towns forget the killing spree after a few days. I think only
Paradise Falls and Oasis
never forget.
 
I did the same thing with Megaton yesterday. Luckily, you don't have to be neutral or bad on level 7 per se. As long as you get enough exp to get to lvl 8 during the shootout itself, you'll get the achievement/trophy when you go and hide outside the city :)
 
ElFly said:
Most towns forget the killing spree after a few days. I think only
Paradise Falls and Oasis
never forget.
Good to know. I'll plug the bastard tonight and then head out on a lengthy walk to
send some mole rats scurrying for that book.
Also, there's
no one left in Oasis to be mad at me.
:D
 
GhaleonEB said:
Am I the only one that likes be a complete loner? I've run into multiple possible companions, and have told them all to piss off. I work alone.

Yeah, I did the same. It was kind of a necessity since I was specced out as a stealth sniper character.

The addition of larger parties to New Vegas has me worried whether this will still be a viable style of play.
 
tokkun said:
Yeah, I did the same. It was kind of a necessity since I was specced out as a stealth sniper character.

The addition of larger parties to New Vegas has me worried whether this will still be a viable style of play.

I need to play again without using the Chinese Stealth Suit or any of the bugged weapons I got from Operation Anchorage. Those things spoiled the hell out of me.
 
I've put about 20 hours into my 5th playthrough this week. This game never gets old. Brings my total to 500+ over all my playthroughs. I even found a bunch of new places to see in the D.C. ruins that I'd never been to. :lol
 
Posted this in the LTTP thread but figure I'll ask here as well
Does anyone know of any good mod guides for the PC version? That or can anyone recommend some of the best mods for the game?
I'm mostly interested in UI/visual mods, but if there are any must have gameplay ones I'll look into those as well.
 
I only completely wiped out one town in my playthrough. First spoiler line is the town name, if you're that sensitive...

It was the mission where you had to rescue the children from Paradise.

There was a dude guarding the only entrance to the town and I had to do some fetch quests and give him money or something. I was in a lazy mood so I just killed him. Then his friend ran at me so I shot him too. Then I was like well fuck it, I'll just take out the entire town find the key and rescue the kids. So that's what I did. I didn't spare anyone, even the doctors. It was cool walking around and there was no one left!

I've always wondered what I missed, I'm sure there were other ways of breaking the children out. Or even siding with the villagers and keep the children captive...
 
fin said:
I only completely wiped out one town in my playthrough. First spoiler line is the town name, if you're that sensitive...

It was the mission where you had to rescue the children from Paradise.

There was a dude guarding the only entrance to the town and I had to do some fetch quests and give him money or something. I was in a lazy mood so I just killed him. Then his friend ran at me so I shot him too. Then I was like well fuck it, I'll just take out the entire town find the key and rescue the kids. So that's what I did. I didn't spare anyone, even the doctors. It was cool walking around and there was no one left!

I've always wondered what I missed, I'm sure there were other ways of breaking the children out. Or even siding with the villagers and keep the children captive...
I did this my first time through the game. I didn't know any better. :lol
 
Dear GAF, I did all the expansions (sans mothership zeta cause I couldn't stand doing anymore expansions) and having returned to the actual wasteland and...well hell I don't remember what Level I am anymore. Anyways I stopped when I reached...some city, the one with the slaves. Now since then I just didn't feel like continuing on.

Am I burnt out on FO3? Did the expansions ruin it for me?
 
Jamesfrom818 said:
I need to play again without using the Chinese Stealth Suit or any of the bugged weapons I got from Operation Anchorage. Those things spoiled the hell out of me.

Yeah, the CSS definitely ruins the game if you use it. I think Bethesda must have been expecting that people would play Anchorage after beating the game originally.

Doing a long-range stealth build (stealth & small arms, Silent Running, and all the critical hit-related & headshot perks) is pretty fun though.
 
Is DR the only stats one should really look at when deciding if a new armor is better or worse (and it's weight ratio, of course)? I mean, I'm 14 hours in and I'm still using a police uniform I found in the Vault without much problems :lol
 
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