slayn said:There are d12 one handed weapons?
wow... that seems... overpowered? I thought d12 was reserved for 2-handers. I hadn't really looked into weapons yet. Do decent 2handers start out at 2d8 or something?
It seems that way, but the key thing is actually the properties. 2 handers will always have more damage or more properties for what you're trading off. Different things have different value in the eyes of the game developers - reach and high crit and brutal are heavily valued, as well as the +3 prof bonus.
2H are going to have more overall assets than the 1H; Military more than Simple, and Superior will have more than Military.
In other words, if there is a +2 Prof, 1d10, Versatile standard military battleaxe, then the equivalent of 3.5's "Dwarven Waraxe" is going to be one die size of damage higher and otherwise the same.
Hell, I'll just text dump, and I'll skip the simple weapons - it's easier than explaining what I mean.
Military 1H Weapons
Battleaxe +2 1d10  15 gp 6 lb. Axe Versatile
Flail +2 1d10  10 gp 5 lb. Flail Versatile
Handaxe +2 1d6 5/10 5 gp 3 lb. Axe Off-hand, heavy thrown
Longsword +3 1d8  15 gp 4 lb. Heavy blade Versatile
Scimitar +2 1d8  10 gp 4 lb. Heavy blade High crit
Short sword +3 1d6  10 gp 2 lb. Light blade Off-hand
Throwing hammer +2 1d6 5/10 5 gp 2 lb. Hammer Off-hand, heavy thrown
Warhammer +2 1d10  15 gp 5 lb. Hammer Versatile
War pick +2 1d8  15 gp 6 lb. Pick High crit, versatile
Broadsword +2 d10  20 gp 5 lb. Heavy blade Versatile
Khopesh +2 d8  20 gp 8 lb. Axe, Brutal 1, versatile
heavy blade
Light war pick +2 d6  10 gp 4 lb. Pick High crit, off-hand
Scourge +2 d8  3 gp 2 lb. Flail Off-hand
Trident +2 d8 3/6 10 gp 4 lb. Spear Heavy thrown,
Military 2H Weapons
Falchion +3 2d4  25 gp 7 lb. Heavy blade High crit
Glaive +2 2d4  25 gp 10 lb. Heavy blade, polearm Reach
Greataxe +2 1d12  30 gp 12 lb. Axe High crit
Greatsword +3 1d10  30 gp 8 lb. Heavy blade 
Halberd +2 1d10  25 gp 12 lb. Axe, polearm Reach
Heavy flail +2 2d6  25 gp 10 lb. Flail 
Longspear +2 1d10  10 gp 9 lb. Polearm, spear Reach
Maul +2 2d6  30 gp 12 lb. Hammer 
Heavy war pick +2 d12  20 gp 8 lb. Pick High crit
Superior 1H Weapons
Bastard sword +3 1d10  30 gp 6 lb. Heavy blade Versatile
Katar +3 1d6  3 gp 1 lb. Light blade Off-hand, high crit
Rapier +3 1d8  25 gp 2 lb. Light blade 
Craghammer +2 d10  20 gp 6 lb. Hammer Brutal 2, versatile
Kukri +2 d6  10 gp 2 lb. Light blade Brutal 1, off-hand
Parrying dagger2 +2 d4  5 gp 1 lb. Light blade Defensive, off-hand
Spiked shield3 +2 d6  10 gp 7 lb. Light blade Off-hand
Tratnyr +2 d8 10/20 10 gp 5 lb. Spear Heavy thrown, versatile
Triple-headed flail +3 d10  15 gp 6 lb. Flail Versatile
Waraxe +2 d12  30 gp 10 lb. Axe Versatile
Superior 2H Weapons
Spiked chain +3 2d4  30 gp 10 lb. Flail Reach
Execution axe +2 d12  30 gp 14 lb. Axe Brutal 2, high crit
Fullblade +3 d12  30 gp 10 lb. Heavy blade High crit
Greatspear +3 d10  25 gp 8 lb. Polearm, spear Reach
Mordenkrad +2 2d6  30 gp 12 lb. Hammer Brutal 1