Shack: What's next for Bungie?
Frank O'Connor: Very specifically, we're working on downloadable content for Halo 3. It'll be multiplayer stuff--the kind of things people expect, the kind of schedule you can guess. Unfortunately some people are already back from their post-ship vacations and working on that.
DLC is never based on scraps we swept away from past games, it's always new maps we decided would be good for specific reasons. For example, we already now see there will be a need for more smaller symmetrical maps.
We have meetings--what would be a cool environment, are there any ideas from old maps we could use. We just treat it like making a new game, with concept art and storyboarding. We're already doing some geometry, but there's a lot of polish left to do before those become real maps.