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The Official iPhone/iPod Touch Gaming Thread

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Mar_ said:
I'm generally not interested in puzzle games. It's why I bought Peggle. I knew it was less a puzzle game and more a point and shoot experience. Albeit, as it turns out, a very complicated and involved point and shoot.

I've bought plenty of games and I only have 2 big publisher main stream games. The reason has more to do with the fact that the big publishers don't seem to understand what makes the appstore work. Which is bite sized games at stupidly bite sized prices. Putting games up for 10 dollars plus is retarded.

To some degree, yes. But My worry (which is kind of fading now) is that the race to 99c causes development of meaningful games to be abandoned in favour of timewasters. Don't ge wrong, I think time wasters are very suited to the iPhone, but the right kind of timewaster, such as Peggle, should be encouraged. That said, I think US$5 is a good price - with the right number of sales, it's a great money maker, and is still fairly impulse.

I have several apps that I don't regret paying around this price or more:

Tetris (because I am a Tetris whore)
Galcon
MotionX Poker (ok, so I got this at launch)
DDRS (Perhaps my favourite game on iPhone)
Flashback (it really plays quite well)
 
Mar_ said:
I've bought plenty of games and I only have 2 big publisher main stream games. The reason has more to do with the fact that the big publishers don't seem to understand what makes the appstore work. Which is bite sized games at stupidly bite sized prices. Putting games up for 10 dollars plus is retarded.

Generally a cheap game though will not last very long on a list, which is why you're seeing these expensive games come out. They're also the only ones attempting bigger, larger budget games to see if it WILL work.

EA can put up a game for $12 and then very slowly bring down the price, or even have a sale to half the price for a day and go back up again. Realistically at $12 they only need to sell 1/12 of a game that currently sells at $1 too.
 
Rlan said:
Generally a cheap game though will not last very long on a list, which is why you're seeing these expensive games come out. They're also the only ones attempting bigger, larger budget games to see if it WILL work.

EA can put up a game for $12 and then very slowly bring down the price, or even have a sale to half the price for a day and go back up again. Realistically at $12 they only need to sell 1/12 of a game that currently sells at $1 too.
That's a good point. You can't increase sales by increasing price. Starting at a premium, they can move down slowly.


Sure it may not be ideal for the consumer in this regard (getting milked for every drop, unsuredness of price stability), or even them (as people learn to wait, game does poorly and HAS to drop price - another reason I don't like people announcing sales so often, as it encourages consumers to wait).

Still, there is loads of good stuff out there, so waiting may not be so bad.

Point is, it's a really new industry for most people, and has exploded very suddenly. Everyone is trying to feel their way around.
 
mrkgoo said:
Point is, it's a really new industry for most people, and has exploded very suddenly. Everyone is trying to feel their way around.

I think this is what it all boils down to. I don't really mind the 10 dollar plus games or that price point. It's just that the games that are usually at that price point are horrible cash ins of larger console experiences and aren't worth the money.

If they can eventually start bringing out really good iphone experiences at that price point then I wouldn't have a problem.

Also, is it just me or is gaming on the iphone almost rock solid now? I remember during the first good while of gaming it would be a nightmare of drop outs and even not getting into the game past the loading screen. Somewhere along the line, I don't know if it's the devs or a previous Apple patch, they seem to have fixed the constant crashing thing. Peggle and Orions have never crashed on me, not even once. In contrast I used to go through hell just to get a game of Monkey Ball or iDracula in.
 
Has anyone tried Myst?

- Is the game playable on iPhone?
- How does the gameplay hold up today?

missed it first time around, and sorta interested.
 
Chittagong said:
Has anyone tried Myst?

- Is the game playable on iPhone?
- How does the gameplay hold up today?

missed it first time around, and sorta interested.

+1, impressions please...how's this one look/play? The reviews seem good, although some mention perfect controls, while others have issues w/ the hotspots. I'm sad to say that I've never actually played it, so this could be a great opportunity to check it out.

Also, I'd like to echo the thanks someone put up a few pages ago...I've now picked up taxiball (lite so far, but I'll bite), trixel, imangi, underworlds, the creeps, critter crunch, and ishift just off of recommendations here. I've had varying degrees of fun with each, but each and every one was more than worth the $0.99 it cost to check'em out.

It's literally stunning how much good, fun gameplay can be found for a buck =)
 
Oh, and Eggo mentioned some MMO's a while back...is there a list of decent ones worth checking out? I've been playing stuff like Traxian via Safari on my iPhone (and having fun with it), but I'm not sure that's the kind of game he meant...are there good MMO apps available?
 
manji said:
Oh, and Eggo mentioned some MMO's a while back...is there a list of decent ones worth checking out? I've been playing stuff like Traxian via Safari on my iPhone (and having fun with it), but I'm not sure that's the kind of game he meant...are there good MMO apps available?

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewTop?id=26471&popId=30

Epic Pet Wars and Cozyquest seem to be two of the more popular recent one. The mafia style games are also very popular.
 
I haven't been keeping up with the thread lately, but can anyone recommend any RPGs (the simpler, the better), puzzle/RPGs (think Puzzle Quest), and/or point-and-click adventure games (think Phoenix Wright)? Also, is there a good puzzle game out there with a lot of variety (think Layton or the ancient Pandora's Box from the Tetris guy)?
 
dammitmattt said:
I haven't been keeping up with the thread lately, but can anyone recommend any RPGs (the simpler, the better), puzzle/RPGs (think Puzzle Quest), and/or point-and-click adventure games (think Phoenix Wright)? Also, is there a good puzzle game out there with a lot of variety (think Layton or the ancient Pandora's Box from the Tetris guy)?
For RPG, there's Zenonia coming next week. For p-a-c/puzzle, there's Myst.
 
Funny now that Apps Store make me hesitate to buy any games that are more than $1.99. Especially the puzzle game genre which have the same amount of contents as they are on other consoles or handhelds out there, but they sell it for $20-$30.
It totally change my buying habits.
 
Been playing Trixel, and I dig it. I have to admit, at first, I thought, "Hrm. Another tile-flipping game..." but once you get to the more interesting tiles, it really does become a brain-twister. It's really polished, too - the way that the new abilities unlock, and that it'll resume a puzzle where you left off, etc. - all really slick.

Well worth the dough. Grab it!
seppo
 
manji said:
Oh, and Eggo mentioned some MMO's a while back...is there a list of decent ones worth checking out? I've been playing stuff like Traxian via Safari on my iPhone (and having fun with it), but I'm not sure that's the kind of game he meant...are there good MMO apps available?

I've been playing Epic Pet Wars, which is like Mafia Wars meets Pokemon/Monster Rancher. Hard to explain without just having you play it. It's got strong RPG elements, currency/investment management, and 1v1 battles with other player's pets. It's also free, though I spent $10 to unlock all the pets since I've played it so much. There's also free treasure codes that are released daily which give you unique items/backgrounds, etc. Pretty good post-launch support, but the customer service blows, since it's like a 2-3 man developer.
 
I really want to try Trixel, but I don't like the artstyle very much. I am sure the gameplay is great (seeing so many people love it). I would try it if they have the lite version.

I have this game to recommend though:
Ignite - its a very great & fresh 2D platforming game, it feels like I am playing Mario or Mega Man or Klonoa type game. Great artstyle and music. The gameplay/control is very innovative too. There is a lite version available.

iTune Link $.99
Lite Version
 
billy.sea said:
I really want to try Trixel, but I don't like the artstyle very much. I am sure the gameplay is great (seeing so many people love it). I would try it if they have the lite version.

The art style put me off at first, also. I eventually bought it, though, and found a great little puzzler. Easy to recommend at 99 cents.
 
I'm holding out on getting an iPhone, at least until they announce the next iPhone early next month. Then again, it might take a while before it's available here in the Netherlands :/
 
billy.sea said:
I really want to try Trixel, but I don't like the artstyle very much. I am sure the gameplay is great (seeing so many people love it). I would try it if they have the lite version.

I have this game to recommend though:
Ignite - its a very great & fresh 2D platforming game, it feels like I am playing Mario or Mega Man or Klonoa type game. Great artstyle and music. The gameplay/control is very innovative too. There is a lite version available.

iTune Link $.99
Lite Version
I've been enjoying Ignite as well.

ignite_3.jpg


ignite_1.jpg


http://www.youtube.com/watch?v=lxqMxwewyeA
 
Clockwork said:
Picked up Taxi Ball and Siberian Strike today. They both seem pretty decent.
The main thing I hate about Siberian Strike is that i'm still working out how big my hitbox is, it's not your wings but still pretty far out compared to the main body of the plane, it makes the harder modes a pain in the arse.
 
So what are some good free games? It's hard to find any on the app store due to all the goddamn Lite versions and all the lists on the internet are outdated. Tap Tap Revenge 2, Topple and Space Deadbeef were aight games.
 
DJ Crimson said:
So what are some good free games? It's hard to find any on the app store due to all the goddamn Lite versions and all the lists on the internet are outdated. Tap Tap Revenge 2, Topple and Space Deadbeef were aight games.
Try the Seat Cupra game, it's only one large island circuit but its you and 5 cpu cars and the game looks and plays quite well for a freebie.

Also, car jack streets is at $1.00 / £0.59 sale until monday lunchtime. I don't have any gta games yet but i'm willing to buy it at that price.

*edit* Extreme quad racing just came out, £2.39

586593.jpg
 
What are the best racing games on the iTouch? I liked Fast and Furious up until the drift stages which were unimaginably terrible. Didn't like Crash Kart either
 
Acid08 said:
What are the best racing games on the iTouch? I liked Fast and Furious up until the drift stages which were unimaginably terrible. Didn't like Crash Kart either

need for speed is quite decent. Fastlane street racing is also worth a mention (sort of like ridge racer)
 
Nice article about iPhone games on Slate.

Most interesting nugget: Flight Control sold 700K in 8 weeks! :0

They're Fast, They're Cheap, and I'm Out of Control
How I got addicted to playing games on my iPhone.
By Farhad Manjoo
May 22, 2009

Last month, I became an obsessive air-traffic controller. The culprit: a terrific game for the iPhone called Flight Control. The premise is simple: You're faced with a crush of planes, and it's your job to guide each one to its respective runway. The gameplay, though, is irresistibly difficult. A few minutes in, the planes start to show up at an alarming rate, and you scramble to keep them from crashing into one another. When they do crash, the game beckons you to play again. Flight Control is so addictive it ought to come with a warning label. According to Firemint, the game's publisher, the 99-cent app has been purchased more than 700,000 times since March; at its peak, it was being downloaded 20,000 times a day.

As I succumbed to Flight Control, I tried to puzzle out what made it so hard to put down. Sure, it's well-designed and fun. But there's something else about the game that's infectious: You can play it anywhere, in those moments in the day when you're otherwise unoccupied, bored, and alone. Because the game is repetitive, a bit mindless, and brief—you can play it for a couple of minutes, then put it away—it expands to occupy all your time. I've loaded up Flight Control while standing in line at the supermarket, while waiting at the doctor's office, and during bouts of insomnia. Also, of course, in the bathroom.

...
...

I've never been much of a gamer, so I've never had a DS or any other handheld. How did Apple turn me into a gaming obsessive? Since the iPhone's games go for a buck or two a piece, they're not much of a risk, and many follow the recipe for great games once put forward by Nolan Bushnell, the founder of Atari and Chuck E. Cheese: They're easy to learn but difficult to master. Nongamers will get the hang of Flight Control in a few seconds, but you'll tear your hair out trying to land more than 50 planes—and you'll keep trying. In the meantime, while you weren't looking, the iPhone turned you into a gamer.

It's true that there are many sprawling games in the App Store—titles like Oregon Trail, which takes days to finish, or SimCity, which never really ends—but some of the platform's most successful developers are the startups and one-man shops that can't afford to produce huge games. Instead they make small, easily digestible titles that appeal to a wide audience. The first developer to crack this code was Ethan Nicholas, whose tale of quick riches achieved the level of myth earlier this year. Nicholas was a programmer at Sun Microsystems who'd been facing some unexpected financial difficulties, and he took up iPhone programming as a way out of his problems. Last fall, he spent weeks—some of it while cradling his 1-year-old son—writing a tank-war game called iShoot. The game, which sold for $2.99, hit the App Store in October, and in January, it shot up to the top spot—selling hundreds of thousands of copies and earning Nicholas enough to let him quit his job and take up iPhone development full-time.

IShoot was also the first app to pull me into playing games on my phone. The concept was easy to grasp; it's an artillery game in which your mission is to pick the right weapon and guess the correct angle and velocity to shoot at other tanks spread out on a mountainous, two-dimensional landscape. Though its graphics are quirky—among the places the tanks appear are Mount Rushmore and the roof of the White House—iShoot is obviously a low-fi production. But that's not a rap against it: Nicholas paid careful attention to the way a novice progresses through the game, and he tweaked the levels of difficulty to make it maximally enjoyable. My $3 turned out to be a wise investment: The game provided weeks of fun—I fought tanks every chance I got, progressing from "easy" to "extreme" difficulty, growing bored only when I'd become good enough to beat every level.

...
 
Zaraki_Kenpachi said:
Has anyone tried 7 days apocalypse and can say if it's worth buying on sale for $.99? It looks kind of cool but I'm not sure.
I brought it for 59p last night and so far it's fun, simple gameplay but still a twin stick shooter. The 7 day missions are nice as you get 7 different missions and a high score at the end. Also the behind camera view is a fun novelty but tricky to use, a nice little extra they added in.

dream said:
And here's Zenonia - http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=316720410&mt=8

Looks a little janky but I've been craving an RPG for the iPhone enough to buy it blind.
Yeah looks like great fun, might buy it tonight and give it a good play.
 
Have there been any games that expand upon the Cube Runner idea (Same general idea: but something cooler to look at than an arrow navigating through cubes)?
I really thought it was lame until I could play it in landscape.
Speaking of which, Tap Tap Revenge seems like it would be twice as playable in landscape.
I just can't grip the iPhone very well when I hold it vertical, anyone else feel the same?
 
Yeah I'd love some impressions on Zenonia if anyone gets around to playing it for awhile. The $5.99 price is a sweet spot though.
 
I'm going to pick up Zenonia later today. I have to buy a point card, but I will probably post about it on my blog later.
 
Zenonia's not bad so far...it feels more like Secret of Mana than Alundra or even ALTTP. I just really, really, really hate these Gamevil menus.
 
Keyser Soze said:
Lower App Store prices have ruined me... I think $5.99 for Zenonia is too much, although it is the right price for that kinda game.

Honestly, considering the amount of content in Zenonia, $5.99 is ridiculously low.
 
Keyser Soze said:
Lower App Store prices have ruined me... I think $5.99 for Zenonia is too much, although it is the right price for that kinda game.

They are going to ruin the app store unless they get a better handle on how to tier them in future versions of Itunes.
 
my concept of value has also been sweked. I want Zenonia but I'll wait for a price drop too
many great games on my list in the sub 4.99 range
 
Keyser Soze said:
Lower App Store prices have ruined me... I think $5.99 for Zenonia is too much, although it is the right price for that kinda game.
The free and unlimited way people can readjust prices ruins the value of iphone games, but some of the bigger players don't do it which is good. If it's not a game you feel like you want to play right now then I don't blame anyone who would prefer to wait, before the month's end I bet we see it drop to half price.

I brought it because I want to play it now, so it's cool :)
 
Btw, anyone have any recommendations on good graphic novel adventure games? I played through the first part of 1112 and the first part of Soultrapper, so I'm a bit starved right now.
 
A couple of my old college buddies and I who worked on a few tiny games back in the day have decided to start working on an iphone game.

I was wondering what other gaf devs have to say in terms of experience with the SDK and with Apple themselves. Any advice would be REALLY appreciated!
 
Diablohead said:
The free and unlimited way people can readjust prices ruins the value of iphone games, but some of the bigger players don't do it which is good.

One change among many I would like to see is that whatever price you come out at, you have to stay there for a set amount of time whether it be 2 weeks or 1 month or whatever. The willy-nilly price changes aren't a good thing for a number of reasons.
 
60_gig_PS3 said:
Im thinking about making a game myself. There's plenty of tutorials online and the whole development process just seems really accessible.

We've been looking for a platform that would expose our stuff to a diverse group of people, and it really seems that iphone is just that. My friend (the programmer) is pretty interested, and he's actually poring through the SDK as we speak.
 
Stoney Mason said:
One change among many I would like to see is that whatever price you come out at, you have to stay there for a set amount of time whether it be 2 weeks or 1 month or whatever. The willy-nilly price changes aren't a good thing for a number of reasons.
I like the idea that microsoft are going to use with xna games, only one change per month, but it's a bit different since MS only give you a few price choices, also I can see people who do not want to lower a game for a complete month at 59p

I agree though, launch prices should be solid for the first month and then can be flexable. A lot of people at touch arcade seem to wait for the sales which nearly always happen too soon.
 
So I'm really digging Zenonia now that I'm a little deeper in the game. It feels like the type of title Working Designs used to bring over here.
 
dream said:
So I'm really digging Zenonia now that I'm a little deeper in the game. It feels like the type of title Working Designs used to bring over here.

Well it sold like over 600K in Korea so at worst I thought it would be at least an average title and on a platform with a complete lack of such titles average becomes good.

I hope it sellsl well mainly to send a signal that rpgs are a desired part of the market. Nothing will gets ports or original title rpgs flowing more than sales success as people try to copycat a sales winner.

For what its worth Chillingo has another mobile rpg port coming.


Seed.


seedpreviewscreens.jpg



http://appgamer.net/news/2009/mar/29/screenshots-seed-story-kalikoop-part-1-aka-new-rpg-chillingo/
 
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