Revolution preps Beneath A Steel Sky for iPhone
Classic point and click reborn
Product: Beneath A Steel Sky: Remastered | Developer: Revolution Pocket | Genre: Adventure, Retro
by Jon Jordan
Broken Sword developer Revolution Software has announced its first iPhone and iPod touch game. Surprisingly, though, it's not one of the four Broken Sword adventures that's making its way to the App Store.
Instead 1994 cyberpunk point and click adventure Beneath A Steel Sky will be remastered and released by Revolution Pocket, the company's new label for digital distribution.
Set in a dystopian future when the Earth has been mysteriously ruined, the game tells the story of Robert Foster as he attempts to find out about his past. The action occurs in what's best described as a 2000AD version of Australia, which is dominated by low level conflicts between city states and the various power hungry groups that populate them.
The game, which will be called Beneath A Steel Sky: Remastered has been created using the original's code and assets. A new direct control system for the touchscreen has been added, as well as a context-sensitive hint system similar to that Revolution introduced to its DS and Wii release, Broken Sword: The Shadow of the Templars: Director's Cut.
The opening cut-scenes by Watchmen artist Dave Gibbons have been renanimated and the game's audio has been resampled.
"The adventure genre is undergoing a renaissance, and we're thrilled to bring a revamped and remastered version of this classic adventure to a new audience," says Charles Cecil, Revolution's founder.
It's expected, in time, that Revolution Pocket will also bring back catalogue titles such as Broken Sword and new titles to various devices ranging from iPhone and PSP to DSiWare and Android.
"Digital distribution has changed the game for developers," Cecil explains. "By tackling development and publishing duties ourselves, we can retain complete commercial and creative freedom - not just in terms of content, but in terms of distribution and, crucially, pricing.
"We're bringing high-quality, intelligent, narrative-based gaming to a whole new platform and ensuring our games offer incredible value for money."
Beneath A Steel Sky: Remastered is due to be released during September.
Masklinn said:From what I understand, the ipod API doesn't give access to the raw musical data. So there's no way of using the actual music to do the generation (which is why there still won't be an AudioSurf on the iPhone)
Masklinn said:From what I understand, the ipod API doesn't give access to the raw musical data. So there's no way of using the actual music to do the generation (which is why there still won't be an AudioSurf on the iPhone)
Stoney Mason said:Cool. Beneath A Steel Sky coming to the iphone
Worm_Buffet said:I thought the 3.0 API allowed this? Or was that a more restricted access to the iPod library?
Bliddo said:Sorry for the self referential postbut guardian.co.uk just made a top10 chart of the essential iPhone games for this summer, and Star Ride is at number 10.
So happy
http://www.guardian.co.uk/technology/gamesblog/gallery/2009/jul/30/games-iphone
Rekwest said:I'm looking for the best Sudoku game for the Iphone.
OK give it to me.Khanage said:Aaarrgh... You've come to the right place! I'll sell it to you for a good price!![]()
lack of rolando 2 makes me : (Bliddo said:Sorry for the self referential postbut guardian.co.uk just made a top10 chart of the essential iPhone games for this summer, and Star Ride is at number 10.
So happy
http://www.guardian.co.uk/technology/gamesblog/gallery/2009/jul/30/games-iphone
Bliddo said:Sorry for the self referential postbut guardian.co.uk just made a top10 chart of the essential iPhone games for this summer, and Star Ride is at number 10.
So happy
http://www.guardian.co.uk/technology/gamesblog/gallery/2009/jul/30/games-iphone
I wouldn't pine for that too much if I were youFlunkie said:I think everyone would. Hopefully Apple's smart enough to add it in 3.1.
That's what we/people thought when we were told there would be iPod access APIs, but it turns out you can merely control the iPod app (play/pause music, control repeat, handle playlists, ... the stuff a user can do from the iPod app basically) and read a few metadata (tags & stuff). Here's the doc for the API: http://developer.apple.com/iphone/l...er/Reference/MediaPlayer_Framework/index.htmlWorm_Buffet said:I thought the 3.0 API allowed this?
I've always thought of myself as a more wishful, positive thinker.Masklinn said:I wouldn't pine for that too much if I were you
Freeverse joins up with Plus+! It will inject Plus+ social features into Flick Fishing, the upcoming Warpgate, and more.
Remy said:
Battle of the iPhone XBLA rivals: Open Feint versus Plus+
Which of these iPhone gaming services gets top billing?
Product: OpenFeint | Publisher: Aurora Feint
by Tracy Erickson
OpenFeint, Plus+, Crystal, Gameloft Live, Scoreloop, Geocade - there's been a glut of social gaming networks cropping up on iPhone to the point that it makes your head spin. When the whole goal of creating a gaming network is to provide a central destination for gamers, the launch of half a dozen platforms only seems to do the opposite.
Fragmenting iPhone gamers is contrary to the spirit of these ambitious networks. So which one is worth your time? While Crystal, Gameloft Live, Scoreloop, and Geocade are all deserving in their own respects, we're setting our sights on Open Feint and Plus+.
Both platforms have received an enormous amount of attention over the last few months and we're here to discern which is tops.
Across four categories - Interface, Achievements, Social Networking, and Communication - we break down whether Open Feint or Plus+ has the edge. Our goal isn't to defame one platform or the other: we're just interested in pushing both (and the other four listed above, too) to improve and be competitive. Once you've read through our analysis, have your say by leaving a comment or posting in the forum.
OpenFeint versus Plus+
Interface
Green and black colours run throughout OpenFeint and its multi-layered interface. Tabs run along the bottom of the screen held in either portrait or landscape mode (depending on the game's orientation), providing access to chat rooms, game-specific information, your friends list, a list of the games you own, and general settings. Icons are joined by text, so you know precisely what you're accessing.
Landscape mode provides a nice widescreen view, though it cramps the space vertically and requires frequent scrolling to view all available options and text on a given tab. We much prefer games that use OpenFeint in portrait mode. There's one catch here, however: the tabs that run along the bottom of the screen are small, causing the text within to be squeezed.
Fortunately, that's not an issue at all with Plus+, which only runs in portrait. The sleek steel-coloured menus give ngmoco's network a more sophisticated feel that is matched by the intuitive nature of navigation.
Everything is easily accessible, each menu item popping onto the screen noticeable faster than in OpenFeint. Additionally, nothing has been jammed onto the screen and there's plenty of room for every element that appears.
Plus+ unlocks the achievement for 25pts: Plus+ unequivocally holds superiority over OpenFeint in terms of interface design. Sleek menus, clever icons, and greater speed make it a better experience for the user.
It's not that OpenFeint is clunky or hard to use; on the contrary, it works well. The issue comes down to easier navigation in Plus+ and more appealing aesthetics.
Achievements
A tip of the hat, first of all, to Microsoft for revolutionising games with the brilliant invention of achievements that now finds its way onto iPhone. They make games just a bit more enjoyable, encouraging replay in games that would more than likely been left on the shelf to collect dust.
Both OpenFeint and Plus+ feature them, though structured in markedly different ways. Like Xbox 360, where each game must adhere to a strict limit on the point total and number of achievements offered, OpenFeint caps titles to 1000 points. How those points are doled out is left to the developer, but every game has to follow this basic guideline.
That's different from Plus+ where there's no apparent consistency in how achievements are implemented. Only two games currently support Plus+ (Star Defense and Rolando 2: Quest for the Golden Orchid), each possessing a different point total and number of achievements.
The reasons behind the difference aren't clear, but it would seem the gap between Star Defense's 1500 achievement points and Rolando 2's whopping 3000-point total is unnecessary.
OpenFeint unlocks the achievement for 25pts: Standardisation is vital to ensure a level playing field for all games supporting a given platform. Giving more achievements to Rolando 2 provides an incentive for you to play that game over Star Defense. Consistency gives OpenFeint the edge here, and it unlocks this achievement with ease.
Social Networking
The purpose behind both Plus+ and OpenFeint is social networking: bringing iPhone gamers to a central network that enables easy access to communication, information, and a place to tout in-game accomplishes. Both networks succeed in this fundamental goal, though one has a decisive upper-hand.
Push notifications have given Plus+ a sophisticated social tool, yet it's been leveraged only in Rolando 2. The promise of new games featuring seamless push notifications is alluring and could propel the network much further than its current position.
Much of the social networking over Plus+ relies on acquiring friends and followers, the latter an idea exclusive to ngmoco.
OpenFeint resoundingly beats out Plus+ when it comes to social networking because of the array of options it offers. Instead of opting for a 3.0-only social network, the platform brings in Twitter and Facebook.
You don't have to spend time finding friends as in Plus+: instead, you're able to import friends from your Facebook profile. This not only makes it effortless to socialise within the network, but it also has the effect of evangelising to those not using OpenFeint with notifications over Facebook and Twitter proclaiming high scores and such.
OpenFeint unlocks the achievement for 25pts: Plus+ may have the cutting edge with push notifications, but it can't beat the ubiquity of OpenFeint's leveraging of Twitter and Facebook. It seems likely that push notifications are the way of the future, yet OpenFeint is seizing the moment now by leveraging social networking services that are widely popular.
Communication
It's great to have a bunch of friends, but if you don't have a way to brag about all of your achievements then all the social networking in the world is pointless. Communication features are critical to any online platform, particularly Open Feint and Plus+ that reside on a device built around the concept of making communication easier.
Neither OpenFeint or Plus+ employ compelling measures to address the need for communication, though the former succeeds in delivering more on this front. Text-based chat gives OpenFeint some form of communication among users.
Chat rooms for individual games, developers, and the general community encourage conversation. That said, there's not much discussion going on in these chat rooms. Instant messaging, which is absent from OpenFeint, would probably see greater use.
Plus+ brings very little when it comes to communication, sadly. Instant messaging is nowhere to be found. There aren't any text chat rooms. The only way in which you can interact with friends and other users is to add them as a friend, drop them from your list, or to report abuse.
OpenFeint unlocks the achievement for 25pts: Both platforms have a long way to go in fulfilling the need for communication tools. The clearest next step would be the implementation of a messaging system to allow users the ability to send notes back and forth among friends and followers.
Plus+ appears closest to supporting such a feature considering it already has push notifications. Right now, however, OpenFeint has the upper hand.
Overall
Nabbing three of four categories, the momentum appears to be with OpenFeint. The wide range of features that it provides from chatrooms to the ability import friends from Facebook to standardised achievements make it a coherent, streamlined platform.
Improvements can certainly be made: instant messaging, push notifications, and other new elements are likely to be incorporated soon.
To say that Plus+ is dismal second finisher would be extreme, yet it's clear that it has a lot of ground to make up. Not only is it quite behind in the number of supporting games, it fails to beat out OpenFeint in every critical category. A slick look isn't enough to satisfy gamers. Better features and more options are necessary if the network is to take on OpenFeint.
OpenFeint with 75pts. versus Plus+ with 25pts: For now OpenFeint is the preferred network, though we're interested in seeing how things change in the coming months and whether Plus+ can turn the tide or if a newcomer will ride a new wave to the top.
HBP said:I need to stay away from this thread and Touch Arcade, yesterday I bought Space Invaders, Star Defense and Minigore.
I think I have an obsession with my iPhone.
Hi guys,
Our holidays are starting to be over, and I thought I'd spill it out that development is starting on a 3GS-specific version of Zen Bound.
We intend to get our hands dirty with the new hardware and see how we can take advantage of its new capabilities. That is, as soon as we can get our hands on a 3GS, they're still not selling over here on this dark corner of the planet. Should be soon, though.
Plans may change, but our current aim is to develop this as a technical and visual upgrade to the current game with no changes in the amount of levels (don't think of this as an expansion or a sequel, it's not). It will only run on a 3GS.
It will be a separate product in the App Store, not an update to the existing game. I'm sure many who are used to the free lunches in the App Store will find this controversial, but I remind that we need to eat too, and we believe everyone will see that the increase in quality will be worth the price.
And no, we haven't yet decided on a price, and will not do so until we are much closer to release. This brings us to the release date: there isn't one yet, we're only now starting and doing this right will take longer than we expect.
I'll be keeping everyone posted of the progress when there is something to show
Gomi has finally been submitted!
After 8 months in development, we are happy to announce that our newest game has now been submitted to the App Store. We are aware that we had originally said that this would be done in January and apologize for the delay; making a game of this magnitude was admittedly not the best idea for two college students with no budget
We've created a brand new trailer to show off some of the game's boss battles and minigames, as well as a bit of the normal stages. Another new world is shown here as well.
- 8 unique worlds, with 140+ stages!
More worlds and more stages than Trace, and every one lasts minutes instead of seconds.
- 8 minigames!
Each one of these is about the quality of your average 99c game, if not more. Some of these are also featured in the trailer.
- 12 hours of gameplay!
We're not exaggerating here! And this doesn't include playing minigames either. Or getting any of the achievements. Start to finish, just playing every stage once, 12 hours.
- Intense boss battles!
8 boss stages; one for each world. As with the rest of the game, these are not your standard 'jump on it 3 times to kill it' platforming game standards. A few of these are shown in the new trailer.
- 8 unique abilities!
Completing each boss stage unlocks a new ability to use throughout the game. There are a few shown in the video, including super size, flick dash, and super jump.
- Hundreds of achievements!
Every stage has multiple achievements, from setting high scores to getting the fastest time. The minigames all have multiple achievements as well.
- Online leaderboards for everything!
There are global high scores for every single stage in the game, as well as for the 8 minigames.
- Hundreds of playable Gomies!
See trailer Highlights include - Ninja Star, Sun, Butterfly, Poo, and many more!
- Over one hour of original music!
The soundtrack is over one hour long, with 17 different tracks. It's avaliable in the iTunes music store right now if you can't wait for the game to be released Gomi OST
Gomi will be availiable at the introductory price of $1.99. We are aggressively pricing it on launch to get it attention in the rankings, so get it at 1.99 while you can!
Stoney Mason said:3GS-specific version of Zen Bound
Stoney Mason said:3GS-specific version of Zen Bound
Stoney Mason said:Battle of Wesnoth coming soon to the iphone.
Video
Features
* Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells
* Experienced units gain powerful new abilities as they advance.
* Bring your battle-hardened troops with you as you fight through campaigns
* Hundreds of campaign scenarios available, easily download user-made content
* Day/night cycles, fog of war, racial traits
* Cross-platform multiplayer
http://forums.toucharcade.com/showthread.php?threadid=19976
helava said:...but now I've said too much!
More info tomorrow!
seppo
Right. However over on the SA forums a Freeverse guy mentioned a possible workaround - doing chart generation elsewhere, downloading that info and then starting the iPod song and playing the chart at the same time. His idea was particularly for something like AudioSurf where there's a lot of existing players already, there could be a central DB with song data from all the players and have automagic downloading based on song tags.Masklinn said:I wouldn't pine for that too much if I were you
That's what we/people thought when we were told there would be iPod access APIs, but it turns out you can merely control the iPod app (play/pause music, control repeat, handle playlists, ... the stuff a user can do from the iPod app basically) and read a few metadata (tags & stuff). Here's the doc for the API: http://developer.apple.com/iphone/l...er/Reference/MediaPlayer_Framework/index.html
Foob said:Where is it?![]()
Mik2121 said:Minigore is out for 115 Yen, I'll guess that's 99cents. How good is it? I'll be buying it in the next couple minutes, probablyIt just looks so cute :_)