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The Official iPhone/iPod Touch Gaming Thread

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Cool. Beneath A Steel Sky coming to the iphone.



Revolution preps Beneath A Steel Sky for iPhone
Classic point and click reborn
Product: Beneath A Steel Sky: Remastered | Developer: Revolution Pocket | Genre: Adventure, Retro
by Jon Jordan

Broken Sword developer Revolution Software has announced its first iPhone and iPod touch game. Surprisingly, though, it's not one of the four Broken Sword adventures that's making its way to the App Store.

Instead 1994 cyberpunk point and click adventure Beneath A Steel Sky will be remastered and released by Revolution Pocket, the company's new label for digital distribution.

Set in a dystopian future when the Earth has been mysteriously ruined, the game tells the story of Robert Foster as he attempts to find out about his past. The action occurs in what's best described as a 2000AD version of Australia, which is dominated by low level conflicts between city states and the various power hungry groups that populate them.

The game, which will be called Beneath A Steel Sky: Remastered has been created using the original's code and assets. A new direct control system for the touchscreen has been added, as well as a context-sensitive hint system similar to that Revolution introduced to its DS and Wii release, Broken Sword: The Shadow of the Templars: Director's Cut.

The opening cut-scenes by Watchmen artist Dave Gibbons have been renanimated and the game's audio has been resampled.

"The adventure genre is undergoing a renaissance, and we're thrilled to bring a revamped and remastered version of this classic adventure to a new audience," says Charles Cecil, Revolution's founder.

It's expected, in time, that Revolution Pocket will also bring back catalogue titles such as Broken Sword and new titles to various devices ranging from iPhone and PSP to DSiWare and Android.

"Digital distribution has changed the game for developers," Cecil explains. "By tackling development and publishing duties ourselves, we can retain complete commercial and creative freedom - not just in terms of content, but in terms of distribution and, crucially, pricing.

"We're bringing high-quality, intelligent, narrative-based gaming to a whole new platform and ensuring our games offer incredible value for money."

Beneath A Steel Sky: Remastered is due to be released during September.

http://www.pocketgamer.co.uk/r/iPhone/Beneath+A+Steel+Sky:+Remastered/news.asp?c=14640
 
Masklinn said:
From what I understand, the ipod API doesn't give access to the raw musical data. So there's no way of using the actual music to do the generation (which is why there still won't be an AudioSurf on the iPhone)

:(
 
Masklinn said:
From what I understand, the ipod API doesn't give access to the raw musical data. So there's no way of using the actual music to do the generation (which is why there still won't be an AudioSurf on the iPhone)

I thought the 3.0 API allowed this? Or was that a more restricted access to the iPod library?
 
Star Defense is awesome but the fucking camera and 3d world detract from it. still one of the best games on iphone

plus+ is tremendous too
 
Worm_Buffet said:
I thought the 3.0 API allowed this? Or was that a more restricted access to the iPod library?

Restricted access. It can read the tags and play the music library but it essentially can't do the one thing every gamer would care about. Analyze the music to generate beats.
 
Flunkie said:
I think everyone would. Hopefully Apple's smart enough to add it in 3.1.
I wouldn't pine for that too much if I were you…
Worm_Buffet said:
I thought the 3.0 API allowed this?
That's what we/people thought when we were told there would be iPod access APIs, but it turns out you can merely control the iPod app (play/pause music, control repeat, handle playlists, ... the stuff a user can do from the iPod app basically) and read a few metadata (tags & stuff). Here's the doc for the API: http://developer.apple.com/iphone/l...er/Reference/MediaPlayer_Framework/index.html
 
Remy said:

Cool.


Speaking of competing services pocket gamer did a plus versus open feint comparison.


Battle of the iPhone XBLA rivals: Open Feint versus Plus+
Which of these iPhone gaming services gets top billing?
Product: OpenFeint | Publisher: Aurora Feint
by Tracy Erickson



OpenFeint, Plus+, Crystal, Gameloft Live, Scoreloop, Geocade - there's been a glut of social gaming networks cropping up on iPhone to the point that it makes your head spin. When the whole goal of creating a gaming network is to provide a central destination for gamers, the launch of half a dozen platforms only seems to do the opposite.

Fragmenting iPhone gamers is contrary to the spirit of these ambitious networks. So which one is worth your time? While Crystal, Gameloft Live, Scoreloop, and Geocade are all deserving in their own respects, we're setting our sights on Open Feint and Plus+.

Both platforms have received an enormous amount of attention over the last few months and we're here to discern which is tops.

Across four categories - Interface, Achievements, Social Networking, and Communication - we break down whether Open Feint or Plus+ has the edge. Our goal isn't to defame one platform or the other: we're just interested in pushing both (and the other four listed above, too) to improve and be competitive. Once you've read through our analysis, have your say by leaving a comment or posting in the forum.

OpenFeint versus Plus+

Interface

Green and black colours run throughout OpenFeint and its multi-layered interface. Tabs run along the bottom of the screen held in either portrait or landscape mode (depending on the game's orientation), providing access to chat rooms, game-specific information, your friends list, a list of the games you own, and general settings. Icons are joined by text, so you know precisely what you're accessing.

Landscape mode provides a nice widescreen view, though it cramps the space vertically and requires frequent scrolling to view all available options and text on a given tab. We much prefer games that use OpenFeint in portrait mode. There's one catch here, however: the tabs that run along the bottom of the screen are small, causing the text within to be squeezed.

Fortunately, that's not an issue at all with Plus+, which only runs in portrait. The sleek steel-coloured menus give ngmoco's network a more sophisticated feel that is matched by the intuitive nature of navigation.

Everything is easily accessible, each menu item popping onto the screen noticeable faster than in OpenFeint. Additionally, nothing has been jammed onto the screen and there's plenty of room for every element that appears.

Plus+ unlocks the achievement for 25pts: Plus+ unequivocally holds superiority over OpenFeint in terms of interface design. Sleek menus, clever icons, and greater speed make it a better experience for the user.

It's not that OpenFeint is clunky or hard to use; on the contrary, it works well. The issue comes down to easier navigation in Plus+ and more appealing aesthetics.

Achievements

A tip of the hat, first of all, to Microsoft for revolutionising games with the brilliant invention of achievements that now finds its way onto iPhone. They make games just a bit more enjoyable, encouraging replay in games that would more than likely been left on the shelf to collect dust.

Both OpenFeint and Plus+ feature them, though structured in markedly different ways. Like Xbox 360, where each game must adhere to a strict limit on the point total and number of achievements offered, OpenFeint caps titles to 1000 points. How those points are doled out is left to the developer, but every game has to follow this basic guideline.

That's different from Plus+ where there's no apparent consistency in how achievements are implemented. Only two games currently support Plus+ (Star Defense and Rolando 2: Quest for the Golden Orchid), each possessing a different point total and number of achievements.

The reasons behind the difference aren't clear, but it would seem the gap between Star Defense's 1500 achievement points and Rolando 2's whopping 3000-point total is unnecessary.

OpenFeint unlocks the achievement for 25pts: Standardisation is vital to ensure a level playing field for all games supporting a given platform. Giving more achievements to Rolando 2 provides an incentive for you to play that game over Star Defense. Consistency gives OpenFeint the edge here, and it unlocks this achievement with ease.

Social Networking

The purpose behind both Plus+ and OpenFeint is social networking: bringing iPhone gamers to a central network that enables easy access to communication, information, and a place to tout in-game accomplishes. Both networks succeed in this fundamental goal, though one has a decisive upper-hand.

Push notifications have given Plus+ a sophisticated social tool, yet it's been leveraged only in Rolando 2. The promise of new games featuring seamless push notifications is alluring and could propel the network much further than its current position.

Much of the social networking over Plus+ relies on acquiring friends and followers, the latter an idea exclusive to ngmoco.

OpenFeint resoundingly beats out Plus+ when it comes to social networking because of the array of options it offers. Instead of opting for a 3.0-only social network, the platform brings in Twitter and Facebook.

You don't have to spend time finding friends as in Plus+: instead, you're able to import friends from your Facebook profile. This not only makes it effortless to socialise within the network, but it also has the effect of evangelising to those not using OpenFeint with notifications over Facebook and Twitter proclaiming high scores and such.

OpenFeint unlocks the achievement for 25pts: Plus+ may have the cutting edge with push notifications, but it can't beat the ubiquity of OpenFeint's leveraging of Twitter and Facebook. It seems likely that push notifications are the way of the future, yet OpenFeint is seizing the moment now by leveraging social networking services that are widely popular.

Communication

It's great to have a bunch of friends, but if you don't have a way to brag about all of your achievements then all the social networking in the world is pointless. Communication features are critical to any online platform, particularly Open Feint and Plus+ that reside on a device built around the concept of making communication easier.

Neither OpenFeint or Plus+ employ compelling measures to address the need for communication, though the former succeeds in delivering more on this front. Text-based chat gives OpenFeint some form of communication among users.

Chat rooms for individual games, developers, and the general community encourage conversation. That said, there's not much discussion going on in these chat rooms. Instant messaging, which is absent from OpenFeint, would probably see greater use.

Plus+ brings very little when it comes to communication, sadly. Instant messaging is nowhere to be found. There aren't any text chat rooms. The only way in which you can interact with friends and other users is to add them as a friend, drop them from your list, or to report abuse.

OpenFeint unlocks the achievement for 25pts: Both platforms have a long way to go in fulfilling the need for communication tools. The clearest next step would be the implementation of a messaging system to allow users the ability to send notes back and forth among friends and followers.

Plus+ appears closest to supporting such a feature considering it already has push notifications. Right now, however, OpenFeint has the upper hand.

Overall

Nabbing three of four categories, the momentum appears to be with OpenFeint. The wide range of features that it provides from chatrooms to the ability import friends from Facebook to standardised achievements make it a coherent, streamlined platform.

Improvements can certainly be made: instant messaging, push notifications, and other new elements are likely to be incorporated soon.

To say that Plus+ is dismal second finisher would be extreme, yet it's clear that it has a lot of ground to make up. Not only is it quite behind in the number of supporting games, it fails to beat out OpenFeint in every critical category. A slick look isn't enough to satisfy gamers. Better features and more options are necessary if the network is to take on OpenFeint.

OpenFeint with 75pts. versus Plus+ with 25pts: For now OpenFeint is the preferred network, though we're interested in seeing how things change in the coming months and whether Plus+ can turn the tide or if a newcomer will ride a new wave to the top.

http://www.pocketgamer.co.uk/r/iPhone/OpenFeint/feature.asp?c=14627
 
I need to stay away from this thread and Touch Arcade, yesterday I bought Space Invaders, Star Defense and Minigore.


I think I have an obsession with my iPhone.
 
I really liked Minigore, though it gets pretty old reaaaaal fast (like 30 minutes fast), but the gameplay feels really solid, it's just the content that's lacking atm. The machine gun sound effects feel totally satisfying.

However, for some reason, I kept thinking how awesome it would be with 4 player ad-hoc, set in an urban environment, with the same gameplay and how it'd be an awesome L4D iPhone port :lol
 
HBP said:
I need to stay away from this thread and Touch Arcade, yesterday I bought Space Invaders, Star Defense and Minigore.


I think I have an obsession with my iPhone.

i am buying quite a few of the good games on iphone as well. i am now basically out of pages (11 pagte limit) But i have to say, i barely ever buy a $60 PS3 or 360 game or a $35 PSP or DS game anymore. So in the long run i am saving $$. Shit, if i want a new iphone game, i just skip going out to lunch!
 
Flight of the Amazon Queen has been updated with a completely new control system as an option.

Those of you who complained about the controls in Monkey Island SE, should give this game a shot and see if you like these new controls better than the classic system from this game which is pretty much the same way MI SE controls. It's a good, fun P&C adventure game, one of my favorites for sure.

As for the new control system, I don't know if I like it yet. I mean it works, and it allows for direct touch controls, but it feels pretty weird having that square float above your finger at all times, and using the 'default' action system by holding finger for two seconds and then releasing seems imprecise in registering finger release correctly half the time (if you move the finger just a bit before releasing it, it fails to register)

Oh, and great news about Beneath the Steel Sky! Soon the Iphone will have all my P&C favorites.
 
I had a really long wait this morning so I played bounce on for about 2 hours on my nearly fully charged 2g touch, stopped when my battery hit 20%

I think that is really good for a 2g touch battery playing a 2d app, I would imagine Sonic CD (if sega go with it) would also be just as long unless taxman is pushing the device to it's limits with the retro engine.

Tomorrow I will play a 3D app and see how long it takes to hit 20%.
 
OpenFeint is not that good. You can't add friends by username, instead only people from your Twitter or FB can be on your list. Setting a picture is harder than it should be. I linked my Twitter and it had my picture, I linked my FB too and it has neither.

The idea of chatrooms is cool but the discussions that occur make them useless...and achievements don't always register. Open Feint is a mess, Plus is much better. The issue there is that Plus is only used in two games.
 
Battle of Wesnoth coming soon to the iphone.

Video

Features

* Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells
* Experienced units gain powerful new abilities as they advance.
* Bring your battle-hardened troops with you as you fight through campaigns
* Hundreds of campaign scenarios available, easily download user-made content
* Day/night cycles, fog of war, racial traits
* Cross-platform multiplayer



0724_1.jpg

0724_3.jpg

0724_4.jpg

0724_5.jpg


http://forums.toucharcade.com/showthread.php?threadid=19976
 
3GS-specific version of Zen Bound

Hi guys,

Our holidays are starting to be over, and I thought I'd spill it out that development is starting on a 3GS-specific version of Zen Bound.

We intend to get our hands dirty with the new hardware and see how we can take advantage of its new capabilities. That is, as soon as we can get our hands on a 3GS, they're still not selling over here on this dark corner of the planet. Should be soon, though.

Plans may change, but our current aim is to develop this as a technical and visual upgrade to the current game with no changes in the amount of levels (don't think of this as an expansion or a sequel, it's not). It will only run on a 3GS.

It will be a separate product in the App Store, not an update to the existing game. I'm sure many who are used to the free lunches in the App Store will find this controversial, but I remind that we need to eat too, and we believe everyone will see that the increase in quality will be worth the price.

And no, we haven't yet decided on a price, and will not do so until we are much closer to release. This brings us to the release date: there isn't one yet, we're only now starting and doing this right will take longer than we expect.

I'll be keeping everyone posted of the progress when there is something to show
 
And Gomi got submitted. I've been quietly excited about the potential of this one for a long time now.

From the maker of Trace. A free fun game you should really pick up.

Video

Gomi has finally been submitted!

After 8 months in development, we are happy to announce that our newest game has now been submitted to the App Store. We are aware that we had originally said that this would be done in January and apologize for the delay; making a game of this magnitude was admittedly not the best idea for two college students with no budget

We've created a brand new trailer to show off some of the game's boss battles and minigames, as well as a bit of the normal stages. Another new world is shown here as well.

- 8 unique worlds, with 140+ stages!
More worlds and more stages than Trace, and every one lasts minutes instead of seconds.

- 8 minigames!
Each one of these is about the quality of your average 99c game, if not more. Some of these are also featured in the trailer.

- 12 hours of gameplay!
We're not exaggerating here! And this doesn't include playing minigames either. Or getting any of the achievements. Start to finish, just playing every stage once, 12 hours.

- Intense boss battles!
8 boss stages; one for each world. As with the rest of the game, these are not your standard 'jump on it 3 times to kill it' platforming game standards. A few of these are shown in the new trailer.

- 8 unique abilities!
Completing each boss stage unlocks a new ability to use throughout the game. There are a few shown in the video, including super size, flick dash, and super jump.

- Hundreds of achievements!
Every stage has multiple achievements, from setting high scores to getting the fastest time. The minigames all have multiple achievements as well.

- Online leaderboards for everything!
There are global high scores for every single stage in the game, as well as for the 8 minigames.

- Hundreds of playable Gomies!
See trailer Highlights include - Ninja Star, Sun, Butterfly, Poo, and many more!

- Over one hour of original music!
The soundtrack is over one hour long, with 17 different tracks. It's avaliable in the iTunes music store right now if you can't wait for the game to be released Gomi OST

Gomi will be availiable at the introductory price of $1.99. We are aggressively pricing it on launch to get it attention in the rankings, so get it at 1.99 while you can!

http://forums.toucharcade.com/showthread.php?t=19992
 
Stoney Mason said:
3GS-specific version of Zen Bound

very interesting. I really like Zen Bound but I wonder what they'll do for a 3GS specific version.

shader effects? is that enough for an upgrade. hmm.

still, looking forward to seeing it in motion. the original still looks amazing.
 
Stoney Mason said:
Battle of Wesnoth coming soon to the iphone.

Video

Features

* Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells
* Experienced units gain powerful new abilities as they advance.
* Bring your battle-hardened troops with you as you fight through campaigns
* Hundreds of campaign scenarios available, easily download user-made content
* Day/night cycles, fog of war, racial traits
* Cross-platform multiplayer


http://forums.toucharcade.com/showthread.php?threadid=19976

Nice, I love SRPGs. I wonder if it will be free on the iPhone aswell? Not that it really matters, as I will be more than happy to pay a few bucks anyway.
 
So this is my mega list of games that I've played for the iphone in order from Should absolutely buy to avoid at all costs. Will update as I buy more/ try more of course.

1. Drop 7: Easily the best puzzle game I've ever played. I was obsessed with lumines, I've dumped hours into planet puzzle league, and I grew up with Tetris. Drop 7 is better than all of those. Every time I play the game I am stunned by the simplicity of the mechanics and yet how much depth the game has.

Very few games stun me from a simple design perspective these days, and this one charmed my fucking socks off. Every single time I play my average improves just a little bit, which means to me that it actually is a game you can get better and better at.

2. Rolando 1 and 2: I am putting both of these games in the same slot because they both deserve to be played. Buy Rolando 1 and be charmed by its creative touch-based gameplay, catchy music, and perfect visual style. Then buy Rolando 2 and be charmed all over again as they completely up the ante in all those departments that make the first one great.

3. Geo Defense and Field Runners - A tie. Both Tower Defense games, both incredibly addictive. However they are completely different takes on the genre that both offer something fresh to the genre. I honestly can't reccommend one over the other.

Field runners is very much a game of experimentation, trying to build the ultimate line. Geodefense is much more of a puzzle game in the regard that each level has a "best" way to beat it, and its kind of a code that you have to crack.

4. Zen Bound - Aside from Drop 7 and perhaps inFamous, I can think of very few games in the past year that just make me happy. It's almost impossible to lose (so far, I only play when I need a little pick-me-up.) Its such a beautiful, cathartics stress-relieving experience. Wrapped in a gorgeous audio/visual shell.

5. Zenotia. The story is shit, the gameplay is empty button mashing (screen mashing?) But it somehow captures my love for games like Diablo and Titan Quest. If you are an addict to experience points this is a great mobile fix.

6. Edge - The most stylish, polished, tailor fit experience for the iphone I can think of. Chip tune music, uber precise platforming (sometimes frustratingly so because the motions are hard to reproduce exactly when you need to) and such a sleek presentation. I can't reccommened this game enough. It would be number two on this list if it weren't for the sometimes imprecise controls.

7. Peggle I absolutely fucking love peggle, but I couldn't in good conscious put it above any of the above games. If you've never played peggle before, buy it immediately its a great and cheap version of a great game. If you've played peggle before, you've probably already bought it.

8. Topple 2 I don't really know how to describe the fun of Topple, its just stupid fun. It can be really frustrating, but when you complete a level it feels really good.

9. Wolfenstein 3-D - I played this game once as a kid and I hated it, but I have to say this game holds up really well and is a really fun piece of history to have on your phone. Controls better than you'd think, looks great, and is just dumb fun to kill nazis endlessly. More content than I expected too, tons of levels.

10. Pocket God - It's cool to see what updates they add seemingly every week, and more importantly, my girlfriend loves this game. It's a great one to entertain your lady with!

11. Oregon Trail - Its oregon trail on iphone! Dumbed down big time from what I remember it being like, but fun. Wish they kept more of the sim elements.

12. Galaxy on Fire - It gets hard really fast, but its a hella good time when you get the controls working in your favor. And it looks gorgeous! Freespace-ish fun.

13. Hanoi - Its hanoi. Its free. Own it!

14. Anaconda - Its snake, its free. No brainer.

15. Cube Runner - Again, free, replayable, fun.

16. rRootage, Spacedeadbeef - Bullet hell games for free on your phone! Get them.

17. The Quest - couldn't get into it because I don't have the ability to commit to a game like this on a phone. But it's pretty in depth, if you like games like Might and Magic or Elder Scrolls you'd probably dig this.

18. FS5 Hockey- Its a free table hockey game! The only reason to own this game is to play adhoc table hockey with your friend when You're riding to a movie or something.

19. Line Rider - Its line rider on your iphone. Boring as the other versions, but still fun to download the good levels and see what you'll never have enough motivation or free time to do.

20. Vay/Inotia - Shitty launch era iphone RPGs that aren't worth it at all. Zenonia destroys both of these.

21. Star Defense - Boring tower D - Field Runners and Geodefense make this game feel like a slow, ugly mess. Avoid! Other people seem to like it, but for me it was a dissapointment. Feels soul-less. I can see enough intelligent design under the hood to think that I should give this game a second chance, though.

22. Sway - quirky fun platforming. I find myself fighting the controls more often then not and making tons of jumps I didn't mean to make. But when it works it works really well.

23. Uniwar - Its an advance wars clone, but completely and utterly lifeless. Horrible graphics, shit narrative, and gameplay that feels dialed in. Might be fun online though.

24. Megaman 2 and Pacman - there are some games that just need a dpad or joystick.

25. Moron Test - Why did I buy this? Why did I make myself beat it? I think I was hungover.

26. Up There - Its cute, its boring. Its basically fall-up with pretty graphics. Meh.

27. Zombieville USA - Its brain-dead, but it looks nice.

28. Primrose - Not one of Roherer's finer moments as a designer. I get what he's saying with the mechanics, but that doesn't make it fun. Where is gravitation iphone port mr. rawr?

29. Hero of Sparda ... ughhhhhhhh. God of war clone for the iphone? Sweet! Oh god its bad.

30. Koi Pond, Lightsaber, Ocarina, FInger Piano - I have an iPhone! I need to buy shit for it to show off to my friends or to waste time with! These are silly diversions, toys, good things to joke around with friends.

31. Tubez Free - My housemates kept talking about this. It's basically the hacking minigame from bioshock, and its really boring.

32. Labrynth - Its so fucking frustrating. But its a really cool little physics simulation. This is a game I want to be played by someone who knows what the fuck they are doing rather than play it myself.

33. Enigmo - I didn't give this game a chance, I was turned off by the confusing interface.

34. Spore Origins - Its basically flow or pacman or something with awful tilt controls. Biggest waste of 10 dollars ever.


Ah shit I forgot to mention these games:

Monster Pinball - Holy shit! This is a really really gorgeous and fun pinball game. Its got great feedback and sound design making it feel like a really authentic pinball experience. Must buy.

Space Invaders Infinity Gene - I only got this yesterday but I already love it! The custom music levels are great but the actual game is amazing. Great music, sick visual aesthetic. When I'm playing it I'm thinking "I wish more people could realize how classy games can be sometimes"

Doom Ressurection - Its an on rails shooter, and a pretty fun one. But impossible to play anywhere but indoors with the lights off and a brightness turned up pretty high. Its so fucking dark!

Mass Effect - What a god damn piece of shit game this is. Loads every 30 seconds, horribly mindless gameplay. Nice cutscenes and visuals during the conversations though.

Toki Tori - Only cleared the first three levels, not really feelin it. Its a bridge building game like Elefunk? I guess?

Puzzle Quest - I avoided this at first because it was 9.99 for each chapter, now its both chapters for 7.99 and at that price its hard not to reccommend. Its the same advice as peggle, if you've never played it before or you're not completely sick of Puzzle Quest its a must buy.
 
Masklinn said:
I wouldn't pine for that too much if I were you…

That's what we/people thought when we were told there would be iPod access APIs, but it turns out you can merely control the iPod app (play/pause music, control repeat, handle playlists, ... the stuff a user can do from the iPod app basically) and read a few metadata (tags & stuff). Here's the doc for the API: http://developer.apple.com/iphone/l...er/Reference/MediaPlayer_Framework/index.html
Right. However over on the SA forums a Freeverse guy mentioned a possible workaround - doing chart generation elsewhere, downloading that info and then starting the iPod song and playing the chart at the same time. His idea was particularly for something like AudioSurf where there's a lot of existing players already, there could be a central DB with song data from all the players and have automagic downloading based on song tags.

For stuff that isn't in the DB (or may just be off for your version of the song or whatever) they could do client side chart generation with their own app, like Phase did with iTunes for the iPod, then sync over the LAN or to the online DB.
 
Foob said:
Where is it? :(

Heh. You know how sometimes you say something, and then moments later something changes? Then maybe changes back again right away?

Something like that.

More info soon. Not tomorrow soon, but soon.

Thanks. Sorry for the delay. :)
seppo
 
I finished Doom today. Really enjoyed it even though it really felt like it dragged on too long i spots. Almost no enemy variety as well.
 
Playing Space Invaders Infinity Gene with David Bowie Space Oddity. This game proves that shmups on the device can be awesome.

I love the control scheme as well. The way you control the ship is excellent.
 
Minigore is out for 115 Yen, I'll guess that's 99cents. How good is it? I'll be buying it in the next couple minutes, probably :P It just looks so cute :_)
 
Mik2121 said:
Minigore is out for 115 Yen, I'll guess that's 99cents. How good is it? I'll be buying it in the next couple minutes, probably :P It just looks so cute :_)


It's pretty good, simple but fun, and there are supposed to be updates coming to add content soon.
 
Yeah, I just downloaded it and I'm playing through it. The music is quite awesome, and it goes butter-smooth even on my first gen Touch!.
 
I have iDracula but didn't really like it, as it is very repetitive.
But I just bought Minigore, while the gameplay is pretty much the same (shallow and repetitive), it attracts me more because of it art style and more satisfying to shoot things down.
 
Hi! I am the Games Producer over at Adult Swim. We just launched our second iPhone game -- Vending Machine Champ ($1.99).

Here are some screenshots:

VMC_02.jpg

VMC_03.jpg

VMC_04.jpg

VMC_05.jpg


You do indeed beat a vending machine (tap the targets) trying to get the sugary/salty snack treats free from their perch. The numbers on each target indicates how many taps it takes to clear it. It's pretty challenging especially as you progress through the levels where you have to tap the targets 5+ times each as the machine rocks back and forth. :)

In the app store: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322830541&mt=8

Commercial for it
Product detail page

And some gameplay footage too (still processing on YouTube).
 
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