dork said:also anyone get monopoly?
http://appshopper.com/dork said:whats that site that tells you when stuff price increases/decreases?
also anyone get monopoly?
dork said:whats that site that tells you when stuff price increases/decreases?
also anyone get monopoly?
Flunkie said:
xabre said:Not over 3G you can't. You'll have to either use wifi or get it through iTunes.
I'd be interested in hearing the reviews for it as well. I expect it to be a hacked down version of sim city 4 myself.
GameGamer said:Also I want Civilization Revolution please.
I need a portable version of that with great graphics.
This is the App Store Addictee's best friend. My Snipes List also acts as my "wish list" or queue for apps that I'm looking at but not sure I want to buy just yet. It's faster than AppShopper at getting the apps most of the time, plus it's more convenient and way more organized.Dacvak said:Uh.... holy shit.
Flunkie said:This is the App Store Addictee's best friend. My Snipes List also acts as my "wish list" or queue for apps that I'm looking at but not sure I want to buy just yet. It's faster than AppShopper at getting the apps most of the time, plus it's more convenient and way more organized.
Dacvak said:Flunkie, I need you to know how much I loathe you for introducing this to me. I have a very, very bad feeling that this will cost me a fucking fortune... You're basically waving a great big bag of crack right in front of my face. Thanks.
No, seriously, though.. Thanks. This app is awesome.
Mutagenic said:Hot damn, Sim City actually looks very good. Anyone try this yet? Seems to be a great port of a PC version rather than DS version.
Thanks. You just sold me.Dacvak said:Holy SHIT!
After playing just 10 minutes of 7 Cities, I can absolutely say this is WAY better than Fieldrunners. Lots of maps (it seems), lots of weapons, actual enemy paths, and dynamic damage ratios. (Certain towers to extra damage to certain enemies, not just "more power towers do more damage period.") Plus, each tower automatically levels up just by it being in use. Of course, you can still upgrade your towers. Those are different things. It also saves if you get a call or hit Home.
Either way, this is FAR more deep than Fieldrunners and absolutely worth the money. Damn, so good. I'm going to go play it some more.
HydroTilt is so awesome. And yeah, Mercury/Mercury Meltdown are still two of my favorite PSP games. That's why I love it.Dacvak said:Just tried it out. About 5 minutes into it. So far, absolutely brilliant presentation. Runs gloriously and smooth, and the GUI is fantastic. Use common iPhone swipes to navigate across your City. Seems like it's exactly like the PC version of SimCity 3000, nothing excluded. Recommended.
I just tried out Marble Worlds 2, and it sucks balls. Don't buy it. It's garbage.
Tried out Hydro Tilt, too, and so far it reminds me of Mercury on the PSP mixed with a bit of Monkey Ball. The controls are great, the visuals are great, and it runs very smoothly. Recommended.
You and I are a dangerous combination.Flunkie said:Thanks. You just sold me.
Fantastic, thanks. SC3000 would be a killer app for me on a phone. Well, that and this Konami talk I'm hearing.Dacvak said:Just tried it out. About 5 minutes into it. So far, absolutely brilliant presentation. Runs gloriously and smooth, and the GUI is fantastic. Use common iPhone swipes to navigate across your City. Seems like it's exactly like the PC version of SimCity 3000, nothing excluded. Recommended.
I just tried out Marble Worlds 2, and it sucks balls. Don't buy it. It's garbage.
Tried out Hydro Tilt, too, and so far it reminds me of Mercury on the PSP mixed with a bit of Monkey Ball. The controls are great, the visuals are great, and it runs very smoothly. Recommended.
Dacvak said:Holy SHIT!
After playing just 10 minutes of 7 Cities, I can absolutely say this is WAY better than Fieldrunners. Lots of maps (it seems), lots of weapons, actual enemy paths, and dynamic damage ratios. (Certain towers to extra damage to certain enemies, not just "more power towers do more damage period.") Plus, each tower automatically levels up just by it being in use. Of course, you can still upgrade your towers. Those are different things. It also saves if you get a call or hit Home.
Either way, this is FAR more deep than Fieldrunners and absolutely worth the money. Damn, so good. I'm going to go play it some more.
Edit: Also, in order to unlock better weapons (and it seems like there are a LOT of them), you have to play a lot and unlock them outside of each game. So when you first start, you only have like 4 different weapons. And the more you play, the more you unlock and can use throughout the game. It's fucking awesome.
xS1TH L0RDx said:did i miss the metal gear talk?
Can you listen to custom music/podcasts while you're playing? Maybe not built into the game, but using the trick someone discussed a couple pages back?LCfiner said:alright, my simcity impressions.
first of all, holy shit, it's simcity 3000 on my friggin' phone!
So far, I love it. they have a very nice UI for building zones, water lines, roads, etc, while still being able to fluidly move and zoom the map.
they've added little buttons next to the zone (or road, pipe, etc) edges to move and adjust them. this allows you to differentiate between standard screen taps, that move the map, and the taps on those icons, that move the element you're placing. it works very well for me. I think it's a good solution.
All the icons for placing items are clear and large enough to tap. when an element is going to introduce a lot of options (like picking a school hospital, etc) a new screen comes up with clear images of the institutions. you slide from one to the next. It never gets overwhelming or too crammed, which is important for a game where you spend a lot of time in menus.
I did have a crash this morning but when I reopened the app, it had automatically saved the work i had done, so i did not lose my power plant, industrial zones and water tower. so that's nice. i expect more crashes in the future as the cities get even larger. I hope a patch will fix this but it seems to be common with too many iphone games right now (low memory warnings)
another thing. similar to Safari on the iphone, they've prioritized the fluidity of map scrolling over the map rendering. so as you slide and zoom the city, the buildings disappear and you only see the zone colors (similar to the checkerboard on a safari page getting scrolled). the buildings fade in very quickly once you stop moving the map. I think that was a good design choice. sluggish scrolling would be much worse.
so, yeah, if you liked simcity 3000, this is the real deal, kids. It looks to be all here, but with UI elements optimized for the iphone. get it, it's good.
Dacvak said:Holy SHIT!
After playing just 10 minutes of 7 Cities, I can absolutely say this is WAY better than Fieldrunners. Lots of maps (it seems), lots of weapons, actual enemy paths, and dynamic damage ratios. (Certain towers to extra damage to certain enemies, not just "more power towers do more damage period.") Plus, each tower automatically levels up just by it being in use. Of course, you can still upgrade your towers. Those are different things. It also saves if you get a call or hit Home.
Either way, this is FAR more deep than Fieldrunners and absolutely worth the money. Damn, so good. I'm going to go play it some more.
Edit: Also, in order to unlock better weapons (and it seems like there are a LOT of them), you have to play a lot and unlock them outside of each game. So when you first start, you only have like 4 different weapons. And the more you play, the more you unlock and can use throughout the game. It's fucking awesome.
LCfiner said:alright, my simcity impressions.
first of all, holy shit, it's simcity 3000 on my friggin' phone!
So far, I love it. they have a very nice UI for building zones, water lines, roads, etc, while still being able to fluidly move and zoom the map.
they've added little buttons next to the zone (or road, pipe, etc) edges to move and adjust them. this allows you to differentiate between standard screen taps, that move the map, and the taps on those icons, that move the element you're placing. it works very well for me. I think it's a good solution.
All the icons for placing items are clear and large enough to tap. when an element is going to introduce a lot of options (like picking a school hospital, etc) a new screen comes up with clear images of the institutions. you slide from one to the next. It never gets overwhelming or too crammed, which is important for a game where you spend a lot of time in menus.
I did have a crash this morning but when I reopened the app, it had automatically saved the work i had done, so i did not lose my power plant, industrial zones and water tower. so that's nice. i expect more crashes in the future as the cities get even larger. I hope a patch will fix this but it seems to be common with too many iphone games right now (low memory warnings)
another thing. similar to Safari on the iphone, they've prioritized the fluidity of map scrolling over the map rendering. so as you slide and zoom the city, the buildings disappear and you only see the zone colors (similar to the checkerboard on a safari page getting scrolled). the buildings fade in very quickly once you stop moving the map. I think that was a good design choice. sluggish scrolling would be much worse.
so, yeah, if you liked simcity 3000, this is the real deal, kids. It looks to be all here, but with UI elements optimized for the iphone. get it, it's good.
dLMN8R said:Can you listen to custom music/podcasts while you're playing? Maybe not built into the game, but using the trick someone discussed a couple pages back?
-Start a music track you want to listen to, pause it
-Load game
-Click the lock-screen button
-Double-tap home button to bring up shortcuts, choose play
-Unlock screen, go back into the game.
This worked for Blackbeard's Assault, a game that I couldn't otherwise play with custom music. Playing this game while listening to podcasts would be the ultimate solution for airplane rides![]()
Culex said:I read on another forum that you cannot rotate the screen, therein not being able to accurately place roads and power lines. Is this really true?
Dacvak said:SimCity does not allow you to listen to your own music, and that little trick doesn't work apparently.
Vyer said:Man, I'm trying to fight off the urge to get Sim City. But I know it's only a matter of time...
Anyone have any suggestions for word puzzle games? You know, the 'here's six letters make words out of them' type? I had this one called Sextuple Word Lite, and it was okay - good for what I wanted. Simple, clean, easy to play for a few minutes and put away.
But now they've updated it and it loads a full screen ad after every single round. Great freakin' update. So now I'm looking for an alternative...
Thanks, though that seems weird...normally if music is paused and you double-tap the home button, and the screen is not locked, it'll exit the application and take you to the iPod application.sportzhead said:Wrong
1) Turned off music in SimCity
2) Exited SimCity and started my music
3) When I restarted SimCity my music paused
4) Press home button twice quickly to bring up music player options
5) Started my music
Got this info from the Touch Arcade forum.
Just bought this too! I had a (free) game called wordle on my iPhone already which is basically a below-average clone of Text Twist...tons of missing words, messed up dictionary, not the greatest interface. I though that's what you were talking about for $2 at first, which confused me, but wurdle looks to be much better.Tobor said:Check out Wurdle. It's my favorite word game so far. I think it's $2 and it's well worth it. Tons of options, nice clean presentation, and online leaderboards.
Flunkie said:Xbox Live / NXE for your iPhone/iPod Touch!
Virtual Villiagers is back up!
I got both just now. Virtual Villagers was removed for awhile because of publishing issues. Vivendi Mobile had released it before the Actibilzzard deal, so now Big Fish Games is publishing it. It looks a lot like A Kingdom for Keflings (which I love), so I bought it instantly after it went back up.
It was cerebral but accessible, and, as I said at the time, was most surprising for blending the mechanics in a way no one (in this age of casual copycats) had thought of before. And it had that fantastic, circular, rising/falling Steve Reich-ian soundtrack. The ARG ended, the show was picked up for another season, and the masses cleared out, but I still found myself continually coming back for another run.
That's why I'm so happy, then, to have realized this morning that area/code, the developer behind Chain Factor, have quietly ported the game to the iPhone as snap7.
Billed now as Tetris meets Sudoku (which hits all the right notes, but check Factor's rules page for a better gist), the new version has adopted a much cleaner Helvetica design (which gives me NYC subway nostalgia) but kept -- more importantly -- that music. It's also added a new Sequence mode which drops identical discs for all players to compare global high scores, though, so far as I can tell, they're not charted on the web anywhere quite yet (also: a paltry 87,560 so far, if you're wondering).
From top web game of 2007 to one of the top iPhone games of 2008's a very happy progression, and snap7 comes very highly recommended.
Stoney Mason said:You what's neat about iphone gaming is that it reminds me of the good old days when you would just go to your local store and see some cool new game and want it and buy it. Before things were hyped forever and you memorized release dates and all that shit. It's like being a kid again in that sense.
Kalten said:and mine is the last one on your list, glad I made it there
Thinking of it I think I never put any screenshots on this thread yet..
here ya go (Hope I won't be banned)
Most people doesn't even know it existsI hope this will change soon!
No more bad spelling and a tuto is included since V1.1 BTW
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Raw64life said:So what are the best free games on iPhone?
Space DeadbeefRaw64life said:Anybody?