bathala said:finally played 7 cities. I like unlocking weapons, alot of stages, and structured maps. I don't like is the map is too zoomed out and u don't see the details on the units.
I like Fieldrunner, but I can't say much about 7 cities I just played the 1st stage.
just get a lot of red gems and get some obelisk towersbathala said:finally played 7 cities. I like unlocking weapons, alot of stages, and structured maps. I don't like is the map is too zoomed out and u don't see the details on the units.
I like Fieldrunner, but I can't say much about 7 cities I just played the 1st stage.
nopeTobor said:You know you can zoom in, right?
eznark said:I'm sure there are some things that are in the works or being talked about that would be worth a higher price point, but at this point nothing on the iPhone would see for $20 or $30 on a console.
I wouldn't put it down to luck, but you certainly need connections and good PR.Dreamwriter said:Yeah, because, as I said, $20 or $30 games won't sell on the iPhone, so developers won't spend the same amount of money they'd spend on a DS or PSP game to develop it. I mean, think about it - if you spend $600,000 developing a game (and that's really low even for DS games), and it sells for $10, you have to sell more than 85,000 copies on the App Store just to break even. But $10 games don't sell that many - there are just so many cheaper games available (there are over 600 *free games*!), to sell at $10 the game has to be a part of a big franchise, get a LOT of press, be one of only one or two of its genre, or just get really damn lucky.
No way is inflation as bad as you make out. How have CD prices fared in the last 20 years?But I'd say SimCity is worth that - people have paid $50 for SimCity on PC and Super NES, $35 on DS (average carts cost less than $10 to manufacture nowadays)...you can't compare directly to the old Amiga price unless you consider inflation, which would bring a $15 item (from 1988) up to $30.
Nonsense. It's $10 on XBLA.And Bejewelled/Bejewelled 2 costs $20 everywhere except on the iPhone, and people have always paid it.
The game is shit, and a lot of things make it shit. Don't belittle these problems by talking about the price as an excuse. You can buy the GC version for a budget price now.Then there's Super Monkeyball - the only things really making it not as good as the $50 original version are the controls, the fact that the monkey is a 2D object, and the three minigames.
These suppositions mean nothing. You can buy a puzzle game for DS that has had less effort put into it than the vast majority of iPhone apps and costs 4x the price? Why? Because they can, and it still sells. Is it right? Consumers are the judge. Don't bitch about how much your games should sell for, based on how much effort you put into them. The industry's not just going to bend over backwards to make you a profit. Sorry if it sounds harsh, but it's a hell of a cut throat world out there. If you can't make a profit on iPhone, try putting your game in another distribution channel.And if Hero of Sparta had music and sound, it would be a good $35 DS or PSP game. Unfortunately, those are the exception, not the rule, particularly when you consider there are more than 1800 games on the App Store.
Ok, thanks for the feedback.Flunkie said:I saw that, and in spite of my loving Crazy Penguin Catapult, I don't really like Chocolate Shop Frenzy. I don't normally lite Diner Dash type games, and this is no different.
Dacvak said:Flunkie, how's Rolando?
Dacvak said:Flunkie, how's Rolando?
Dacvak said:For those of you still wondering about X-Plane, it's incredible. X-Plane Helicopter, not so much. But you should know that it's a flight sim, not an arcade game. So there's not much to do except fly your plane around and try and land it. That's more than likely boring to the average person, but if you're into that kinda shit, it's awesome.
Flunkie said:What game is that?
maxmars said:X-Plane for iPhone / iPod Touch is what sold me on buying one, I agree wholeheartedly.. I think they need to put in at least view panning or those circuits are going to be much harder than it's in real life.
In 9.04 they have put in a better flight model (speed bleeds much more now, the planes don't feel like they're all jets), I like it a lot. It's exactly like the real thing, only on a 3" screen. I am now using it to practice quick landings, it's scary how it feels real.
I don't know if you've noticed, but there's a third x-plane program out there, it's "x-plane airliner", only contains heavy metal stuff like 737, airbuses etc.
maxmars said:X-Plane for iPhone / iPod Touch is what sold me on buying one, I agree wholeheartedly.. I think they need to put in at least view panning or those circuits are going to be much harder than it's in real life.
In 9.04 they have put in a better flight model (speed bleeds much more now, the planes don't feel like they're all jets), I like it a lot. It's exactly like the real thing, only on a 3" screen. I am now using it to practice quick landings, it's scary how it feels real.
I don't know if you've noticed, but there's a third x-plane program out there, it's "x-plane airliner", only contains heavy metal stuff like 737, airbuses etc.
Tobor said:The biggest problem with the App Store is not the initial pricing, it's the constant fire sales. No one will buy anything at full price if they think it will be half off or more a week later.
RadarScope1 said:Very true. It's nuts. One day a game is $5, the next it's 99 cents and the next it's free. It's confusing as hell.
blitz64 said:I just bought an Ipod Touch. Is there a mobile web version of neogaf for safari?
Since I only have wifi at home. Is there an easy way to download a few threads/pages on gaf to read on the train?
Don't ask. Just buy.Dacvak said:Flunkie, how's Rolando?
Not A Fur said:I talked to someone at ngmoco who pointed this out specifically as a real problem on the App Store, and that they try not to do it because it sends a signal that their games aren't valuable. But, then they go and undercut Dr. Awesome and Dropship when Rolando comes out, and I go and buy them then. I dunno. It's a weird scene.
Kalten said:Price drop are really a problem in the appstore... I think biggest game need to stick to their price no matter what...
For 1112 for exemple we had a long 6 month work for production, so we sell it 7.99$ we plan to release all other episode at 4.99 (now we have the tech it's only a matter of making graphics and texts) But we will stick to to it no matter what.
Even if the games go to the bottom of the appstore...
It's possible we offer some short timed promo for one week to boost sales, but we won't have a real price drop..
It seems like all major companies tries to stick to this plan as well..
for bigger games, we need credibility... even at the risks of killing the volume of sales.
TimeKillr said:Also, I have a bit of a weird request!
I used to work at EA Mobile, and one of my old designer buddies who worked there with me did the mobile version of SimCity Societies - can anyone look at the credits for SimCity on the iPhone and tell me if the names in the credits sound french?
Peru said:Holy crap, we'll soon have, piece-by-piece, the 'whole package' of X-plane on iPhone. I can't believe this stuff, I had planned to buy an ipod touch in january, and now I'm getting more impatient than ever. Flight Sims are, hands down, my favorite game-y thing to do and I never even fantasized about a handheld version being decent. So glad that impressions are good, I'm deffo getting the regular one and the Airliner one (which seems to have a LOT more geography to cover..
"With X-Plane-Airliner, you get 42 NAVAIDs, 98 airports"
Is that really true, 98 airports? REALLY?
dacvak said:Yeah, I saw that as I booted up Helicopter, but I disliked Helicopter so much I didn't really want to buy Airliner.
...But I will. =/
Flek said:has anyone bought sim city for iphone? If so how is it ?
Gowans007 said:picked up SimCity tonight after loving Rolando which I need to put more time into.
Still so close to buying Monopoly & Uno
D-Back said:A Katamari update is out, didn't fix the framerate issues though![]()
Stoney Mason said:7 cities is very fun but I'm new to the tower defense genre and I see quite quickly I suck at it. :lol
Told you.Dacvak said:Bought Rolando. Incredibly polished and a lot of fun. Glad I got it.
D-Back said:A Katamari update is out, didn't fix the framerate issues though![]()
2DMention said:Is there some kind of universal way to adjust the volume on games? I noticed the sound was loud on Katamari and there were no volume controls. Does it just use you volume from when you listen to music?