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The Official iPhone/iPod Touch Gaming Thread

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Chinner said:
Mine was under moderation and did not contain anything negative about Sega at all (unless they don't like the word tilt because its close to the word tit).

Mine is #19 on my screen and has that moderation label even though comments #20 and #21 have been posted. So I'm not sure what is up although like I said maybe they didn't like my emulator comments.

But it's true. Porting any old games over is worthless if they are going to use that thing.
 
On the topic of Sega.

Their stuff, along with pretty much every other game release from a major console publisher (at least all that I could name) have been sadly, and shockingly, sub-standard.

At this point I'd rather have the smaller guys fill those gaps. At least the majority of them have passion for what they're working on, and in most cases, are trying to make it better. Case and point, Trapdoor a small developer in Montreal, makers of GI Joyride, announced they submitted an update today over on TA. Should hit sometime in the next 7-10 days. The first release was fun but a bit lite on the feature side of things. Still, it was clear these guys had some sort of aptitude for making games.. and while I'm not sure how well the initial release did, hopefully it was enough to fund further development and not just on the original sku but other projects as well.

So yeah, Sega asking the community for ideas is great and all, but unless they are will to put forth even an ounce of effort, or resources, into them they might as well just leave the platform alone.
 
mrWalrus said:
On the topic of Sega.

Their stuff, along with pretty much every other game release from a major console publisher (at least all that I could name) have been sadly, and shockingly, sub-standard.

At this point I'd rather have the smaller guys fill those gaps. At least the majority of them have passion for what they're working on, and in most cases, are trying to make it better. Case and point, Trapdoor a small developer in Montreal, makers of GI Joyride, announced they submitted an update today over on TA. Should hit sometime in the next 7-10 days. The first release was fun but a bit lite on the feature side of things. Still, it was clear these guys had some sort of aptitude for making games.. and while I'm not sure how well the initial release did, hopefully it was enough to fund further development and not just on the original sku but other projects as well.

So yeah, Sega asking the community for ideas is great and all, but unless they are will to put forth even an ounce of effort, or resources, into them they might as well just leave the platform alone.

I'm always a big fan of trying to get a nice mix of software on the iphone. I won't comment what that mix should be as that is for the market do decide but as I've said before I don't think the mix is currently right.

Big Devs serve a purpose. I personally think EA, Ngmoco, Chillingo and a few others big publishers have done a good job. There are simply some game types that are too big for certain indie devs to bring over. (Why is there only one good rpg on the platform when it's clearly starving them and people want them. Lots of issues like this currently exist)

You need the resources of big devs and big franchises to attract people and get certain games and franchises they want.

I'm always in the middle on this issue. It's about having a good mix of indie and big publisher. And a good mix of higher priced and lower priced content. I would argue it's out of skew in both cases currently.

I agree on your point about big devs in general though on the level of commitment. It's not useful (although it's understandable at this stage) to make a crappy emulator and just port over crappy versions of your back catalog. You seriously need to make choices as to what works on the platform and re-designing even existing franchises when bringing them over. I think EA in general has done a very good job of this and other devs could take notice. (Although many of them obviously don't have the resources of EA which is part of the problem)
 
Got all the medals in Rolando 2, so I went ahead and bought Real Racing.

Holy hell I cannot stay on the track to save my life. Hopefully it comes with a little practice. The game is really impressive from the little that I played.

Also, Rolando 2 was really awesome.
 
MaizeRage25 said:
Got all the medals in Rolando 2, so I went ahead and bought Real Racing.

Holy hell I cannot stay on the track to save my life. Hopefully it comes with a little practice. The game is really impressive from the little that I played.

Also, Rolando 2 was really awesome.

Did you play Rolando 1 or just go straight to 2?
 
helava said:
Whoa. Over the weekend, one of the guys here went do Comic-Con, and ended up chatting with Tycho from PA. Looks like he liked the new game... :)

More info coming in the next few days. But that was just wacky. :D

seppo

Whoops! Lousy link. Let's try that again.

Basically, Colin went to SDCC, wandered over to the PA booth thanking 'em for letting us advertise Taxiball on PA, and while he was there, he showed 'em the new game. Tycho seemed to really dig it, posted about it this morning, and wanged our webserver. Hilarious.

Guess the cat's out of the bag - we'll have more info on the game (barring catastrophe) tomorrow! Wacky!
seppo
 
Stoney Mason said:
I'm always a big fan of trying to get a nice mix of software on the iphone. I won't comment what that mix should be as that is for the market do decide but as I've said before I don't think the mix is currently right.

Big Devs serve a purpose. I personally think EA, Ngmoco, Chillingo and a few others big publishers have done a good job. There are simply some game types that are too big for certain indie devs to bring over. (Why is there only one good rpg on the platform when it's clearly starving them and people want them. Lots of issues like this currently exist)

You need the resources of big devs and big franchises to attract people and get certain games and franchises they want.

I'm always in the middle on this issue. It's about having a good mix of indie and big publisher. And a good mix of higher priced and lower priced content. I would argue it's out of skew in both cases currently.

I agree on your point about big devs in general though on the level of commitment. It's not useful (although it's understandable at this stage) to make a crappy emulator and just port over crappy versions of your back catalog. You seriously need to make choices as to what works on the platform and re-designing even existing franchises when bringing them over. I think EA in general has done a very good job of this and other devs could take notice. (Although many of them obviously don't have the resources of EA which is part of the problem)

Precisely. As per usual your comments are on point.
I have nothing to refute.

I know the big guys can't, and shouldn't go away. People are attracted to licensed fair for purposes of familiarity and safety. The potential quality of a product usually, if ever, comes a distant third.

But that's usually because the end consumer isn't educated as to the quality examples that are available. That's obviously not the point here tho. My concern is that if someone is looking for a platformer they're more likely to reach for sonic or mega man 2.. and as we all know, that's no way to introduce someone to this platform. Especially one that has vast amounts of potential as these iDevices do.

Though the App store is already a year in, I still have the feeling we're on the ground floor. The consumer base, opposed to the install base, is still out of whack. There's a lot of blue ocean in the market. That's why to me, the indie dev, if the big boys are going to make games they should at least try to be setting the example. It's hard enough to gain traction, and make the enormous amount of time and effort it takes, to make a quality product worth it.

If that 'new' consumer gets turned off on a platform as a medium due to the big guys churning out shotty products now, how is that going to effect the indie developer, and more importantly the platform as a viable medium over the long run?

I think App store is here to stay regardless, but it does set things back a little when games like Streets of Rage, MM2, Sonic, etc keep coming out. At least for us less adventuresome types who are willing to search out the types of games we want to play.
 
Agreed w/ Mr. Walrus.

I don't have a problem with the big licenses being on the platform, as long as they're making high-quality games. But Sega's recent emulated garbage has been... well, garbage. And every person who gets burned spending $5 on something that doesn't play well, that doesn't show off the strengths of the platform will never do it again, which is bad news for *everyone*.

seppo
 
IGN review for RE 4 mobile.

Resident Evil 4 iPhone Review
Leon Kennedy stars in an RE4 highlight reel.
by Levi Buchanan
July 27, 2009 - Bringing a celebrated hardcore game like Resident Evil 4 to the iPhone is an act of bravery. The built-in audience is bound to be hyper-critical of any shortcuts, less-than-ideal controls, or watered-down mechanics. The fact that the iPhone Resident Evil 4 manages to replicate the atmosphere and locations of the GameCube (as well as Wii and PS2) neo-classic is pretty astounding and a testament to Capcom's prowess with the hardware. Sure, it's based on a Japanese mobile game, but it is impossible not to be impressed with the wide open areas, smooth animations, and great texture work. It really does look like Resident Evil 4.

You're waiting for the other shoe to drop, aren't you?

The controls are a constant source of frustration and the camera does little to help matters. By now, you're familiar with the nuances of Resident Evil controls. Leon Kennedy may be one of the greatest agents in all of creation, but the poor guy cannot walk and shoot. The start-and-stop gameplay itself is not disappointing because it is expected. But the pacing is slowed even further by the juggling of walking, tapping buttons to enter and exit shooting mode, and a very irritating gun reloading problem.

The virtual d-pad is actually good for moving. The farther you slide your thumb from the center of it, the faster Kennedy moves. Running through environments to put a little distance between you and the victims of Las Plagas is smooth thanks to the responsive d-pad. But when you must use that same d-pad to aim at crazies and monsters, the game stumbles. Pinpoint aiming is tough because your thumb on the d-pad is not a precision tool. Too often you will glide right past critical hit spots on enemies, chiefly the head. When you finally do see the laser sighting dot on a face, tap the fire button to unload your weapon. But you better not run out of ammo while you have a great shot lined up. When Kennedy finishes reloading, the aiming snaps right back to the center of the screen instead of where you were just aiming. That is very, very frustrating.

When Kennedy is walking near walls, the camera has a tendency to get in very close - sometimes right inside Kennedy's head. This severely limits your vision and you may not realize that a cult member is upon you until you see a weapon flash into view at Kennedy's back or until he's grabbed.

Of course, I stuck with Resident Evil 4 to see if things improved with the controls, but sadly they do not, which is disappointing because I really admire some of the design decisions made here. I never expected to get a 1-to-1 port of the GameCube game, so the fact that the iPhone edition serves more as a 12-missions highlight reel full of shooting scenes, boss battles, and escort challenges does not bother me. You will see some of the great sights of the original, such as a monstrous boss battle with El Gigante. I am loath to get too deep into the story and bosses here because I do not want to ruin any surprises. (My initial play of RE4 on the GameCube was somewhat spoiled by reading too much about the game.) The shop system is back, too, and the trench coat-wearing merchant is just as silly as ever. The inclusion of the "What're you buyin'?" voice sample is awesome.

The story scenes that bridge the missions could use a little work, though. The writing is very pedestrian and glosses over way too much. As mentioned, I like the highlight reel design of the game, but the narrative bridges are way too creaky. I'd love to see an update that loads the game up with more cutscenes from the console game.

Resident Evil 4 includes mercenaries mode (a feature also found in Resident Evil: Degeneration) which offers a series of 24 timed stages and special goals, like blasting as many enemies with the shotgun as possible within three minutes. Ducking out of the story mode and into mercenaries mode is essential because you pocket a ton of cash there that can be used to buy needed items from the shopkeeper. If you are struggling in the story, drop into mercenaries and plug away until you have a decent bank account.

Resident Evil 4 was reviewed with version 1.0.


Closing Comments
The obvious audience for Resident Evil 4 on iPhone is the hardcore gamer -- especially the hardcore gamer that is already a monster Resident Evil fan. Resident Evil 4 is an improvement over Degeneration. It looks much, much better thanks to better textures, improved animations, and the stages are not just a series of corridors and rooms. The controls, though, are a problem. The pacing is wonky because of all the virtual button tapping and lack of easy precision aiming. This is certain to disappoint a lot of gamers. I suspect the highlight reel design will also disappoint, but that's more of a problem with expectations than Capcom's design choices. At $7.99, I must resist recommending the game because it can be so frustrating to play. Should Capcom release a lite version, I suggest you try that out and see if you can manage the controls. There really is a good game in here. It's just struggling to get out.

IGN Ratings for Resident Evil 4: Mobile Edition (iPhone)
Rating Description
out of 10 click here for ratings guide
7.0 Presentation
Story scenes need work but the game accurately recreates the atmospherics of RE4.
8.0 Graphics
Good character models covered with quality textures. Good animations. Environments are nicely detailed.
7.5 Sound
Good sound effects and occasional voice work. Music is fine, but not stand-out.
7.0 Gameplay
Controls are iffy and will put off a lot of players. The highlight reel design, though, is a good choice for squeezing an RE4 experience on the iPhone.
7.0 Lasting Appeal
This is a decent iPhone action game for hardcore players. The controls and story elements need work before it can be seriously recommended.
7.0
Decent OVERALL
(out of 10 / not an average)

http://wireless.ign.com/articles/100/1007849p1.html
 
Hi all I got my first iphone Beta test and am ashamed to admit i have no idea how to get this thing on my device. I unzipped the file but can't find directions anywhere with the file or on ze internets. any ideas?
 
on a sidenote, picked up Star Hogs today for some awesome Worms esque online play on my ithing. Really looking forward to getting a handle on this, as it has already been alot of fun the little i have got to mess with it so far.
 
helava said:
Whoops! Lousy link. Let's try that again.

Basically, Colin went to SDCC, wandered over to the PA booth thanking 'em for letting us advertise Taxiball on PA, and while he was there, he showed 'em the new game. Tycho seemed to really dig it, posted about it this morning, and wanged our webserver. Hilarious.

Guess the cat's out of the bag - we'll have more info on the game (barring catastrophe) tomorrow! Wacky!
seppo
:lol
Grats on the early pub! I had clicked through the original link (that was going to their comic strip) and then read through their lengthy news entry just to read what they had to say. Sounds like you've got a fan!

For the lazy :
Penny Arcade said:
A dude from Self-Aware Games dropped by the booth to thank us for allowing ads for Taxi Ball, which I was only too happy to do, because the game is great. In the zone of pure joy that was created by our friendly meeting, he whipped out a couple phones to show off their new game, Word Ace. Similar to Quiddler, it boils Scrabble's bones for stock - but adds Texas Hold 'Em instead of Rummy, replacing the lid and going to "low" for a long simmer. The aroma fills the house. Apparently, I need to eat some Goddamned breakfast.
 
viralmarketeer said:
Booyah Society out now.

]


Just downloaded this app and loving it already. Hopefully this motivates me to go to the gym. I love reading people's comments from around the world.
 
Full availability post for Space Invaders Infinity Gene.



Itunes Link
Video
Impressions Thread


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nyimpy.jpg


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KeiichiInafune said:
Space Invaders Infinity Gene is out. :D

$4.99

iTunes Link

Just played through to 2-4 before I lost all my lives.

Really amazing. Everyone who was looking for something Rez-like should definitely take a look at this. Keep in mind the intensity doesn't really kick in until 2-1 though.
 
Bought it. Really good I thought. Terrific aesthetic and music and I think the gameplay is pretty cool. My only question would be how many levels there are and if there are enough of them but my quick impression is that I like it. People tend to have different levels of value so it's hard for me to say if its $5 good but I'm not mad at spending my money right now. I'll be able to comment more as I play and get farther and see more variety and exactly how many stages there are.
 
Remy said:
Just played through to 2-4 before I lost all my lives.

Really amazing. Everyone who was looking for something Rez-like should definitely take a look at this. Keep in mind the intensity doesn't really kick in until 2-1 though.

And that's all I needed to hear. Bought :D
 
Okay I played through again until I died. I'll give a guarded it's awesome. It does indeed remind of Rez or some other such trippy experience. How ever many levels there are, I can already easily say there aren't enough of them because it's really enjoyable.

That's really what it comes down to. Are there enough levels for it to be worth your time which I can't answer and I don't know. I can say just playing it for the small amount of time that I have played that I think it's pretty damn neat so far.
 
helava said:
Whoa. Over the weekend, one of the guys here went do Comic-Con, and ended up chatting with Tycho from PA. Looks like he liked the new game... :)

More info coming in the next few days. But that was just wacky. :D

seppo
I don't get it. I saw this earlier on your Twitter, I still haven't been able to make sense of it since then. :lol
 
Flunkie said:
I don't get it. I saw this earlier on your Twitter, I still haven't been able to make sense of it since then. :lol
From the news bit:
A dude from Self-Aware Games dropped by the booth to thank us for allowing ads for Taxi Ball, which I was only too happy to do, because the game is great. In the zone of pure joy that was created by our friendly meeting, he whipped out a couple phones to show off their new game, Word Ace. Similar to Quiddler, it boils Scrabble's bones for stock - but adds Texas Hold 'Em instead of Rummy, replacing the lid and going to "low" for a long simmer. The aroma fills the house. Apparently, I need to eat some Goddamned breakfast.
 
Flunkie said:
I don't get it. I saw this earlier on your Twitter, I still haven't been able to make sense of it since then. :lol

Haha. Yeah - I screwed up and linked to the comic, which was about Blazblue, which makes NO SENSE even if you KNOW it's about Blazblue.

What I meant to link to was this.

http://www.penny-arcade.com/2009/7/27/

Specifically, this part:

"One of the best card games I own - and this collection is substantial, let me assure you - is Quiddler. Situated at a point between Rummy and Scrabble, you draw letter cards analogous to tiles and build words in gripping, successive rounds. It's much faster than Scrabble, and in my opinion more enjoyable, but then I'm really bad at Scrabble so I might not be the person to ask.

A dude from Self-Aware Games dropped by the booth to thank us for allowing ads for Taxi Ball, which I was only too happy to do, because the game is great. In the zone of pure joy that was created by our friendly meeting, he whipped out a couple phones to show off their new game, Word Ace. Similar to Quiddler, it boils Scrabble's bones for stock - but adds Texas Hold 'Em instead of Rummy, replacing the lid and going to "low" for a long simmer. The aroma fills the house. Apparently, I need to eat some Goddamned breakfast.

We played against each other there in Ad Hoc, he on the iPhone and I on a Palm Pre, which made me smile - and I told him so. Something that's been especially disheartening this generation is that fiefdoms have become even more entrenched, even though there are many market players with power spilling o'er the ramparts. He said it may be out next week, which is good, because the constant fantasies are becoming a distraction."

Which was a HUGE SURPRISE. Colin showed Tycho & Co. the game Sunday - just as a friendly chat sort of thing, and then POW! it appears on PA. The good thing is we were planning to send out the first press release for the game tomorrow, so more info will be available Really Soon Now(tm) anyway. And we're really psyched that one of the first people outside SA who's seen the game likes it that much. I think it's gonna be huge. Been playing it for months now, and it's ... well, where Taxiball you can play the levels over and over, eventually, you'll master them, and the challenge goes away. With WA, since you're 1.) always given a new "draw" of cards, and 2.) you're strategizing against other people (or bots, as the case may be), the challenge never gets old - there's always someone pulling out something crazy. And with both chat, and the emote system (something that I haven't seen anywhere else yet), the level of social interaction is unlike anything else I've seen on the platform...

...but now I've said too much!

More info tomorrow!
seppo
 
Playing along with your music in Infinity Gene is rather awesome. Just gave a shot with a few songs I thought would fit, Pendulum's Tarantula most notably, and the game slid right along (and became quite hard :lol ).

Now to see what it does with some Beatles.
 
Man if Sega wants to know how to treat a franchise and what sort of experiences they need to bring to the iphone they should fucking take notes on this game. This ain't some bullshit poorly emulated retread of an ancient back catalog. This is a real dev making a real game right here.
 
Lovely Rita didn't turn out that bad :lol

I have to wonder if some of the engrish is intentional, it doesn't really help the game that much :\

The controls once the game frees up your movement take a bit of getting used to, but I'm pretty smooth with them now.
 
Keyser Soze said:
Waiting for a price drop on Space Invaders...

...I am sorry :(

Don't do it! It's worth more than the price it's at now (that, and I doubt it'll drop below $3 anyway). Bite the bullet and skip lunch tomorrow :D
 
Space Invaders Infinity Gene is fucking awesome! The controls are fantastic.
It does feel like Rez in many ways, which is high praise for any game to get!

I'm enjoying the music feature... But I'm not sure how much it takes notice of the music. I'm quite tired.. so maybe that's why...

Music I've tried:

Radiohead / 15 Step - worked quite well

John Coltrane / My Favourite Things - all kinds of awesome!

Stoney Mason said:
Man if Sega wants to know how to treat a franchise and what sort of experiences they need to bring to the iphone they should fucking take notes on this game. This ain't some bullshit poorly emulated retread of an ancient back catalog. This is a real dev making a real game right here.

This!

I love the way it eases you into the new dynamic that this game introduces. Real respect for its source material.

I need to go to sleep... I've got a shit load of work waiting for me when I wake up... but... This game is too good...
 
Buttonbasher said:
From the news bit:
I never thought to read the text for some reason. :lol

helava said:
A dude from Self-Aware Games dropped by the booth to thank us for allowing ads for Taxi Ball, which I was only too happy to do, because the game is great. In the zone of pure joy that was created by our friendly meeting, he whipped out a couple phones to show off their new game, Word Ace. Similar to Quiddler, it boils Scrabble's bones for stock - but adds Texas Hold 'Em instead of Rummy, replacing the lid and going to "low" for a long simmer. The aroma fills the house. Apparently, I need to eat some Goddamned breakfast.

We played against each other there in Ad Hoc, he on the iPhone and I on a Palm Pre, which made me smile - and I told him so. Something that's been especially disheartening this generation is that fiefdoms have become even more entrenched, even though there are many market players with power spilling o'er the ramparts. He said it may be out next week, which is good, because the constant fantasies are becoming a distraction."

Which was a HUGE SURPRISE. Colin showed Tycho & Co. the game Sunday - just as a friendly chat sort of thing, and then POW! it appears on PA. The good thing is we were planning to send out the first press release for the game tomorrow, so more info will be available Really Soon Now(tm) anyway. And we're really psyched that one of the first people outside SA who's seen the game likes it that much. I think it's gonna be huge. Been playing it for months now, and it's ... well, where Taxiball you can play the levels over and over, eventually, you'll master them, and the challenge goes away. With WA, since you're 1.) always given a new "draw" of cards, and 2.) you're strategizing against other people (or bots, as the case may be), the challenge never gets old - there's always someone pulling out something crazy. And with both chat, and the emote system (something that I haven't seen anywhere else yet), the level of social interaction is unlike anything else I've seen on the platform...

...but now I've said too much!

More info tomorrow!
seppo
Word game + Texas Hold'em? Holy shit, sounds amazing! Definitely interested. :D :D
 
chespace said:
I love my cell phone.

iPhone is exactly what I used to fantasize about once they started advertising phones that could watch tv shows. Heck, I was probably dreaming about it once phones got color screens.

I dunno if anyone has noticed but Isotope has Web levels now. Which inevitably lead to me staying up till 5 grinding a new ship to level 16 the other night.
 
RPS37 said:
iPhone is exactly what I used to fantasize about once they started advertising phones that could watch tv shows. Heck, I was probably dreaming about it once phones got color screens.

I dunno if anyone has noticed but Isotope has Web levels now. Which inevitably lead to me staying up till 5 grinding a new ship to level 16 the other night.

Honestly, the iPhone is probably the personal electronics device of the century. It pretty much has everything I need for my life. Work email, calendar, IM, web, music, videos, manga, games, map, GPS, camera, paying bills... it's pretty ridiculous.

I haven't played Isotope since I left my 3G in a taxi in Paris and picked up a 3GS a couple weeks later. Something about starting that grind from scratch all over again really turned me off. And now my favorite iphone shooter CS.One is having scoreboard issues so I won't play it until the update. Meanwhile I was playing Tyrian and Pinball Fantasies to satisfy my action urges. Also picked up Space Hog which is pretty good.

Thank god Space Invaders Infinity Gene came out.
 
as dumb as it sounds I'm so tight on cash ATM that I am prob going to have to wait on space invaders, but i want it badly. this is someone whos sunk too much time into games like REZ and EEEE.
 
I'm enjoying Infinity Gene but I just wish the evolutions were integrated into the gameplay. I'd prefer a seamless experience instead of stopping and starting all the time. Still, great game.
 
Hi all, sorry to ask again but does anyone have any experience installing beta apps? I was asked to participate in my first iPhone beta, and have never done any on the device before. I got a zip file, but dont know what to do with it. I unzipped it, but couldnt find anything in the file to explain.

i feel like such a moron. Ive done console betas before no problem. This is harder for some reason.
 
BobM said:
Hi all, sorry to ask again but does anyone have any experience installing beta apps? I was asked to participate in my first iPhone beta, and have never done any on the device before. I got a zip file, but dont know what to do with it. I unzipped it, but couldnt find anything in the file to explain.

i feel like such a moron. Ive done console betas before no problem. This is harder for some reason.

If you email back and ask whoever is doing the beta I'm sure they will tell you how with step by step instructions.

If it helps though here is a link.


http://codemorphic.com/blog/2009/04/13/installing-an-iphone-application-using-ad-hoc-distribution/
 
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