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The Official iPhone/iPod Touch Gaming Thread

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chespace said:
I bought the full version because it's Civ Rev but yeah, I have no clue what I'm doing or how the FLOW of each turn is supposed to work. Looks wonderfully deep though, even for a hacked down console version.

I bought CIV. I never played it before in any iteration. It took me a bit to get used to it, and now I absolutely love this game. I want to buy the computer version now. The only issue I have, is that the iPhone version crashes on occasion. I can't seem to conquer Moscow before the damned thing crashes.
 
Guys playing CivRev and have no idea what's going on, just stick with it and do a little poking around and you'll figure it all out easily enough. I'm not a strategy or god sim expert but I figured out civ easily enough, and have to re-figure it out everytime I revisit it on any platform as I tend to forget after a few years.

It's easy enough that you can usually screw around for hours and still claw a victory out once you've figured things out.

Not sure the iPhone version is how I'd choose to play it though. Civ has to be one of the furthest things from casual gaming, can absorb yourself in it for hours and hours.
 
radiantdreamer said:
Does anyone have a good recommendation for a free memory clearer app?
Get MemoryInfo. It's from the makers of FreeMemory but clears 40mb on the 2g/3g and I believe 140mb on the 3gs.
 
Dammit. Duke3D,haha this could be a laugh.

Everytime. I. Come. In. To. This. Damn. Thread.

edit: I resisted purchasing this with a wait and see attitude for about, oh, 2 minutes.
 
Duke Nukem 3D Review
Come get some.
by Levi Buchanan

August 10, 2009 - MachineWorks Northwest has already proven itself with Prey Invasion for the iPhone, a first-person shooter for a platform that doesn't seem hospitable to the genre at first glance. Yet Prey Invasion was enjoyable thanks to its workable movement controls and tap-to-shoot alien-blasting. Now the developer has essentially taken lessons learned from Prey and applied them to their newest project: Duke Nukem 3D. A complete port of the PC original with all three episodes, Duke Nukem 3D will surely entertain the hell out of the over-the-top character's still loyal fanbase.

Duke Nukem 3D offers two control schemes. There is a traditional analog-style control that places two circles in the lower corners of the screen. Pushing your thumbs around these virtual pads moves Duke and looks around. Not a fan. Far better is the control bar setup that places four bars on the screen (that you can move as well as adjust their transparency). I have a much easier time moving and looking with these, especially with the tap-to-shoot mechanic. I find it much easier after tapping an alien to death to place my thumb back on a specific part of the control bars than a mushy circle and move exactly where I want to go.

However, Duke Nukem 3D uses a series of additional virtual buttons for additional moves like crouching and jumping. Yes, you can set the transparency of these buttons, too, but the screen is just a tad cluttered. Having to move your thumb around all these extra buttons actually reminds you that no matter how hard a developer works to replicate a traditional FPS set-up, the iPhone remains somewhat hostile.

As mentioned, Duke Nukem 3D includes all three episodes of the game: LA Meltdown, Lunar Apocalypse, and Shrapnel City. That's quite a bit of game. If you are familiar with the PC originals, you will be pleased with the fidelity of MachineWorks' port. Everything is exactly where you remember it, from the placement of weapons and health packs to aliens and secret areas. Duke still has his Evil Dead-inspired one-liners, too.

However, Machineworks has updated the visuals. Instead of aliens turning in fields of huge blocks when you get close for the boot-kicking kill, they are now smoothed out. Everything appears sharper, from Duke's hands when he reloads a gun to the texture work on buildings. And if you crank up the movement speed, Duke really screams through stages. It's quite impressive how fast the game moves. There is some slowdown here and there, though. Whether it happens in the same places as the original games I do not remember, but it's not a game-killing problem by any stretch. It's just more of an occasional nuisance.

MachineWorks has also retained the four difficulty levels for Duke Nukem 3D. Unlike many other games, these difficulty levels actually mean something. The 'piece of cake' setting is perfect for gamers that need a few minutes to get used to the control schemes MachineWorks offers. Once you're ready, definitely juice the game up to 'come get some' to get a real challenge. There are more aliens everywhere, and if you are not mindful of your shots, you will run out of ammo. Not that kicking an alien in the face isn't fun...

Unfortunately, there is no multiplayer here, which is a loss. Multiplayer was such a big part of the Duke Nukem 3D experience and MachineWorks was even able to get it up and running on their mobile port of the game. Hopefully, it will come along in an update to the game because I foresee a lot of Duke players being disappointed when they realize deathmatch is just not part of the equation. (In fact, the first person I mentioned the game to asked right away, "Is there multiplayer?")

Duke Nukem 3D was reviewed with version 1.0.

Closing Comments
Duke Nukem 3D is definitely of the old-school FPS mold, so Halo fans will likely wonder what all the fuss is about. But gamers that grew up with corridor shooters and the fine art of clearing room after room of aliens and monsters will enjoy the pacing of Duke Nukem 3D. The control schemes offered here are not for everybody -- they take some getting used to and even then, all of the buttons can be somewhat overwhelming. (I know that some players will never like the control bars set-up MachineWorks has devised here, but right now, they work better than any other iPhone FPS.) However, this is an extremely well-produced port of the classic Duke shooter for PC that fans of the series should celebrate and definitely use to fill the time between now and the eventual release of Duke Nukem Forever... whenever that is.
IGN Ratings for Duke Nukem 3D (iPhone)
Rating Description See Our Glorious Home Theater Setup!
out of 10 click here for ratings guideGet Ratings Information
7.5 Presentation
Some audio dropout and clipping problems here and there, but this is a nicely spruced up port.
8.0 Graphics
The classic game is refreshed with smoother, higher-res textures that look better close up.
7.5 Sound
All of the classic one-liners are back. Gun effects are just right, too. The audio will occasionally drop out, though.
8.0 Gameplay
Once you "get" the controls, Duke plays quite well. Some players will find the control bars a bit clunky, but at least they are accurate and the tap-to-shoot mechanic works well.
7.5 Lasting Appeal
There are three full episodes in here, so Duke fans will have several hours of play. Sadly, no multiplayer.
7.9
Good OVERALL
(out of 10 / not an average)





http://wireless.ign.com/articles/101/1012495p1.html
 
Full availability post. (Not a recommendation post as always.)



Itunes Link
Review
Impressions Thread

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Having some difficulties with the control scheme. The analog sticks are pretty cumbersome so I would recommend the 'casual' controls. Also, where are the 'slider' controls or is that casual?

Would of preferred controls similar to that found in Desert Storm.
 
Went ahead and bought Civ, I think I was starting to get it, incase the price really does go to 9.99 in a couple days.

Still want Worms but I think I will hold out for an update.


Now if only Madden comes out Friday along with the console releases.....
 
My initial gut reaction is to say wait for an update on this one. The dual analog "expert" control option would work if the D-pads were programmed well but they are not imo. Poor Virtual D-pads in other words. It has this lag to it that screws it up.

I tried the "casual" movement system and I liked that even less.

Only thing I haven't tried so far is the tap the screen to shoot method.
 
These are the control settings I use:
Casual
Tap to shoot
I slow down movement abit and speed up turning speed.
Aim assist as well.

Makes it a bit more tolerable.
 
Chinner said:
These are the control settings I use:
Casual
Tap to shoot
I slow down movement abit and speed up turning speed.
Aim assist as well.

Makes it a bit more tolerable.

The problem for me on the casual setting is the up and down aspect look aspect. I can move and strafe fairly well. I can turn left or right well enough. But the up and down look doesn't feel right on casual. Maybe if I turn down the vertical speed.

The expert D-pad I stand by as being fundamentally broken because of poor programming.
 
Stoney Mason said:
My initial gut reaction is to say wait for an update on this one. The dual analog "expert" control option would work if the D-pads were programmed well but they are not imo. Poor Virtual D-pads in other words. It has this lag to it that screws it up.

I tried the "casual" movement system and I liked that even less.

Only thing I haven't tried so far is the tap the screen to shoot method.
Quick 30 sec impressions for the controls.

The analogue/expert isn't too bad. For some reason you can't slide the stick around, bu is fine if you, ironically, use them digitally by tapping.

To be honest, I can't tell the difference between this and digital. The controls are completely customiaable on the screen in digital - you can arrange the buttons in a d-pad like cross if you want.

These impressions are literally 30 seconds of play. So well see. There are definitely a lot of options.
 
depward said:
Civ Lite is unplayable for me on an original 2g iPhone. I mean, like, tapping buttons and after 10 taps, it might register.

People have said this but I never run into this issue or the unplayable lag that some people describe and I'm on a first gen iphone. It's odd. People seem to have wildly divergent performance impressions on this game.
 
Chinner said:
If my testing was correct, the aim assist makes it so you don't have to aim up and down. Like Doom.

Tap to shoot is definitely better. I just wish it controlled on the basic movement system as well as Wolfenstein did. I came to terms with that one almost immediately where the basics of movement weren't a struggle.

I have to advise on this one to wait for a lite version. I can't recommend this one control wise from my experience so far although I'll keep playing with the settings.
 
Stoney Mason said:
Tap to shoot is definitely better. I just wish it controlled on the basic movement system as well as Wolfenstein did. I came to terms with that one almost immediately where the basics of movement weren't a struggle.

I have to advise on this one to wait for a lite version. I can't recommend this one control wise from my experience so far although I'll keep playing with the settings.
I take it back. The analogue mode is borked. The left analogue just sticks, which I didn't know could happen as a virtual stic. I tried blowing the gunk out but it doesn't help.

That said, try casual again, but rearrange te buttons into a dpad.

I migh try the tap to shoot, but I found the fir button fine.
 
Not sure if this is the real deal but this was posted over at Toucharcade.

George Broussard
Junior Member Join Date: Aug 2009
Posts: 1

Arn, and others,

You are absolutely correct about the controls and I apologize. You have my word this will all be addressed as soon as possible in an update. I was not aware the control situation until the game had already shipped.

Hang in there a short bit and I'm sure the game will control as well as it can on the iPhone, soon.




mrkgoo said:
For some reason you can't slide the stick around, but is fine if you, ironically, use them digitally by tapping.


Also this video shows why the expert controls are fundamentally broken.

http://www.youtube.com/watch?v=iURA...ad.php?t=21633&page=8&feature=player_embedded

Definitely hold off on a purchase on this one imo.
 
Chinner said:
Also, Modern Combat: Sandstorm( the best looking FPS) is coming out before sept 1st. Multiplayer will be in a patch afterwards.


WTF I am so sick of Gameloft and not putting in MP until a patch.
 
Just to confirm : there are no boobs in the iPhone port of duke nukem 3d. I know many peoples purchases will be affected by this.

game is awesome...
 
Meh fuck it. This game is just borked for right now. I have had an issue a couple of times where it keeps registering movement, even though I'm not touching anything. Really really avoid for the time being imo.
 
Not sure about you guys, but I reckon this imaginary control scheme would fix the fps issue:
For the most part, the control scheme would be similar to that found in LiveFire/Modern Combat, as in you have a dialog stick for movement and you use other thumb for moving around and aimingz. The main issue is aiming and shooting at the same time which for most FPS games on Iphone utterly suck at. Livefire deals with dis by shooting automatically, I think. Instead, what you should do is just make it so you use the same hand you use for looking around and aiming and make it so double tapping shoots and holding down after the double tap makes you shoot continuously. This way you could shoot and aim at the same time . Multitasking, yo.

Now someone will jump in and say "someone already doing dis!".
 
Random recommendation request: anyone have any strong feelings about the available mahjong games? Not looking for tile matching/solitaire/"Shanghai" - I actually want a mahjong game.

Looks like there's about 15-20 but the reviews on the store are all middle of the road.
 
RelentlessRolento said:
How can someone not like free?

Because there's no such thing as a free lunch. From a game that has a large publisher behind it, it probably has ads - I tend to avoid ad versions and get the paid ones. I hate ads, generally. Depends on the cost, of course. There must be something to making it free. OF course, I'd love to be wrong, and for this to be a fantastic game, no strings attached, and completely free.

That said, I bought Knights On Rush, and wish that were free, because I disliked it and removed it.
 
mrkgoo said:
Because there's no such thing as a free lunch. From a game that has a large publisher behind it, it probably has ads - I tend to avoid ad versions and get the paid ones. I hate ads, generally. Depends on the cost, of course. There must be something to making it free. OF course, I'd love to be wrong, and for this to be a fantastic game, no strings attached, and completely free.

That said, I bought Knights On Rush, and wish that were free, because I disliked it and removed it.

There have been quite a few "Free Luches" on the iphone I would argue. Even if it did have ads I wouldn't care. That's still a free lunch to me. We aren't forced to download free things.
 
Has anyone here played Lunarcy? Was alerted to it earlier today..Looks kinda fun, though I'm not exactly sure what you do
 
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