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The Official iPhone/iPod Touch Gaming Thread

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edit: I found the game I was asking about. It's called Hacker Evolution. Seemed interesting, will probably check it out today.

Tried the lite version, not fun. Had a cool concept so I wanted to like it, oh well. Thankful for lites.
 
TheGreatDave said:
Wrong thread...

th_tester.gif
 
jonnybryce said:
edit: I found the game I was asking about. It's called Hacker Evolution. Seemed interesting, will probably check it out today.

Tried the lite version, not fun. Had a cool concept so I wanted to like it, oh well. Thankful for lites.
Beat Spy Bot yet? I kinda gave up on the game. I kind of grew tired of the shitty gun mechanics no matter how cool the overall game was in general.
 
womp said:
So I'd have to view the full requirements in iTunes for the particular app? It would make sense since I grab 99% of my apps straight through the Touch.

If you buy your apps straight from your iPod Touch, it will say that the application requires OS3.0 or later in order to buy it and it won't let you purchase it.

I have a question that maybe somebody can help me with, yesterday I went over the 9 pages limit of apps in my iPod Touch (downgraded to 2.2.1 from 3.0, too many problems), the demo downloaded but i can not find the icon anywhere. I deleted some apps in order to make more space, but still I can't find the icon and when I go to the app store to download it again, it says that the app is installed.

Any fix for this problem ?
 
CoG said:
Ugg. Bought Civ Rev because it's on sale again today and man it's way over my head. Got to read some FAQs.

It might be in your interest to read the official Civ Rev GAF thread as well. Everything in there applies.
 
Sh0k said:
If you buy your apps straight from your iPod Touch, it will say that the application requires OS3.0 or later in order to buy it and it won't let you purchase it.

I have a question that maybe somebody can help me with, yesterday I went over the 9 pages limit of apps in my iPod Touch (downgraded to 2.2.1 from 3.0, too many problems), the demo downloaded but i can not find the icon anywhere. I deleted some apps in order to make more space, but still I can't find the icon and when I go to the app store to download it again, it says that the app is installed.

Any fix for this problem ?
Restart your iPod.
 
CoG said:
Ugg. Bought Civ Rev because it's on sale again today and man it's way over my head. Got to read some FAQs.


Im in the same boat. Kind of like how i barely have to fight though. Other than some Barbarian villages. Peace Peace Peace.
 
Grecco said:
Im in the same boat. Kind of like how i barely have to fight though. Other than some Barbarian villages. Peace Peace Peace.
I always fight. I love Domination victories over anything else. Taking over an enemy's big cities is so satisfying. :D
 
One feature I'd like to see added to Civ Rev is a variation on the 360 achievements. There are some cool ones, like winning the game with only one city.
 
Flunkie said:
Beat Spy Bot yet? I kinda gave up on the game. I kind of grew tired of the shitty gun mechanics no matter how cool the overall game was in general.

No, I'm wrapping up the second world. I'm enjoying it but it's not addicting or amazing so my sessions with it are spaced out. I like how it is unique to iPhone in it's controls but I can understand giving up on it. That's how I felt with Hero of Sparta.

Do you have a favorite platformer on iPhone?
 
I was in the same boat with Civ just mess around and you will get it. Also if you have a 360 or PS3 get the demo for it, the tutorial was a lit better and showed me stuff the iPhone version didn't.
 
Haha, Snood is awesome.

Story mode (yes spoiler for SNood Story):
It's set around the snoods, where the new graphics are actually the real snoods, and the old school designs that you've been playing are just a game they made to try and fine the snood champion, so they can recruit them and help them out, a la Last Starfighter.

Nothing super awesome, just kinda neat - then later on, the mode throws you for a loop when they have you play with both designs at once, but they're not compatible. So an old blue snood won't match with a new blue snood, but they will keep throwing old ones of that colour at you. Can be pretty challenging.
 
Last game I purchased was Space Invaders: Infinity Gene. What are the latest must haves?

Everyone seems to be gushing over Spider so I may check that out. There's a point blank style game by Tecmo (Annie something) that looked pretty cool too.
 
SPeaking of SNooooood, what ever happened to the update for Peggle?

It hought they said they were going to release an update with music. It doesn't bother me, in fact, I probably prefer it without the music (so long as the victory Ode to Joy is there), but just wondering, since they said.
 
robot said:
Last game I purchased was Space Invaders: Infinity Gene. What are the latest must haves?

Everyone seems to be gushing over Spider so I may check that out. There's a point blank style game by Tecmo (Annie something) that looked pretty cool too.


Civ Rev.
 
I was given an iPod touch yesterday, so I'm just getting started with the Apple gaming thing. I picked up Bookworm and Peggle, both are which are awesome. I also bought Textopolis which is too simplistic to be enjoyable imo. I want to get Scrabble.

Also tried a boatload of demos. As a whole, I'm fairly impressed with Touch as a gaming system. Between Peggle and Bookworm I've logged about 10 hours in 2 days. I can't see myself purchasing an action game on the system, though. Touch screen is good for (non-action) puzzle games, but that's about it so far. Even the Civilization demo was a pain to play because my finger crowds up the screen.

Does a stylus help with this much?
 
Got around to downloading the latest update to Pinball Dreams. With push off and wifi off it is pretty much locked at 60fps now on my iPhone 3g. I adored the game, but the stuttering was really getting to me, even with the update before this one. Even got me to download Pinball Fantasies. So nice to have this game back. LOVE me some 2D computer pinball.

(Classic graphics for life, btw)
 
StopMakingSense said:
Got around to downloading the latest update to Pinball Dreams. With push off and wifi off it is pretty much locked at 60fps now on my iPhone 3g. I adored the game, but the stuttering was really getting to me, even with the update before this one. Even got me to download Pinball Fantasies. So nice to have this game back. LOVE me some 2D computer pinball.

(Classic graphics for life, btw)
Oh fantastic. Glad to hear some good news about this. The stuttering stopped me playing it too.


Hey, anyone know if Civ. Rev. is not available in Japan, or is it just hard to find on the store?
 
Jonnyram said:
Oh fantastic. Glad to hear some good news about this. The stuttering stopped me playing it too.


Yeah. It probably will slightly stutter a couple times right when you first play, but it should be smooth sailing after that.
 
taking a moment to pimp our little game iFist, as a version update was approved today on the Appstore. Biggest thing worth mentioning is that we fixed a nasty bug that occurred if you made it to and completed the highest round of play, you'd get stuck in a killscreen (ah, some things are timeless, aren't they!) Nice reward, eh?

Anyway, if you are interested in memory-sequence games, have a look - and note that we'll shortly be running an iFist high-score competition (with prizes) when it's time to promote our next app, due in another month or so - keep an eye out, and get practicing!

iTunes Appstore link
 
Jonnyram said:
Oh fantastic. Glad to hear some good news about this. The stuttering stopped me playing it too.


Hey, anyone know if Civ. Rev. is not available in Japan, or is it just hard to find on the store?

It's not in the Japanese store
 
I think 2K was pretty smart about their pricing with Civ Rev. I actually didn't immediately realize that the "introductory" $5 was half off. So when they jacked up the price, I figured I'd have to wait for the next sale. Didn't realize it would be so quick. But there was very little thought involved in the purchase.

They got me, and they probably got some other price-sensitive folks... and the more they hook, the more copies they sell before the price drops start brushing $4, $3, etc.

Still waiting on the next gen before I buy an iPod Touch. Bought my wife one for her birthday and I've been slowly filling it with stuff... It's amazing how much 99 cents at a time adds up :)

(I'd buy an iPhone, but can't handle the plan pricing here in Canada. I got a great rate on my phone and pay a bit over half of what I'd pay for a comparable plan on an iPhone. Adds up to about $1200 over the life of a 3-year contract)
 
Outer Empires Browser version is live. The iphone version should be out in a week or so.

http://outer-empires.com/


Earlier Preview and Video


Exclusive: Hands on with Outer Empires, iPhone's answer to EVE Online
Deep, deep space

Product: Outer Empires | Developer: Iron Will Studios | Genre: Adventure, Multiplayer, Shooter
by Spanner Spencer


A great philosopher once wrote that space is big. Really big.

A few minutes playing the forthcoming iPhone sci-fi MMO Outer Empires, and I really appreciate that statement.

Iron Will is no stranger to building MMOs, but Outer Empires is something of a unique entity on the iPhone. Pocket Gamer has been give a tour of this brand new virtual universe, which exists within a perpetual world accessible through both the iPhone and an internet browser.

Right away the scope of the game becomes evident. The fact that you can play the game on the bus as you travel to work, then open up your web browser once you're squirreled away inside your cubicle and pick up the exact same game without having to install anything on your work's computer, should appeal massively to anyone who's ever found themselves addicted to an MMO.

Although we prefer to avoid direct comparisons, it seems only practical to string together the games Elite, Sins of a Solar Empire and EVE Online to best describe what to expect in Outer Empires.

It all begins quite innocently. You're given a small shuttle to flit between star systems allowing you to run odd jobs. Scanning systems and delivering the results to a space station, transporting goods, buying and selling ore as you travel - there are lots of ways to find your space legs and bring in enough credits to buy fuel and supplies.

You can search the current station, system or sector for the parts you need to upgrade your ship accordingly, increasing your ability to trade, travel and fight. As your bank account swells, you can fly further afield and begin colonising planets - establishing mining facilities, or bases, or whatever type of fixed location best serves your needs.

The Outer Empires MMO features a complex galactic economy to achieve all this, but it goes beyond a space-based trading game. The developer tells me of a strong desire to encourage the growth of communities within the game's universe.

Mainly this is achieved through factions, which allows for an in-group chat system (alongside the wider server-based chat and local communications between ships in the same system), private faction forums, a banking system and a host of other features designed to build genuine communities working toward a common goal.

Members of the faction can put their money into a community pot, to be spent as per the faction's remit by the relevant member. Each member is allocated certain privileges, such as 'bank', and 'quartermaster', which grants them the ability to administer the faction's wealth and supplies.

Structuring your collective properly, and working together toward an objective (colonisation, social growth, insurgency, inter-galactic piracy - whatever it may be) is clearly the key to expansion throughout this fertile universe.

Naturally, it wouldn't be outer space without galactic battles, and Outer Empires packs those in, too. What's even more interesting is the way in which politics are also coming into play quite organically.

Recently, during the game's testing phase, a ship was attacked, prompting a response from the ship's faction. Rather than launch a war, however, reparations for the attack were agreed upon between the two factions, which speaks volumes about the kind of sociopolitical exchanges expected within this sprawling universe - especially as the number of inhabitants grows.

The game works entirely via the touchscreen, mostly through a menu driven system. Checking your active jobs, looking in on the rest of the faction, allocating navigation points within the system (and jumping between systems), your current fuel and energy supplies, the in-game chat system and a host of other functions are at your fingertips every bit as much as they're at your mouse pointer in the browser version.

Indeed, the iPhone version feels somehow slicker - more compact and accessible. Not to say the browser version isn't, but Outer Empires undeniably fits the iPhone like a magnetic confinement stream around an antimatter injector (everything I know, I learned from Star Trek. And Douglas Adams).

One reasonable concern would be over population, which brings us back to our opening Douglas Adams quote. There's no danger of players running out of worlds to populate or colonies to build.

This map, updated hourly, shows the current realm of expansion within Outer Empires (the green blob). Only a fraction of this small corner of the game universe has actually been populated, with another 20,000 or so systems waiting to be discovered.

The sheer scale is at once mesmerising and intimidating. The time, effort and fuel it takes to jump between two systems brings home the awe-inspiring grandeur of this virtual universe - not unlike the feeling of insignificance that washes over you when staring up at the night stars.

Therefore, this expansive realm should hold massive appeal for the online gamer, and an alluring gateway for newcomers to the MMO arena. The scope of trade, community, war and growth are as immense as the Outer Empires universe itself.

So it seems our opening slice of sci-fi wisdom needs updating for Outer Empires's release next month.

Cyberspace is big. Really big.

http://www.pocketgamer.co.uk/r/iPhone/Outer+Empires/news.asp?c=14389
 
Azkend is a very polished match-3 puzzler; and it's finally on sale for $0.99.

I bought Fritz Chess as well. Very nice, although unfortunately the Analyse Game option doesn't go in depth more.
 
I posted this in the OT iPhone thread a bit ago, but it's not moving and I have to make a decision on this within an hour. So... I'm posting this in here but figure it's very related considering I'll be downloading a healthy amount of games.

"Well, it's my birthday this month and for an early bday present, my parents got me an iPhone. I couldn't be more excited to finally have a big boy phone with email and internet.

I'm going to go pick it up today on my lunch break. I've been having a tough time deciding on whether to get the 16GB or the 32GB though. For those of you that have iPhones, do you find it pretty easy to fill up given that you can take pictures, video, download apps, and play music? I wasn't sure if I would use this as my primary music device as I also have a Nano. Any thoughts are welcome!"

Thanks!
 
PatzCU said:
I posted this in the OT iPhone thread a bit ago, but it's not moving and I have to make a decision on this within an hour. So... I'm posting this in here but figure it's very related considering I'll be downloading a healthy amount of games.

"Well, it's my birthday this month and for an early bday present, my parents got me an iPhone. I couldn't be more excited to finally have a big boy phone with email and internet.

I'm going to go pick it up today on my lunch break. I've been having a tough time deciding on whether to get the 16GB or the 32GB though. For those of you that have iPhones, do you find it pretty easy to fill up given that you can take pictures, video, download apps, and play music? I wasn't sure if I would use this as my primary music device as I also have a Nano. Any thoughts are welcome!"

Thanks!

If you are strapped for cash get the smaller version but the general rule of thumb for any device that you plan to use for watching video along with other things in this case is that bigger is always better storage wise.
 
PatzCU said:
I posted this in the OT iPhone thread a bit ago, but it's not moving and I have to make a decision on this within an hour. So... I'm posting this in here but figure it's very related considering I'll be downloading a healthy amount of games.

"Well, it's my birthday this month and for an early bday present, my parents got me an iPhone. I couldn't be more excited to finally have a big boy phone with email and internet.

I'm going to go pick it up today on my lunch break. I've been having a tough time deciding on whether to get the 16GB or the 32GB though. For those of you that have iPhones, do you find it pretty easy to fill up given that you can take pictures, video, download apps, and play music? I wasn't sure if I would use this as my primary music device as I also have a Nano. Any thoughts are welcome!"

Thanks!

You'll definitely want to use this as your primary music device. I haven't touched my 30GB iPod Video since I got the iPhone. No need to carry two devices when you have one that does it all.

Anyways, how big is your music collection? If it's anywhere near 16GB, then you'll definitely want to go the 32GB.

Apps don't take up all that much space overall, and they're easily manageable through iTunes on the PC. Videos are another thing though. An hour and a half long movie will take around 1.5GB of space (from Digital Copy DVDs), so don'y expect to hold a whole collection of them.

I only use around 10GB of my 16GB iPhone, but my music collection isn't all that large, and I only have Dr. Horrible, Wall-E, and The Dark Knight on here.
 
Well, it really depends on how much music you have and if you plan on buying videos. Apps definitely won't fill that much space, even if you go crazy. Most apps are under 30MB. Videos take a ton of space, and well, you know how much music you have.
 
PatzCU said:
I posted this in the OT iPhone thread a bit ago, but it's not moving and I have to make a decision on this within an hour. So... I'm posting this in here but figure it's very related considering I'll be downloading a healthy amount of games.

"Well, it's my birthday this month and for an early bday present, my parents got me an iPhone. I couldn't be more excited to finally have a big boy phone with email and internet.

I'm going to go pick it up today on my lunch break. I've been having a tough time deciding on whether to get the 16GB or the 32GB though. For those of you that have iPhones, do you find it pretty easy to fill up given that you can take pictures, video, download apps, and play music? I wasn't sure if I would use this as my primary music device as I also have a Nano. Any thoughts are welcome!"

Thanks!

Depending on how much music you want to put on it, I have a 16 GB Touch and have been filling it with crap since I got it in Feb. I have 9 gigs remaining. I'd say you'd be fine with 16 which maybe would allow you to take some extra savings in cash to buy some Apps. ;)
 
Thanks for the input guys! I think I'm just going to go with the 32GB. I figure for an extra $100, I might as well just go with the extra space. I'll most likely have this device for 2 years until I have to renew the phone contract. This phone will consume my life over the next couple weeks for sure.
 
PatzCU said:
Thanks for the input guys! I think I'm just going to go with the 32GB. I figure for an extra $100, I might as well just go with the extra space. I'll most likely have this device for 2 years until I have to renew the phone contract. This phone will consume my life over the next couple weeks for sure.
If you get into the App Store.. you have no idea.
 
Tempy said:
Azkend is a very polished match-3 puzzler; and it's finally on sale for $0.99.
thanks, loved the lite version and was waiting for it to go down in price. have you (or anyone else) tried dragon portals from the same makers? it's on sale too and wondering if it's any good
 
PatzCU said:
I posted this in the OT iPhone thread a bit ago, but it's not moving and I have to make a decision on this within an hour. So... I'm posting this in here but figure it's very related considering I'll be downloading a healthy amount of games.

"Well, it's my birthday this month and for an early bday present, my parents got me an iPhone. I couldn't be more excited to finally have a big boy phone with email and internet.

I'm going to go pick it up today on my lunch break. I've been having a tough time deciding on whether to get the 16GB or the 32GB though. For those of you that have iPhones, do you find it pretty easy to fill up given that you can take pictures, video, download apps, and play music? I wasn't sure if I would use this as my primary music device as I also have a Nano. Any thoughts are welcome!"

Thanks!

As Stoney Mason mentioned, $100 for an extra 16GB will last you more, and it IS worth the price, but keep in mind, the biggest draw of storage space is video.

We can't really answer this for you. Some people will accept 500kbps, others won't. S0me people have a few GB of music, others want to carry their entire collection.

It all depends on what media you have, what media you want to sync, and the size of those files.

I run at the limit of my iPhone (16GB). I don't see the point not to. If I had 32GB, I'd put more stuff on it, if I had an 8GB, I'd put less.

For the record, my iPhone is at about 500MB free:

2vv494z.png


Songs: 1,293, 6.63GB (various mp3/AAC at 128-256kbps, including a handful of music videos)
Movies: ~4GB (5 full-length feature movies at ~1000kbps, plus 2 short films)
Photos: 1.61 GB (2,592 images synced from iPhoto - these are autmatically reduced in quality and size for iphone viewing - you can store full res images as backups, but if I did that, that would be close to 20GB).
Apps: 1.54 GB (60 apps of various size)


I keep 500 free for cycling podcasts (I get backlogged sometimes), and for more photos. If I ever run out of space, I guess I'll cut some full-length movies since I only have them 'just to have them'. Eventually, I might get more selective with my music, but at the moment, that's my whole collection.

SO you see, it really depends. I could use more, but I'm ok as is. 1000kbps is overkill for movie files also, I just don't have my discs to re-encode from.

If I were to buy a new iPhone, I'd go with a bigger one, but depending on your usage, it could be too much. It really depends on what you;re going to put on there. Something to note is that most GPS apps, for example, are over 1GB in size.

Edit:

You'll pretty much throw your nano away. Or relegate it to an exercise device or music player in disposable situations.

My iPod 30GB was relegated to a mass storage device, and my iPod touch is a bedside clock (with weather!). I occasionally use my iPod shuffle, although mostly as a USB key. Actually I think I've lost that somewhere...
 
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