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The Official iPhone/iPod Touch Gaming Thread

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Mrbob said:
Assassins Creed 2 looks decent. How is the first one on iphone?

It's pretty good. It's essentially a sidescroller but you have freedom to move within the field...there's not a huge sense of freedom but you don't feel like you can only move right. The controls are handled well although Altair isn't always responsive and you'll die a lot.

Worth the money although it really frustrated me towards the end. Nothing super amazing though (it is a port of a DS game afterall).
 
drmcclin said:
Anyone else have Madden impressions? I'm a little hesitant to buy...
Picked it up last night and played an entire game as the Raiders vs the Chargers. I haven't played NFL 2010 at all so I can't compare if that's what you or anyone else may be looking for. However, the game is a lot of fun, very intuitive, more so than the PS3/X360 versions. I think they nailed the touch-screen pros very well, and the only draw back will be for those that don't like on-screen analog sticks. But if you've gotten used to sticks on screen the stick works great, whether you guide it or just touch directly the direction you want to go. Play calling is easy, drawing your own routes is ridiculously easy, throwing is a simple matter of touching the receiver (and the game even highlights each with a circle, that ranges from red, to yellow to green depending on their current coverage).

The on-screen buttons shift depending on the situation or button presses. Having an icon on each makes me believe it would be very easy for a complete Madden noob to enjoy the iPhone version more than the console versions, since there's no "what does X or B do?" The buttons were clear to me without reading the tutorials. There's a slow-down mode while running (with or without the ball) that shifts the buttons to different abilities like juking, faking, speed boost etc... obviously when multiplayer is added (it's a footnote in the app store) I don't think that slow down will remain but I imagine the button will do the same thing and shift to the extra abilities.

The game plays like Madden, not much else to say; it is a bit on the easy side and I didn't see any difficulty options but i didn't look too hard, feels like the default difficulty of the console versions (which is also easy). Tackling can be a bit strange, but makes for some hilarious moments when it throws physics out the window. My co-worker and I were laughing our ass off when I sent Rivers flying about 8 yards to the east on a sack. But sometimes that flying doesn't work in your favor and they (or you) gain yardage from the tackles that do that. And there were a few moments where I though surely the AI or my receiver surely should have caught the ball, but it just flew right by or hit the ground from an apparent block. I thin the animations are a bit lacking I guess because on the console you'd see the near-miss and the direct hit every time. Sometimes you do see them, other times it seems like some voodoo magic just came from the Black Hole.

If you love Football, and you enjoy Madden on the consoles I think you'll be satisfied with your 8 dollars spent on the iPhone version. I can already tell I'll be passing a lot of time in the coming months with it. It's very quick to start, resumes wonderfully, hasn't crashed yet, and you can play your own music in the background too. Oh, and I am playing on a 3G, and noticed no slow-down at all during the game. A little during the menu when it first boot for the first time, but that was it.
 
NYCrooner said:
I live by QuickOffice.
Just bought QuickSheets, don't need the other stuff but it seems useful if you have MobileMe, and yeah, perfect for what I needed. Now I just need to condense my absurdly complex spread sheet into a usable on-the-road quick glance.
 
jonnybryce said:
Oh cool. Nice detective work there. I hope its as exciting and polished as MUB, because I can't say that I even know what lawn bowling is.

It's lawn bowling? I can see how that would work. pretty neat.

I'm not positive how to play, but I think it's basically like this:

There's a target ball, and you take turns bowling your ball to be the closest to it. YOu can knock other's balls away and so on. In NZ, mostly senior people wearing white play it, but they are really good, being able to judge strength, curve and so on.
 
Oh that's a nice price cut thanks for the heads up.

I've been playing a lot of Marvle Blast lately. A mess with accelerometer controls but really fun with the dual analog sticks.

Edit: Awesome looking game alert

Samurai: Way of the Warrior
02.jpg

YouTube
$2.99 on App Store
I haven't tried it but it's gotten positive reviews.
 
jonnybryce said:
Edit: Awesome looking game alert

Samurai: Way of the Warrior
02.jpg

YouTube
$2.99 on App Store
I haven't tried it but it's gotten positive reviews.
I didn't particularly care for it. It certainly looks very nice, but the swordfighting control feels very sluggish and there's a definite sense of your samurai not always doing what you want him do.
 
hygraed said:
I didn't particularly care for it. It certainly looks very nice, but the swordfighting control feels very sluggish and there's a definite sense of your samurai not always doing what you want him do.
Thanks for the impressions.
 
jonnybryce said:
Oh that's a nice price cut thanks for the heads up.

I've been playing a lot of Marvle Blast lately. A mess with accelerometer controls but really fun with the dual analog sticks.

Edit: Awesome looking game alert

Samurai: Way of the Warrior
02.jpg

YouTube
$2.99 on App Store
I haven't tried it but it's gotten positive reviews.

Hmmm... doesn't look that great to me... not enough for me to jump off my couch and buy it, at least... dunno... something about it just doesn't quite jive with me... :\

Edit: I think it's the somewhat lack of polish and cohesive style. The samurai look like they don't belong in the same environment. The environments look nice though.
 
Anyone know if Fantasy Flight or anyone else is in talks to bring Arkham Horror to iPhone or some other gaming platform? I would quite literally kill someone for a port.
 
Damn Blades of Fury stopped working on my 3GS after I updated to 3.1 yesterday. Ugh! I tried reinstalling it a hundred different ways. Looks like I'm gonna have to do a restore which I so don't want to do but I really like the game. Fockers!
 
NYCrooner said:
Damn Blades of Fury stopped working on my 3GS after I updated to 3.1 yesterday. Ugh! I tried reinstalling it a hundred different ways. Looks like I'm gonna have to do a restore which I so don't want to do but I really like the game. Fockers!

I don't get the rush some people have at trying to downgrade firmware for just a game. Sure, if it's critical work software, but a game? Unless you are the only one, doesn't it make more sense to just wait for an update to fix it, rather than spend ages restoring, and potentially borking something in a downgrade process?
 
I'm not downgrading a thing. Restoring the iphone will just clean out my iphone and restore everything cleanly. I've done it a number of times and gets everything working nice and smooth. It's useful for guys like me that download a shit load of software. It'll still be running 3.1 software.
 
NYCrooner said:
I'm not downgrading a thing. Restoring the iphone will just clean out my iphone and restore everything cleanly. I've done it a number of times and gets everything working nice and smooth. It's useful for guys like me that download a shit load of software. It'll still be running 3.1 software.

Ah, sorry, I misread.

Do you think a restore will do the trick? because if 3.1 borked the game, wouldn't it be bored after a restore? Just assuming the title somehow isn't 3.1 ready.
 
I'm starting to hate stuff like this:
http://www.informationweek.com/news/personal_tech/iphone/showArticle.jhtml?articleID=219700623

The changes Apple made to its App Store through the release of iTunes 9 are being met with a mixture of gratitude and worry by iPhone developers. There's appreciation for changes that improve app exposure but some developers, particularly smaller ones, are seeing a decline in sales.

Beyond the ongoing controversy over Apple's management of the iPhone app approval process -- which culminated in the unusual public posting of Apple's response to an FCC inquiry about the way Apple vets apps -- there's the more mundane difficulty the company faces in managing its success.

In July, Apple reported that the App Store was selling over 65,000 apps. And developers are submitting about 8,500 new or updated apps every week.

For Apple, which gets 30% of every app sold, more applications mean more revenue, assuming they're paid apps. But for developers, more applications mean more competition and more difficulty being noticed. It's a needle-in-a-haystack scenario with more hay being added daily.

iTunes 9 changed the way apps are presented, with a larger scrolling section for new and noteworthy apps and more prominent promotional spots on the App Store main page. This is likely to drive sales for apps that win, or buy, a place in these high-profile areas.

Likewise, the expansion of the top 100 list to 200 and the addition of a "Top Grossing" list expands the potential spotlights that can shine on an app and lift it to prominence and profit. The "Top Grossing" category addresses a long-standing concern about the pressure to make apps that are as cheap and disposable as ringtones. By providing marketing lift to the sort of higher-priced apps that are likely to come from larger development companies, the "Top Grossing" category could become an avenue by which pricier, and ideally more professionally coded, apps see their popularity magnified.

Yet iTunes 9 no longer defaults to browsing by subcategory and no longer shows top apps lists for those subcategories. Though subcategories can be enabled by the user, the default setting tends to dominate. For game developers, this means specific game genres that were once partitioned in different areas now exist in the same area.

"Bad news for game developers -- iTunes 9 removed subcategories for games," lamented an iPhone developer on the Unity3D forum. "So if you were seeing steady sales because you were at the top of a subcategory list, then you might be screwed now. Yup, it's actually HARDER to find smaller, indie games now."

In a tweet on Wednesday, Noel Llopis, the indie developer who created the Flower Garden iPhone game, predicted a 50% decrease in sales for iPhone games this coming week.

Over at the iPhone Dev SDK forum, several developers confirmed the worst, noting that their daily sales figures had declined following the release of iTunes 9. The sentiment wasn't universal however: Several reported better sales.

The fear voiced by some developers is that Apple is throwing more support behind big development outfits at the expense of the little guys.

Some iPhone developers expect that Apple's expansion of its Genius recommendation system to apps will compensate to some extent for the loss of game subcategories. Among others, there's hope that this change is only temporary and that Apple will implement better search and filtering for the App Store to make app discovery a better experience.

Some of that hope may be driven by Apple's apparent attempt to become more engaged with its developers despite its culture of aloofness. Llopis, for example, reported in a recent tweet that he had received an actual phone call from Apple to resolve problems he was having getting a game update approved. This stands in stark contrast to developer horror stories that describe months of waiting for app approval with no feedback from Apple.

On a similar note, Panic's Steven Frank wrote about recent e-mail contact from Apple's SVP of marketing Phil Schiller in response to his complaints about the App Store approval processs.

While it's not as if Apple has changed its spots and traded secrecy for Facebook-style exposure, there's a sense that at least behind the scenes Apple is paying more attention to managing the iPhone's success and to maintaining the allegiance and support of developers.

:(
 
pilonv1 said:
Hero of Sparta just got classified for PSP in Australia.

The controls will surely be better (I hope), but the framerate is just as awful (judging from the PSP Minis trailer).
 
I got an e-mail from define the shift saying that if I sign anonymously that I wouldn't get a gift card...?

I'm pretty sure it was stated on their site you'd still get the card without putting ur info..?
 
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