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The Official iPhone/iPod Touch Gaming Thread

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DieH@rd said:
Reccomend me some turnbased games that i can play with my friends with push based notifications [but not Words with Friends or Chess with Friends].

Fire away.
UniWar and Carcassonne spring to mind.
 
protonion said:
I couldn't resist the price (less than 1 euro for a limited time) and bought it. I played for 2 hours.

YES, it's a shameless Layton rip off. The interface is exactly the same. Unlike Layton it is completely linear.People give you puzzles and you solve them. Same presentation, same type of puzzles. One of the first puzzles is the one with the pigs and the 3 ropes! You can make notes like Layton 2.
Some puzzles reward you with photo pieces you have to put together...
There are also the activities.Mini games or puzzles that require tilting the iphone.
Finally there are the cue card puzzles. Non english speakers like me might have some problems with them, though the first 3 I solved were easy.
Bonus puzzles can be unlocked in the extras menu...

Overall I like it a lot. Layton fans should not miss it.

Yeah I am really enjoying it. However, I understand why Layton succeeds and this one fails, you cannot look at the rules while making notes. When I got to the puzzle for which sister is in the middle, it makes it really difficult to not look at the rules at the same time as trying to number them.


I also could care less about the story, and just "click" through any text that is not a puzzle.

What does stand out as an improvement from Layton, is that the Eurekas can be seen in each screen so you are not just clicking everywhere per screen to find the hint pieces.
 
SmokyDave said:
This thread is dangerous. Every time I peep in I leave with new apps on my list. This time it was Helsings Fire (and probably Whizzball). I have an app backlog larger than all my other backlogs combined!

Whizzball is a flash game, Aztec Quest is the iPhone app.
 
DaCocoBrova said:
You should give Wolf Boy a shot. Gameplay is better IMO.

Haven't gotten around to Wolf Boy yet because I wanted to finish Twin Blades but yeah, Wolf Boy did seem to hook me even more than Twin Blades.
 
One thing I really hope Carc's success does is influence other board-game implementations to have online asynchronous play. Game wouldn't be 1/10th of what it is without that. Small World being 2p and local only is probably the biggest joke of all. But almost every other board-game implementation (Catan, Hive, Roll through the Ages) also lacks any sort of online play, much less the great system that Carc has.
 
Just finished my first run through of Helsing's Fire on hard it took me about 1:45 and wow easily the best puzzle(?) game on the app store. Hopefully Helsing and Rafton have some more blights to take care of.
 
Pastry said:
Just finished my first run through of Helsing's Fire on hard it took me about 1:45 and wow easily the best puzzle(?) game on the app store. Hopefully Helsing and Rafton have some more blights to take care of.


Just came to recommend it, haven't finish yet but it is simple and addictive.


Also mine disturbance and quickhook <3
 
LCfiner said:
I tried a couple and gotta give my recommendation to the EA sudoku one. I like how the trial markings are handled and the presentation is pretty nice.
Give Strimko a try. It's a nice variation on Sudoku and a well made app too.
 
mikespit1200 said:
Do you guys prefer Final Fantasy I or II in terms of pure gameplay? Can't decide which if any I should get.

I prefer FF1. FF2 does some interesting things to change up the formula, but it's broken in a lot of ways and kind of a pain.
 
Kafel said:
Best free games ?

there aren't many free games that were worth mentioning that I can remember. The freeappaday stuff has a lot of good games though, follow that for good justice.

Off the top of my head, back in like 2008 I remember tapdefense and topple being two free games that I really enjoyed. I believe they're still free. stardefense might be free now, in fact ngmoco is know for doing freemium stuff so check that out if you really dont wanna part with a buck.
 
Hellsing's Fire is freaking brilliant... honestly has the opportunity to become the next Angry Birds. Will probably also be copied 5 million times over now. but really, the production value and gameplay are amazing. 99¢ is a freaking steal on this one.
 
hmm. thought it was already covered in this thread.

you have blocks laid out on the screen. you are given certain colored potions and a torch. You have to align the torch to illuminate the monsters of a specific color to use the potion of that color. The blocks blocks where the light illuminates, so you use that to your advantage as explained next, or to your frustration as you try and figure out how to get everyone adequately lit. You have to be careful because if you have monsters of another color illuminated, you make them stronger. You only have a limited numbers of charges in each potion.

It's a puzzle game, with an (as far as I know) original game mechanic that's one of those "simple to play, but becomes more difficult quickly" premises. The production values come into play in the wonderful between-game artwork and the excellent music score and audio. Wrap all of that up in a $.99 game and you have a real recipe for success.
 
ACE 1991 said:
Whats the basic premise?

Using a light/shadow mechanic you use different colored tonics to vanquish multi-colored monsters such as the dastardly vampire rat.

HelsingsFire-9.jpg
 
japtor said:
No one's posted about StarDunk yet!? Video here.

Simple basketball shooting game where you just control the trajectory/power by aiming that line. Nice part about it is the online multiplayer, it's a live time attack. If you're on a computer it's basically this game but with fancy graphics and powerup stuff. When you play online it shows locations of other players and their points in the background on the globe. If you have an iPad it plays nicely on there cause you have so much room, looks pretty good for a pixel doubled iPhone game too.

If you liked Baseball Slugger a while back you'd probably like this, simple gameplay + online competition. Also has upgraded stuff to unlock...not a big fan of that stuff myself long term though.

Yes, I grabbed this game on a whim, and I love it. Very simplistic, but addicting. I dig the online competitions and the ambience of the game. Would be great if they add more play modes.

Edit: For those saying Whizzball is only a flash game, you mean this Whizzball?
 
AstroLad said:
One thing I really hope Carc's success does is influence other board-game implementations to have online asynchronous play. Game wouldn't be 1/10th of what it is without that. Small World being 2p and local only is probably the biggest joke of all. But almost every other board-game implementation (Catan, Hive, Roll through the Ages) also lacks any sort of online play, much less the great system that Carc has.
I'm all for more "PBEM" games, but I don't think Catan would work well due to trading.
 
butzopower said:
I'm all for more "PBEM" games, but I don't think Catan would work well due to trading.
Yeah I agree. It would be doable, but not nearly as good as Carc. Total lack of online is the more bleh thing though, much as I enjoyed spending many hours crushing the CPU.
 
I don't know if it's been mentioned yet, but I found a neat game today called Ultraviolet Dawn.

It's basically your typical space trader/privateer type of thing, but with 2D 'top down' combat, and it's pretty well done, once you get past wanting it to control like a twin stick shooter, which is how it appears it should. Instead, the right-side touch circle is just a fire button and you always fire forward, so you have to quickly face your ship this way and that during combat.

Not bad for $1.99, and it's just 10MB, so you can d/l it over 3G in the US.
 
hyp said:
ok stardunk rocks. thanks for the rec!

Just bought it. Seems cool.

One thing though, doesn't seem to have offline/local leaderboards. Fuck that and every game that does it (a lot recently).

I have an ipod and want to compete offline against my wife. I have deleted a bunch of games that don't have local leaderboards and it pisses me off when I buy a game that doesn't have them.
 
Just played a bit of Pix'n'Love Rush and I see what the problem is that some of you may be experiencing with the controls. I had a similar thing with Twin Blades in the beginning. Some of these games you just need to find the specific way they need to be controlled. With Pix, make sure you slide your finger from the left button to the right button instead of letting go and pushing them intermittently, the game handles that really badly. Been playing it now sliding between the buttons like an analog stick and the controls are pretty damn fluent like this, great stuff. Though I've still had the controls glitch on me on one or two occasions.
 
Reese-015 said:
Just played a bit of Pix'n'Love Rush and I see what the problem is that some of you may be experiencing with the controls. I had a similar thing with Twin Blades in the beginning. Some of these games you just need to find the specific way they need to be controlled. With Pix, make sure you slide your finger from the left button to the right button instead of letting go and pushing them intermittently, the game handles that really badly. Been playing it now sliding between the buttons like an analog stick and the controls are pretty damn fluent like this, great stuff. Though I've still had the controls glitch on me on one or two occasions.

My biggest problem with the controls in this game and others that mimic it is that there is no dead zone between the left and right movement buttons. You're either moving or your thumb is off the screen, and, like you said, the game handles going between the two rather poorly. Luckily, it's a game where you want to be moving almost all of the time anyways.
 
Flib said:
After the amazing Espgaluda port, I will buy anything Cave releases on the iphone.
This, Fuck 3G and iTouch <2nd gen peasants. Latest and greatest devices deserve the latest and greatest games. Will definitely buy.

Also great to see: Splinter Cell Conviction has been updated with Retina Display support.

This means the iPhone 4 version of SC: Conviction, now moves more pixels than the Xbox 360 version. :lol (614,400 vs 589,824)
 
cjelly said:
Also great to see: Splinter Cell Conviction has been updated with Retina Display support.

This means the iPhone 4 version of SC: Conviction, now moves more pixels than the Xbox 360 version. :lol (614,400 vs 589,824)

Really? :lol
 
cjelly said:
This, Fuck 3G and iTouch <2nd gen peasants. Latest and greatest devices deserve the latest and greatest games. Will definitely buy.

Also great to see: Splinter Cell Conviction has been updated with Retina Display support.

This means the iPhone 4 version of SC: Conviction, now moves more pixels than the Xbox 360 version. :lol (614,400 vs 589,824)

Jesus, thats amazing :lol
 
LCfiner said:
waiting for new software before getting stuff done? that's pretty much perfect

:D

i could use all the motivation i can get. "things" hasn't been doing it for me lately.
 
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