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The Official Resident Evil 4 (biohazard 4/PS2) Thread!

Maybe it's just me, but I'm finding the PS2 version to be harder than the GCN version. This game hardly ever gives me ammo or herbs. I'm constantly finding myself on the edge of being defenseless.
 
I kind of thought it was a little harder as well... I went through the entire game last night, never having more than, say, 5-10 shotgun shells at a time, sometimes only handgun bullets... and it wasn't until near the end (thank god) that I started to store a lot of healing items.

Oh, and Separate Ways is awesome.
 
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That is fucking awesome. I've noticed some parts seemed harder. In general there do seem to be a lot more money drops, and less item drops. However, I can't get ANY health drops, I'm actually out of healing items, and that never happened even in my first playthrough. However I got to the castle with about 500 handgun rounds, 20-30 shotgun, and 20 rifle rounds (out of TMP ammo), and not a single healing item. I mean, I've always played conservatively, but that's just ridiculous.
 
i just started playing the ps2 version and i have to say it looks fantastic.

i fully completed the gamecube version when it came out earlier this year (the full game and adas story), and anyone who says there is a noticeable difference in graphics either played the gamecube game VERY recently or is extremely picky, cause the game looks exactly the same to me. again i haven't played the GC version for at least 5 months, but whatever, can't wait to play through the game again and see the new ada section. this is one of the best games of all-time
 
The only major difference I've noticed so far is in Chapter 2, during
the thunderstorm.
The lighting just isn't as dramatic as it is on the Gamecube version. But the games play exactly the same, and it's close enough, so who cares?
 
I've been playing this for the past couple hours since BF2 Xbox keeps crashing online. :(

I've not touched the game since January, and I've been somewhat skeptical of it's quality in the time lapse, but I'm a total fool, a total stinking fool. Definately one of the best games of this generation. How much I remember and yet have forgotten.
 
Separate Ways was great.

You get to learn at least a bit more about Ada's objectives and motivations, Wesker is in it quite a bit, there are new locations, it's lengthy for an extra quest (took me roughly 5 hours), and there are two boss fights. All in all, a very rewarding unlockable for beating the game, and an especially nice treat for those of us who have bought both versions - I think Separate Ways almost completely justifies the purchase.

Now to figure out how to pimp Ashley out with that suit of armor. :lol
 
More like I haven't checked this thread. The PS2 version is awesome, and the complete definitive version at that! 16:9 + 480p with real 24-bit color for the win!
 
Definitive =! better.

The horribly muffled sound, worse graphics, jerky scene transitions, FMV rather than realtime scenes and increased loading times ultimately prevent it from being truly better than the GC version. Presentation counts for a whole lot.

EDIT: I forgot to mention the shittier controls.
 
To put things in perspective, who in their right mind would consider the Star Wars DVDs to be superior? Sure, they're probably definitive as they contain tons of extras and (unlike the case with RE4 on GC and PS2) better presentation. But many will argue that it's not necessarily superior because some things were unfavorably altered over the original. In RE4's case, it was presentation; in Star Wars' case, content.
 
So we wait for a version offering the PS2's widescreen and extra features combined with the audio and graphical superiority of the GameCube version.

This is Capcom -- wait six months.
 
DavidDayton said:
So we wait for a version offering the PS2's widescreen and extra features combined with the audio and graphical superiority of the GameCube version.

This is Capcom -- wait six months.

Xbox 360 or a GameCube re-release has to be my guess.
 
CVXFREAK said:
Xbox 360 or a GameCube re-release has to be my guess.


Maybe Players Choice version of RE 4 will have the bonus content from the PS2 version, that would make sense.. considering how long it takes games to become player's choice titles.
 
brandonh83 said:
Separate Ways was great.

You get to learn at least a bit more about Ada's objectives and motivations, Wesker is in it quite a bit, there are new locations, it's lengthy for an extra quest (took me roughly 5 hours), and there are two boss fights. All in all, a very rewarding unlockable for beating the game, and an especially nice treat for those of us who have bought both versions - I think Separate Ways almost completely justifies the purchase.

Now to figure out how to pimp Ashley out with that suit of armor. :lol

Care to give some info on the
boss fights
please? :)
 
Not at all.

Krauser isn't dead! At least, not when you beat him as Leon. You fight him in the state he was in during the final form when you fought him as Leon, only now you fight him on some rooftops in one of the areas on the island. You fight him, injure him, he jumps to a different rooftop, Ada grapples over to the new rooftop, wash, rinse, and repeat.

The final fight is with the "human" form of Saddler, in the same scene where Ada shows up and rescues Leon and Ashley from him (in that big lab where Leon frees Ashley from the containment unit. It was a pretty easy fight - but I had explosive arrows. He used several attacks, like this big ass tentacle swipe that can be dodged with a quick button alert combination, and when you injure him enough, you are prompted to "cut" at the eyeball inside his mouth. When you do this enough, he goes down. Then Ada takes the Plagas sample in a cutscene, but behind her you see motion from Saddler's body, then it cuts to Ada trapped on the construction platform before Leon cuts her free by tossing the knife. Then when the Leon/Saddler fight begins, you're given a countdown to reach the rocket launcher in which you throw to him, as the route is rigged with explosives and guarded by a TON of enemies. But once you reach the rocket launcher, the show is over. Then the game plays out as normal, only it ends with Ada in the chopper as it flies toward your beautiful yet cliched sunset.
 
CVXFREAK said:
Definitive =! better.

The horribly muffled sound, worse graphics, jerky scene transitions, FMV rather than realtime scenes and increased loading times ultimately prevent it from being truly better than the GC version. Presentation counts for a whole lot.

EDIT: I forgot to mention the shittier controls.

/endthread

Jury's still out on the controls for me though, I go back and forth. Is this a good game and a good port? Yes. Is it better than the GC version? No. If you can play/buy the GC version, do so and rent the PS2 version for Seperate Ways, unless you're crazy like me and CVX.
 
Most negatives about the PS2 version seen here are more or less true, but the one that really sticks out is definitely the surprisingly bungled sound. No small matter that, as sound samples and design is (on GC) one of the best things about the game (Capcom was especially proud of the outsourced "Hollywood" gun samples, as shown on the "Making of").

It has actually been easier to adapt to the graphics, which so far are close enough for those who won't experience the GC version (but if you have--or allow yourself--the choice...). Controls also are generally competent, Capcom managing to smooth out the initial acceleration of the PS2 analog sticks.

I ran through to
Leon and Ashley entering the castle
and will continue.
 
What the hell are you guys on? The GC version has Dolby Pro Logic II.

Let me explain. For whatever reason, when I saw him say that it didn't have DPLII, I immediately thought, "oh, okay, that's why the direction was bad on my speakers when I played it" and it's been... I think March since the last time I played it, and I honestly didn't remember it having DPLII, explaining why I didn't think the sound direction was good. So I checked last night, and realized that it DOES have DPLII, so I guess something was wrong with my speakers when I played the game some months ago (since then I've gotten new cables and have rewired the unit).

Also, about the controls... I guess it just depends on the player, but I actually prefer the PS2 controls. The only big complaint I have as far as differences go is how the dumbed down water visuals really effect some of the areas that stood out to be absolutely amazing in the Cube version, like the huge room in the castle where the torches rise up out of the pools of water... it just looks a lot worse in the PS2 version.
 
Well, my Dual Shock 2 is relatively new, but turning Leon doesn't feel smooth for me. I always have to stop for half a second and then turn.
 
Haha! This game is great. I definitely notice the game's pacing starting to ramp up, and i'm only about an hour in.

I had a girl at my place watching me play it (no sex, she was sick:( ), and she said that the game was actually fun to watch, and there were moments when she jumped and grabbed my arm because of jumpy sequences in the game.
Thanks RE4!!

How long is this game?
 
Lil' Dice said:
Haha! This game is great. I definitely notice the game's pacing starting to ramp up, and i'm only about an hour in.

I had a girl at my place watching me play it (no sex, she was sick:( ), and she said that the game was actually fin to watch, and there were moments when she jumped and grabbed my arm because of jumpy sequences in the game.
Thanks RE4!!

How long is this game?

Depending on how well you do, about 20 hours or so.

And there's hardly a dull moment in any of them.
 
Lil' Dice said:
Haha! This game is great. I definitely notice the game's pacing starting to ramp up, and i'm only about an hour in.

I had a girl at my place watching me play it (no sex, she was sick:( ), and she said that the game was actually fun to watch, and there were moments when she jumped and grabbed my arm because of jumpy sequences in the game.
Thanks RE4!!

:lol

And yeah, it's about 20 hours depending. I think I clocked 21 hours my first runthrough.
 
Playing Separate Ways; it's fun, hilarious and a nice change of pace. I find it funny how Ada's just around the corner (literally) in the main game.
 
Man, now that I've progressed further...it really shows how crappy the PS2 port looks compared to the GC rev(although it looks fine on it's own). There's been some massive lighting downgrades, the uberfamous Kauser fight I've been hearing about for months is pretty ruined thanks to the asshats at Capcom for breaking up the action constantly. :P Character models are pretty bad too, especially Ashley who looks pretty damn shitty compared to what I see in the FMVs.

The game still FUCK OWNS, though...but Capcom could've done better, I think.
 
CVX, how long is Seperate Ways? I remember them saying 8-10 hours before release, but now I'm hearing people are beating it in like 3 hours. If it's really THAT short, I'm going to be regretting my purchase of the PS2 version.
 
SailorDaravon said:
CVX, how long is Seperate Ways? I remember them saying 8-10 hours before release, but now I'm hearing people are beating it in like 3 hours. If it's really THAT short, I'm going to be regretting my purchase of the PS2 version.

It's a few hours long but experienced players will be able to beat it in no time once they learn everything.
 
My impression after a couple of quick plays:

The most noticeable downgrade outside of the flat lighting is the low-poly enemy character models. I haven't seen that mentioned yet. Is it just me, or do a couple of the villager models look like they don't have noses? They also have blocky limbs and feet, and their skins don't look too hot if they get close to you.

After the slew of favorable screenshot comparisions, I think my expectations were actually too high--the graphics took a bigger hit than I thought. So far, though, framerate and control are great, and that's a bigger deal once you're playing.

I'm going to enjoy my playthrough to get the extras, and it'll be about my 5th time through most of the game. I think that says a lot about how much this game kicks ass.

I'd still kill for a Gamecube re-release with the new content. C'mon, Capcom, you've got my money twice, go for three! You're the milking king, don't fail me now!
 
lol

Seems like most of the people who bought the PS2 version were previous GC owners and bought the PS2 version for the sole reason of comparison.

Not many PS2 only owners chiming in.
 
Mrbob said:
lol

Seems like most of the people who bought the PS2 version were previous GC owners and bought the PS2 version for the sole reason of comparison.

Not many PS2 only owners chiming in.

Yeah no shit. This does not bode well for the games sales on the PS2.

I hope no one who was considering purchasing the game is put off by all the negativity in this thread. You can't really count on these impressions, or the reviews to judge this game because almost invariably they're tainted by the cube verison. Contrary to what many here would have you think, the amazing thing about RE4 is *shocker* not the graphics! It's the experience, the non stop action, and the varied play mechanics. All these things remain virtually unchanged in the PS2 version, and there's no reason why you shouldn't be as impressed on your first play through on PS2 as a Cube owner would be on their first playthrough of the Cube version.
 
It's interesting to note that Separate Ways, which was actually coded on the PS2, is more polished than the main game, soundwise and graphically, too.
 
So I played a bit more. The controls are fine now, I can get headshots just as easily as I could on the GC version, it just took a bit of practice.

Generally, the graphics are pretty nice for a PS2 game. There's only been one noticeably bad area right at the start of chapter 1-2; when you exit the room you're in broad daylight, but Leon looks as if he's lurking in shadows. It just doesn't look right. But a few scenes later inside some building, everything's looking lovely again. It's a shame the lighting was too difficult to port over, as everything else is bearable, even the blockier villager models. I experienced some slowdown while fighting a group of dynamite guys with a couple of their sticks lit, it lasted for the few seconds I took to blow 'em up. Nothing horrible.

The sound issue isn't much of a problem for me anymore, but I imagine it'd stick out in a bad way on a legit home theatre system.

The pre-FMV pause is a touch annoying.

Despite a few shortcomings, it's still one heck of a game. If you're skeptical, give it a rent and see how you feel after a trial. It's wholesome fun for everyone.

Oh, I was wondering... what's a "cohelo"?
 
You know, I think a next round run of Separate Ways can be finished faster than Assignment Ada can actually. The third mission can be finished in like a minute or two if you're fast.
 
brandonh83 said:
Not at all.

Krauser isn't dead! At least, not when you beat him as Leon. You fight him in the state he was in during the final form when you fought him as Leon, only now you fight him on some rooftops in one of the areas on the island. You fight him, injure him, he jumps to a different rooftop, Ada grapples over to the new rooftop, wash, rinse, and repeat.

The final fight is with the "human" form of Saddler, in the same scene where Ada shows up and rescues Leon and Ashley from him (in that big lab where Leon frees Ashley from the containment unit. It was a pretty easy fight - but I had explosive arrows. He used several attacks, like this big ass tentacle swipe that can be dodged with a quick button alert combination, and when you injure him enough, you are prompted to "cut" at the eyeball inside his mouth. When you do this enough, he goes down. Then Ada takes the Plagas sample in a cutscene, but behind her you see motion from Saddler's body, then it cuts to Ada trapped on the construction platform before Leon cuts her free by tossing the knife. Then when the Leon/Saddler fight begins, you're given a countdown to reach the rocket launcher in which you throw to him, as the route is rigged with explosives and guarded by a TON of enemies. But once you reach the rocket launcher, the show is over. Then the game plays out as normal, only it ends with Ada in the chopper as it flies toward your beautiful yet cliched sunset.

Ahh thats just awesome. DEFINITIVE VERSION GIT! (yeah right)

I would be more in a hurry to get this if I wasn't consumed with FE atm. That description of Ada's mission is going to make me at least run out and rent it on Monday and if I love it then I'll buy it. Probably gonna hold on to the cube version after hearing some of these graphical comparisons.
 
Kangu said:
Yeah no shit. This does not bode well for the games sales on the PS2.

I hope no one who was considering purchasing the game is put off by all the negativity in this thread. You can't really count on these impressions, or the reviews to judge this game because almost invariably they're tainted by the cube verison. Contrary to what many here would have you think, the amazing thing about RE4 is *shocker* not the graphics! It's the experience, the non stop action, and the varied play mechanics. All these things remain virtually unchanged in the PS2 version, and there's no reason why you shouldn't be as impressed on your first play through on PS2 as a Cube owner would be on their first playthrough of the Cube version.

Yup.

All these Cube fans hell bent on nit picking are doing a disservice to Capcom by keeping those on the fence with only a PS2 away from this game.
 
Mrbob said:
Yup.

All these Cube fans hell bent on nit picking are doing a disservice to Capcom by keeping those on the fence with only a PS2 away from this game.

Hey, all those Cube fans just bought another copy on PS2, so Capcom should be pretty damn happy. And I don't hear anyone saying "don't get it", anyway.
 
Mrbob said:
Yup.

All these Cube fans hell bent on nit picking are doing a disservice to Capcom by keeping those on the fence with only a PS2 away from this game.

Yeah, we all spent 40-50 dollars on a game so we could scare people away from it. Good job Captain Logic. Most of us just think it's not quite as good as the GC version. If you don't have a GC, by all means buy it, you'll be very pleased, but if you have both systems I'd still recommend the GC version. You seem to have a hard time understanding that people who OWN both versions might honestly believe the PS2 version is not as good, and owning both makes us fairly impartial really. People who haven't played the PS2 version have no room to talk, but it looks like most of us (in this thread at least) bought both. If I wasn't a whore for Premium Editions, I'd would've waited and pick this up cheap.
 
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