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The Official TEKKEN 5 Thread

Drinky Crow said:
Looks like they took a lot of cues from VF4evo with the profiles, the ranking system, and the character customization.

Namco actually licensed that from Sega, so it's no wonder it's so close to the system used in VF4.

Lyte Edge said:
I wish the training mode displayed the commands on the bottom of the screen instead of only being able to view a CPU demo in the command list.

That was in Tekken 2 (and maybe 3, too), but I think Sega sued and Namco had to abandon it.
 
Anyanka said:
Moonlite Wilderness is one of my favorite 3D fighting game backgrounds ever. Is it just me, or are there more flowers on the arcade version though?




the MW stage is my favorite stage in T5 by far. I don't know about the flower-count because I haven't seen the arcade version yet. but I would not doubt it.

i.e. in Playstation Soul Edge|Blade on Rock's stage, there were fewer blades of grass and the blades of grass were smaller, compared to the arcade version--and this was a System11-to-PS1 conversion here. System11 was not really any more powerful than PS1. just 2 MB VRAM instead of 1 MB.

I'm sure a few cuts had to be made here and there, with the PS2 version. but so far people have not noticed very much.

and so far no one has been able to document the differences between System 246 and System 258.
 
Nothing but LOVE for Tekken 5! Wow is this game fast! Some of the backgrounds give me an old school 2D vibe{Genjuro's SS2 stage, the twins stage from SF3}. Namco has out done themselves and the ps2 as well. Does anyone know how to unlock Starblade?
 
Sai said:
Hmm... You can order and swap these parts pretty easy though, right?
I'm looking into it, but as far as putting a JLF in there, I'm quite confident. The buttons are another story; they are soldered to the PCB, so those still frightened of solder need not apply. It's okay though, because the buttons aren't very objectionable to me anyway.

Minotauro said:
Does anyone know of a way for me to get the art book if I didn't preorder? I picked the game up at lunch today and the spiteful Gamestop clerk wouldn't hook me up.
You could make me a token offer, because I totally don't want mine. That goes for the SFAC poster too, I never unwrapped it. Somebody wants this fluff, you can hit me up a PM.
 
In the manual, it says the full version of Starblade is playable in the Arcade History mode. Anyone know how to unlock it?
 
Yeah I just can't get over how awesome this game is. I'm so glad I bought it. I didn't even want it before this week. The music is unbelievable. Its really really good. I like how varied it is too. Its like the soundtrack to a really good action movie. One that you'll never forget. I like it as much as I liked the PS1 Tekken soundtrack 10 years ago. Of course this is much much better and deeper, but I thought that to be a good comparison since the music for Tekken 1 on PS1 was pretty badass for 1995.

Also really pleased with how fun the backgrounds are to look at. I can't express enough how improved they are over the boring backgrounds from Tekken 4. No parking lot, no jungle, no "fog room", etc. Instead we have these beautiful organic backgrounds that feel like real places. Well most of them anyway. A couple of average ones in there but most are really cool.

Asuka is my favorite character. Used to be Kazuya and Jin, but Asuka is so adorable that I can't help but like her. Plus her moves are kind of similar to Jin. Nice to see a female character with powerful moves instead of just being quick and agile.
 
I'm having so much fun with this. I tricked out my punch-outfit Jin as follows:

Head - Halo
Face - default
Upper Body - Angel Wings
Lower Body - Shin Guards
Color 1, Gloves - Red
Color 2, Pants/Flame Pattern - Red
Color 3, Instep Guards - default

That would have taken FOREVER to do in the arcade (all that stuff costs 856,000 gold). He looks awesome now.
 
I just finished playing for today (played for a bit too long I think ;)). Wow, at first I was not very impressed but after I played for a while, I started liking it more and more. The presentation and everything is fantastic. The mid-way cutscene after you win against Lee with Anna in the Story Mode is great. :lol
The stick is pretty good (it's huge), though it seems to be a tad bit looser than the Hori Fighting Stick 2 have. Also, it seems to be much easier to do Paul's pheonix smash with the d-pad than either one of my sticks. I can do the move when I am on the 2nd player's side, but it seems extra hard for some reason when I try it on the 1st player's side of the screen.
I got my ass handed to me as well when I tried to beat Jinpachi with Anna (I suck with Anna :p). I hope Jinpachi is playable; I have yet to hear anyone unlock him yet. :/
 
Miburou said:
That was in Tekken 2 (and maybe 3, too), but I think Sega sued and Namco had to abandon it.

Can anyone confirm this? How is this possible? It's a couple of buttons on the bottom of the screen!! How can you sue for that?

Completely necessary for multipart throw practice... If true... FUCK YOU SEGA!
 
junkster said:
Can anyone confirm this? How is this possible? It's a couple of buttons on the bottom of the screen!! How can you sue for that?

Completely necessary for multipart throw practice... If true... FUCK YOU SEGA!

That's what I remember reading, and yeah, IIRC, the button presses on the bottom of the screen in practice mode were no where to be found in Tekken Tag and Tekken 4 (and most likely Tekken 3 US).
 
Just got back from playing Tekken 5 with Mann and Leguna for several hours; it was great. I was kicking Leguna's ass all over with Asuka. :D I'm sticking with her; she's definitely become my favorite Tekken character now.

We loaded up VF4 Evolution after Tekken and it felt WEIRD playing it. VF4 is much faster paced and it felt like the game was moving at turbo speed. :) Game play is one thing, but Tekken 5 just oozes style (with some exceptions!) and has much cooler arenas and a much better soundtrack. I hope VF5 will get the style to go along with the game play next time around.

junkster said:
Can anyone confirm this? How is this possible? It's a couple of buttons on the bottom of the screen!! How can you sue for that?

Completely necessary for multipart throw practice... If true... FUCK YOU SEGA!

Yeah, it's true. Not sure if they actually sued or just threatened to sue, but IIRC Sega actually got a patent on the training mode button display and went after Namco for copying it.

So this feature was in the Japanese release, but not the U.S. release. Namco also censored Nina's ending.
 
The game is awesome but...the not being able to fight VS ranking matches and stuff sucks. Also can you unlock anymore items? i think VF4:evo had many more items.
 
I've never been a Tekken guy...

I like most of the arenas I saw, but some of the character textures were a little too low res for me and whatever devil-heihachi at the end looks retarded. Overall it looks really good, but those things stood out to me. Also, the rapidly disappearing ground rubble looks so lame.


So I actually played with the stick a bit. The joystick is as every Hori I've used is: pretty good while the spring holds out. The buttons are quite close to Sanwas, I was pressing the Hori's with one hand and Sanwas in the other. They seem nearly equally sensitive, in that they fire under anything but the slightest scrape. The Hori's are a little stiffer, but feel much more rigid somehow. You kinda have to feel the Sanwas to know what I mean, those things are pillow soft. Bottom line, the buttons are fine as-is; though durability I don't know about. None of the buttons in question have any click to them what-so-ever BTW, which is something I'm growing annoyed with.
 
Sai said:
The arcade stick isn't quite as... Stiff as I'd like it to be. Feels like it'll wear down after a few months of use or somethin'. ArcadeStickMonk, what say you?
Oops, I didn't see this before.

I'm having some regrets with moving off the stiffer joysticks, but I'm resloved to do it because Japanese sticks are just looser than US style. My one Sanwa JLW is even looser then this Hori, though not by very much.

You are right about the joystick wearing down, but a few months is certainly an exageration. I've got some DC Agetecs still, and while they may not use the same joysticks (but I think they might) they are close enough for comparison. My first Agetec is definitely looser then when I got it in '99, and I used it up until I got my X-Arcade in '02. The other Agetec I purchased used, and it's even looser. Somebody must've went to town on that thing.

Play too rough or just for too long and this stick will get lose tension. But Tekken should be easier on it than slamming in QCFs in MVC2, so it should last most people a good while.
 
One thing I noticed tonight after switching matches with the Tekken and SC2 Hori's, is that the squared-off well is a bit larger on the Tekken stick. Basically it feels there is slightly more distance to reach for the stick to hit the cardinal points.

Probably not a big deal since the variance is somewhat minor, but it was enough that certain moves which require a quick spring to neutral position were easier to pull off on the SC2, such as sidestepping. I ended up pulling into a crouch on accident a bit more often with the Tekken stick.

Again, it's a pretty nebulous difference though. The game is a total riot.
 
The joystick is fine. Anyone who cant play on it just needs to practice. :lol

I unlocked almost everyone tonite. Great game.

Picked up Steve but I want to play Asuka.
 
Got the game and am loving it! Like many have already stated, the graphics are unbelievable for a PS2 title! If it had the multi-tier stages like DOA I would put this game technically right up there with it. I believe a LOT of it has to do with the fact that companies are finally giving widescreen/progressive scan support to the PS2. It has made a world of difference on the clarity and sharpness of the imagery.

My only gripe so far is with the stages. Am I missing something here or does the variety of stages seem limited? I just assumed that there woud be a unique background for each fighter but going through story mode I keep seeing the same backgrounds recycled over and over with different fighters. I swear I've seen that gold coin stage with a different opponent every single time.

Are there many more backgrounds to unlock because it seems to me that there aren't anywhere near as many as in Soul Calibur or DOA.
 
Jinpachi beat my Anna probably over 100 - 200 times today, on easy/1 round. Does Anna Williams have any good moves against him? Does she have anything good in general? Every move I do causes him to stagger me! If I stand there I get pummeled. Any quick&powerful mid attacks?

Tips for Anna please!
 
Does anyone know how to unlock the 3rd costumes? Am I just being stupid or do you have to buy them or something? Anyways excellent game.
 
How many stages are in Devil Within?

5.


In the manual, it says the full version of Starblade is playable in the Arcade History mode. Anyone know how to unlock it?


I have it unlocked, but I'm not sure how I did it. I think I got it by beating it as everyone. A high rank might also be part of it.



Yeah, it's true. Not sure if they actually sued or just threatened to sue, but IIRC Sega actually got a patent on the training mode button display and went after Namco for copying it.

So this feature was in the Japanese release, but not the U.S. release. Namco also censored Nina's ending.


I don't understand how Sega could do that. As far as I know, Namco had the training mode stuff first in Tekken 2.

Anna is the one who's ending is censored.



Does anyone know how to unlock the 3rd costumes? Am I just being stupid or do you have to buy them or something? Anyways excellent game.


You have to buy them. Then select them with triangle. Circle for 4th outfits and any of the shoulder buttons for Xiaoyu's school girl outfit. For the characters with more than 3 you buy them all at once at one price.


Are there many more backgrounds to unlock because it seems to me that there aren't anywhere near as many as in Soul Calibur or DOA.

There's 16. You unlock the 3 boss stages when you get Devil Jin, but that's it.



I reached the highest rank with Jin tonight already. The ranking system is kind of lame on PS2. It's cool on arcade because you're fighting actual people for those promotion/demotion chances and it's fun to see how all the regulars at your arcade are doing with their ranks. At home it's just kind of pointless. The whole kumite thing where you just fight people over and over again got old pretty fast. I got sick of it fast in VF4 too. I don't see why it's so popular. To me it's basically survial mode with pointless ranks. In T5 the ranks don't even do anything. You don't get new items and you don't get more money for ranking up. Having "Tekken Lord" under my name is basically meaningless. I was earning just as much money with 8th Kyu.
 
Just taking in the flash right now but I'm trying to getting back into this series.

Anyone have a quick primer (or know a guide) on fundamentals like hit state properties, what you're vulnerable to on the different wake-ups, etc?
 
Did anyone get the guide? Looked like they were going for the same type of thing they did with SFAC and if this one as good as that I'll pick it up. I'm kinda rusty on Tekken.

Nina still rocks, though.
 
Glad to hear that there's a few more stages and the full Starblade. Now how to unlock them...

junkster said:
Nina censored again?? O_o

(Or do you just mean in Tekken 3?)

I meant Tekken 3, yeah. :)
 
Anyanka said:
I reached the highest rank with Jin tonight already. The ranking system is kind of lame on PS2. It's cool on arcade because you're fighting actual people for those promotion/demotion chances and it's fun to see how all the regulars at your arcade are doing with their ranks. At home it's just kind of pointless. The whole kumite thing where you just fight people over and over again got old pretty fast. I got sick of it fast in VF4 too. I don't see why it's so popular. To me it's basically survial mode with pointless ranks. In T5 the ranks don't even do anything. You don't get new items and you don't get more money for ranking up. Having "Tekken Lord" under my name is basically meaningless. I was earning just as much money with 8th Kyu.


I was going to comment on this myself, since basically all I have left to do in the game is start buying accessories by earning mad money in arcade mode. It's a nice gesture by Namco to even bother giving us a 'faux arcade' experience, but unlike VF4:Evo, there is no risk of being demoted, no bonuses for taking on opponents far beyond your skill level. You have unlimited continues to try and best your opponents for promotion chances, and absolutely no saved statistics. Dissapointing, especially for versus mode.
 
junkster said:
Jinpachi beat my Anna probably over 100 - 200 times today, on easy/1 round. Does Anna Williams have any good moves against him? Does she have anything good in general? Every move I do causes him to stagger me! If I stand there I get pummeled. Any quick&powerful mid attacks?

Tips for Anna please!

I wish I knew how to tell you how to use her...all I know is that she has a really nice sweep that hits twice. And some crazy juggles that use her jump kick of doom.
 
junkster said:
Jinpachi beat my Anna probably over 100 - 200 times today, on easy/1 round. Does Anna Williams have any good moves against him? Does she have anything good in general? Every move I do causes him to stagger me! If I stand there I get pummeled. Any quick&powerful mid attacks?

Tips for Anna please!

Anna is not a power-move type of character she is a poking type of character. Her strengths lie in her juggles and wall combos. Whenever your opponent hits the wall do this combo: f,f+3, 4, b+3(stance), 3. The last 3 will hit grounded opponents near a wall. It does insane damage.

Her best moves IMO are:

df+1, 2 (her main poking string)
d,df + 1 (juggles on counter hit...leads to 50% combo) -- use this on Jinpachi
uf+1,3,3+4 (juggle ender, the first two hits are good for poking)
uf+4 (juggle starter)
db+3 (low sweep - the cpu tends to block this but it works well on human opponents)
db+4,3 (double low sweep - same comment as above)
d+4,1~ss (press up or down while she executes the punch to cancel into a side step and continue the assault)
 
So can you not take your character you made on PS2 to the aracade? How does the arcade work? PS2 memory card or namco memory card?
 
I wish they would have made a less annoying boss character. His level of cheese rivals that of DOA's lame bosses.

Take away his unblockable stun crap and he would be far more tolerable.
 
I just got the game, and I'm new to Tekken, and I may totally suck at it...

... but any fighting game that has a final boss that can defeat you in 4 seconds needs to redefine the "easy" difficulty. :P
 
Sp3eD said:
I wish they would have made a less annoying boss character. His level of cheese rivals that of DOA's lame bosses.

Take away his unblockable stun crap and he would be far more tolerable.

I heard that!! Jinpachi is without a doubt the biggest punk in gaming history! I swear when I was using Nina, it took me like 50 tries before I finally beat his ass. By that time I wanted to throw the controller through my tv.
 
Asuka ownz! Thank god for the return of Jun type char :D Managed to own up Jinpachi in 2-3 tries, but damn is he cheap o-o;
 
explodet said:
I just got the game, and I'm new to Tekken, and I may totally suck at it...

... but any fighting game that has a final boss that can defeat you in 4 seconds needs to redefine the "easy" difficulty. :P

Where did you get it from? Neither FS nor amazon.ca have it in stock.
 
Just got back home from buying it, and I even scored the art book without a pre-order. The PS2 opening intro is awesome, reminds me a bit of SoulBlade for PSX in that the music is rock-like with lyrics.

I never played the arcade version since my local arcades never bothered with it(and probably never will now that it's out on PS2) so I can't believe all the cool new moves Kazuya got.
 
His new throw is cool.


Best thing about Kazuya in T5 is the suit is back. 5 is like king of suits in fighting games. There's Kaz, Baek, Feng and Lee in a tux. Nothing is cooler than fighting in a suit. I hate how Heihachi always wears them in the CG, but never in the actual game. Leopord suit is better than Geese Howard hakama pants.


The intro would be better without the nu metal parts and where's Mokujin? The wood man got screwed.
 
explodet said:
Got it at a Mom 'n' Pop downtown.

Just checked Futureshop... they're charging $70 for it? Ouch.

How much did you pay for it? Amazon.ca has it for $60, but I'm hoping I can get the LE from EB games.
 
Kazuya's new b+3,1,4,1 move is just waiting to be exploited by me again an again, it's so cool and cheap but practically worthless if you get poked before you can even connect the first hit.
 
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