MrAngryFace
Banned
I know tekken is different from vf4 in that its easier to pick up and play, but it felt like I didnt even need to learn Asuka, even IF she's a great character.
Lyte Edge said:Do I even want to bother learning all of Anna (and I guess Nina too)'s multi hit throws? Someone told me they are all very easy to get out of and not worth using.
The Faceless Master said:so anyone do any cool customs yet?
i've been at it a bit
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JC10001 said:Not really, no. Most can easily be escaped by alternating between pressing left or right punch.
Stick with df, df + 1. It requires a double break, it comes out fast (you can easily sneak it in between pokes), has a small break window, and it does a lot of damage. It's easily Nina and Anna's best throw. If people start to break it (which is doubtful) switch up to her 2+4 throw and immediately follow it up with 2,1,2,1,3,1.
Grifter said:Break windows vary between throws?
Also, how exactly do chicken's work, same as throw breaks?
T5 is just so damn pretty though, and the character designs fit more to my liking then Sega's offerings. Steve is my man.. although his voice is so lame, it was better in T4 i think. IMHO every fighting game should implement a quest mode and ditch the old "arcade mode". Of course that means more arcade first titles.. which is a good thing! It slowly builds up patterns and fighting styles from the best arcade players so that the casuals have something learn from, rather then formulaic ai (cheap) patterns of yore. The whole upgrading and profiles are great too, too bad i wasn't into vf4.MrAngryFace said:arcade mode is a shadow of the superior quest mode for virtua fighter, but VF4 Evo is less newbie friendly so Tekken 5 is probably a better match for you.
JC10001 said:Yes, some throws have larger windows than others. Actually to put it another way... with some throws you get more than 1 chance to break them. So if you don't break it during the initial grab you can break it a split second or so later.
To chicken a left punch or left kick press forward + left punch & left kick. To chicken a right punch or right kick press forward & right punch + right kick.
Grifter said:Thanks! Couple more if you don't mind. Are all chickens timed the same? Is frame window data available somewhere on the different throw breaks?
MrAngryFace said:is there some special technique to blocking im not aware of, its been a while since ive played the ol T but half their shit gets through and im damned sure im blocking. Is it timing related or what.
Kabuki Waq said:are you sure you arent dashing back instead?
to block you need to hold back, cant be tapping it.
Sai said:Do you have to play 200 matches in Arcade mode at one time to unlock Devil Jin? Or can you play 40 or so in one session and still get 'im?
anotheriori said:I don't think you can backdash in tekken5.. and i think it auto blocks when your stick is at neutral, but not low attacks.
Anyanka said:Hit circle to use Asuka's 4th outfit. Are you trying to use it in practice mode or something? Because you can only use your custom stuff on the 1P side.
I was pretty suprised myself with that ending. Was Ling's ending brand new animation or ripped from scenes of the Tekken anime movie?jiggle said:Why does Xiao Yu not have a CG ending.![]()
Sai said:That, with the tied up hairstyle would make him straight up Gouki.![]()
Yeah, the intro rocked. My favorite parts: (1)When Kazuya and Heihachi are standing back to back, right before they start fighting the Jacks. (2) When Anna fires the rocket at Nina, and it goes in slow motion and shows the lipstick on the rocket (very cool!) And (3), when Feng Wei deals the final blow to his master. During that part, the music is pretty cool too. What do you guys think, does this beat T2's intro?Uno Ill Nino said:And how come nobody mentioned (lately) how AWESOME that intro CG is? It fucking rules! Except for the music. The heavy parts are really fitting, but the cornball singing is just cheesy because of the lyrics. Plus the whole "Oh no! Save the kitty!" scene is just SOOOOOO Japanese. I can't help but fuckin laugh everytime I watch it.
Hmm, those are almost exactly my favorite stages too, except Final Boss 2 (Ground Zero) is one of my most hated stages, and Final Boss 1 (with the tornadoes) is one of my favorite.MrAngryFace said:Ground Zero (version without the jinpachi tornado bullshit) is my favorite stage, cathedral is second, moonlight is third.
Tortfeasor said:Finally picked up a copy tonight and played for an hour... My thumb already has a giant blister from using the damn d-pad!!! Is there a way to use the control stick instead?
i've used that technique since snes days lol... my friends to this day still laugh about it sometimesLeshita said:I'm not sure how you can use the control stick, but what I have done for years now while playing fighters (before I got my arcade sticks) is putting my shirt over the controller when I play (assuming you have a semi-thin shirt on). Circular moves will never hurt your thumb again. :lol
get a joystick, it works wonders.Sumasshu said:I still get blisters after long sessions of GGXX. 3d fighters on the other hand tend to be slower and not as hard on the thumb, so I'm fine with them.