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The Official TEKKEN 5 Thread

Oogami said:
Is there any reason for Jinpachi being not playable? It doesn't make sense when you got his character model and moveset and voices done, but somehow you can't use him. Never happen in a fighting game as far as I remember.

There must be a way to unlock him!
Hopefully gameshark/codebreaker codes will be released for that. I still remember using game genie codes for the SNES Street Fighter II: World Warrior to play as the bosses(Abit with glitches though.. LOL) before Hyper Street Fighter II came out.
 
I think it's weak how they bothered to model a normal Jinpachi and not include him in the game, but it's downright stupid that his demon form isn't selectable.
 
Maybe because Jinpachi is just too cheap. :D I like how he always stunned me with a punch or something(even when I was like 5 fts away from him), which my poor characters seemed to never snap out of, then he bastardly unleashed his stupid fireball and half of my energy was gone. No one wants to play against him.

Though I want to play as him. :lol *prays for a gameshark code*
 
He has a freaking stun parry. He has a 75% hit unblockable which you can get off in time after the stun parry or as their on the ground (so if the person is stupid enough to roll up, he's fucked) He would be banned from any tournament and I guarantee you me and my friends would also ban him.

Same with True Ogre in Tekken 3. He was banned from play in our multiplayer sessions unless we got really bored.

I unlocked Devil Jin just now. I customized both his costumes to exclude the horns.

So far for customizables, I have angel wings on Jin, different colour scheme for Asuka, Jin's 3rd costume, Asuka's 3rd costume, Paul's down hair so he looks like Ken Masters and Eddy Gordo (3rd costume for what's her face).
 
Matlock said:
How do yoshi and king play in this one?
King has been improved with a few powerful moves, as well as a new multithrow (with a lot of variations), and is even more fun than ever to play as. His 3+4 ‘spin move’ leads to a few moves and a multithrow that’s great for playing with your opponent’s head (and it looks awesome when he’s doing it!)

Yoshi is even more improved that King, IMO. Finally, he is a contender once again. He has some quick powerful punch moves, such as the while standing, 2, or the f+1+2 or b+1+2, that give him more of a chance when fighting close range. Yoshi also has a charging headbutt move, f+3+4, and can go into the sitting position from there. He also has a couple moves that allow him to put some distance between him and his opponent (his old u,u/b flip that was taken out of T4 is back! And a back flip from is bad breath stance, d/b+1+2, 3+4, gives a little more variation to that move.) He also has a new 'hovering' stance, u+1+2, which leads to more crazy possibilities. I’d say Yoshi’s new moves allow him to be played completely differently than in previous Tekkens (more aggressive rather than evasive, although his evasive techniques are better than ever as well).

There are definitely noticeable improvements to both characters.


sai said:
To each his own I guess. :)
 
"""Maybe because Jinpachi is just too cheap. I like how he always stunned me with a punch or something(even when I was like 5 fts away from him), which my poor characters seemed to never snap out of, then he bastardly unleashed his stupid fireball and half of my energy was gone. No one wants to play against him.
"""




i so hated that. i wanted to finish the game using Yoshimitso [ spelling? ] . anyway i am not good with that guy, so when i was playing Jinpachi and kicking my ass for like 8 arounds, i was about to throw my controller on the TV. he is so #$#$ cheap.... :(
 
Tabris said:
Same with True Ogre in Tekken 3. He was banned from play in our multiplayer sessions unless we got really bored.

True Ogre was low tier. Horrendous reach, easy to hit while standing or on the ground since his character model is so big. you could dodge his fire easily by either ducking or tapping up to sidestep; they both give you plenty of time to react.
 
I dont like Devil Jin's laser its just extremely fast i dont know why namco would just give characters projectiles in a game like this...its fucking ridiculous.
 
Kabuki Waq said:
I dont like Devil Jin's laser its just extremely fast i dont know why namco would just give characters projectiles in a game like this...its fucking ridiculous.

Are you kiddin me? He telegraphs that shit so much you can see it from a mile away.
 
JC10001 said:
Are you kiddin me? He telegraphs that shit so much you can see it from a mile away.

The straight ahead laser is faster and comes out faster than the previous lasers. It's like 2 frames for him to duck his head and boom speed of light laser to the face.
 
JC10001 said:
Are you kiddin me? He telegraphs that shit so much you can see it from a mile away.


why the fuck does he even have a move like this that can go acroos the screen? and it it way faster than the lasers in the previous tekkens.
 
Azih said:
The straight ahead laser is faster and comes out faster than the previous lasers. It's like 2 frames for him to duck his head and boom speed of light laser to the face.

Well then I must be a psychic or something because I always manage to duck in time.

It's faster than in the previous Tekkens but it is by no means fast enough where you cannot react to avoid it.
 
JC10001 said:
Well then I must be a psychic or something because I always manage to duck in time.

It's faster than in the previous Tekkens but it is by no means fast enough where you cannot react in time.

Hey never said it was impossible. What I am saying is that it's faster than previous Tekkens. Thus harder to dodge.
 
the laser is still cheap cause usually if your smart you would use it when the opponent is half way across the screen so even if you do miss it the opponent wont run at you in enough time to take advantage of the miss. I mean really why even put it in a game like this ? A Playable character having lasers is not way fair in game of this type.
 
Kabuki Waq said:
the laser is still cheap cause usually if your smart you would use it when the opponent is half way across the screen so even if you do miss it the opponent wont run at you in enough time to take advantage of the miss.

Not true. You can crouch-walk under the laser to get closer. And if you are really far away you can sidestep and run in.
 
but the point is you still wont reach him in time if he is far enough...cmon really what other character in tekken 5 has a laser?


why give jin from tekken 3 a laser?

Its cheap. Its extemely out of place.
 
Kabuki Waq said:
but the point is you still wont reach him in time if he is far enough

Again, not true. If you are really far away and run in you will build up enough steam to do an unblockable shoulder ram.

There are much worse moves than Jin's laser. It's a useless move. I don't know of anyone who has been hit by it after seeing it a few times.
 
Devil Jin has always had the Laser... but now he does have a real cheap ground juggle with the laser...
 
Kabuki Waq said:
the problem being he has enough time to recover and dodge.

I'm not going to argue any more about this. If you cannot retaliate against the laser then you are doing something wrong. Simple as that.
 
Yeah Jin's lasers does have pretty low recovery time considering the amount of damage it does.

I've noticed that Namco made some moves a lot more powerful by chopping the recovery time down. Some characters are huge beneficiaries. Jack for example.
 
junkster said:
True Ogre was low tier. Horrendous reach, easy to hit while standing or on the ground since his character model is so big. you could dodge his fire easily by either ducking or tapping up to sidestep; they both give you plenty of time to react.


Uh, no. It is basically universally agreed by the best players in the world that both Ogres are top tier in T3 & TTT, just under the Mishimas. Forget the flames. Ogres do great damage, have some of the best okizeme in the series and one of the best throws.


Jinpachi shouldn't be playable in arcade T5, but I see no reason he shouldn't be on PS2. It's lame. They even have an ending for him.
 
Anyanka said:
Jinpachi shouldn't be playable in arcade T5, but I see no reason he shouldn't be on PS2. It's lame. They even have an ending for him.

Exactly what do you mean by an ending? The CG's all set up and we don't see it otherwise?

Since he'd be banned and all, I'd find him to be a quick novelty. How many times can you stun into fireball? Who wants to play against that?

I'm still trying to figure out how vulnerable D.Jin is after the laser (ie. I can't sidestep Jinpachi's fireball and retaliate in time).
 
Kuma's fart Takes much longer time to come out and has no range. While Jin's laser comes out fast and can go across the whole screen. Why would you compare the two?
 
If you lose to Jinpachi and don't continue you see a CG cutscene where he turns into an even bigger monster and destroys the world. It would have worked as an ending for him.

And yeah he'd be banned and just a novelty, but so what? It wouldn't harm anything and would be something fun to mess around with. I mean I'm not saying it like ruins the game, but there's no real reason not to have him playable in the home version.



The laser sucks about as much as the fart.


I should probably shut up though, yesterday at the arcade I was screwing around and got hit by Jack's flying move. :lol
 
Anyanka said:
Uh, no. It is basically universally agreed by the best players in the world that both Ogres are top tier in T3 & TTT, just under the Mishimas. Forget the flames. Ogres do great damage, have some of the best okizeme in the series and one of the best throws.

I don't know where you got this info from, but unless things changed since 1998, then no. Ogre was high tier, but True Ogre was low tier. Ogre's range and power with his legs made him formidable and confusing. True Ogre had stubs for legs. True Ogre's unblockable punch move was garbage -- plenty of ways around it. The Owl hunt was avoidable, and the fireballs useless.

He, like Kuma, could be hit on the ground by all low and some mid moves for massive damage. Just getting up was a chore, and again, Owl Hunt didn't help.

First few weeks were a rough learning curve, but once our Tekken 3 players were seasoned, even our best players couldn't hope to win a match with True Ogre in the weekly arcade tournaments. Too many punishable weaknesses.
 
How do yoshi and king play in this one?

Don't know much about Yoshi, but King is fucking cool as hell. I was kicking ass with him in story mode yesterday without even trying. He has some really awesome SHORT combos too. For example, he can do a kick to the stomach followed immediately by a DDT. And its not always automatic either. You can cancel out after the kick if you want to. I think King may be a new favored character for me. I want to learn him now. His throws are like his clothes.......fuckin cool!
 
Anyanka said:
The laser sucks about as much as the fart.



ok so you are saying a move which takes alot of time to come out and has no range is the same as a move that comes out pretty fast and goes across the whole screen?
 
Sounds good on the King front--I'm more pro-wrestling style than greco-roman--don't really invest too much time in anything other than the flashy shit. Sure, I do a tradeoff because I don't use his awesome command throws, but I still get by.

Yoshi's always been my gag character, but eh. His design's always been cool. Sounds good that he's got a few new tricks as well. Just hope that his and Bryan's endings aren't canon.
 
Uno Ill Nino said:
Don't know much about Yoshi, but King is fucking cool as hell. I was kicking ass with him in story mode yesterday without even trying. He has some really awesome SHORT combos too. For example, he can do a kick to the stomach followed immediately by a DDT. And its not always automatic either. You can cancel out after the kick if you want to. I think King may be a new favored character for me. I want to learn him now. His throws are like his clothes.......fuckin cool!

I've been trying to use King but seeing as how this is pretty much my first Tekken ever, I've been struggling. I got to Jinpachi but he pretty much destroys me every time.

Oh, well. I will agree that King has some awesome moves though. Maybe it's just the pro-wrestling fan in me but the giant swing and the arm drag to backdrop to german suplex combo are both awesome. Oh, and he has a muscle buster for God's sake.
 
King's got a bit of a learning curve, but you've pretty much gotta stick to either pro wrestling or greco styles a bit more when playing him. You can mix a bit, but try to master one first.

As for Jinpachi, dunno how tough he is, but I'd recommend plenty of sidesteppin', a big boot to the head, and maybe a submission or two to assist--figure four or sharpshooter. Also, if you can still use the Frankensteiner (which I couldn't get to work in TTT), USE IT. Awesome move, decent damage.

Eventually you should be able to start linking things a bit better, but just start off with one style and work your way up.

And of course if you want to really scrub it up with a wrestler in a fighter, buy DOA3 and play as Tina. There's one nigh-unblockable combo she's got that takes off a good third of your lifebar.
 
reall with King against the Tekken 5 AI on normal all i did was stand wait for somone to charge in and then just press x. Seriously try it it hilarious i beat the game on normal pretty much without movign and just pressing x. Agains jinpachi it was basically dodge and then press x.
 
What makes steve fox so "cheap"? Some guy chewed me out last night for playing him saying he is the Chun li of T5.
 
Grifter said:
Steve is considered tippy-top tier right now, tho whining to some stranger in an arcade about tiers is lame-o.


Yeah I cannot stand tiers. The only people who complain about them are people who dont play smart. :P
 
junkster said:
I don't know where you got this info from, but unless things changed since 1998, then no. Ogre was high tier, but True Ogre was low tier. Ogre's range and power with his legs made him formidable and confusing. True Ogre had stubs for legs. True Ogre's unblockable punch move was garbage -- plenty of ways around it. The Owl hunt was avoidable, and the fireballs useless.

He, like Kuma, could be hit on the ground by all low and some mid moves for massive damage. Just getting up was a chore, and again, Owl Hunt didn't help.

First few weeks were a rough learning curve, but once our Tekken 3 players were seasoned, even our best players couldn't hope to win a match with True Ogre in the weekly arcade tournaments. Too many punishable weaknesses.


I am getting this from following the Tekken community. Again, there is a near universal consensus among the top players in the world about this. If you don't want to take my word for it go ask about it Tekkenzaibatsu or do a search there for posts about the top tier in TTT/T3. TO may be fat, but he is good enough to make up for it. In T3 he's got an unescapable throw that leads to combos that take over half your life. That does not make for a low tier character.
 
Anyanka said:
I am getting this from following the Tekken community. Again, there is a near universal consensus among the top players in the world about this. If you don't want to take my word for it go ask about it Tekkenzaibatsu or do a search there for posts about the top tier in TTT/T3. TO may be fat, but he is good enough to make up for it. In T3 he's got an unescapable throw that leads to combos that take over half your life. That does not make for a low tier character.

I tried searching but you have to register. I'd rather not take your word for it as you said Kuma wasn't a crummy character. If you're good at him/them and have some nice strategy/element of surprise, cool! Doesn't make up for the fact that he sucks.
 
OK, changed julia's 2nd costume jacket and boots to brown and bought her the gun and holster. Awesome. Too bad the rest of her costume options save the robe are FUCKING GAY
 
Uno Ill Nino said:
He has some really awesome SHORT combos too. For example, he can do a kick to the stomach followed immediately by a DDT. And its not always automatic either. You can cancel out after the kick if you want to.
That kick is his Jail Kick (f,f+4), and on counter hit he does the DDT automatically. So that is why you are only sometimes getting the throw afterwards.


Regarding Jin's Laser, I don't see what the problem is. First of all, what are you doing across the screen anyways? If you are across the screen for some reason, expect the laser, avoid it, then run in close so he can't do it again. You might not be able to retaliate with an attack of your own, but at least you'll be close so he won't have the time to do it again. Also, when running in close you have a lot of options, the sliding takedown kick, the running jump kick, the unblockable shoulder ram, the stunning diving attack (1+2), or just stopping and doing a move of your own. That's more than enough to keep you're opponent guessing.

Also, I'm pretty sure both Ogres were considered top tier in TTT.
edit: Also, in TTT Kuma was considered pretty good as well (I was actually surprised when I first learned this, talking with people on IRC). He had one of the fastest jabs in the game, and some very damaging combos. His big size was a disadvantage, but he had moves that more than made up for it. I wouldn't call him top tier, but he wasn't bottom tier either.
 
Damn, Raven rocks! Anyone else using him? I love his ninja teleportation moves. :)

Grifter said:
Do only certain characters have extra outfits? I was under the impression that everyone did.

As usual, the girls get more outfits than the guys. Xiaoyu has FIVE different outfits. Asuka has four. And then there are some other characters with three outfits.

I wish you could customize the third/fourth/fifth outfits too; they only ket you mess with the two "default" oufits.
 
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