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The Official 'What Developers Have to Say about the PlayStation 3' Thread

Andy787

Banned


"With the new generation PlayStation platform, we can create "Gundam World" with the quality no one has ever imagined. The philosophy, connecting millions of Cell together, makes reality get closer to the world of SF films. We are delighted to share the vision of Ken, architect, Kutaragi." --Shin Unozawa, Managing Director, Leader, Game Software Group, President, Bandai



"The PlayStation 3 has us really excited! So much so in fact that we are already working our hardest to get Devil May Cry 4 out for this new platform. New hardware always yields more options for developers to create exciting and fresh gameplay experiences. I believe that the PS3 is one piece of hardware that will test the mettle of our development team and help us to create some of the most amazing games, limited only by our imagination." -- Keiji Inafune, Managing Executive Officer, Research & Development Division, Capcom



"Each generation of PlayStation has made a dramatic improvement in how we create and play videogames. PlayStation 3 will be a breakthrough in how the world experiences entertainment. EA is fully aligned with Sony Computer Entertainment -- we share their vision and applaud their success." -- Larry Probst, Chairman and CEO, Electronic Arts



"President Kutaragi has thrown down a gauntlet. That gauntlet is called the PlaysTATION. We here at Koei have gladly taken up the challenge, and are striving day and night to take full advantage of all the PS3's new possibilities. Our goal is to combine cutting-edge technology with a full range of artistic expression to deliver the ultimate form of entertainment, and please people everywhere." -- Keiko Erikawa, Chairman & C.E.O., KOEI



"With the arrival of the next generation computer entertainment system PlayStation 3, I believe it will be possible for graphic expressions, more beautiful than before, to coexist with more deep and evolved game play which utilize the Cell architecture. I also have high expectations for the evolution by the online features that will be enhanced. We will utilize the features of the new platform and will strive to create contents that will bring new excitement for our users world wide, so please have high hopes for Konami." -- Kazumi Kitaue, CEO, Konami Digital Entertainment



"Each time SCEI launches a console, the video games business moves to the next level. With PlayStation 3 it looks as if it might be time for interactive entertainment to become, finally, the world's dominant artistic medium." -- Sam Houser, President, Rockstar Games (Take-Two Interactive Software, Inc.)



"We at Namco have used and will continue to use the advancements in audio- visual technology to deliver games that are not only appealing to the eyes and ears, but that stir emotions, speak to the heart, and remain in players' minds for years to come. We are confident that the PlayStation 3 is an entertainment system that will enable us to do just that." -- Shigeru Yokoyama, CT Company President, Namco Ltd.



"Next-generation hardware platforms will enable SEGA to create new game concepts that offer more immersive interactive experiences. SEGA continues to pursue the fusion of creativity and technology by publishing only the best, more innovative content to gamers around the world." -- Hisao Oguchi, President and Chief Operating Officer, SEGA Corporation



"Square Enix is extremely honored to have had the chance to provide you with this technical demonstration of what the Cell processor can bring to the PlayStation 3 and the world of gaming. We are committed to fully backing SCEI's new computer entertainment system and plans to bring the Final Fantasy series to the PS3 are just beyond the horizon." -- Yoichi Wada, President, SQUARE ENIX



"Ubisoft was one of the first major international developers to have its teams start focusing on next generation consoles. We are looking forward to developing outstanding games on Sony Computer Entertainment Inc.'s new system. Its powerful features will help take the industry to an even higher level in the very near future." -- Yves Guillemot, President and CEO, Ubisoft

DEVELOPERS DEVELOPERS DEVELOPERS
 
"President Kutaragi has thrown down a gauntlet. That gauntlet is called the PlaysTATION. We here at Koei have gladly taken up the challenge, and are striving day and night to take full advantage of all the PS3's new possibilities. Our goal is to combine cutting-edge technology with a full range of artistic expression to deliver the ultimate form of entertainment, and please people everywhere." -- Keiko Erikawa, Chairman & C.E.O., KOEI

\m/ BLADESTORM!!!!!! \m/
 
Andy787 said:


"President Kutaragi has thrown down a gauntlet. That gauntlet is called the PlaysTATION. We here at Koei have gladly taken up the challenge, and are striving day and night to take full advantage of all the PS3's new possibilities. Our goal is to combine cutting-edge technology with a full range of artistic expression to deliver the ultimate form of entertainment, and please people everywhere." -- Keiko Erikawa, Chairman & C.E.O., KOEI

More Dynasty Warriors with Empire mode built in dammit!!!!!
 
Forgot one

otacon4hn.jpg

otacon12on.jpg


:P
 
... can't be much of a key if MGS4 can be done on the X360 as well (according to Kojima) ;)
 
Those comments are really, really generic. In fact, you could replace PS3 with PS2 and they'd still be more or less valid. Nintendo inspires the minds of the creators, while Sony brings them the business. Hmm..
 
DCharlie said:
... can't be much of a key if MGS4 can be done on the X360 as well (according to Kojima) ;)

Yeah well, I'm sure you could use MS Paint to reproduce the Mona Lisa as well, but would you want to?
 
"And when will we find out if that statement is true?"

I dunno - this gen? Anyways, sort of implicit, but are you suggesting Kojima is lying about the power of the X360? what does he have to gain from that?
"Yeah well, I'm sure you could use MS Paint to reproduce the Mona Lisa as well, but would you want to?"

Right, i don't want to interfer in this thread as i'm taking it off course. So i'll finish with "WTF???"

then leg it.

Apologies, please carry on.
 
Zaptruder said:
Yeah well, I'm sure you could use MS Paint to reproduce the Mona Lisa as well, but would you want to?

as opposed to using a hex or binary editor?

I'm sure I can use the Cell processor to get me lots of fat chicks too.
 
DCharlie said:
I dunno - this gen? Anyways, sort of implicit, but are you suggesting Kojima is lying about the power of the X360? what does he have to gain from that?

So when do you think a dev will get the PS2 to handle something like HALO 2? Because according to Kojima there's not much of a difference between the PS2 and Xbox.
 
"So when do you think a dev will get the PS2 to handle something like HALO 2? Because according to Kojima there's not much of a difference between the PS2 and Xbox."

Killzone ? ;)

Kojima is worshipped like a god around here, if he says "i could do this game on the X360" why would you doubt him? Is his genius only selective when it's PS3 possitive or something?

There is a whole world of difference between "Well, the Xbox and the PS2 are about the same " to "i could do THIS PARTICULAR GAME (_my_ game) on the X360"
 
Chittagong said:
Those comments are really, really generic.
Replace "generic" with "broad" and you'd be bang on. The trouble here is that the PS3 opens up so many new possibilities, it's hard to encompass that with anything but broad language for a 2-3 sentence soundbite. :P

If it's generic that devs/pubs are saying that the PS3 will "test their mettle" and "throws down a gauntlet", then PS3-brand generics can't get here soon enough.
 
YellowAce said:
as opposed to using a hex or binary editor?

I'm sure I can use the Cell processor to get me lots of fat chicks too.

Dude. You're totally spoiling the fun! Don't bring logic into this!

j/k. Wasn't the best analogy, but I meant; While the same practical results could be achieved on the X360 ultimately, they'd probably have to spend much more time optimizing it, that it would take longer then if they were to just use the PS3 route.

And is the hex/binary editor a comment on the difficulty of programming on the PS3? if that's the case, where are you getting that from? From the media reports in the last 6+ months, I thought it was made pretty clear that the PS3 is relatively friendly* to code for, given the CELL compiler and the nvidia GPU.

*ignoring the multiprocessor complexities the CELL design brings to the table; because that same/similar problem is present in the Xenon.
 
DCharlie said:
Killzone ? ;)

Kojima is worshipped like a god around here, if he says "i could do this game on the X360" why would you doubt him? Is his genius only selective when it's PS3 possitive or something?

There is a whole world of difference between "Well, the Xbox and the PS2 are about the same " to "i could do THIS PARTICULAR GAME (_my_ game) on the X360"

Because he's also said that due to building the game from the ground up on the PS3, a port wouldn't result in a good conversion. So depends on what you want to believe. Although given how Twin Snakes and MGS2 Xbox turned out, it seems pretty obvious what'd happen. Even porting his games up from weaker hardware causes mediocre results, now imagine porting them down.
 
SolidSnakex said:
Because he's also said that due to building the game from the ground up on the PS3, a port wouldn't result in a good conversion. So depends on what you want to believe. Although given how Twin Snakes and MGS2 Xbox turned out, it seems pretty obvious what'd happen. Even porting his games up from weaker hardware causes mediocre results, now imagine porting them down.
I've never played MGS2: Substance on Xbox but it looked just as good as the original version on PS2.

Comparing a MGS2 port and The Twin Snakes is unfair since the Twin Snakes was a remake. MGS2 Xbox was ported and The twin Snakles was made from scratch.
 
psycho_snake said:
I've never played MGS2: Substance on Xbox but it looked just as good as the original version on PS2.

You've never played it but it looks just as good as the PS2 version? Oook.

psycho_snake said:
MGS2 Xbox was ported and The twin Snakles was made from scratch.

No it wasn't, it was a modified version of the MGS2 engine. Its pretty obvious to anyone that's played it.
 
Zaptruder said:
Dude. You're totally spoiling the fun! Don't bring logic into this!

j/k. Wasn't the best analogy, but I meant; While the same practical results could be achieved on the X360 ultimately, they'd probably have to spend much more time optimizing it, that it would take longer then if they were to just use the PS3 route.

And is the hex/binary editor a comment on the difficulty of programming on the PS3? if that's the case, where are you getting that from? From the media reports in the last 6+ months, I thought it was made pretty clear that the PS3 is relatively friendly* to code for, given the CELL compiler and the nvidia GPU.

*ignoring the multiprocessor complexities the CELL design brings to the table; because that same/similar problem is present in the Xenon.

are you saying you don't like fat chicks.. or hex editors? what's your problem? are you one of those "faggot US reviewers" like chespace?!
 
psycho_snake said:
I've never played MGS2: Substance on Xbox but it looked just as good as the original version on PS2.

In the screenshots? Well it was worse because of framerate inconsistencies. i.e. it was worse in motion.

YellowAce said:
are you saying you don't like fat chicks.. or hex editors? what's your problem? are you one of those "faggot US reviewers" like chespace?!

What?
 
kaching said:
Replace "generic" with "broad" and you'd be bang on. The trouble here is that the PS3 opens up so many new possibilities, it's hard to encompass that with anything but broad language for a 2-3 sentence soundbite. :P

If it's generic that devs/pubs are saying that the PS3 will "test their mettle" and "throws down a gauntlet", then PS3-brand generics can't get here soon enough.

They could still make it more tangible. PLAYSTATION 3 should be of the new emotion and immersion in gameplay. From top of my head:

- you can see a drip of sweat on the forehead of a basketball players - when they are soaking wet, it's time to change!
- buildings collide in unique, realistic ways providing you new passages in a way that makes the world of the game different and exciting every time you play
- producing beutiful games will become more and more like shooting beutiful films, you need to think of the focal length, depth of field, exposure and movement, even film type. You'll be placing "fill" lights to provide emphasis on faces. It's a virtual set.
- characters will become more intelligent, behaving in ways that suprise you and delight you - you won't be able to read through the AI anymore
 
Chittagong said:
They could still make it more tangible. PLAYSTATION 3 should be of the new emotion and immersion in gameplay. From top of my head:

- you can see a drip of sweat on the forehead of a basketball players - when they are soaking wet, it's time to change!
- buildings collide in unique, realistic ways providing you new passages in a way that makes the world of the game different and exciting every time you play
- producing beutiful games will become more and more like shooting beutiful films, you need to think of the focal length, depth of field, exposure and movement, even film type. You'll be placing "fill" lights to provide emphasis on faces. It's a virtual set.
- characters will become more intelligent, behaving in ways that suprise you and delight you - you won't be able to read through the AI anymore

- Playing games on the Playstation 3 will be like a lucid dream.
 
SolidSnakex said:
So when do you think a dev will get the PS2 to handle something like HALO 2? Because according to Kojima there's not much of a difference between the PS2 and Xbox.

Kojima: Ahhh, the Xbox, the graphics are probably a little better, but the systems are pretty much the same, the Xbox and the PS2. They're not that different. If I spent a lot of time creating a game specific for the Xbox, I could come up with something great. But I feel that they are basically the same, you know, memory wise, etc.

SolidSnakex said:
Because he's also said that due to building the game from the ground up on the PS3, a port wouldn't result in a good conversion. So depends on what you want to believe. Although given how Twin Snakes and MGS2 Xbox turned out, it seems pretty obvious what'd happen. Even porting his games up from weaker hardware causes mediocre results, now imagine porting them down.

He also said if he built a game from the ground up on the 360 a port to the PS3 wouldn't result in a good conversion. These comments don't at all conflict with his statement that he could've made MGS4 (from the ground up) on the Xbox.
 
The issue of port is moot. If Kojima says it could be done on the 360, I would tend to believe him over some GAFfer.

Ports have varying qualities, and depends on who is actually doing the port. But port wasn't mentioned either.

Also, the Xbox version of MGS2 chugged because they simply emulated the PS2 functions from what I have read. I am confident that the game wouldn't have chugged had the port been done more properly. Emulation is not a good way to get decent performance. Also, since it was emulated, I must say - it did a pretty damn good job considering.
 
SolidSnakex said:
You've never played it but it looks just as good as the PS2 version? Oook.
The screenshots looked just as goo, but as zaptruder just informed me it was worse in motion

No it wasn't, it was a modified version of the MGS2 engine. Its pretty obvious to anyone that's played it.
i wasnt actually aware of that. i had played the game but i thought that it was a new engine. Why did they modify the engine for MGS: TTS. The MGS2 engine was fantastic and if its true that the GC is more powerful than PS2 then surely it could have coped with the graphics.
 
psycho_snake said:
i wasnt actually aware of that. i had played the game but i thought that it was a new engine. Why did they modify the engine for MGS: TTS. The MGS2 engine was fantastic and if its true that the GC is more powerful than PS2 then surely it could have coped with the graphics.

To try to make it run better, which really didn't do much good. The modeling was really wonky on certian characters, especially Meryl.
 
SolidSnakex said:
To try to make it run better, which really didn't do much good. The modeling was really wonky on certian characters, especially Meryl.
Some of the characters looked awful. Liquid Snake looked really good but he is the only one that you could say that about. Snake was ok, but i think that they could have done a better job on him.
 
Chittagong said:
They could still make it more tangible.
I'd prefer them to do that with software, not soundbites. But you're a marketing guy at heart, so I understand why you prefer it the other way around. ;)
 
Andy787 in 'What Developers Are Saying About Revolution Thread' said:
Seriously, what is the point of this thread? It's like an Nintendo press release. :/

With a post like that, and a thread like this, nice attempt at a joke thread. Bravo.
 
Gaia Theory said:
With a post like that, and a thread like this, nice attempt at a joke thread. Bravo.

It's just boredom. CES (only a little over 2 weeks now) needs to come around so we can see some new PS3 games.
 
sangreal said:
Don't lie.

Gaia Theory said:
With a post like that, and a thread like this, nice attempt at a joke thread. Bravo.
What? This thread is a genuine appreciation of the development community, and their insights toward the PlayStation 3 platform.
 
Dr_Cogent said:
Also, the Xbox version of MGS2 chugged because they simply emulated the PS2 functions from what I have read. I am confident that the game wouldn't have chugged had the port been done more properly. Emulation is not a good way to get decent performance. Also, since it was emulated, I must say - it did a pretty damn good job considering.
Don't be naive.
 
SolidSnakex said:
Because he's also said that due to building the game from the ground up on the PS3, a port wouldn't result in a good conversion. So depends on what you want to believe. Although given how Twin Snakes and MGS2 Xbox turned out, it seems pretty obvious what'd happen. Even porting his games up from weaker hardware causes mediocre results, now imagine porting them down.
But Kojima Productions didn't handle the GC/Xbox MGS games...
 
I doubt Kojima Productions themselves will even touch the X360 next generation. He'll just outsource any work to some shitty KCET dev.
 
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