The Order 1886 Gameplay Footage

The problem is that developers are way too close to customers these days with people following twitter accounts and people from these companies posting on this board. It leads to people becoming way to emotionally invested in these companies leading to the predictible posts in this thread.

I remember when there was a big worry about game media being way too close to developers, but now it seems like it's happening in a big with with posters becoming an extension of the PR firms of these companies. Sad times!

To be fair, you yourself have participated in this. You know which post I'm talking about. :)

edit - aw crap, top of page.

We have heard nothing about any co-op of any kind in this title, correct? Like, I wouldn't be too surprised if there was no competitive multi, but it does sort of lend itself to small co-op squad stuff obviously.
 
So wait, people were expecting non-traditional gameplay and they didn't see that the writing was on the wall with the debut trailer? Also, apparently ND gets a freepass with UC and others don't? Okay.
 
What we got and what the previews sound like was not an impressive showing, and the game still has a long way to go to prove itself to me. I have nothing against TPSs, they're one of my favorite genres in fact, but what I've seen so far is yet another developer using "cinematic" as a term to mean "part game, part movie" instead of something being presented with movie qualities, which is what I thought they would use the scope aspect ratio for. The "choose your path" melee is not impressive in execution because they reek of traditional QTEs rather than context sensitive fight scenes we've seen in something like The Last of Us which is much faster and more involved. As for the shooting, we barely got enough footage to get a feel for the flow of combat, but I didn't see anything extraordinary there either. The aspect ratio, as I said before, wasn't used for anything of note in terms of how what we saw was framed or presented either.

Sure it looks great visually, but I'm not seeing the hook of this game yet. Nothing stood out in this B-roll footage.
 
i would love to have some kind of co-op terrorist hunt kind of co-op for this.
4 player.

I'm left wondering what the other three players would do while while the first player is in slow mo for a QTE? Would they slow down as well, or would the QTE melee's and "cinematic" feel have to be dropped?
 
Don't really get the negativity.

Spec Ops: The Line, was a pretty medicore shooter that was pulled up by having great story, atmosphere, voice work and visual touches.
The way RaD are playing up the story I can't see why The Order couldn't be a great game using the same merits. The visuals are certainly stunning and oozes atmosphere imo. The voice work seems to be good as well and we know the game doesn't lack production values. So as long as the shooting is serviceable, I can see this being a great experience.
 
Beyond horrible. look like the most generic brown-ish shooter yet, it's almost like a parody of the shooter games nowadays.

The game is also not good looking, flat lighting and bad textures and nothing speical outside of the characters models.
 
The game looks awesome, and I have it pre-ordered since the first trailer. Either way you gotta admit it's kind of funny that people were fighting last night saying not to judge the game from the leaked gifs and wait for the reveal, which in turn only revealed that most of the gameplay was what we'd seen in the gifs.
 
Man I hate the way Sony does reveals with the whole b-roll thing and cut up gameplay snippets I would much rather just a playthrough like this:

http://www.youtube.com/watch?v=3z5pjDpszLM

or what I would assume the press were shown.

Anyways the graphics look really special, though I want to see more of the gameplay the b-roll pretty much showed nothing on that front.

i hope not. That moment is one of the defining uncharted 2 moments and it got spoiled.

The only redeeming is that this part of the song: http://www.youtube.com/watch?v=IlPuxPItpmo#t=113 will appear in a different moment every time you play it. one time i was on the rooftop and it was epic, another time the helicopter just blew up the wall and it began as drake rolled away.


Beyond horrible. look like the most generic brown-ish shooter yet, it's almost like a parody of the shooter games nowadays.

The game is also not good looking, flat lighting and bad textures and nothing speical outside of the characters models.

heh.

sorry, i tried to rationalize your comment, but I just can't. Brownish shooter with natural lighting (probably even colder in kelvin degrees than 6500k, speaking of the illuminant). Game is not good looking outside of character models... okay? flat lighting (WAT) bad textures (yes, they aren't 4096x4096 tilesets i'll give you that).
 
I want to say I'm surprised by some of the comments. BUt I'm not.

Game looks very interesting and I can't wait to see some higher quality stuff.
 
The problem is that developers are way too close to customers these days with people following twitter accounts and people from these companies posting on this board. It leads to people becoming way to emotionally invested in these companies leading to the predictible posts in this thread.

I remember when there was a big worry about game media being way too close to developers, but now it seems like it's happening in a big with with posters becoming an extension of the PR firms of these companies. Sad times!

Funny. Didn't you say this in the Donkey Kong review thread when the reviews weren't as good as you wanted them to be?
I think people are just getting tired of perfunctory, by the numbers Nintendo sequels and it's finally showing in the review scores.

I just can't help but feel this game is a tremendous waste of talent.

Yeah I'm more than happy to get a game that focuses on making the best level's possible over what the rest of the industry is doing, which is focusing on graphics, set pieces, and whatever other garbage they feel like focusing on.

Basically I'm happy to see good gameplay design over creating the most boring by the numbers shit that the rest of the industry is happy to pump out everyday.

So no Retro isn't wasting their talent.
Sounds awfully emotionally invested.
 
Still looks good to me. What's with all the cynicism? I think it's wise to only show a little. There's no need to blow the game wide open at this point.
 
Beyond horrible. look like the most generic brown-ish shooter yet, it's almost like a parody of the shooter games nowadays.

The game is also not good looking, flat lighting and bad textures and nothing speical outside of the characters models.

Not sure if serious?
 
Just seems like an all round poor way to (essentially) reveal your game, really. They've spoken about mysterious halfbreeds, destructible environments, and interesting weapons, then show footage of the player mowing down freedom fighters in an alleyway with a vanilla-as-fuck rifle. I don't get it, and it's definitely lowered my expectations a fair bit.

The most exciting part of today's reveals has been the final 10 seconds of "The Pledge" trailer, and hopefully that horror element represents the core part of this game. It'd be a shame if that smoky, ominous atmosphere was put to waste on encounters like they showed today.

I agree. Yesterday people were all over me because of my concerns that at the end of the day this would play like dozens of other games out there.
I still have hope that the weapons and non-human enemies will give the gameplay an identity of it's own, but I can't help but be underwhelmed with this gameplay reveal.
A narrow corridor, human enemies providing typical pop and shoot gameplay, weapons that look fancy but behave like any other weapons, no environmental destruction, etc.
The game looks absolutely incredible and I find their approach to QTEs interesting but there needs to be something more to the gameplay.

Honestly, I'm not expecting much in the way of destruction, maybe it comes down to objects you can use for cover falling apart but hopefully I'm wrong.

What I want is enemy behaviour that challenges the way we are used to approaching encounters and weapons deigned around that.
These are new creatures after all so it's a great chance to come up with something unexpected and design an arsenal of weapons to counter that.
This dynamic between a new threat and the weapons designed with the purpose of countering it is what has me excited.

To see a new IP that has the freedom to create it's own rules when it comes to enemy and weapon design confine itself to the same template already used by dozens of other games would be sad, especially when they nailed the setting and atmosphere.
 
The thing though is that Game Informer apparently saw a longer and more impressive demo, complete with the entire team fighting out in open space, with the black water mechanic, with the reveal of the monsters, complete with Zeppelin in the air near the end.

What we saw was 5 seconds of a boring rifle gun, and a few more seconds of melee.

That same demo IGN were quite negative on, considering how previews are almost always positive regardless how bad the game ends up being due to leniency, that's quite damning and this is from IGN for goodness sake.
 
Yep, they decided to give us a sneek peak. Like going into a car dealership, getting a look at a headlight and deciding the partically covered car is complete shit. Doesn't make sense. What make sense is waiting for a full reveal.
After E3 we should get a bigger picture of what exactly is going on with this title.
I like what i'm seeing visually but im damn sure not going to be drawing any conclusions on gameplay.

If the car manufacturer only had a headlight to show 7 months before the release then I wouldn't have much confidence in the car.

At this point games usually have more to show or they are likely to get delayed (Driveclub)
 
So the gameplay seems like a mix between Gears of War and Heavy Rain. I think it can be fun, but I guess it's not a completely new experience like some were apparently expecting.
 
Yes, judge an entire game by dissecting 20 seconds of gameplay footage. Makes complete sense.

Or Maybe they just trying to drum up hype before the E3 reveal. People should never have expected a 30min long gameplay blowout. This was always ever going to be a teaser.

Well if you only had 20 seconds to show, wouldn't you show the best part. Like movie trailers, the teasers are usually better than the thing they are highlighting. This teaser was judged...and found wanting.

The problem this game has is that it looks like the gameplay was a secondary concern. This feeling is not new and should be known to the devs/publishers. If they really had something interesting to show gameplay wise wouldn't they be showing it now to contradict their critics. Instead all they do is reinforce the existing narrative that the player has very little freedom to act in the game. It's all tight corridors, QTEs, and cutscenes.
 
Still looks good to me. What's with all the cynicism? I think it's wise to only show a little. There's no need to blow the game wide open at this point.

Has there been a Sony exclusive yet that did not bring this exact same reaction? Lol.

Go back and read the knee jerk reactions of The Last of Us reveal. It is just as hilarious.

We see one QTE and a short cinematic sequence inside an alleyway inside of a recreation of London and that becomes the entire game is based inside an alley. Everyone knows London is just a series of alleys. The one QTE with the single choice to hit a button becomes the entire game is nothing but QTE like Heavy Rain. The basic gun shown turns into every fun is the same. That lightning shotgun we saw earlier did not exist apparently.

All very knee jerk, all very close minded, all very predictable
 
Funny. Didn't you say this in the Donkey Kong review thread when the reviews weren't as good as you wanted them to be?

Sounds awfully emotionally invested.

That post had nothing to do with the reviews and was in response to something someone said in the thread. I actually almost never read reviews for anything.

Maybe try reading the thread before jumping into my post history to find some bullshit for your narrative ?
 
In Germany we call such games "Grafik-Blender". Those games dazzle you with shiny graphics until you forget about the gameplay. I'm OK with this. It's a justifiable part of an inovativ industry and there are always two ends of the spectrum: A Game with awesome gameplay but unbearable visuals isn't that great either.
 
No hate, I genuinely love PR nonsense like this. Watching devs get over-excited and take things just a liiiittle too far in interviews is hilarious every time :P

PR nonsense? They invited the press to take a look at the game. Seems like a pretty common practice to me? Not seeing anything unusual here at all, including the pathetic reactions and expectations of the minority of GAF.

Has there been a Sony exclusive yet that did not bring this exact same reaction? Lol.

Go back and read the knee jerk reactions of The Last of Us reveal. It is just as hilarious.

We see one QTE and a short cinematic sequence inside an alleyway inside of a recreation of London and that becomes the entire game is based inside an alley. Everyone knows London is just a series of alleys. The one QTE with the single choice to hit a button becomes the entire game is nothing but QTE like Heavy Rain. The basic gun shown turns into every fun is the same. That lightning shotgun we saw earlier did not exist apparently.

All very knee jerk, all very close minded, all very predictable

Couldn't have put it better myself.
 
Still looks good to me. What's with all the cynicism? I think it's wise to only show a little. There's no need to blow the game wide open at this point.

I don't get this argument when plenty of games have shown lengthy gameplay demos at E3 and a year out from being released, while this is out in 6 months and they only have so much to show while not giving a unique hook of the game. Unless if revolutionary QTEs and facial animation is their main selling point.
 
Game looks good and TPS even if standard can deliver if the story is good and if there are non TPS elements like uncharted where the combat mode is all TPS but everything else is adventure.
 
I think it looks shit hot. I don't need every game to reinvent the wheel.

That post had nothing to do with the reviews and was in response to something someone said in the thread. I actually almost never read reviews for anything.

Maybe try reading the thread before jumping into my post history to find some bullshit for your narrative ?
Agreed. He should've quoted the post where you got schooled in the earlier Order thread. That shit was hilarious.
 
I don't get this argument when plenty of games have shown lengthy gameplay demos at E3 and a year out from being released, while this is out in 6 months and they only have so much to show while not giving a unique hook of the game. Unless if revolutionary QTEs and facial animation is their main selling point.
It's really a weird way to reveal the gameplay anyway. Why not just present a lengthy walktrough? (or wait til E3 with that, if they really have to) I think overall did this more damage than good.
 
Agreed. He should've quoted the post where you got schooled in the earlier Order thread. That shit was hilarious.

Wasn't owned in that one either. Go back and read that thread again, specifically the post I made after getting "owned". Again people can spin whatever they want to fit thier narrative.
 
Beyond horrible. look like the most generic brown-ish shooter yet, it's almost like a parody of the shooter games nowadays.

The game is also not good looking, flat lighting and bad textures and nothing speical outside of the characters models.

tJFI0oI.gif


Is this real life. The game, despite the gameplay, looks gorgeous.
 
I am all for how this is turning out. I don't need anything revolutionary or new; I dig TPS'ers and the graphics look great. I am optimistic.
 
PR nonsense? They invited the press to take a look at the game. Seems like a pretty common practice to me? Not seeing anything unusual here at all, including the pathetic reactions and expectations of the minority of GAF.

I'm just talking specifically about the part where he talks up a choice between knife and no knife like it's a huge, mindblowing, talk-about-it-with-your-friends-afterwards, Capital 'c' choice. It's like the next 'feel of 60FPS' or 'you'll want to protect her' on the list of silly things game developers say :P

Not trying to make a big deal out of anything, here, it just made me smile.
 
That same demo IGN were quite negative on, considering how previews are almost always positive regardless how bad the game ends up being due to leniency, that's quite damning and this is from IGN for goodness sake.

IGN's preview said what they say hinted nothing of the supernatural elements at all in the demo.

Whereas Game Informer's preview mentioned a whole slew of them appearing at the end of the demo.

What I took away from that was that the press was shown, what was probably 50% of the GI demo, since none of them mentioned the black water mechanics, and how the gameplay feels different once you were fighting alongside the entire team. Everything shown to the press appears to be a slice of what GI got.
 
You have to admit, the standards are kind of funny.

Third person shooter? That shit's boring, show me NEW GEN GAMEPLAY.

Lego Hobbit? Yeah it's identical to the others. Those games are always fun!
 
Yes but people have played Titanfall. Why are you even mentioning it here?

So because people played it means that people aren't entitled to their opinions on what they do not like about the game, but if they happen to not like it, it has to do with console war issue's ? That's the point I was trying to make. The same issue is happening in this thread. I'm not comparing Titanfall and The Order but the same knee jerk and pointless drive by post some people do. Also observing that if you don't like it, it's because of a secret agenda when that's not the case for everyone.



Back on topic. The game looks okay. I don't understand the huge push back for cover shooters. Maybe people like to run and gun but I don't know much linear games that aren't cross multiplayer games, that have something other than a cover based system.
 
That post had nothing to do with the reviews and was in response to something someone said in the thread. I actually almost never read reviews for anything.

Maybe try reading the thread before jumping into my post history to find some bullshit for your narrative ?

So the industry doesn't review the game? Either way, you constantly come into non-Nintendo threads and shit it up all the time. People know what to expect from you. The thought of you talking about "emotionally invested" people is hilarious.
 
i hope not. That moment is one of the defining uncharted 2 moments and it got spoiled.

The only redeeming is that this part of the song: http://www.youtube.com/watch?v=IlPuxPItpmo#t=113 will appear in a different moment every time you play it. one time i was on the rooftop and it was epic, another time the helicopter just blew up the wall and it began as drake rolled away.

Yeah its a bit of a thin line for what you show but you still have to show your game to some extent to build hype especially being the first gameplay reveal. The way they did it with KZ, Infamous when they first showed gameplay was perfect just give us a short demo of an encounter in the game so we can get a look into your vision and at least at that point both sides can properly praise and criticize said game.
 
Graphically it looks decent, nothing mindblowing. once again gaf, overhyping a game and getting it ready for that letdown.

is it because its ps4 that the qtes are "revolutionary"? any other game on another system, and its a bash party.

Literally one guy said that. Stop it.
 
I liked GEOW gameplay but hated the bullet sponges enemies and the amount of bullets it took to kill someone, plus the guns felt shitty to use ( taking so many shots to kill make them feel weak and not have an impact)

This seems to fix that with more emphasis on the gritty heavy weaponry feel.
Am I right in amusing the soft body physics is basically going to be like euphoria is from GTA/MP3?

I understand peoples dislike ( even if some people are being WAYY TOO hyperbolic and it is kinda embarrassing) since it isn't anything revolutionary but remember, we still haven't seen anything yet I bet.

The most appealing thing about the order is the weaponry we seen in the reveal trailer, can't wait to see the guns they add in and there alternative mods and such. All we see here are the average early guns which obviously are typical and boring. Once we see lighting guns, guns that blow up cover, the gun that pulls the enemies out of cover and who knows what else, I bet peoples views will change. These will change how the game plays instantly, it can go from cover based shooting to more action packed explosive gameplay. aPlus the game has monsters which are not gonna hide behind cover like the human enemies do.

I am sceptical but I also have my expectations in check, I am not expecting the next game to change how we play TPS. I expect a game that offers typical gameplay ( nothing wrong with that in my view) but at the same times offers some of the most unique location, settings and atmosphere. Plus the characters look badass.

Graphically it looks incredible but does suffer from plain looking wall textures and such ( the videos do look compressed pretty badly too). I personally love the dreary and gritty look, personal preference and the industrialised Britain location mixed with steampunk is one of my gaming dreams to come true.
 
Beyond horrible. look like the most generic brown-ish shooter yet, it's almost like a parody of the shooter games nowadays.

The game is also not good looking, flat lighting and bad textures and nothing speical outside of the characters models.

yeah....are you in the right thread? Not good looking...get the hell out of here with that bs. I can understand not liking the shooting mechanics of the couple seconds of gameplay we saw, but to say its "beyond horrible" is flat out wrong.
 
Beyond horrible. look like the most generic brown-ish shooter yet, it's almost like a parody of the shooter games nowadays.

The game is also not good looking, flat lighting and bad textures and nothing speical outside of the characters models.

MY FRIEND. The things you say sometimes blow my mind. FLAT LIGHTING?! The lighting is ASTONISHING. I saw a few flat textures but otherwise all good. And I know you are the king of hyperbole, but saying this is the "most generic brown-ish shooter yet" after TEN SECONDS of gameplay is still pretty surprising, even for you.
 
We can only offer our opinions on what we are shown. Sure, all we've seen is less than a minute of footage, but that's the footage they've decided to show us, and that's what we've every right to came to a conclusion on.
You can say what you want ("The gunfight didn't look all that exciting" is perfectly fine to say based on the trailer), but when you come to conclusions like:

The gameplay footage so far, while short, strikes me as lacking in inspired game design and being way too evocative of any run-of-the-mill cover shooter of the past generation.
based on us seeing them shoot two or three guys, that's just fucking stupid hyperbolic BS. We saw about 10 seconds of cover shooter and based on that you think the game design is lacking in any kind of originality/inspiration. Now, of course, I won't go the other way and claim this to be GOTY material based on that short snippet, but I know that the game still has a lot to show based on all the information we know beforehand that aren't seen much in these vids, with its different kinds of not-all-traditional weapons & environmental destruction and the strong, agile monsters would lend themselves well to more atmospheric horror game like situations and intense battles, so I'm willing to wait before making silly judgements of how this will obviously be a generic as fuck third person shooter with nothing original.

Again, you can say that the gunfight in these vids didn't look anything too special (and sure, it didn't), but you should acknowledge that there's still a lot they haven't shown (and will not show to not spoil everything), so making silly statements like The Order being a wholly derivative experience is just plain dumb, at the moment. Any kind of more meaningful analysis will have to wait until they show more from the game, especially the aspects that have the potential to give it more variety & make it a bit different from the Uncharteds and Gears of Wars (does the monster/possible horror aspect of it bring it to a whole new level? does the environmental destruction add depth to gameplay/gunfights or is it just visual feedback? what kind of gameplay does the game offer outside of shooting & traversal/exploration, puzzles? what kind of scenarios do they offer that mix up things a bit? how much branching do the QTEs have and how much does it affect anything?)

The QTE looks scripted to hell and back.
Eh? The QTE looked like it could be really good, they are certainly not the kind of QTEs you usually see in games. You had to actively look around for stuff to use against the enemy and once you found it, you press triangle to use it. That's not the usual simon says kind of QTE, but one that gives choice & puts you in a bit more active control of the character. The example in the gameplay clips is a simple one, but they can expand on that or have more complex situations as you advance in the game.
 
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