The Order 1886 Gamescom Gameplay Trailer

Mechanics should always service the level design and tone of the game. It is the marriage of the two that determines the greatness of the game. Silent Hill 2's gameplay taken in isolation has crappier melee than Godhand, Crappier shooting than any shooter you would see. Objectively worse camera control than most games. Yet it's mechanics perfectly serve it's tone and level design. All elements together make a game. You might as well say Resident Evil or Silent Hill with same gameplay but bad story telling, atmosphere, and graphics would not have the same perception. That is a pointless argument to make.

it's what i'm saying from the start...
A game can be good as whole even if part of it are not great
But a game will be better if more work is put into the level design and the mechanic with the same tone.
It is not because it works well in a context than it can't be better.
It is also more easy to do simple and good (which cinematographic games tend to do)
To judge objectively deep of interactivity and level design you must look at what is done , how well it is done well and richness (complexity) of it
Simple well done gameplay is generic, It can't be great on his own .
But is surely can produce great game with generic ,simple gameplay.
 

there-ive-said-it.gif
 
This. It's idiotic to say that being cinematic decreases replayability. That's why nobody buys dvds and blu-rays or rewatches movies whenever they happen to be on TV right?

I loved Max Payne 3 but won't ever play it again because there's too much 'cinema' between gameplay. Uncharted 2 had the right balance though, 3 was imo bad for a variety of reasons.
 
I loved Max Payne 3 but won't ever play it again because there's too much 'cinema' between gameplay. Uncharted 2 had the right balance though, 3 not so much.

That's because Max Payne 3 treats "cinematic" as a noun, a thing(cutscene), and not an adjective to describe the presentation during gameplay.

UC3 did it probably the best.
 
The first shooting segment in UC3's ship graveyard alone is more varied and dynamic than most TPS's out there.
It has dynamic presentation..but it is not as dynanic when it comes to play it and it keeps uncharted very little variety when to comes to enemy and means to defeat them
Part of this limitation (/ geow for exemple) is due to its realistic lore...but is also why you can say gameplay is not as rich as other game who do more (doing it well !).
Thoses game maybe don't do better as a whole...
It seems more dificult to speak about technical game mechanics without mixing everything else than doing it with graphics
But i can't agree on the 2 argument saying a game critically acclaimed or fun means it has great game mechanics.
 
That's because Max Payne 3 treats "cinematic" as a noun, a thing(cutscene), and not an adjective to describe the presentation during gameplay.

UC3 did it probably the best.

Well you were talking about movies and the Uncharted series has a lot of sequences too where you just walk somewhere while story is happening. More dynamic than MP3 but it still lowers my desire to replay a game significantly if it happens too often. And the same could happen with Order.
 
It has dynamic presentation..but it is not as dynanic when it comes to play it and it keeps uncharted very little variety when to comes to enemy and means to defeat them.

No, it has dynamic gameplay. You can complete it in dozens of way. It's a little combat sandbox, of which UC has multiple. More than pretty much any TPS out there.

And that's exactly what The Order seems to lack.
 
Well you were talking about movies and the Uncharted series has a lot of sequences too where you just walk somewhere while story is happening. More dynamic than MP3 but it still lowers my desire to replay a game significantly if it happens too often. And the same could happen with Order.

To me, "cinematic" is cinematic presentation. Ofcourse there is going to be walking regardless, that's how you get from point A to B, but UC3 utilized it during platforming sequences to illustrate scale with camera panning, wide shots, etc. I'd take that over a cutscene any day. MP3 on the other hand was too passive for my taste.

Hell, I hope The Order uses cinematic presentation instead of cutscenes to tell its story. We could be so lucky.
 
You can already tell the damn writer has a stick up his ass with an agenda:

  • "As if Beyond Two Souls: Beyond Garbage was not bad enough, Sony Computer Entertainment had to slate another obnoxiously terrible title"
  • "At the end of the day, I remain completely and utterly unimpressed by what Sony has shown me so far. Yes, I will not win any fans in Sony’s marketing department for this article (as if I really care)"

Sounds legit.

Ughhh. Does he honestly expect anyone to take him seriously, writing immature garbage like that? That's just embarrassing.

Also, does anyone have that GIF of the cat looking away from the camera in disgust? I need it for Sniper's posts.
 
people make a few mediocre-to-decent PSP games and people start treatin them like they're fuckin' Valve Software...

Ok, they are not the most experienced SH, by I really would be cautious to define the two PSP GOWs "mediocre-to-decent PSP games".
Apart from this, who is treating them like Valve? I see very different reaction to the game and, at least until now, I haven't seen people cutting their veins going crazy for this game...
 
Ughhh. Does he honestly expect anyone to take him seriously, writing immature garbage like that? That's just embarrassing.

Also, does anyone have that GIF of the cat looking away from the camera in disgust? I need it for Sniper's posts.

He is rigth about the gunplay though so is not like his opinion is completly ridiculous.
 
It has dynamic presentation..but it is not as dynanic when it comes to play it and it keeps uncharted very little variety when to comes to enemy and means to defeat them

I'm sorry, but this is wrong. You either haven't played this section or you just stood behind the same cover the whole time and didn't use the great freedom this section offers to tackle all enemies.
 
He is rigth about the gunplay though so is not like his opinion is completly ridiculous.

I've heard other people say the gunplay feels good, though. One of those people is in this thread. So he isn't right, due to at least one other person having completely the opposite opinion to him. It's all subjective, some people are going to be satisfied with the gunplay, some people aren't.
 
Coach Gun
When you need three times the stopping power, nothing beats the "Three Crown" Coach Gun. Named for the increased number of barrels, its mere existence serves as a deterrent to anyone foolish enough to stand in the way of the Knights.

It also fires magnesium incendiary rounds, making for the perfect cherry on this powerful sundae
https://www.facebook.com/TheOrder?fref=photo

Also never notice the youtube vid description
Nikola Tesla joins The Order in their war against the Half-Breeds. Wield powerful weapons of his design as you navigate the dangerous landscape of Neo-Victorian London. Use both stealth and brute force against human and non-human foes as your actions determine the course of history forever. Discover History’s Darkest Secret.
 
SniperHunter at it yet again with his played out thread-derailing tag fishing? Anything actually new here?

Nope we seen atleast 8 guns so far I think.

Arc Gun
Thermite Rifle
Coach Gun
Automated Pistol
BowGun
Essex M2 Falchion
M85 Automatische
Rifle
More than I thought. I just want blood clouds (arc gun all day).
 
I, for one, think the gameplay/gunplay looks very solid. Especially from when we last saw it...which was lacking 'oomph', for some reason. I'm not going in expecting the next big thing in TPS's, nor am I expecting it to re-invent the wheel. As long as the shooting is solid and satisfying, and the weapon selection is varied and a bit nuts, I'll enjoy it.

Love the setting so much also <3
 
I've heard other people say the gunplay feels good, though. One of those people is in this thread. So he isn't right, due to at least one other person having completely the opposite opinion to him. It's all subjective, some people are going to be satisfied with the gunplay, some people aren't.

Those people are wrong...lols.

But seriously, TLOU gunplay is where is at not Uncharted's.
 
Those people are wrong...lols.

But seriously, TLOU gunplay is where is at not Uncharted's.
A lot of the poor impressions on gunplay are from people who were trying to kill enemies with the dust pellets from the Thermite Rifle and judging by this trailer hit reactions and sounds have been improved a fair amount since the E3 demo was made.

BTW have you seen the gif of the triple barreled shotgun using explosive rounds? Seems like something you would be a fan of.
 
If the complex density I see here . . .

lawpma.gif


WeeklyInconsequentialGalapagoshawk.gif


. . . is any indication that I'll be able to navigate a dense and dynamic environment like the one I see here . . .

The_Order_1886_Concept_Art_01.jpg


. . . I will be more than satisfied. This is one of my greatest hopes for this game. I want to walk around in that concept art.
 
If the complex density I see here . . .

Awesom Gifs

. . . I will be more than satisfied. This is one of my greatest hopes for this game. I want to walk around in that concept art.

Well we have this, which seems to be a gameplay Pan. Would be silly if they don't make use of some of this environment:

image_the_order_1886-25924-2752_0001.jpg
 
spacey gif

Best laugh I have had in a while.

No matter how great this game winds up being, the people who are already censuring it will only continue to upbraid it.

Seems like you need a pretty thick skin to be a dev these days. I also think this game will be very good.


Well we have this, which seems to be a gameplay Pan. Would be silly if they don't make use of some of this environment:

image_the_order_1886-25924-2752_0001.jpg

Jagged power lines Premium edition pre order cancelled.
 
A lot of the poor impressions on gunplay are from people who were trying to kill enemies with the dust pellets from the Thermite Rifle and judging by this trailer hit reactions and sounds have been improved a fair amount since the E3 demo was made.

BTW have you seen the gif of the triple barreled shotgun using explosive rounds? Seems like something you would be a fan of.

To tell you the truth I'm here because of that and because the laser gun desintegrated some dude in gibs and blood in that .gif, that looked awesome.

:P
 
A lot of the poor impressions on gunplay are from people who were trying to kill enemies with the dust pellets from the Thermite Rifle and judging by this trailer hit reactions and sounds have been improved a fair amount since the E3 demo was made.

BTW have you seen the gif of the triple barreled shotgun using explosive rounds? Seems like something you would be a fan of.

The guneplay was fine, felt ok, only the pistol felt a little off with the hit detection at times.
As I have wrote in the gamescom impression thread the problems with the game are not the controls, but the static gameplay.
You can compare it all you want with Uncharted or better with Gears of War, btw. I played and really liked both games/series, but The Order doesn´t come close at the moment gameplay wise.
The game is so static it felt almost like a rail shooter, the only thing you do is shooting enemys, so that new enemys can spawn. And of course there are a lot of cutscenes between the shootouts...

Please keep in mind this is only based on the short demo I played at gamescom and this part of the game may not be representativ for the rest of the game.
In my opinion they shouldn´t have released this demo, based on the people I talked with at gamescom, not many enjoyed playing it.
I really hope the game turns out ok, because I really like the setting and the visuals are phenomenal,maybe the best looking PS4 game we have seen so far.(Uncharted 4 doesen´t count, because no gameplay)
 
Hmm. Still skeptical of this game and I'm not sure why this trailer is changing so many minds. I'm really not a fan of slow-mo/bullet time at all, and while it can be a competent TPS, if I'm constantly being interrupted by cut scenes (or worse, QTE sections) like the trailers seem to suggest, I'm going to be really annoyed playing this game. It was a big problem for me in Uncharted 3 and Gears of War 3, and I'm a fan of the first two of each series. I hope this won't happen constantly and it's just shown in the trailers for a "cinematic effect" or something, but the whole thing makes me a bit doubtful.

Also really bummed there isn't split-screen coop. That was the best part of Gears of War and corridor shooters in general.

It might be worth it if the story is exceptionally good, I suppose, but I have reservations about that too, obviously. ^^ I do really like the art direction, though. That cathedral is phenomenal.

Edit, saw this post above mine:
The guneplay was fine, felt ok, only the pistol felt a little off with the hit detection at times.
As I have wrote in the gamescom impression thread the problems with the game are not the controls, but the static gameplay.
You can compare it all you want with Uncharted or better with Gears of War, btw. I played and really liked both games/series, but The Order doesn´t come close at the moment gameplay wise.
The game is so static it felt almost like a rail shooter, the only thing you do is shooting enemys, so that new enemys can spawn. And of course there are a lot of cutscenes between the shootouts...
That's what I am afraid of. I really hope it's just an anomaly of this demo. :\

They are puzzles, period. They require logic and some experimentation to solve. They are extensions of puzzle types that have been in video games for ages including spacial, shape/pattern memorization, switch pushing, visual, book reference, etc. These are textbook examples of video game puzzles if I've ever seen them. You can call them time killers if you want, but they are still puzzles.
I think his/her point was that the puzzles are so braindead easy, it's insulting to real puzzles to call those puzzles. ;)
 
The guneplay was fine, felt ok, only the pistol felt a little off with the hit detection at times.
As I have wrote in the gamescom impression thread the problems with the game are not the controls, but the static gameplay.
You can compare it all you want with Uncharted or better with Gears of War, btw. I played and really liked both games/series, but The Order doesn´t come close at the moment gameplay wise.
The game is so static it felt almost like a rail shooter, the only thing you do is shooting enemys, so that new enemys can spawn. And of course there are a lot of cutscenes between the shootouts...

Please keep in mind this is only based on the short demo I played at gamescom and this part of the game may not be representativ for the rest of the game.
In my opinion they shouldn´t have released this demo, based on the people I talked with at gamescom, not many enjoyed playing it.
I really hope the game turns out ok, because I really like the setting and the visuals are phenomenal,maybe the best looking PS4 game we have seen so far.(Uncharted 4 doesen´t count, because no gameplay)

Good thing it was just a demo then and a old build.
 
Top Bottom