martino
Member
Mechanics should always service the level design and tone of the game. It is the marriage of the two that determines the greatness of the game. Silent Hill 2's gameplay taken in isolation has crappier melee than Godhand, Crappier shooting than any shooter you would see. Objectively worse camera control than most games. Yet it's mechanics perfectly serve it's tone and level design. All elements together make a game. You might as well say Resident Evil or Silent Hill with same gameplay but bad story telling, atmosphere, and graphics would not have the same perception. That is a pointless argument to make.
it's what i'm saying from the start...
A game can be good as whole even if part of it are not great
But a game will be better if more work is put into the level design and the mechanic with the same tone.
It is not because it works well in a context than it can't be better.
It is also more easy to do simple and good (which cinematographic games tend to do)
To judge objectively deep of interactivity and level design you must look at what is done , how well it is done well and richness (complexity) of it
Simple well done gameplay is generic, It can't be great on his own .
But is surely can produce great game with generic ,simple gameplay.