The Order 1886 Gamescom Gameplay Trailer

dees graffiks tho

WeeklyInconsequentialGalapagoshawk.gif

And with 4xMSAA! So hype
 
Uncharted is a 7/10 series at best.

Fair enough. As a collective, this franchise is considered a triumph so no problem with some having a different opinion. Some would say "this franchise is the best ever" and some would say "its 7/10 at best". The vast majority though will disagree with you and we don't need to have the same opinion. That would make threads boring.
 
Uncharted is a 7/10 series at best.
Do you mind repeating it a few more times how your opinion that goes against most gamers and critics is somehow of more value? Are you not getting enough attention at home that you throw this shit constantly to get a reaction?

You mention this almost every time Uncharted is added into a discussion, if you're not of course the one starting it. Would like to tell us more preferences of popular games that aren't that good, just get it out in 1 post and then try to not mention it for 3 weeks. My guess is you can't do it.
 
RAD likes to iterate on other game studios formula's. With the God of War PSP titles, they took a formula that was perfected by David Jaffe/Cory Barlog and Sony Santa Monica and improved on it.

With Daxter they took Naughty Dog's ideas from Jak series and worked on it. And I think they just ported Okami to Wii...

They are not a great developer by any means. With Order 1886, they have mentioned Uncharted a lot and they are just building on Uncharted. And Uncharted itself is not a great IP by any stretch.

They need to do something original, stop mentioning films and stop cutting the gameplay every two minutes.
The order gameplay looks more like gears than uncharted, whether it's the control scheme or just how heavy the movements look, the gunplay is not super accurate or snappy.
 
it can be on average on some areas and very good or extraordinary on others translating in a good when you mix everything...this is alsy where subjectivity apears when you mix thoses elements with importance you give to them.

And to put it with a cinematographic analogy.Can we say transformer is good on everything that make a film because lot of people have fun watching it ?

Uncharted is not only regarded as fun, but it's also critically acclaimed. I understand your point, but for me, there has to be a correlation between fun and good gameplay. I don't see a franchise with bad gameplay get the praise or provide the enjoyment Uncharted does.

For me, Uncharted is among the most fun and varied third TPS around.
 
Why I think Uncharted is a 7/10 series:

-Too much trial and error involved at times (horse chase sequence at the end of Uncharted 3. truck chase in Uncharted 2 etc)
-too cinematic which diminishes replay value
-enclosed environment and minimal exploration

Both Uncharted 2 and 3 were 7/10 worthy, Uncharted 1 was ok and GA was garbage
 
I remember when Naughty Dog wasn't as revered as it is now and this was just a fact everyone agreed upon. It's a 7/10 series TOPS. 5/10 gameplay and 10/10 presentation.

I would say 4/10 Gunplay.

Bulletsponge should never ever be in any shooter...ever.

Now LoU = 10/10 Gunplay, how they went from Uncharted to this beast is an achievement on itself.
 
That's an awesomely broad brush you got there. I loved the gameplay, loved the shooting, the verticality of the set pieces, the puzzles. The games are revered because they are among the best last gen had to offer.

Fuck that noise. TloU has good gameplay and shooting, the UC series has always been an average shooter at best. And what puzzles? I don't think the series has one actual puzzle, they are always just good looking pacing tools where you carry something to somewhere or activate cool looking ancient devices and cool shit happens.

I played all three of them and in every one I got fatigued of the encounters because the mechanics just aren't that deep or interesting. But the presentation made it worth to go through them once.
 
Why I think Uncharted is a 7/10 series:

-Too much trial and error involved at times (horse chase sequence at the end of Uncharted 3. truck chase in Uncharted 2 etc)
-too cinematic which diminishes replay value
-enclosed environment and minimal exploration

Both Uncharted 2 and 3 were 7/10 worthy, Uncharted 1 was ok and GA was garbage

I would gladly discuss this with you because I love the franchise, but we are derailing from this thread, so next time I guess.
 
Fuck that noise. TloU has good gameplay and shooting, the UC series has always been an average shooter at best. And what puzzles? I don't think the series has one actual puzzle, they are always just good looking pacing tools where you carry something to somewhere or activate cool looking ancient devices and cool shit happens.

I played all three of them and in every one I got fatigued of the encounters because the mechanics just aren't that deep or interesting. But the presentation made it worth to go through them once.

Massively disagree with you here, and even though my post is comparing the game to Tomb Raider, I think it details what makes Uncharteds combat so engaging, diverse and fun, and it's namely to do with the mobility options and degree of dynamism.

http://www.neogaf.com/forum/showpost.php?p=120771382&postcount=618

On a side note, we're getting way off topic now.
 
Ughh. Serious derail. Can't believe the merits of Uncharted series are being argued again even in this thread.

Anyways I have faith Rad will deliver a great product the demo that was at Gamescom was from gdc meaning we haven't seen a newer build and the game is some ways off.
 
Oh so we're talking about God of War, Uncharted, and a Canadian turd now. Alright then...

I am happy you liked it, that means atleast someone did. Ascenstion is the worst reviewed and least sold (on console dont know the numbers of the psp games) GoW game, so I don't really think its hyperbolic to say its the worst. Personal anecdote: Ascention is the only GoW game I didn't care to complete, after my 3rd crash and several audio bugs I just couldn't take it anymore, kinda glad Todd Papy left SSM tbh.

I always have to shake my head when I hear people say things like this. Apparently his lead design work on GOW, GOWII, and GOWIII mean absolutely nothing.

Fuck that noise. TloU has good gameplay and shooting, the UC series has always been an average shooter at best. And what puzzles? I don't think the series has one actual puzzle, they are always just good looking pacing tools where you carry something to somewhere or activate cool looking ancient devices and cool shit happens.

I played all three of them and in every one I got fatigued of the encounters because the mechanics just aren't that deep or interesting. But the presentation made it worth to go through them once.

I find it hard to believe you could go through U3, the first half of which you probably spend more time doing puzzles than anything else, and say the series doesn't have any puzzles.
 
Why I think Uncharted is a 7/10 series:

-Too much trial and error involved at times (horse chase sequence at the end of Uncharted 3. truck chase in Uncharted 2 etc)
-too cinematic which diminishes replay value
-enclosed environment and minimal exploration

Both Uncharted 2 and 3 were 7/10 worthy, Uncharted 1 was ok and GA was garbage

- trial and error has never been an issue for me but i'll take your word for it. hopefully its more than just a horse section though cuz that's a very minor complaint.
- not everything is meant to be played over and over. tons of genres don't have replay value and aren't supposed to. if anything, i'm amazed at how much i've enjoyed replaying UC games.
- it's not an open world game. you might as well complain that it's not a dating simulator.
 
Uncharted is not only regarded as fun, but it's also critically acclaimed. I understand your point, but for me, there has to be a correlation between fun and good gameplay. I don't see a franchise with bad gameplay get the praise or provide the enjoyment Uncharted does.

For me, Uncharted is among the most fun and varied third TPS around.

There is a lot of thing that are acclaimed because they do things very well and others well enougth and Uncharted is certainly not aclaimed for everything it does.

An extreme exemple of current case will be last telltate games. they are critically acclaimed but they have poor gameplay.

What you find fun is the whole package...
Uncharted copy carbon gameplay with bad graphic and bad storry telling won't have the same perception on everyone. That's for sure
And i'm pretty confident even you who seems to be a huge fan can find it boring with thoses changes

Cinematographic games keep on setting the trend for now...but they keep weak spots even if they don't really matter to most.
 
RAD likes to iterate on other game studios formula's. With the God of War PSP titles, they took a formula that was perfected by David Jaffe/Cory Barlog and Sony Santa Monica and improved on it.

With Daxter they took Naughty Dog's ideas from Jak series and worked on it. And I think they just ported Okami to Wii...

They are not a great developer by any means. With Order 1886, they have mentioned Uncharted a lot and they are just building on Uncharted. And Uncharted itself is not a great IP by any stretch.

They need to do something original, stop mentioning films and stop cutting the gameplay every two minutes.

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Why I think Uncharted is a 7/10 series:

-Too much trial and error involved at times (horse chase sequence at the end of Uncharted 3. truck chase in Uncharted 2 etc)
-too cinematic which diminishes replay value
-enclosed environment and minimal exploration

Both Uncharted 2 and 3 were 7/10 worthy, Uncharted 1 was ok and GA was garbage

"Too cineamtic?"

If anything that is a huge replay point of value for me. I love to revist the setpieces, the desert, etc. Too cinematic? Pft...
 
Read my post again. The puzzles are just time killers, not actual puzzles.

They're more than time-killers but not actual puzzles. They're pseudo-puzzles to help the player believe that they're actually in an ancient temple or whatever with carefully guarded secrets. Uncharted is not a puzzle game, or even a Zelda game. It's an Indiana Jones game, and the "puzzles" are simply intended to sell the environment, not to be difficult.
 
There is a lot of thing that are acclaimed because they do things very well and others well enougth and Uncharted is certainly not aclaimed for everything it does.

An extreme exemple of current case will be last telltate games. they are critically acclaimed but they have poor gameplay.

What you find fun is the whole package...
Uncharted copy carbon gameplay with bad graphic and bad storry telling won't have the same perception on everyone. That's for sure
And i'm pretty confident even you who seems to be a huge fan can find it boring with thoses changes

Cinematographic games keep on setting the trend for now...but they keep weak spots even if they don't really matter to most.

Mechanics should always service the level design and tone of the game. It is the marriage of the two that determines the greatness of the game. Silent Hill 2's gameplay taken in isolation has crappier melee than Godhand, Crappier shooting than any shooter you would see. Objectively worse camera control than most games. Yet it's mechanics perfectly serve it's tone and level design. All elements together make a game. You might as well say Resident Evil or Silent Hill with same gameplay but bad story telling, atmosphere, and graphics would not have the same perception. That is a pointless argument to make.
 
There is a lot of thing that are acclaimed because they do things very well and others well enougth and Uncharted is certainly not aclaimed for everything it does.

An extreme exemple of current case will be last telltate games. they are critically acclaimed but they have poor gameplay.

What you find fun is the whole package...
Uncharted copy carbon gameplay with bad graphic and bad storry telling won't have the same perception on everyone. That's for sure
And i'm pretty confident even you who seems to be a huge fan can find it boring with thoses changes

Cinematographic games keep on setting the trend for now...but they keep weak spots even if they don't really matter to most.


I would be lying if I said that characters, entertaining storytelling and the overall production values aren't big part of why people (myself included) find the franchise appealing, but like I said, for me the core gameplay is great mainly because its offers great movility and diversity.

The first shooting segment in UC3's ship graveyard alone is more varied and dynamic than most TPS's out there.

Anyway... I've been way off topic here, so I'll retire from this convo.
 
1.) Battlefield 1942
2.) Half Life 2
3.) Halo CE
4.) Jak 3
5.) Red Faction Guerrilla

But breh.. the games on your list aren't even original. All the devs did was iterate on other game studios formulas. Hell, none of the ips listed are great by any stretch. All those games are 7/10 at best. Here is why I think these games are no better than 7/10:

- They're all garbage
- Trolling
- Shitposting
 
But breh.. the games on your list aren't even original. All the devs did was iterate on other game studios formulas. Hell, none of the ips listed are great by any stretch. All those games are 7/10 at best. Here is why I think these games are no better than 7/10:

- They're all garbage
- Trolling
- Shitposting

This post just makes it sound like you're upset that people are allowed to have opinions.

There's nothing wrong with someone disliking Uncharted as long as they say why, which he did.
 
This post just makes it sound like you're upset that people are allowed to have opinions.

There's nothing wrong with someone disliking Uncharted as long as they say why, which he did.

I am upset at the stupidity that people get away with.

Edit: Anyone can troll a thread and then when they get called out on it try to legitimize it with: "but guys my opinions are totally valid because of this list of reasons"
 
"Too cineamtic?"

If anything that is a huge replay point of value for me. I love to revist the setpieces, the desert, etc. Too cinematic? Pft...

This. It's idiotic to say that being cinematic decreases replayability. That's why nobody buys dvds and blu-rays or rewatches movies whenever they happen to be on TV right?
 
Read my post again. The puzzles are just time killers, not actual puzzles.

They're more than time-killers but not actual puzzles. They're pseudo-puzzles to help the player believe that they're actually in an ancient temple or whatever with carefully guarded secrets. Uncharted is not a puzzle game, or even a Zelda game. It's an Indiana Jones game, and the "puzzles" are simply intended to sell the environment, not to be difficult.

They are puzzles, period. They require logic and some experimentation to solve. They are extensions of puzzle types that have been in video games for ages including spacial, shape/pattern memorization, switch pushing, visual, book reference, etc. These are textbook examples of video game puzzles if I've ever seen them. You can call them time killers if you want, but they are still puzzles.
 
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