Taken a while as in...less than a year? We've known games looking like this would be coming for quite a while now.
Edit-I love this strawman argument that we're "surprised" the game is looking like a super generic game with some steam punk on top. I think the TPS genre has been horribly underused. You can do so much with a TPS and instead we get the same shit every year.
That WebM is 60 FPS. It's interpolated.
It's kind of strange looking at this now. Especially after Bloodborne's dark Victorian setting is honestly much more impressive.
Absolutely not. People that are complaining do not complain about the graphics or the steampunk setting, they are complaining about the gameplay which is something RAD has been (and remains) very shy about. After several trailers, we only have some short gameplay sequences showing your typical TPS cover based shootbangs. This is disappointing especially when the game comes after Bioshock Infinite for instance. This game also has great art, "steampunk sort of" premise and it's a high profile TPS. Do you think The Order's gameplay we saw so far can even compare? It seems to me RAD isn't even trying.
Ah, my misunderstanding.
So it's a 60fps webm for a 30fps game?
What were you expecting?Really not sold on this. The more I see the less I want, but it does look graphically great
Game looks great. I honestly don't understand all the negativity it gets, particularly from people criticizing the gameplay, considering no one here has played it.
It's a TPS with horror elements. So was The Last of Us, and that one turned out pretty well.
My bad, I was thinking "high profile shooter" and I wrote "high profile TPS". My point was that it's disappointing RAD showed such "standard" gameplay when others already went further gameplay wise in similar genre and setting. I really do not feel The Order is an improvement so far in the shooter genre. What's the point of the game then?Compare to Bioshock? Why the hell would you do that? Would it not make more sense to compare it to other TPS?
My bad, I was thinking "high profile shooter" and I wrote "high profile TPS". My point was that it's disappointing RAD showed such "standard" gameplay when others already went further gameplay wise in similar genre and setting. I really do not feel The Order is an improvement so far in the shooter genre. What's the point of the game then?
Whatever kind of rounds the shotgun in the first image is using looks insanely satisfying. Wish someone would gif it slowed down.Really Lycan what I'm seeing.
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A crossbow of some sort in what appears to be a rainy stealth segment.
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Same segment using melee and that big blade on his back to dispatch an enemy
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Some sort of factory
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Why is the main characer always losing against that lycan?
They're all snippets from the same segment of the game, the first time you come across a Lycan. I believe the encounter is fairly long overall. This trailer, E3 etc only showed a very shortened, highly edited version of it.Lol, true. He's always taking a severe beating at the hands of that thing. Good luck squaring off against more than one.
They're all snippets from the same segment of the game, the first time you come across a Lycan. I believe the encounter is fairly long overall. This trailer, E3 etc only showed a very shortened, highly edited version of it.
My bad, I was thinking "high profile shooter" and I wrote "high profile TPS". My point was that it's disappointing RAD showed such "standard" gameplay when others already went further gameplay wise in similar genre and setting. I really do not feel The Order is an improvement so far in the shooter genre. What's the point of the game then?
Shotgun looks pretty insane.... very curious about the crossbow they quietly slid into the trailer.Whatever kind of rounds the shotgun in the first image is using looks insanely satisfying. Wish someone would gif it slowed down.
What's the point of TLOU? It's the same cover-based TPS with generic guns and generic enemies in generic places.
Good games are good games. They don't need to be revolutionary.
What's the point of TLOU? It's the same cover-based TPS with generic guns and generic enemies in generic places.
Good games are good games. They don't need to be revolutionary.
Lol, true. He's always taking a severe beating at the hands of that thing. Good luck squaring off against more than one.
This is good news because it creates a sense of tension when encountering them and will not be just run and gun them down. I want them to be a tougher than just regular humans and make player think before engaging them head on.
Can you even fight these things outside of a cutscene?
Yea, up until they realise normal bullets do little harm and switch up their tactics.So he takes even MORE of a beating in the full product then? Good to know!
Are you being intentionally obtuse? You do realise in the footage we've seen he's fighting it outside of a cut scene? Unless you mean without a cut scene break? Common sense would imply yes given you fight many of them throughout the game, at times in larger numbers.Can you even fight these things outside of a cutscene?
The gunplay looks SO satisfying. Really excited to get my hands on this.
Good games aren't boring, and this sure looks like it is.
In class right now, is there actually gameplay this time?
Lol what? Can you please explain what in this trailer looks "boring"
RaD's own engine. All in house tech.Is this an in house engine? What is it?
Will this game be playable on the show floor?