Damn I thought it unlocked 12Est I thought I was about to play this sucks.
I think Nintendo is the only one that does that as of right now.
Damn I thought it unlocked 12Est I thought I was about to play this sucks.
Who do you want to process the order at the store if nobody is there? Makes sense.Anyone recently tried to order online at best buy? Its sold out for PICK UP in store! What the hell? Did they under ship copies or selling like hot cakes?
Edit: read its disabled when store is closed...the fuck BB? Fuck off.
I think Nintendo is the only one that does that as of right now.
Its gonna be a long nightPut on that bomb ass home screen theme though. That'll def hold me over for a couple hours no doubt.
Who do you want to process the order at the store if nobody is there? Makes sense.
Its gonna be a long night
I would suggest there are many video game journalists jaded and are out of touch with the average gamer
We're u able to download the bonus theme and soundtrack from the psn edition?Put on that bomb ass home screen theme though. That'll def hold me over for a couple hours no doubt.
I knew I should have taken that nap.
We're u able to download the bonus theme and soundtrack from the psn edition?
Eh not sure, I'm talking about the one from the interactive site a couple weeks ago. I haven't tried the preorder one.
The free game codes they gave out are working for some seems dependent on your time zone.
Options are great and I welcome that. What I don't welcome is compromising the experience for one skill level to accommodate other skill levels. An ideal system would be one that scales well across all of them. Instead all we get is the lowest common denominator with arbitrary damage multipliers slapped on the player and enemies to keep it from becoming a snoozefest for higher skills. That, in my opinion, is a cop out. It's why AI sucks in so many games. They are not given the level of attention that other aspects of game design seem to get.
anyone know what the multiple themes look like? I see:
The Order: 1886 Dynamic Theme
The Order: 1886 Whitechapel Dynamic Theme
The Order: 1886 - Mayfair Theme (the one you get from completing the website tasks)
Just beat it. What a god damn terrible ending, final boss and ending sequence. Boo. Seriously. What a shame. More than anything it felt like there were 3 more chapters and it just ends.
This seems to be a very common complaint.
I wonder if they ran out of time or if they really wanted to leave it open for that sequel. (Which is dumb because you can leave things "open" and still give a competent ending)
Well yeah, but writing the kind of AI routines that are that easily scalable is a challenge, and it's one that will by and large be unnoticed by the vast majority of players, not to mention computing resources and so on.
I would suggest there are many video game journalists jaded and are out of touch with the average gamer
So is that 3 am EST?
I would guess (this is just idle postulation on my part) that it's common for "professional" reviewers to set games to the easiest setting and just get it over with, identify key points about the game, and process it in the reviewinator.
I'll be playing the game on hard and trying to engage with the game and enjoy it, as I tend to do when I play games. It's really nothing like how a reviewer migth play a game, and this may be why my GOTY 2014, Alien Isolation, was able to be so adored by me despite being so panned by IGN, Gamespot, and Polygon.
Me and professional game journalists have almost nothing in common. I've learned there's usually almost nothing they can offer me whatsoever.
I don't want to armchair design, but the easiest solution is to come up with more advanced AI routines and then scale down with multipliers for skill, instead of the other way round. That's how all visual aspects of game design are done. Gameplay design, for some reason, has it all backwards. The reason very advanced, complex routines are difficult to write is because they were never given much attention to evolve organically over decades, like other aspects of game creation. And compute resources can't possibly be an excuse. Barring minor nuances, AI hasn't changed much across console generations! It's simply not high priority. And that sucks.
Just beat it. What a god damn terrible ending, final boss and ending sequence. Boo. Seriously. What a shame. More than anything it felt like there were 3 more chapters and it just ends.
Downloading! HK server up!
They should end the game midgame.. inbetween a firefight, credits start to roll right when you reload. Wouldn't that be something?
I wonder: Would an elderly person like The Order? Does it touch the right stuff for all the people just getting into modern gaming? Like the guy who hasn't played a game since Q*bert in the 80s?
When in cover is there a way to move to another section like go around a table? Other games such as watch dogs allow you to move by pressing the x button to move to another spot, but I can't find any mechanic in this game like that.
How can I get it for $40 digital?MYR144?
At $40, I might go digital. Guess it depends on the Sony Store discount.
Hold circle, I think.
I feel like this game is a victim of circumstance. If it were coming out at a time when there was a healthy games library on the system and people weren't starving some new shit to play, people would be giving this an 8 or 8.5. But it's judged more harshly since people have been waiting so long for the next AAA game to drop
This has to be at least the $10+ dollars I was gonna spend on it with this gift card I got as a gift from the company I work for...
I mean the reviews are alarming but I'm down with some linear, short, story driven, graphically beautiful TPS action for my PS4.