I play all Uncharted games precisely one time and on easiest difficulty
=(
I play all Uncharted games precisely one time and on easiest difficulty
=(
Pretty sure it's PR talk for "we need to give people reasons to play more than once". Glad that they had grounded mode enabled from the get go on TLOU:R. I went straight for it. And it felt good!
I play all Uncharted games precisely one time and on easiest difficulty
=(
I really hope Sony doesn't abandon RAD. The engine work and investment in the Order is absolutely amazing.
If anything, give them another 3 years and beef up their studio...they're highly talented, with the core already established they just need to refine and expand an otherwise very solid new IP mechanically and visually.
Anyone?Is there something wrong with the audio settings? It only give me the option of stereo audio for speakers or headphones... There is no surround option. Unless I'm missing something?
Pretty sure it's PR talk for "we need to give people reasons to play more than once". Glad that they had grounded mode enabled from the get go on TLOU:R. I went straight for it. And it felt good!
I just played a few more hours tonight. I think I'm nearing the end now.
I was really liking it yesterday. Today, I'm loving it. This game is definitely an early contender for my GOTY list. I'm really digging the story and the gunfire gameplay has been fantastic. I mean, it's Gears of Wars'ish but it feels different enough to make it stand a part.
I love the world building and universe of this game and I desperately want more of it. I hope the game isn't a complete flop because I want the next Order.
It's amazing how many people complained about broken experiences last year and yet when we get something that is finely tuned as The Order, it ends up being critically panned.
Looks pretty good but kinda blury.
Did that 'lair' studio have successful games before that entry?
. From what people are saying RAD has made great games in the past.
Sony might see the sales #'s and say fuck the reviews and still pursue a sequel
I wish I could help you, but I don't have this game yetAnyone?
Watching a stream and yeah while there's a lot of cutscenes and some slow-walking sections, the visuals are breathtaking and the shooting looks pretty fun. I think the atmospheric immersion will really add to the enjoyment of what is otherwise a pretty "simple" game.
...
I still don't actually understand Naughty Dog's excuse for this. I read it before, was something like they don't want first time players to have a bad first impression. But Christ, just how dumb do you think players are? I understand your bizarre desire to hold players hands is partly responsible for your dumb philosophy behind automated platforming and insultingly easy puzzles and obstacles ("dying sucks," said Arne. True in life, not in games. Risk means enjoy Rewards more, and teaches you fundamental lessons about the skills you need and how the game needs you to utilize its gameplay logic). But really, do you believe gamers are so dumb that if you put a prompt that said...
"You just selected crushing, the most punishing difficulty this game has to offer. Please be aware that this is meant for expert players only. You may change the difficulty at any time in the options, but doing so will cancel the attempt at the crushing trophy."
...that they wouldn't immediately understand what was going on and change to an easier difficulty if they were so concerned?
Not really. It's just a different rationalization. You could be pro or against it. Developers ultimately decide, not the consumer. For all you know there would of never existed grounded or crushing (if not given the option) and we wouldn't be having this conversation - a conversation that does not exist for many games. No matter which difficulty, "your hands are held" - if that's the rationale it's going to be based of, difficulty levels an individual "prefers".
Anyone?
I think you misunderstood. We are not talking about the preference of a difficulty level, but the need to lock a difficulty level. There isn't one other than creating an artificial replay incentive.
Factor 5 made the Star Wars: Rogue Squadron games on N64 and Gamecube
So, is there any chance this game will be another "GAF loves but the press doesn't" game? If so, game review is getting weirder and weirder this gen as it looks like they can't catch up with people's criterion of judging a game's quality.
So, is there any chance this game will be another "GAF loves but the press doesn't" game? If so, game reviews is getting weirder and weirder this gen as it looks like they can't catch up with people's criterion of judging a game's quality.
This is why
For background, Dara O'Briain is a standup comedian, panel quiz show host, occasionally mathematician and theoretical physicist and a gamer. The show is Charlie Brooker's Gameswipe.
Which is why it's amusing that Lair was panned when it was literally the Rogue games with dragons. I remember a lot of people wondering how the hell F5 took 15-20m and the chance to make a new IP and churned out a Rogue clone. But I guess it shows how much a license can mean to an IP.
Some of the guns you find are fun to play around with.
It didn't help that the flying was only sixaxis based when it was first released. If they could have used traditional controls, I'm sure it would have reviewed better.
Too soon to call. Gotta wait a few days at least to see how it shakes up.
Haha! That was hilarious! But seriously, he couldn't get past the berserker?! :/
I'm probably really late on this but why doesn't the main dude gave a reflection? Everything else looks perfect.
Baked cube maps. Or he is a vampire. Take your pick
It's that lack of skill that is the reason ND and others have hand holding gaming mechanics and the rest of it - the simple fact is a broad swathe of the buying public aren't that good at games and they want to get their money's worth out of a game.
Hmmm interesting So they don't want rubbish players to choose a difficulty setting because they think they are awesome, and then trash the game because it's too frustrating.
3AM unlocks ARE THE WORST!
Right, I'm home, the thing is installing. Let's do this.
got work at 6:30 and game unlocks at 2 for me. I wanna play for an hour.
The dedication is unreal.
3AM unlocks ARE THE WORST!
Partly, but I think it's also because they want everyone who owns it to actually get to see the whole game regardless of their skill level. The things I've noticed annoy lots of the more hardcore on here (handlholding, 'easy' one-stick direction advancement) are precisely the things that enable less committed/skilled gamers to enjoy what they're playing and get to feel that sense of agency while playing that they are beating the game.
A good example is the combat in Assassin's Creed. One of the major gripes many have on here is that it isn't especially nuanced or complex, with the same sequence guaranteeing victory no matter how many enemies you're up against...but that also makes someone who can't or doesn't want to remember a more complex set of commands a complete badass, especially in Black Flag where you swing down from the rigging of a ship into a mass of fighting bodies and just start kicking ass with some cool finishing moves.
I'm still excited to play this tomorrow. Not going to rush, but I'll probably finish it the same day because I'm starting in the morning.
Platinum will also be mine!
and I love my action movies (even the critically panned bad ones).
I really, REALLY hope the game isn't like that. I hate dumb action movies and I hate my friends when they drag me to watch them X(
The more hate it gets, the more pumped I am to play the game...
A review score is ultimately a reflection of how much a reviewer enjoyed the game and how much they would recommend to their audience/average gamer.