Monkey_Plunkett
Member
Played about 3 hours worth of this last night and got up to chapter four, I can see why this game would grate with alot of people but on the whole for me its been an ejoyable experience overall with the pro's outweighing the cons. There's definitley some game design choices at play here that'll be frustrating for a good amount of players, the sections in between the shooting sections are quite slowly paced, lots of moving about at a walking pace and any exploration doesen't yeild much in terms of collectibles and even then most of the collectibles that're about dont seem to have any relevance to the story and are just to show off the lovely graphics, you basically just look at them go "niiiice" as you move it about then n your hand and move on, some of them are interesting but on the whole they're lovely to look at but a bit meh. There's newspapers that try to convey whats going on in the world at the time but theres a good bit of reading to do on them & I found myself just scanning or reading a bit of them and moving on (I usually read everything in games). There's also some audio logs I've found too that i'm not too sure what they're about at this point.
Theres quite alot of cut-scenes as im sure everyone has guessed, now, I dont mind them too much and there's no MGS4 lentgh ones here but the frequency of them will frustrate, a few times where I was thinking why didn't they just let me walk down there and have that short conversation while I controlled the player? There's QTE's quite frequently too which will bug people. Though the game is extremely linear there are some alernate routes along the way so far but they mostly just consist of being able to go through a short detour through a house rather than through the street.
The actual gunplay im enjoying thus far, but enemy encounter design is pretty much enter an area, battle a few waves of enemies and move on these will play out like shooting galley's unless you try to move around the area & mix it up a good bit with grenades, melees and switching guns etc which I found pretty fun to do. Melees trigger a cut scene but it doesn't seem like its just the same animation every time which is a relief, they seem to be contextual to your position and the nearby evironment. The Lycan encounter so far was a tad disappointing its just shoot and dodge them when they charge at you with some QTE sequences thrown in if they get a hold of you. I keep forgetting to use the blacksight too which can add more variation and depth to the gunplay.
The storyline and voice acting have come in for some pretty unjust harsh critiscism imo, theyd be comparable to a good TV series rather than a good/decent movie, which in video game terms isnt bad at all. It moves along a a leisurely pace and theres a hint of something bigger brewing at the moment that im intrigued to find out whats been going on.
+ Visuals are eye melting, everything in this department is stunning
+ Attention to detail
+ Great sense of Atmosphere & well realised setting
+ Gunplay is nice and punchy a bit similar to TLOU and weapon variations are good
+ Voice Acting is pretty good
+ Some nice mini-games where you use Tesla's inventions to unlock doors & cut electricity
= Storyline is plodding along at a leisurely pace, with hints at something bigger afoot
= Music and Ambient Sounds are very well done, but the only audio options are headphones/TV, no 5.1 or 7.1 surround sound.
= I quite like the methodical pace so far but most people wont
= Frequency of QTE's will also annoy people
- Frequency of cut scenes can disrupt the flow of the game
- Enemy encounter design is fairly run of the mill & a bit lazy
- Red Exploding Barrels!! (the explosions are lovely though)
- Often takes control of the character away from players when unnecessary
The game on a whole is like a David Cage game meets Uncharted. There'll be people who like this game no doubt, but it definitly isn't without issues that'll be off putting to many, maybe too many. There's nothing 'broken' about it & If you liked Heavy Rain & dont mind the frequency of cut scenes in games like the MGS games you'll probably like this game based on what I've seen so far, i'll have to judge the length and wether it's actually worth £50 when I get further in. But from what I'm seeing critics have been very harsh on this game.
Theres quite alot of cut-scenes as im sure everyone has guessed, now, I dont mind them too much and there's no MGS4 lentgh ones here but the frequency of them will frustrate, a few times where I was thinking why didn't they just let me walk down there and have that short conversation while I controlled the player? There's QTE's quite frequently too which will bug people. Though the game is extremely linear there are some alernate routes along the way so far but they mostly just consist of being able to go through a short detour through a house rather than through the street.
The actual gunplay im enjoying thus far, but enemy encounter design is pretty much enter an area, battle a few waves of enemies and move on these will play out like shooting galley's unless you try to move around the area & mix it up a good bit with grenades, melees and switching guns etc which I found pretty fun to do. Melees trigger a cut scene but it doesn't seem like its just the same animation every time which is a relief, they seem to be contextual to your position and the nearby evironment. The Lycan encounter so far was a tad disappointing its just shoot and dodge them when they charge at you with some QTE sequences thrown in if they get a hold of you. I keep forgetting to use the blacksight too which can add more variation and depth to the gunplay.
The storyline and voice acting have come in for some pretty unjust harsh critiscism imo, theyd be comparable to a good TV series rather than a good/decent movie, which in video game terms isnt bad at all. It moves along a a leisurely pace and theres a hint of something bigger brewing at the moment that im intrigued to find out whats been going on.
+ Visuals are eye melting, everything in this department is stunning
+ Attention to detail
+ Great sense of Atmosphere & well realised setting
+ Gunplay is nice and punchy a bit similar to TLOU and weapon variations are good
+ Voice Acting is pretty good
+ Some nice mini-games where you use Tesla's inventions to unlock doors & cut electricity
= Storyline is plodding along at a leisurely pace, with hints at something bigger afoot
= Music and Ambient Sounds are very well done, but the only audio options are headphones/TV, no 5.1 or 7.1 surround sound.
= I quite like the methodical pace so far but most people wont
= Frequency of QTE's will also annoy people
- Frequency of cut scenes can disrupt the flow of the game
- Enemy encounter design is fairly run of the mill & a bit lazy
- Red Exploding Barrels!! (the explosions are lovely though)
- Often takes control of the character away from players when unnecessary
The game on a whole is like a David Cage game meets Uncharted. There'll be people who like this game no doubt, but it definitly isn't without issues that'll be off putting to many, maybe too many. There's nothing 'broken' about it & If you liked Heavy Rain & dont mind the frequency of cut scenes in games like the MGS games you'll probably like this game based on what I've seen so far, i'll have to judge the length and wether it's actually worth £50 when I get further in. But from what I'm seeing critics have been very harsh on this game.