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The Order: 1886 |OT| Gears of Yore

The game shows us nothing as to why Galahad would trust Alistair though, certainly more than Ise. If anything the one person that's put forward as someone that Galahad would trust above all others is Malory, who specifically told Galahad to trust no-one. Then he's shown damning evidence of a conspiracy, perpertrated by someone with a highstanding within The Order, he runs to someone else with a highstanding within the Order, who from what the game has also showns us has a close relationship with the conspirator (otherwise what's the point of having Lucan on the airship with Hastings?).

And why does Ise need protecting for, she's a knight as well.

He was the Knight Commander and he was the one that gave the go ahead for Percival to investigate the hospital in white chapel despite his fathers orders. He holds more weight then Isabeau and Lafayette combined. So if you could make a believer out of him the rest of the Order would have to listen. Hastings holds a close relationship with all of the Order, so why suspect Alistair more than anyone else?

After she was almost killed in the hospital I think Galahad became over protective of her. In my opinion she's a badass that doesn't need protecting, but then again I'm not the character.
 

Skux

Member
I completed the game and didn't get the Well Rounded trophy. I'm pretty sure I killed enemies with all the guns. Are there any easily missable ones?

Did you kill someone with a grenade?

The full list is:

C-78 Auto Loading Pistol – Chapter 1 (pistol)
MK 1 Service Revolver – Chapter 1 (pistol)
M2 'Falchion' Auto Rifle – Chapter 1 (rifle)
'Duelist' Revolver – Chapter 3 (pistol)
M82 Self-Loading Carbine – Chapter 3 (rifle)
M85 Automatisch – Chapter 3 (submachine gun)
M84 Marksman Carbine – Chapter 3 (sniper rifle)
RA-5 Repeating Shotgun – Chapter 3 (shotgun)
M86 Thermite Rifle – Chapter 3 (science weapon)
C-81 Maschinenpistole – Chapter 5 (pistol)
'Three Crown' Coach Gun – Chapter 5 (shotgun)
T-23 Arc Induction Lance – Chapter 8 (science weapon)
M4 'Dragoon' Revolver – Chapter 8 (pistol)
TS-29 Cannon – Chapter 8 (science weapon)
TS-17 'Detonator' – Chapter 9 (science weapon/grenade launcher)
Repeating Arbalest – Chapter 11 (crossbow)
MK IV Grenade – Throughout the game.
 

jackdoe

Member
I feel that the reason there are a constant barrage of tutorial messages, even hours into the game, is due to the fact that there are such large gaps in time where you use specific mechanics that you either forget how to perform certain actions or need a trigger to tell you that a certain mechanic is now usable. This tells me that they picked up on this issue during play testing. Which is why I hope this game gets a sequel and that RAD improve the gameplay to interactive cutscene ratio. The atmosphere and world building that they did in this game has so much potential.
 

viveks86

Member
And why does Ise need protecting for, she's a knight as well.

I don't think it's about physically protecting her. Galahad did not want people he cares about to be implicated by association. So he didn't want to risk telling them, which would encourage them to get involved in the mess he is in. He wanted to establish evidence first. That's why he didn't tell Lafayette either. Seems like reasonable motivation. Having said that, I'm with you on Galahad deciding to trust Alistair. If he cared for him, he wouldn't have wanted to implicate him either. If he didn't care for him, then he should have been more suspicious. But characters are allowed to make stupid decisions under pressure and we can explain this by saying he had no one else to seek help from.

There are far bigger narrative issues than Galahad trusting Alistair that followed. Like Alistair tagging along all the way until the end. He could have dispatched them anytime in between in the blink of an eye. And what the hell was Lord Hastings doing in the room after a full on war broke out in his house? Why does he try to escape only after everyone has seen him? It was all staged just for the shocking revelation, a tired and cliched storytelling technique.
 
I've been through a few chapters, but maybe it's because I'm streaming, but I'm not enjoying it as much as I thought I would. That's really mostly due to my personal interest, and it won't go to waste with my girlfriend. It does it what it set out to do very well, just very divisive.
 
The game shows us nothing as to why Galahad would trust Alistair though, certainly more than Ise. If anything the one person that's put forward as someone that Galahad would trust above all others is Malory, who specifically told Galahad to trust no-one. Then he's shown damning evidence of a conspiracy, perpertrated by someone with a highstanding within The Order, he runs to someone else with a highstanding within the Order, who from what the game has also showns us has a close relationship with the conspirator (otherwise what's the point of having Lucan on the airship with Hastings?).

And why does Ise need protecting for, she's a knight as well.

Alistair is the Knight Commander, and has seemingly been in his corner throughout the game. You would think he is someone you could trust. Beyond that, Galahad also made it clear he needed him because Alistair knew the layout of the Company's HQ. Which really, should've been a dead giveaway. Half way through the level I had that "wait a minute" moment and wasn't all that surprised when he turned out to be a traitor. He also said that he didn't want to get Isabeau and Lafayette caught up in things in case he was wrong, so that was fine by me.
 

Skux

Member
I feel that the reason there are a constant barrage of tutorial messages, even hours into the game, is due to the fact that there are such large gaps in time where you use specific mechanics that you either forget how to perform certain actions or need a trigger to tell you that a certain mechanic is now usable.

It would be as easy as having an option to hide tutorial messages.
 

Ding-Ding

Member
Bet you its
bors

I have a funny feeling it's
Lancelot

Its pretty much implied that Bors is dead and I cannot remeber a single reference to Lancelot in the whole game. Which is very strange considering

It would also explain why he is working towards the same goals as The Order but is on the outside looking in (as he was exiled for getting it on with Queenie)

It will also be poetic that he saves the life of his son's namesake
 

hydruxo

Member
Platinum!

42ob.jpg

Loved the game from start to finish. Lycan encounters were my main gripe, they were definitely underwhelming. Blacksight needs some work as a mechanic and it's not as user friendly as it should be. I really wish they put a tracker in the chapter select that shows how many of each collectible you've gotten/haven't gotten. It was frustrating having to go through the chapters looking for ones you may have missed. Also, some of the encounters were in tight spaces that just didn't flow right and didn't give you enough room to move around. Not a good idea when there are waves of enemies coming at you and flanking from different sides.

Other than that gunplay felt great, and the story/graphics/atmosphere/music were top notch throughout. I probably took 50 screens during the chapter
on the docks.
Screens don't do the game justice though, it looks absolutely astonishing in motion. The QTEs actually didn't bother me one bit and felt like they belonged there. The length of the game wasn't an issue for me at all, in fact I thought it was the perfect length for the type of game it is. RaD has built a solid foundation of a game here, but they just needed to add more playable content and fine tune the gameplay. They've got the cinematic aspects down without a doubt. The more I played the more I wanted there to be a multiplayer mode, because all of the guns just feel awesome to shoot.

I hope RaD gets the opportunity to make a sequel because this series has so much potential and I genuinely enjoyed what they've made here. If they can fix the flaws and add more content then we could really be in for something special in a sequel. I'd love to see the next one take place
in India.

If I had to put a rating on it I'd go 8.5/10. Flawed, but very entertaining game.
 

RoboPlato

I'd be in the dick
And story wise, in chapter 15, you are essentially massacring guards
working for the order, who are still considered to be good guys.
The end did not justify the means at all. What is this sense of urgency you speak of? When chapter 15 started, it sounded like a covert mission to
extract Tesla,
so what was the point of going in all guns blazing? Just to reach
Tesla's lab
? The world wasn't burning to justify that. Even
Lord Hastings'
plan was thwarted. So how was any of it meaningful? For a game where every single gameplay element was carefully placed to fit the story, everything was thrown out the window in the latter half. I get that people are forgiving such weaknesses, but I don't get it when you praise it as good design or core strength.

I guess I should have clarified that I enjoyed those segments design wise because of the variety of weapons given to the player, not because of the actual layout. Pretty much at any point you can pick up any weapon from the game and use it to complement the situation as well as being properly stocked in terms of ammo. That chapter gave the most agency to the player for how to approach combat scenarios and I enjoyed it for that. Too many other times it forced you into certain guns or severely limited the ammo for weapons you may have carried in from a previous conflict, forcing you to change to something less preferable. It also gave the player the most need to maneuver between cover instead of just sitting in one spot. There was constant pressure that the rest of the game did not have.

At that point Grayson was the most wanted man in the city. Every single police officer and knight would be shooting him on sight except for Lafayette. He needed to extract Tesla as well as take out an elder lycan that also happened to be knight commander of the Order, the son of the lord commander, and the one using The Order to help cover up half breed plots. It was a desperate suicide mission to ensure the sanctity of The Order and the ability for them to keep operating effectively. It absolutely was a greater good situation.
 

Creamium

shut uuuuuuuuuuuuuuup
Ugh, just watched a Dutch video review of this (Gamekings) and the reviewer went on a rant on how mismarketed this game was as a shooter, when it's really more of an 'interactive movie' like Heavy Rain. A few minutes later he says it's not really a game... If you're Dutch or Belgian and want to cringe, here
 
He was the Knight Commander and he was the one that gave the go ahead for Percival to investigate the hospital in white chapel despite his fathers orders. He holds more weight then Isabeau and Lafayette combined. So if you could make a believer out of him the rest of the Order would have to listen. Hastings holds a close relationship with all of the Order, so why suspect Alistair more than anyone else?

After she was almost killed in the hospital I think Galahad became over protective of her. In my opinion she's a badass that doesn't need protecting, but then again I'm not the character.

I know he's got a high position, but that doesn't explain why Galahad trusts him, when he's been presented with information that would specifically point him against trusting him.

And you have no basis from what the game presents to say that Hastings had a close relationship with all the Order. The only person shown having any meaningful interaction with Hastings is Alistair when he is acting as Hastings personal guard/escort on the airship. Other than that he talks formally at the round table, gets pulled from an ambushed carriage and has a frosty interaction with Ise after Galahad's arrest.
 

RoboPlato

I'd be in the dick
I know he's got a high position, but that doesn't explain why Galahad trusts him, when he's been presented with information that would specifically point him against trusting him.

And you have no basis from what the game presents to say that Hastings had a close relationship with all the Order. The only person shown having any meaningful interaction with Hastings is Alistair when he is acting as Hastings personal guard/escort on the airship. Other than that he talks formally at the round table, gets pulled from an ambushed carriage and has a frosty interaction with Ise after Galahad's arrest.

He was one of the lord advisers to The Order and was working with the knight commander, another half breed. That's about as much influence as one man on the outside could have.
 

Seventy70

Member
Did you kill someone with a grenade?

I got it. I was missing the
Three Crown Coach Gun

Now that I finished it, here are my impressions:

The game does not feel complete. There are just little things that give the impression that it was rushed to meet the release date. The ending was complete bullshit
and felt like it stopped before the proper ending.

This game is the definition of ruined potential. The gameplay was there. The setting was there. The graphics and animations were there. The story and pacing is where it fell short. Here are the ways I think they could have improved it:

-Fleshed out the story a bit more and developed the characters
-Lengthened the story so there is actually time to develop characters and pace out the gameplay
-Add more science weapons since that is one of the unique things about this game. The setting allows for some interesting weapons and technology.
-Add a way to purchase and upgrade weapons. Unlock weapons using currency from getting headshots and playing well. It would feel incredibly rewarding to upgrade and buy new weapons to tear through enemies.
-New game plus where weapons and upgrades carry over along with some fun cheats like fat Galahad or something. Being able to skip cutscenes.
-A horde/multiplayer mode. I really enjoyed the shooting and weapons in the game. I really would have liked to do more of it, but the cutscenes and story stuff always interrupted the gameplay.

If they had done all of these things, I would have probably bought the game instead of renting and it probably would have been a potential GOTY. There was just so much potential there and they kind of messed it up. I really hope they listen to criticisms for the sequel.

I think giving this game a 6/10 is more than generous.
 

DrKelpo

Banned
I completed the game and didn't get the Well Rounded trophy. I'm pretty sure I killed enemies with all the guns. Are there any easily missable ones?

i tried to get the trophy today, but i couldnt figure out, which weapon was missing...turned out i didn't use the stinking basic revolver :D
 

Drac84

Member
Finished on Hard and got the platinum. First play-through took me about 8hrs, then a few more on top of that to clean up the trophies. 12 year old me who only got 2 games a year would have been furious, but 30 year old me found the game a perfect length. Any longer and it might have dragged a bit.

I really enjoyed this game. It's certainly not without its faults (some more annoying that others), but it was a wild ride from start to finish, and the graphics are worth the price of entry alone. I found myself stopping to stare at things all the time, from the felt uniforms catching sunlight, to a ridiculously realistic apple. The attention to detail was staggering. Anyway, here are my key points:

The Good

  • Graphics. Good grief the game looks phenomenal. It was jaw dropping at all times.
  • Soundtrack/SFX/VA. Great atmospheric score, and the sound effects, especially the weapon effects were great. Voice actors were invariably fantastic.
  • Gunplay. The Shotgun. My God the shotgun. Really enjoyed the shooting parts of the game, was very satisfying blowing a bloke's leg off, or zapping his head into a fine mist. The Thermite gun was wicked fun.
  • Atmosphere. The game oozed it at all times, and it was incredibly easy to get sucked into the world.
  • Story (mostly). The setup was great, and the overarching world they created very interesting,
    but let down by the ending
    .
  • Characters. They were all great, but especially Gallahad, Igraine and
    Lakshmi
    . Really want to see where these characters go from here.

The Bad

  • My TV's a little bit older, and often I need to adjust the borders. basically every game lets me do that, except the Order. The instructions on the right of screen were cut off a bit, which was enough to often render them useless. Bizarre basic options omission.
  • Don't force me to walk. This made me so disproportionately and irrationally angry when it happened, and it happened a lot. I don't care if you're trying to create a certain atmosphere in a game segment, I don't care if you think "Gallahad wouldn't run in this situation", I don't care. Don't take that choice out of my hands. It's bad game design. It was an incorrect decision they made as designers. I'm controlling Gallahad, not you. This more than anything took me out of the cinematic experience they were trying to craft. It was artificial and annoying. In one of the opening sequences when I'm walking to meet Igraine she says something to the effect of "you got here fast" and I yelled back at my TV "oh no I bloody didn't." This made me so mad.
  • Can't pause cut scenes? Can't skip cut scenes on 2nd play-through? What year is this?
  • Lack of variety. While I really enjoyed the game, it really was just walking and shooting. Even just a few on-rails segments would have mixed things up a bit (riding on a carriage, or shooting from the airship, anything really).
  • Limited collectables tracking made trophy sweep-up annoying.
  • Story elements/ending.
    Basically the 2nd half of the game could have been prevented if Gallahad would just talk to Igraine instead of "not now Izzy", "i'll explain later", "there's no time to explain." There was HEAPS of time to explain you idiot! And the whole ending with Alastair was confusing. He's a lycan his whole life, why on EARTH would he be allowed into the order, regardless of who his father is? And why would he suddenly help cover up a vampire murder spree? His character was all over the place. And why would his being a lycan bring the Order to its knees? It would just bring the head of the order to his knees, and rightfully so. The ending really left a bad taste in my mouth.
    [*]
    Repeated boss fight felt cheap.

Overall I think it was a good if flawed start to what I hope becomes a series. My local JBHIFI was sold out of the Order on Friday, so hopefully the game sells enough to warrant a sequel.
 

viveks86

Member
At that point Grayson was the most wanted man in the city. Every single police officer and knight would be shooting him on sight except for Lafayette. He needed to extract Tesla as well as take out an elder lycan that also happened to be knight commander of the Order, the son of the lord commander, and the one using The Order to help cover up half breed plots. It was a desperate suicide mission to ensure the sanctity of The Order and the ability for them to keep operating effectively. It absolutely was a greater good situation.
What greater good? He knows nothing about who else is involved. What if the entire order was corrupt and Alistair wasn't the only one? He hadn't established anything about anything. Tesla was in no immediate danger. He was doing just fine helping Galahad and continuing to work in the lab. There was no urgent plot to be thwarted. The fact that Alistair is a werewolf isn't a sudden development. He has been a werewolf all his life. There is no immediate threat. He did not attempt to reach out to Lafayette. He did not reach out to reconcile with Igraine (I'm sure it's not impossible). He probably doesn't even know how pissed she is. In fact I'm fairly certain they will reconcile in the sequel anyway. He was already out of action for days and nothing had changed. So why the sudden urgency? You are playing the good guy. And you are most wanted due to fucked up circumstances. Doesn't give you the right to murder everyone in your way
 

Skux

Member
You poor soul. I can't believed you missed out on that goodness during your playthrough.

I know right. First thing I did when I picked that up was think, "okay the main fire is probably going to shoot one barrel, so the alt fire shoots all of them. I'll give it a-HOLY FUCK."
 

antitrop

Member
Hang on! You can't skip the cut scenes? Even on a repeated play through?

WHY!!?!?!!?

That seems like a given for a game like this.

You can say the same thing about a Call of Duty campaign. They don't let you skip them, because interactive cutscenes are the point.
 
Has RAD mention anything about DLC's for this first entry ?! I want me some Jack the Ripper DLC or Vampires DLC !
Also, I havent yet finished the game (already about 6-7 hours in, loving every second of it), but am I the only one thinking Sir Galahad is a vampire ?! A company so obssessed with detail, and graphic fidelity, seems like its on purpose the placing of huge mirrors all around the game (specially in the beginning), and being England a very cloudy place (no "direct" contact with the sun), it seems to all make sense. Maybe it all makes sense when I finish the game though..
 

antitrop

Member
Has RAD mention anything about DLC's for this first entry ?! I want me some Jack the Ripper DLC or Vampires DLC !

Also, I havent yet finished the game (already about 6-7 hours in, loving every second of it), but am I the only one thinking Sir Galahad is a vampire ?! A company so obssessed with detail, and graphic fidelity, seems like its on purpose the placing of huge mirrors all around the game (specially in the beginning), and being England a very cloudy place (no "direct" contact with the sun), it seems to all make sense. Maybe it all makes sense when I finish the game though..

Holy missing spoiler tags, Batman!
 

Seventy70

Member
[*]Story elements/ending.
Basically the 2nd half of the game could have been prevented if Gallahad would just talk to Igraine instead of "not now Izzy", "i'll explain later", "there's no time to explain." There was HEAPS of time to explain you idiot! And the whole ending with Alastair was confusing. He's a lycan his whole life, why on EARTH would he be allowed into the order, regardless of who his father is? And why would he suddenly help cover up a vampire murder spree? His character was all over the place. And why would his being a lycan bring the Order to its knees? It would just bring the head of the order to his knees, and rightfully so. The ending really left a bad taste in my mouth.
[*]
Repeated boss fight felt cheap.

I agree.
Galahad could have just said, "They are bringing vampires here!!" and avoided a lot of stuff, but instead he didn't tell anyone shit. Looking back, his friends' actions seem justified because Galahad comes off as a lunatic.
 
I keep hearing people say why didn't Galahad just come clean about the whole situation to Isi etc. I feel like it's pretty obvious he didn't want to tarnish their names and reputation if he was wrong or couldn't accomplish what he set out to do. He's willing to stake his reputation and life, but not those of whom he cares for. Just as Mallory (Perceval) did. Was it a bit irrational? Yes. Does it still make sense as something he would do? Yes. At least that's my opinion.
 
I agree.
Galahad could have just said, "They are bringing vampires here!!" and avoided a lot of stuff, but instead he didn't tell anyone shit. Looking back, his friends' actions seem justified because Galahad comes off as a lunatic.

He did come clean to the Knight Commander and the Chancellor, it's still a bureaucracy that's he's dealing with in a sense. They are the ones that decide whether or not to bring it up to the council as a whole.
 
I agree.
Galahad could have just said, "They are bringing vampires here!!" and avoided a lot of stuff, but instead he didn't tell anyone shit. Looking back, his friends' actions seem justified because Galahad comes off as a lunatic.

I think he did tell that to the head of the Order, we just didn't see it.
 

RoboPlato

I'd be in the dick
What greater good? He knows nothing about who else is involved. What if the entire order was corrupt and Alistair wasn't the only one? He hadn't established anything about anything. Tesla was in no immediate danger. He was doing just fine helping Galahad and continuing to work in the lab. There was no urgent plot to be thwarted. He did not attempt to reach out to Lafayette. He did not reach out to reconcile with Igraine (I'm sure it's not impossible). He probably doesn't even know how pissed she is. In fact I'm fairly certain they will reconcile in the sequel anyway. He was already out of action for days and nothing had changed. So why the sudden urgency? You are playing the good guy. And you are most wanted due to fucked up circumstances. Doesn't give you the right to murder everyone in your way

Galahad is established as a violent man, hardened by the years he's been in service and Mallory's teachings. He has a one track mind for stopping the half breeds and won't let anything get in his way. He came off as much more of an anti-hero to me. The urgency came from his own obsession and one minded nature to deal with a half breed threat at any cost. It clouds his judgement and drives him forward the second he can stand. There's a lot of characterization in subtext in this game, which is something I always appreciate but tends to go missed by a lot of people. Galahad isn't some gallant knight, he's an obsessive brute out to exterminate half breeds because duty is all he knows.
 

Seventy70

Member
This game really needs some progress bars for the collectibles and weapons. Can't imagine what going through the whole damn game trying to figure out which collectible someone missed to get the trophy.
 
So I just finished the game....technically it's a gorgeous masterpiece and I never once encountered a bug or glitch that ruined the experience.

However, the game itself is soooooooo boring! How does a game with the premise of lycans and a rebellion and some super secretive order have such meandering sections. The beginning of the game was a slog. The last time I've ever been this bored while playing a game was probably "Assassins Creed 3."

I was wrong......Ready At Dawn are not the next Naughty Dog.....
 

graffix13

Member
Just got my platinum...took me 1 day, 6 hours. By far my fastest (and second easiest behind TWD).

I really enjoyed the game. I have minor nitpicks but of course the biggest one is the length.

And...I like QTE's in games. Maybe I am in the minority but it adds a new element to the gameplay.
 
I know is just that we don't see when
he tells them "hey, they're bringing vampires in here" we did see that he accuse Hastings

Oh I got you, no I don't think he did reveal everything, I think he wanted to find proof that didn't make him look like a raving lunatic. Accusing a well respected individual is already treading on thin ice, adding "it's because he's bringing vampires to the west", and he may be a vampire too" is another thing entirely
 
Just finished the game myself. It was alright, I didn't hate playing it, but it wasn't super fun because it was kinda by the numbers in terms of gameplay. I'm not a fan of quick time events in this context either.

That being said, I enjoyed the story. It was kinda putting me to sleep at first, but it did get interesting eventually. I too also can't deny how gorgeous the game looks. I don't really care about the letterbox image, if those are the kind of visuals a game can produce at that cost, I don't mind at all. It really was mind blowing just how good it looked sometimes.
 
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