I remember them saying there are no good guys or bad guys but they did a very poor job of showing it .
I don't think they ever said that.
I remember them saying there are no good guys or bad guys but they did a very poor job of showing it .
That doesn't mean anything. The guards are doing their job. They weren't torturing him for fun. They were torturing him for answers, and he wouldn't open his mouth. Any knight who has seen centuries of war would expect this after being arrested for insubordination. You are making it seem like the guard's are villains and deserved to die.
I was just speaking toward his mental state at the end.
That makes no sense though. If you think his character "unravelled", then his dialogue with the chancellor made no sense. He was pleading him to admit everything at the council and set everything right. He wanted to be part of that story. And when the chancellor asks him to vanish, he complies with no resistance. If he didn't care for the order, why would he bother? There was no moment where he lost his sanity, except after Percival's death. But he abruptly snapped out of it after killing dozens of rebels with a rocket launcher. He was portrayed as the good guy through and through. This anti-hero stuff is some rationalization that people here have come up with to explain what is essentially a badly written second half
Revenge because they beat him up?
I remember them saying there are no good guys or bad guys but they did a very poor job of showing it.
That's my point. Through it all, despite the fact that both he and Percival seemed very weary of The Order, they both obeyed commands. WhenHe does come to his senses abruptly, I will admit that. But, it makes sense that he would fairly quickly come to realize that he can't kill every rebel by himself when the entire Order has failed to do that. His best course of action is to uncover the mystery and find those directly responsible.Percival died, he suddenly didn't care for his duty and went about murdering as many of the rebels as he could.
C'mon now, it went far beyond merely being beaten up a bit. He had been nearly drowned multiple times by men that had malice in their voice the entire time.
I especially dislike the implication that her 'turning' on Galahad is at least partly motivated by her being jealous of Lakshmi.
My god the werewolf fights are all identical... enter a room of shelves with crates on them... machine gun 3 werewolves and stab them. Zero tension, absolutely no variance in the encounters... bums me out.
Just got the Platinum. I was going through trying to figure out which of the collectibles I missed. I was starting to get scared because I was running out of things that it could have been. But it turned out to be. Once I grabbed that, the final three trophies popped.the document hidden between some crates in the Chapter 9 warehouse
Right. So where's the part where his character unravelled into an anti-hero? He meekly accepted the death penalty with no resistance. Then when he is tortured to cough up info, he but have been like "fuck it, I'm gonna kill everyone in my way, escape, and then come back and kill everyone in my way again so that I can expose Lucan"?
Anyway, I think I've said everything that needs to be said. It seems like some you truly believe that the story is plot hole free. I don't want to belabor my point any further. Good debating!
Just got the Platinum. I was going through trying to figure out which of the collectibles I missed. I was starting to get scared because I was running out of things that it could have been. But it turned out to be. Once I grabbed that, the final three trophies popped.the document hidden between some crates in the Chapter 9 warehouse
PS: Going offline for the night, so I hope you don't think I'm ducking out on you. Maybe by the time I wake up there will be a spoiler thread so we can stop using these damn tags.
Really?Exactly. That's where I lost interest in the story. After Mallory's death, we were essentially playing a madman going on murderous rampage after murderous rampage, just to feed gamers' power fantasy and lust for gratuitous violence. Everything stopped making sense from a narrative standpoint. We weren't playing the hero anymore, though a lot of players would not recognize this at all. Pretty sure RAD doesn't either. Wait till the sequel where you play as the hero again. If, as you said, he is portrayed as an anti-hero, I'll gladly accept that I'm wrong
PS: Going offline for the night, so I hope you don't think I'm ducking out on you. Maybe by the time I wake up there will be a spoiler thread so we can stop using these damn tags.
Anyway, I think I've said everything that needs to be said. It seems like some you truly believe that the story is plot hole free. I don't want to belabor my point any further. Good debating!
Really?Galahad had one mission in mind after Percival's death, to discover the truth and deliver justice...he didn't come off as a madman at all to me at least...what didn't make sense?
I wouldn't say madman, but definitely rage fueled, and perhaps not properly thinking through his actions.
Yea I can agree with that. But I liked that personally, I think anyone would've been pretty angry in his shoes. It humanized him to me. I was happy to see that he was still human inside and not just a machine of war.
Okay i can't find the link but i will keep on looking .
But i did find one where they said they want to tell the story from different sides which was handled poorly .
http://business.financialpost.com/2...he-insists-it-isnt-steampunk/?__lsa=13f7-d3e5
Also anyone remember this interview and he him talking about how the lycan battle would be different and they would be harder to kill.
when the they easiest enemy in the game lol
https://www.youtube.com/watch?v=aEvtdP80qcc
Unlike most video games, in The Order, the player seems to take the role of the oppressor.
“You aren’t actually defending the under dog. So yes, it’s a different take on everything, but we wanted to tell a story that has different sides. The plot itself is to show in 1886 what the world could have become,” said Weerasuriya.
From the article:
I think they did a pretty good job of that.As for the other link, I think you're just grasping for straws at this point, things are going to change in development. Go look at any game and read interviews and I'm sure you can find quotes from devs that don't quite match up with the finished product. It happens.First half of the game was against the rebels, second half was against the knights / redcoats.
Really?Galahad had one mission in mind after Percival's death, to discover the truth and deliver justice...he didn't come off as a madman at all to me at least...what didn't make sense?
Those guys with shotguns that come charging at you during a firefight are frightening. They shoot and reload so quick. I've died a lot because of them but I doesn't bother me re-doing a checkpoint because I like the shooting sections and the guns feel great.
Finished it up.
The end of the game is pretty subpar, compared to the rest of it. Encounter design especially. Last boss is what it is. Story feels incomplete, but potential for a sequel is high.
7.5/10
Finished it up.
The end of the game is pretty subpar, compared to the rest of it. Encounter design especially. Last boss is what it is. Story feels incomplete, but potential for a sequel is high.
7.5/10
7.5 is actually pretty good. At least, compared to the consensus among a lot of reviewers.
You download them, and then select them from within the options menu.So how do you change costumes? I have the Knights psn preorder bonus.
So how do you change costumes? I have the Knights psn preorder bonus.
Yup, sounds about right. At the end of the game, the encounters just become endless waves of enemies in tiny little rooms.
I'm okay with high numbers of enemy waves, as long as the battleground is interesting enough. It was at the beginning of the game, but not by the end.
So how do you change costumes? I have the Knights psn preorder bonus.
Okay. I'll document all the plot holes with the story one last time. Spent way too much of my day talking about this.
* Galahad flying off the rails and murdering rebels was contradictory to his character. He is a knight and has seen death for centuries. Mallory dying has no reason to affect him so profoundly. The game never gave us a reason to be convinced that it would.
Dude, Mallory was his mentor and closest friend, over the course of more than a normal life time. Of course he's going to go off the rails, especially when Mallory died trying to be understanding and kind towards the rebel that killed him. I do agree Mallory's character was undercooked though.
* After all that rage and killing dozens of rebels with overpower guns, he decides to waltz into the brothel with no fuss or resistance from the rebels
The Brothel is the unknown hide out of the resistance leader, which he beat out of the guard because he even knew the Indian girl as he put it, existed and was one of the leaders.
* The queen presents nothing for Galahad to be convinced that he should trust her. She has no reason to trust him either. But she asks him to come along on a dangerous mission without revealing anything and he obliges
She is an ex Knight, has the elixir, has a Knights custom blade, and speaks with him earnestly. He has every reason to tag along to try and uncover the truth, and her credentials are beyond the norm, adding more mystery and curiosity.
* He says he won't kill anyone at the docks. But the moment they start firing, he throws all his moral code away
I agree this is silly, but it's a video game. Guy shoots at you, you shoot back, lest a massive chunk of the game just ends up being a stealth simulator. Under fire and threat of death, what exactly is he meant to do in response?
* So now in addition to killing rebels, he is killing guards, because "something is afoot"
See above.
* Igraine followed Galahad all the way to the brothel, but stopped following him when it really mattered
Agreed. Not sure why she did not continue to follow him. Who knows, maybe she just didn't want to know the truth which she feared, but this one definitely doesn't seem as plausible.
* Galahad finds out he needs more evidence from the United India Company, so he goes on an "infiltration mission". But instead of "infiltrating", he stealth kills all the guards, who are roaming the courtyard for minimum ages with no clue about any grand conspiracy
See a few answers above.
* Alistair follows him, never making any attempt to take him down or impede his progress
Why would he? He wants Galahad to do as much damage to his reputation as humanly possible, in order that the framing looks more conceivable, and Galahad's innocence harder to protest.
* Lord hastings hides in his room, while there is a war in his own house. Doesn't bother to escape till the last minute, because that will ruin the scooby-doo-style "shocking revelation".
The whole climax of Galahad's framing was that he intended to kill Lord Hastings. No Lord Hastings, no direct charge of attempted murder on Hastings.
* After Galahad's escape, he comes back for Tesla, even though he was in no immediate danger. He kills all the guards in his way. These are people working for the order. The good guys.
Realistically, what is he supposed to do? Throw stones at them? These are people who are going to kill him, and Tesla is worth the cost. This is the same guy that has presumably been arming the rebels in order to make all this even possible.
* Even though there was no urgent threat, he doesn't bother contacting Lafayette or Igraine or find any alternative method that doesn't involve going rambo on his own people. He does it anyway
I think they were pretty committed to the traitor narrative at that point, at least Igraine anyway. But for them to turn sides and instead side with Galahad, would be massively detrimental to their own reputations and positions in The Order, which I doubt even Galahad wants for them.
* But no, he is not a madman. Just an anti-hero. Everyone is just collateral damage. Plot holes solved!
It's still useless in dealing with dudes with armors though. I keep dying because of those freaking guys.The secondary function of the M2 is great for dealing with those guys.
7 sounds about right to me. I have yet to complete but I'm nearly there, just a handful of chapters left.
It's still useless in dealing with dudes with armors though. I keep dying because of those freaking guys.
I was watching my GF play, she was complaining loudly about "the big machine gun does nothing!". I showed her how to ignite the thermite with R1. She wanted to immediately replay that level.
Does anyone have any favorite chapters? I thought 3, 5, and 9 are probably the most interesting from an encounter design perspective. 3's atmosphere is also sublime, imo. I'd say it's probably my favorite overall, and certainly the meatiest.