The person who approved the long driving missions in GTA:SA

Ripclawe

Banned
like the ones when you get to San fierro and have to drive all the way to Angel pines to be a decoy or take pics of jizzy and the boys.. I hope the IRS audits you and puts you in Jail.

other than that, great game that pickup after you reach San fierro, before that I was getting bored with the country missions which seems not well thought out in planning and execution.
 
Yes, the cross-country shit SUCKS, especially when you have to sit through cutscenes, clicking through them before starting the mission, then you have to chase people.

And if the picture-taking thing in Angel Pine drove you nuts, wait until you have to
take back Madd Dogg's Mansion.
Failing that mission by rolling the shitty car they spawn for you off the hills and then having to drive back to Las Venturas to restart it was no fun at all. I cheated to finish that one.

edit: we need another official GTA SA thread
 
belgurdo said:
Yes, the cross-country shit SUCKS, especially when you have to sit through cutscenes, clicking through them before starting the mission, then you have to chase people.

And if the picture-taking thing in Angel Pine drove you nuts, wait until you have to
take back Madd Dogg's Mansion.
Failing that mission by rolling the shitty car they spawn for you off the hills and then having to drive back to Las Venturas to restart it was no fun at all. I cheated to finish that one.

edit: we need another official GTA SA thread

I agree that shitty pink car suck. Iit's better to be quick and change car as soon as possible
 
trippingmartian said:
I never had much of a problem with the cross-country missions, but the driving school had me swearing like a sailor.

Bike School ws my personal demon, because unlike the other vehicle courses, the stuff you'd learn here was useless for the rest of the game (Jump and Stoppie wtf?)

Boat School was a pleasant antidote, though...the hovercraft is all shades of fun
 
Don't mean to change the subject, but since the official thread got pulled......

I'm very close to the end of the game,
doing all of Sweet's missions and taking back the hood
. I've spent a lot of time methodically taking turf all over Los Santos, and I have 95% of it green. My question is:
Are there supposed to be two tiny little pockets of purple and yellow left when you take over everything, or am I somehow missing something? The motel, and one tiny little block in the hills won't let me start a gang war, no matter how many gang members I kill.
 
I loved long driving missions. I loved repeating them too...on the rare occasions. I say there should have been more cross country missions.
 
kumanoki said:
My question is:
Are there supposed to be two tiny little pockets of purple and yellow left when you take over everything, or am I somehow missing something? The motel, and one tiny little block in the hills won't let me start a gang war, no matter how many gang members I kill.


I couldnt see anymore purple or yellow and it said I had 97% of the hoods. I just went on and finnished the game.
 
There is yellow turf all the way the hell across san andreas in the northwest part of the map. It seems as if they put it there just to piss people off. It just make no sense otherwise.
 
kumanoki said:
My question is:
Are there supposed to be two tiny little pockets of purple and yellow left when you take over everything, or am I somehow missing something? The motel, and one tiny little block in the hills won't let me start a gang war, no matter how many gang members I kill.

Is this even a spoiler?

I had troubles with that spot too, took forever to provoke that war!

From memory... the train line runs along the east side of that block. Hang around that east side of the block and a gang will spawn there.
 
I had troubles with that spot too, took forever to provoke that war!

From memory... the train line runs along the east side of that block. Hang around that east side of the block and a gang will spawn there

Yeah. Okay. Cool. I'll just keep walking around.
Usually I'll walk right up to a group of three or four Ballas and cap them, and nothing happens. I've also noticed rival gang members just hanging out in my hood, one block away from Mama's house. WTF. I usually just run them over, I don't want to have a gang war on turf I already have.

The driving missions weren't so bad, IMO. If you really want to swear at a mission, you should try
the final casino mission. Accidentally jumping off the roof before reaching the parachute sucks ass. Stealing the Harrier for Toreno had me up nights. The flying challenges at the airport in Las Venturas are hard as hell, too.
 
kumanoki said:
I don't want to have a gang war on turf I already have.
Pretty sure that can't happen.

kumanoki said:
The flying challenges at the airport in Las Venturas are hard as hell, too.
Wait, what?
There's no time limit.. You could take all day to clear each if you'd like.
 
Ripclawe said:
Theflying lessons are pissing me off. The controls are awful.

If you're doing the flight school for the license, you can supposedly skip it by just stealing a plane and flying it for 45 minutes (this is very easy in a Shamal, since they fly straight no matter what your flight level is)
 
belgurdo said:
If you're doing the flight school for the license, you can supposedly skip it by just stealing a plane and flying it for 45 minutes (this is very easy in a Shamal, since they fly straight no matter what your flight level is)

45 minutes real time or 45 mins game time?
 
Gek54 said:
I couldnt see anymore purple or yellow and it said I had 97% of the hoods. I just went on and finnished the game.

There's some tiny hoods hidden in areas OUTSIDE of Los Santos. They're extremely difficult to find if you're not looking very hard.
 
The only thing i hated about the game were the toy store mission (the last one rocked though). i stopped playing at 28 percent (30 hrs playtime) becuase of Halo. I cant wait to get back into it when school is finished for christmas.

Supply Line mission. If it wernt for the cheats, i would have sold my copy of GTA SA. What an utter disaster of game design
 
Prine said:
The only thing i hated about the game were the toy store mission (the last one rocked though)

Supply Line mission. If it wernt for the cheats, i would have sold my copy of GTA SA. What an utter disaster of game design

Supply Lines wasn't required, so you could have done all of the flight school stuff then went back to it (because maxing flight skill supposedly makes Zero's missions easier.) Of course, I cheated too, so I'm not for certain
 
I agree with Prine,
those Zero missions sucks ass, i hate those fly-controls!
The Zero mission with that tiny toy plane.....aaaaarggggggghhhhhhh.......i wanted to throw the PS2 out of the window. I thought...at last i won, but i had to fly back!!!!! with no
fuel left > mission failed!
But yeah, the last Zero mission was easy and kind of fun.
 
even if it doesn't, getting used to flying the stuntplane makes flying the RC plane much easier.
 
belgurdo said:
Bike School ws my personal demon, because unlike the other vehicle courses, the stuff you'd learn here was useless for the rest of the game (Jump and Stoppie wtf?)

I had a tough time with that one, then heard you needed to get 100% to get the best bike, as opposed to an average of 'golds' only. Though, I have to say doing the motorcycle test 100% only took about 30 mins, as opposed to 2 hours and still counting to do the last 3 car tests.

The bike you get for 100% is pretty damn cool, and seems to get a bit more air.
 
I'm sad at this really because I haven't finished driving school, so no long races for me. Right now I'm consumed with raising money to buy an airstrip.
 
This may be a stupid question, but what the hell does Trip Skip do? I was thinking it might be some way to skip all the cross country driving but so far I haven't seen the use for it.
 
If you have a really long drive to get TO a mission, before the mission itself actually starts, when you fail you can skip the trip there, and just start right at the mission itself.
 
UPDATE: Very close to finishing the game. I have all the hoods green,
even the tiny, tiny, teeny tiny strip of sidewalk up near Madd Dogg's mansion, on the street in front of the Burger Shot.
I know it's not neccesary, but after all CJ's been through, I think I owe it to him to make him the ultimate ruler of the hood.

I think the difficulty of the missions is subjective. I've played the game all the way through without FAQs or any kinds of cheats, and it's been enjoyable. Sure, there were some tough spots, and I know I haven't completed even 75% of the game, but shit...who cares? Replay value for this game is great.

Driving School gave me way more trouble than Bike School. I was finished with Bike School in under thirty minutes.

Supply Lines, while difficult, was not so hard as to make me want to throw my controller at the cat. I enjoyed the challenge, and it helped to have a friend there who kept saying, "Oh, dude, you suck. You're never gonna make it back in time. You're gonna have to do it.. all... over... again. Haha haha."

No, I think the most difficult mission I did was the one where
you break into the secret base and steal the jetpack. I'd take out all the guards I could find, avoiding all the spotlights, and still managed to set off the alarm. Plus, getting off the base and away from the SAMs sucked ass. I had to do that mission over about ten times. After that, I went everywhere by jetpack.
 
kumanoki said:
you break into the secret base and steal the jetpack. I'd take out all the guards I could find, avoiding all the spotlights, and still managed to set off the alarm. Plus, getting off the base and away from the SAMs sucked ass. I had to do that mission over about ten times. After that, I went everywhere by jetpack.

You can deactivate the SAMs from within the base before getting to the jetpack
 
You can deactivate the SAMs from within the base before getting to the jetpack

I seem to remember it telling you to do that before the mission starts, but
the alarm always seemed to go off just as I got to the control room, the target circle disappeared, and I had to high-tail it to the ventilation shaft.
Meh, anyway I managed.
 
I just got to the San Fierro missions, and I enjoy the game quite a bit. But...

I hate racing. I hate it. With a passion. I hate how they made a LOT of races mandatory; IIRC, in Vice City, they were just kinda there if you wanted to race. I don't like racing games in general, and the GTA games always seemed a lot more about action with a dash of racing mixed in. If during a mission where you have to outrun somebody, it's no big deal if they crash into you or you screw up; you can usually make your way out. In these pure racing missions, one screw up typically means you gotta try all over again.

While we're on the topic, have they totally eliminated the hospital/cab thing from Vice, where if you screw up and die, there's a cab right outside the hospital to pick you up to go directly to the mission start? I don't think I've seen it.
 
While we're on the topic, have they totally eliminated the hospital/cab thing from Vice, where if you screw up and die, there's a cab right outside the hospital to pick you up to go directly to the mission start? I don't think I've seen it.
Yeah, the cab thing is out. I don't know what the creators of the game intended by taking out that feature, but I'm guessing they wanted the player to spend more time exploring, instead of dashing through the missions.
 
I also loved the long driving missions and driving cross-country. But then I enjoy the challenge of finding the quickest route and tearing up the dirt tracks like in Smuggler's Run so it's a natural extension of shit I like for me.

I hadn't played for a while (up to 81%, just started seriously doing the races and finding hidden jumps) but I was down to 3.2 million so I wanted to do a bit of gambling. Other than the first time at the race track I never reload if I lose money or die/get arrested and unfortunately I hit a bad slump at the million dollar blackjack table. :(

Now I owe the casino a million bucks. Some guy calls me to remind me of hte money I owe him every time I'm in town and he sends guys to jog my memory. Suddenly I'm having fun racing around trying to collect all the property money to make back enough against my debt to be able to gamble some more. :D

The 5k you make at some of the properties seems nice, until you're $987,200 in debt. Can't buy food, can't buy weapons (I'm terrified of dying now since I'll have to collect weapons), can't get vehicles sprayed... it's like all the challenge I skipped by always having millions to buy whatever I wanted as soon as it was available came crashing back down on me. :) I'm at the point where making $200 on a stunt warrants a "cool, that helps!" from me.
 
belgurdo said:
Yes, the cross-country shit SUCKS, especially when you have to sit through cutscenes, clicking through them before starting the mission, then you have to chase people.

And if the picture-taking thing in Angel Pine drove you nuts, wait until you have to
take back Madd Dogg's Mansion.
Failing that mission by rolling the shitty car they spawn for you off the hills and then having to drive back to Las Venturas to restart it was no fun at all. I cheated to finish that one.

edit: we need another official GTA SA thread


Just save it in Las Venturas before you start the mission and reload once you fail. That way you won't have to drive back every time.
 
Belfast said:
Just save it in Las Venturas before you start the mission and reload once you fail. That way you won't have to drive back every time.

That's what I did, since driving back and using trip skip was pointless
 
aku:jiki said:
Wait, what? You can cheat your way out of Supply Lines?

Yup. Just use the code that speeds up game time as soon as you get your plane. The "fuel gauge" is actually a separate timer of its own (it will go down even if you just let the plane idle on the roof), but is independent from the real-time clock the game uses. You can finish this mission with like 75-50%of your fuel left, and in like half the time (I think the fuel gauge gives you about five minutes to cross the city then come back to Zero's.) When you're done just use the code that slows down time (this is all at GameFAQs)
 
Yeah, Zeros missions were a pain. The Toy plane one was difficult, but I had a lot of trouble with that 'shooting down' mission before it. Mostly because when I began to start it it was after dark and you couldn't see shit :)
 
I sat down to play this game seriously (not run around and be stupid), and I must say: what the FUCK is this slop?

Seriously, so many missions have been failed due to weird physics bugs, poor design, or just GENERAL STUPID SHIT.

For example, let's take the mission where you steal the tanker.

Attempt 1: The girl mysteriously dies 5 seconds into the mission after getting into the cab.
Attempt 2: The girl mysteriously dies 15 seconds into the mission after getting into the cab.
Attempt 3: The guys chasing me "slide" under the truck, the physics on the tank portion go nuts, the cab detaches and the mission is automatically failed.
Attempt 4: The "go here" marker does not appear and I overshoot. When I turn around the cab detaches and the mission is automatically failed.
Attempt 5: The girl mysteriously dies 3 seconds into the mission.
Attempt 6: The guys chasing me strike the tank at such an angle that the physics bug out and the tank detaches again. A wireless controller is hurled across the room.

10/10!!! GOTY
 
Rlan said:
Yeah, Zeros missions were a pain. The Toy plane one was difficult, but I had a lot of trouble with that 'shooting down' mission before it. Mostly because when I began to start it it was after dark and you couldn't see shit :)
Zero missions rock !!! Curse you Berkeley !!! Curse you !!!!!
 
Sho Nuff said:
Attempt 3: The guys chasing me "slide" under the truck, the physics on the tank portion go nuts, the cab detaches and the mission is automatically failed.
But that's just not true... It gives you about 30 second to re-attach the cab. Sure I see your point, but come on, it's nowhere near that bad.

belgurdo said:
Yup. Just use the code that speeds up game time as soon as you get your plane. The "fuel gauge" is actually a separate timer of its own (it will go down even if you just let the plane idle on the roof), but is independent from the real-time clock the game uses. You can finish this mission with like 75-50%of your fuel left, and in like half the time (I think the fuel gauge gives you about five minutes to cross the city then come back to Zero's.) When you're done just use the code that slows down time (this is all at GameFAQs)
Awesome, thanks. :D

Been hating that mission since I unlocked it, and now I can finally see the mission afterwards that everyone likes. :D
 
I always assumed that Rockstar had altered "Supply Lines..." for the PAL version, because I managed to beat the mission on my second try - and I had like 33% fuel left to boot.
 
I have the US version and I finnished with about a quarter tank after I figured out that the throttle doesnt affect the rate that you use fuel.
 
Sho Nuff said:
I sat down to play this game seriously (not run around and be stupid), and I must say: what the FUCK is this slop?

Seriously, so many missions have been failed due to weird physics bugs, poor design, or just GENERAL STUPID SHIT.

For example, let's take the mission where you steal the tanker.

Attempt 1: The girl mysteriously dies 5 seconds into the mission after getting into the cab.
Attempt 2: The girl mysteriously dies 15 seconds into the mission after getting into the cab.
Attempt 3: The guys chasing me "slide" under the truck, the physics on the tank portion go nuts, the cab detaches and the mission is automatically failed.
Attempt 4: The "go here" marker does not appear and I overshoot. When I turn around the cab detaches and the mission is automatically failed.
Attempt 5: The girl mysteriously dies 3 seconds into the mission.
Attempt 6: The guys chasing me strike the tank at such an angle that the physics bug out and the tank detaches again. A wireless controller is hurled across the room.

10/10!!! GOTY

You must have had a bad game because I passed this mission easily with no bugs. And of course if the guys chasing you are hitting the tanker, it's going to fall off. This happens with any haulable cargo no matter what vehicle you use for it.
 
Okay, I'm on End Of The Line. The final mission, or so I'm led to believe. I managed to get through all of it and
lost the fvcking firetruck
. So now I've got to
go through the whole crack mansion again
?!
 
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