I'm not going to say the game is without bugs (couple days ago I was playing Whitewater and launched a ball before the game started and ended up playing with two balls the whole game). But using hyperbole like "sloppiest Q&A of any developer ever." is entirely unfair. Zaccaria Pinball is on one, relatively stable platform in iOS. Compare that to 360, PS3, Vita, OSx, iOS, Wii U, Android, and soon Windows for TPA. That's a tall fucking order for a small team and I think they've done a pretty admirable job.
edit - And out of curiosity, since I'm on Android and don't have access to Zaccaria Pinball, do those tables have the complexity of TPA's table? Do they have anything like Black Hole's lower playfield or Circus Voltaire's Ringmaster? From the few shots I've seen they look like relatively straight-forward tables.
If you disagree on the bug testing, I don't know what to say... maybe you just don't follow the bug reports closely enough. They managed to produce a blue screen of death on iOS, the game instantly crashes in the last three or four builds if you have it set on swipe to nudge whenever you try to swipe, the UI is absolutely hideous and fails to notice updates when queried, the whole slowdown issue on the PS3, the inconsistencies in texture/table quality across different tables on the same platform, the game really is just all over the place. Then there's the issue of the kickstarter redemption which was a nightmare of nightmares on iOS. You had to manage a login for purchase done through iOS (the normal way of things), and also a separate one for redeeming the Kickstarter done through FarSight's servers. OK, that doesn't sound so bad, until you find out logging in to the FarSight server erases all your purchase tables from Apple, and logging back in to Apple's erases FarSight's. Maybe their options are limited, but it's still a horrible solution and leaves a poor taste, along with constantly giving out the wrong redemption codes on PSN and so forth. I'm sure the list goes on for like 10 more paragraphs lol.
As for Zaccaria Pinball, yes it's true they are just on one platform now, though they are looking to expand, so we'll see how it hurts the product when they do lol, but I would say overall the graphics, UI, and features (in 1.2) surpass what is present in Pinball Arcade (comparing iOS to iOS), and they've had a lot less time on the market, so if you give them another 12 months it'll be even more in their favor. Maybe the tables are less complex (I haven't spend much time on it to know), but they are scripted either way, so that's a negative. But, I really wasn't comparing the emulation or complexity, more the overall package.
Edit: Also just remembered they released the Mac OS X version
without the ability to bind keys and the flippers set to arrow keys! lol. Pinball games have always used opposing shift or similar keys, this is the sort of example of sloppy stuff they have done all the time.